The players realm: studies on the culture of video games and gaming
"This study sketches some of the various trajectories of digital games in modern Western societies, looking at the growth and persistence of the moral panic that continues to accompany massive public interest in digital games. The book continues with a new phase of games research exemplified by...
Gespeichert in:
Format: | Buch |
---|---|
Sprache: | English |
Veröffentlicht: |
Jefferson [u.a.]
McFarland
2007
|
Schlagworte: | |
Zusammenfassung: | "This study sketches some of the various trajectories of digital games in modern Western societies, looking at the growth and persistence of the moral panic that continues to accompany massive public interest in digital games. The book continues with a new phase of games research exemplified by systematic examination of specific aspects of digital games and gaming"--Provided by publisher. |
Beschreibung: | VI, 308 S. |
ISBN: | 0786428325 9780786428328 |
Internformat
MARC
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020 | |a 9780786428328 |9 978-0-78642-832-8 | ||
035 | |a (OCoLC)81860373 | ||
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264 | 1 | |a Jefferson [u.a.] |b McFarland |c 2007 | |
300 | |a VI, 308 S. | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
520 | 3 | |a "This study sketches some of the various trajectories of digital games in modern Western societies, looking at the growth and persistence of the moral panic that continues to accompany massive public interest in digital games. The book continues with a new phase of games research exemplified by systematic examination of specific aspects of digital games and gaming"--Provided by publisher. | |
650 | 4 | |a Gesellschaft | |
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650 | 0 | 7 | |a Videospiel |0 (DE-588)4063465-6 |2 gnd |9 rswk-swf |
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689 | 1 | |5 DE-604 | |
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999 | |a oai:aleph.bib-bvb.de:BVB01-015623969 |
Datensatz im Suchindex
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---|---|
adam_txt | |
any_adam_object | |
any_adam_object_boolean | |
building | Verbundindex |
bvnumber | BV022415573 |
callnumber-first | G - Geography, Anthropology, Recreation |
callnumber-label | GV1469 |
callnumber-raw | GV1469.34.S52 |
callnumber-search | GV1469.34.S52 |
callnumber-sort | GV 41469.34 S52 |
callnumber-subject | GV - Leisure and Recreation |
classification_rvk | AP 18200 SU 500 |
ctrlnum | (OCoLC)81860373 (DE-599)BVBBV022415573 |
dewey-full | 794.8 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8 |
dewey-search | 794.8 |
dewey-sort | 3794.8 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Allgemeines Sport Informatik |
discipline_str_mv | Allgemeines Sport Informatik |
format | Book |
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genre_facet | Aufsatzsammlung |
id | DE-604.BV022415573 |
illustrated | Not Illustrated |
index_date | 2024-07-02T17:23:47Z |
indexdate | 2024-07-09T20:57:06Z |
institution | BVB |
isbn | 0786428325 9780786428328 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-015623969 |
oclc_num | 81860373 |
open_access_boolean | |
owner | DE-12 DE-11 |
owner_facet | DE-12 DE-11 |
physical | VI, 308 S. |
publishDate | 2007 |
publishDateSearch | 2007 |
publishDateSort | 2007 |
publisher | McFarland |
record_format | marc |
spelling | The players realm studies on the culture of video games and gaming ed. by J. Patrick Williams and Jonas Heide Smith Jefferson [u.a.] McFarland 2007 VI, 308 S. txt rdacontent n rdamedia nc rdacarrier "This study sketches some of the various trajectories of digital games in modern Western societies, looking at the growth and persistence of the moral panic that continues to accompany massive public interest in digital games. The book continues with a new phase of games research exemplified by systematic examination of specific aspects of digital games and gaming"--Provided by publisher. Gesellschaft Computer games Social aspects Video games Social aspects Videospiel (DE-588)4063465-6 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf (DE-588)4143413-4 Aufsatzsammlung gnd-content Videospiel (DE-588)4063465-6 s DE-604 Computerspiel (DE-588)4010457-6 s Williams, J. Patrick Sonstige oth |
spellingShingle | The players realm studies on the culture of video games and gaming Gesellschaft Computer games Social aspects Video games Social aspects Videospiel (DE-588)4063465-6 gnd Computerspiel (DE-588)4010457-6 gnd |
subject_GND | (DE-588)4063465-6 (DE-588)4010457-6 (DE-588)4143413-4 |
title | The players realm studies on the culture of video games and gaming |
title_auth | The players realm studies on the culture of video games and gaming |
title_exact_search | The players realm studies on the culture of video games and gaming |
title_exact_search_txtP | The players realm studies on the culture of video games and gaming |
title_full | The players realm studies on the culture of video games and gaming ed. by J. Patrick Williams and Jonas Heide Smith |
title_fullStr | The players realm studies on the culture of video games and gaming ed. by J. Patrick Williams and Jonas Heide Smith |
title_full_unstemmed | The players realm studies on the culture of video games and gaming ed. by J. Patrick Williams and Jonas Heide Smith |
title_short | The players realm |
title_sort | the players realm studies on the culture of video games and gaming |
title_sub | studies on the culture of video games and gaming |
topic | Gesellschaft Computer games Social aspects Video games Social aspects Videospiel (DE-588)4063465-6 gnd Computerspiel (DE-588)4010457-6 gnd |
topic_facet | Gesellschaft Computer games Social aspects Video games Social aspects Videospiel Computerspiel Aufsatzsammlung |
work_keys_str_mv | AT williamsjpatrick theplayersrealmstudiesonthecultureofvideogamesandgaming |