User interface design for mere mortals: [a hands-on guide to user interface design ; software-independent approach]
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Boston ; Munich [u.a.]
Addison-Wesley
2007
|
Ausgabe: | 1. printing |
Schriftenreihe: | For mere mortals series
|
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Beschreibung: | Includes bibliographical references |
Beschreibung: | XXIII, 286 S. zahlr. Ill. |
ISBN: | 0321447735 |
Internformat
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245 | 1 | 0 | |a User interface design for mere mortals |b [a hands-on guide to user interface design ; software-independent approach] |c Eric Butow |
250 | |a 1. printing | ||
264 | 1 | |a Boston ; Munich [u.a.] |b Addison-Wesley |c 2007 | |
300 | |a XXIII, 286 S. |b zahlr. Ill. | ||
336 | |b txt |2 rdacontent | ||
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338 | |b nc |2 rdacarrier | ||
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500 | |a Includes bibliographical references | ||
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Datensatz im Suchindex
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---|---|
adam_text | Contents
Preface
Acknowledgments
About the Author
Introduction
Who Should Read This Book
The Purpose of This Book
How to Read This Book
How This Book Is Organized
CHAPTER
The History of Graphical User Interfaces
Xerox Alto
Apple Macintosh
Microsoft Windows
Unux
The History of Web Design
The Birth of the Internet
Mosaic
The Netscape Revolution
Internet Explorer and Its Impact on Design
Differences in Look and Feel
Windows GUI IJ
Mac OS GUI
Unux GUI
Web Pages
Java and Other Web Programs
Summary
Review Questions
vfl
viii Contents
CHAPTER
Computing Terms
Graphical User Interface (GUI)
Operating Systems
Parts of a GUI
Internet
World Wide Web
User Interface Models
Batch Interface
Command-Line Interface
The Text User Interface
Graphical User Interfaces
Web Interfaces
Interfaces That Integrate with These Models
Other Interfaces
Design Improvements and Aggravations
Windows Vista
Mac OS X
Linux
Web Design fmprovments
What s Still Not Fixed
Future Plans
Windows Vienna
Mac OS
Web Browsers and Their Impact on Design
Up-and-Coming Interfaces
Usability Terms
Usability Engineers
Usabiliiy Scientists
User Experience Professionals
Types of Usability Design
User Analysis Terms
The Goal-Directed Design Process
Testing Methods
User
Accessibility Issues
Section
Web Site Accessibility
Contents
Operating System Accessibility
Summary
Review Questions
CHAPTER
Gaps Between Stakeholders
What Users Expect
What Engineers or Designers Expect
What Sales and Marketing People Expect
What Managers Expect
Developing a Business Case Framework
The Benefits of Good Design
Long-Term
Lower Customer Support Costs
Greater Customer Retention
The Case for Profitability
Proving ROf
ROI
Calculate the Dollar Amount
The Usability Engineering Life Cycfe
Phase
Phase
Phase
The Never-Ending Process
The Case Study: Mike s Bikes
Summary
Review Questions
GHAPIER* Good
Good Design Goals
Are Designers Against Users?
User Constraints
Designer Constraints
Bridging the Gap
Paper Prototyping and Storyboarding
What Paper Prototyping Is
Contents
Overcoming Skepticism
Advantages
Disadvantages
Good Documentation Design
Create a Documentation Plan
Why You Should Care About Good Design
Case Study: Creating a Paper Prototype Test
Summary
Review Questions
CHAPTERS How User Behave
The Psychology of User Actions
Psychological Types
The Four Primary Temperaments
The Seven Stages of Human Action
Knowledge: Brain Versus World
Task Structures 1
Conscious and Subconscious Behavior
Transforming Difficult Tasks into Simple Ones
Creating a Conceptual Model
Case Study: Interviewing to Establish the Conceptual Model
Summary
Review Questions
CHAPTER
The Users Mental Model
The Result
Implementation Versus Mental Models
The Experience Bell Curve
Different Needs for Different Groups 1
Understanding the User s Goals
User and Task Analysis
Constructing
Watching Users in Action
Contents xi
Persona
Case Study: Producing a Primary Persona 1
Summary
Review Questions
CHAPER7 Designing a User Interface
Designing the Persona-Based Interaction Framework 1
Real-World Requirements
Defining the Framework
Interaction Design
Applying Design Imperatives
Principles
Patterns
Software Postures
Interface Behaviors
Using the Mouse Pointer
Window Behaviors
Helping Users Find Information
Visual Cues
Audio Cues
Pop-Up Messages
Search Engines
Communicating with the Users 1
Making Features Easy to Find
Online Help
Assistants and Wizards
Refining the Form and Behavior
Case Study: Refining the Paper Prototype Test
Summary
Review Questions
CHAPTER8
Web Versus GUI: Similarities and Differences 1
GUI Rules
Web Rules
xii
Internet-Based
Web
Usage
Design
Accessibility
Web Postures
Different Types of Web Sites
Why You Need Web Engineering
Back-End Programming
Form Processing
Databases
Web Standards
Colors and Text
Graphics
Navigation
Bread Crumbs
The Four Rules
Keep It Simple
Keep It Consistent
Keep It Current
Keep Navigability to Three Clicks
When Do You Break the Rules?
Breaking GUI Rules
Breaking Web Rules
Case Study: Interface Navigation Features
Summary
Review Questions
CHAFÏER9
Selecting Techniques for Your Usability Test
Observing, Listening to, and Engaging Users
Other Methods of User Interaction
Defining Your Usability Test
Goals and Concerns
Picking Your Test Participants
Selecting, Organizing, and Creating Test Scenarios
Determining How to Measure Usability
Contents xiii
Preparing
Conducting the Usability Test
Conducting a Pilot Test
Honing Your Observation Skills
Honing Your Interviewing Skills
An Ongoing Relationship
Caring for the Test Participants
Conducting the Real Test
Analyzing and Presenting Usability Test Results
Analyzing and Presenting the Data
The Report
The Presentation
Preparing a Highlight Presentation
Changing the Product and Process
Case Study: Implementing the Paper Prototype Test
Summary
Review Questions
APPENDKA Answers to Review Questions Z53
APPENDIX
Gfossay
References
hvfex
|
adam_txt |
Contents
Preface
Acknowledgments
About the Author
Introduction
Who Should Read This Book
The Purpose of This Book
How to Read This Book
How This Book Is Organized
CHAPTER
The History of Graphical User Interfaces
Xerox Alto
Apple Macintosh
Microsoft Windows
Unux
The History of Web Design
The Birth of the Internet
Mosaic
The Netscape Revolution
Internet Explorer and Its Impact on Design
Differences in Look and Feel
Windows GUI IJ
Mac OS GUI
Unux GUI
Web Pages
Java and Other Web Programs
Summary
Review Questions
vfl
viii Contents
CHAPTER
Computing Terms
Graphical User Interface (GUI)
Operating Systems
Parts of a GUI
Internet
World Wide Web
User Interface Models
Batch Interface
Command-Line Interface
The Text User Interface
Graphical User Interfaces
Web Interfaces
Interfaces That Integrate with These Models
Other Interfaces
Design Improvements and Aggravations
Windows Vista
Mac OS X
Linux
Web Design fmprovments
What's Still Not Fixed
Future Plans
Windows Vienna
Mac OS
Web Browsers and Their Impact on Design
Up-and-Coming Interfaces
Usability Terms
Usability Engineers
Usabiliiy Scientists
User Experience Professionals
Types of Usability Design
User Analysis Terms
The Goal-Directed Design Process
Testing Methods
User
Accessibility Issues
Section
Web Site Accessibility
Contents
Operating System Accessibility
Summary
Review Questions
CHAPTER
Gaps Between Stakeholders
What Users Expect
What Engineers or Designers Expect
What Sales and Marketing People Expect
What Managers Expect
Developing a Business Case Framework
The Benefits of Good Design
Long-Term
Lower Customer Support Costs
Greater Customer Retention
The Case for Profitability
Proving ROf
ROI
Calculate the Dollar Amount
The Usability Engineering Life Cycfe
Phase
Phase
Phase
The Never-Ending Process
The Case Study: Mike's Bikes
Summary
Review Questions
GHAPIER* Good
Good Design Goals
Are Designers Against Users?
User Constraints
Designer Constraints
Bridging the Gap
Paper Prototyping and Storyboarding
What Paper Prototyping Is
Contents
Overcoming Skepticism
Advantages
Disadvantages
Good Documentation Design
Create a Documentation Plan
Why You Should Care About Good Design
Case Study: Creating a Paper Prototype Test
Summary
Review Questions
CHAPTERS How User Behave
The Psychology of User Actions
Psychological Types
The Four Primary Temperaments
The Seven Stages of Human Action
Knowledge: Brain Versus World
Task Structures 1
Conscious and Subconscious Behavior
Transforming Difficult Tasks into Simple Ones
Creating a Conceptual Model
Case Study: Interviewing to Establish the Conceptual Model
Summary
Review Questions
CHAPTER
The Users' Mental Model
The Result
Implementation Versus Mental Models
The Experience Bell Curve
Different Needs for Different Groups 1
Understanding the User's Goals
User and Task Analysis
Constructing
Watching Users in Action
Contents xi
Persona
Case Study: Producing a Primary Persona 1
Summary
Review Questions
CHAPER7 Designing a User Interface
Designing the Persona-Based Interaction Framework 1
Real-World Requirements
Defining the Framework
Interaction Design
Applying Design Imperatives
Principles
Patterns
Software Postures
Interface Behaviors
Using the Mouse Pointer
Window Behaviors
Helping Users Find Information
Visual Cues
Audio Cues
Pop-Up Messages
Search Engines
Communicating with the Users 1
Making Features Easy to Find
Online Help
Assistants and Wizards
Refining the Form and Behavior
Case Study: Refining the Paper Prototype Test
Summary
Review Questions
CHAPTER8
Web Versus GUI: Similarities and Differences 1
GUI Rules
Web Rules
xii
Internet-Based
Web
Usage
Design
Accessibility
Web Postures
Different Types of Web Sites
Why You Need Web Engineering
"Back-End" Programming
Form Processing
Databases
Web Standards
Colors and Text
Graphics
Navigation
Bread Crumbs
The Four Rules
Keep It Simple
Keep It Consistent
Keep It Current
Keep Navigability to Three Clicks
When Do You Break the Rules?
Breaking GUI Rules
Breaking Web Rules
Case Study: Interface Navigation Features
Summary
Review Questions
CHAFÏER9
Selecting Techniques for Your Usability Test
Observing, Listening to, and Engaging Users
Other Methods of User Interaction
Defining Your Usability Test
Goals and Concerns
Picking Your Test Participants
Selecting, Organizing, and Creating Test Scenarios
Determining How to Measure Usability
Contents xiii
Preparing
Conducting the Usability Test
Conducting a Pilot Test
Honing Your Observation Skills
Honing Your Interviewing Skills
An Ongoing Relationship
Caring for the Test Participants
Conducting the Real Test
Analyzing and Presenting Usability Test Results
Analyzing and Presenting the Data
The Report
The Presentation
Preparing a Highlight Presentation
Changing the Product and Process
Case Study: Implementing the Paper Prototype Test
Summary
Review Questions
APPENDKA Answers to Review Questions Z53
APPENDIX
Gfossay
References
hvfex |
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ctrlnum | (OCoLC)633440193 (DE-599)BVBBV022397840 |
dewey-full | 005.4/37 |
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dewey-ones | 005 - Computer programming, programs, data, security |
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dewey-search | 005.4/37 |
dewey-sort | 15.4 237 |
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discipline | Informatik |
discipline_str_mv | Informatik |
edition | 1. printing |
format | Book |
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illustrated | Illustrated |
index_date | 2024-07-02T17:17:10Z |
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isbn | 0321447735 |
language | English |
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physical | XXIII, 286 S. zahlr. Ill. |
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series2 | For mere mortals series |
spelling | Butow, Eric Verfasser (DE-588)1206661038 aut User interface design for mere mortals [a hands-on guide to user interface design ; software-independent approach] Eric Butow 1. printing Boston ; Munich [u.a.] Addison-Wesley 2007 XXIII, 286 S. zahlr. Ill. txt rdacontent n rdamedia nc rdacarrier For mere mortals series Includes bibliographical references User interfaces (Computer systems) Benutzeroberfläche (DE-588)4131424-4 gnd rswk-swf Benutzerschnittstellenentwurfssystem (DE-588)4264875-0 gnd rswk-swf Benutzeroberfläche (DE-588)4131424-4 s Benutzerschnittstellenentwurfssystem (DE-588)4264875-0 s b DE-604 Digitalisierung UB Regensburg application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=015606553&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Butow, Eric User interface design for mere mortals [a hands-on guide to user interface design ; software-independent approach] User interfaces (Computer systems) Benutzeroberfläche (DE-588)4131424-4 gnd Benutzerschnittstellenentwurfssystem (DE-588)4264875-0 gnd |
subject_GND | (DE-588)4131424-4 (DE-588)4264875-0 |
title | User interface design for mere mortals [a hands-on guide to user interface design ; software-independent approach] |
title_auth | User interface design for mere mortals [a hands-on guide to user interface design ; software-independent approach] |
title_exact_search | User interface design for mere mortals [a hands-on guide to user interface design ; software-independent approach] |
title_exact_search_txtP | User interface design for mere mortals [a hands-on guide to user interface design ; software-independent approach] |
title_full | User interface design for mere mortals [a hands-on guide to user interface design ; software-independent approach] Eric Butow |
title_fullStr | User interface design for mere mortals [a hands-on guide to user interface design ; software-independent approach] Eric Butow |
title_full_unstemmed | User interface design for mere mortals [a hands-on guide to user interface design ; software-independent approach] Eric Butow |
title_short | User interface design for mere mortals |
title_sort | user interface design for mere mortals a hands on guide to user interface design software independent approach |
title_sub | [a hands-on guide to user interface design ; software-independent approach] |
topic | User interfaces (Computer systems) Benutzeroberfläche (DE-588)4131424-4 gnd Benutzerschnittstellenentwurfssystem (DE-588)4264875-0 gnd |
topic_facet | User interfaces (Computer systems) Benutzeroberfläche Benutzerschnittstellenentwurfssystem |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=015606553&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
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