Gardner's guide to digital sound design:
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Washington, D.C. [u.a.]
GGC Publ. [u.a.]
2007
|
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Beschreibung: | X, 179 S. Ill. |
Internformat
MARC
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100 | 1 | |a Smith, Patrick |e Verfasser |4 aut | |
245 | 1 | 0 | |a Gardner's guide to digital sound design |c by Patrick Smith |
246 | 1 | 3 | |a Digital sound design |
264 | 1 | |a Washington, D.C. [u.a.] |b GGC Publ. [u.a.] |c 2007 | |
300 | |a X, 179 S. |b Ill. | ||
336 | |b txt |2 rdacontent | ||
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Datensatz im Suchindex
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adam_text | TABLE
OF
CONTENTS
Introduction
ix
Chapter
1
The Big Three of Sound Design
1
The Big Three
1
Film
1
Aesthetically Speaking
3
Video
5
OMF:
б
New Media
7
Other
Interactives
9
Back in a Flash
10
Democratization
10
Chapter
2
The Bare Bones
13
A Bit of History
14
AES
16
In the Here and Now
16
Send in the Machines
19
Let s Get Soft
20
It was the Best of Times, It was the Worst of Times
22
Downloading
24
Conclusion
26
Chapter
3
The New Digital Studio
27
At the Center
27
Virtual Instruments
29
All Things Come at a Price
32
A Typical Studio
33
A Word
on Plug-ins
34
A Piace
for Everything
38
Suitability to Task
41
The Bigger Picture
42
The Great Connection
43
Conclusion
45
Chapter
4
Sound Libraries
47
Copies? Rights?
49
Conclusion
53
Chapter
5
A Little Sample
55
Digital Audio Compression
58
MP3 Compression
59
What Does it Mean?
60
A New Paradigm
61
Getting Creative
61
The World is Ours
63
Conclusion
64
Chapter
б
The Business of Sound Design
65
Old Wine, New Bottle
66
Film Audio
67
Old Wine, Old Bottle
68
Let s Give it a Try
68
Sink or Swim
71
DAW Software
71
It Ain t Finished till the Paperwork is Done
72
New Wine, Old Bottle
77
Chapter
7
Specifics: Sequencers
79
Change the Channel
84
Good Timing
86
But It s All About the Sound
87
And Now for a Little Plug
88
Eric Clapton
92
Conclusion
93
Chapter
8
MIDI and the Revolution
95
In the Beginning
96
What Is It?
99
The Computer Connection
101
The Great George Gershwin
101
Control Freaks
102
Speed Freaks
104
Out with the Old, In with the New
104
Conclusion
105
Chapter
9
Specifics: Instruments
107
So, is it a Synth?
110
Practical Stuff
111
Where Are My Keys?
113
Unreal-world Use
114
Soft Instruments
114
I m Your Host for This Evening
11
б
Synthesizers as FX Devices
118
Looking Back
118
The Music/Effect Blur
120
Real/Unreal
123
Quality Control
123
How Real Can You Get?
124
Movie Theatre Sound
124
Conclusion
125
Chapter
10
Specifics: Recorders
127
Thinking Inside the Box
128
The Hell of Too Many Options
130
The Other Side of the Coin
132
Put em All Together
133
Conclusion
135
Chapter
11
Specifics: Signal Processing
137
Your Main Squeeze
138
Space:The Final Frontier
140
All Things Being Equal
143
Magic
144
Conclusion
146
Chapter
12
All Together Now
147
Let it Flow (Part One)
148
Layers
151
Plan of Attack
152
The Method IS the Madness
153
Is This a GREAT WORLD or What?
156
Conclusion
158
Chapter
13
The Aesthetics of Sound
159
Expecting the Unexpected
160
And in the Movies
161
Altered States
164
What s the Story?
165
Hi, My Name s Art
166
Glossary
171
Other Resources
176
Index
177
|
adam_txt |
TABLE
OF
CONTENTS
Introduction
ix
Chapter
1
The Big Three of Sound Design
1
The Big Three
1
Film
1
Aesthetically Speaking
3
Video
5
OMF:
б
"New" Media
7
Other
Interactives
9
Back in a Flash
10
Democratization
10
Chapter
2
The Bare Bones
13
A Bit of History
14
AES
16
In the Here and Now
16
Send in the Machines
19
Let's Get Soft
20
It was the Best of Times, It was the Worst of Times
22
Downloading
24
Conclusion
26
Chapter
3
The New Digital Studio
27
At the Center
27
Virtual Instruments
29
All Things Come at a Price
32
A Typical Studio
33
A Word
on Plug-ins
34
A Piace
for Everything
38
Suitability to Task
41
The Bigger Picture
42
The Great Connection
43
Conclusion
45
Chapter
4
Sound Libraries
47
Copies? Rights?
49
Conclusion
53
Chapter
5
A Little Sample
55
Digital Audio Compression
58
MP3 Compression
59
What Does it Mean?
60
A New Paradigm
61
Getting Creative
61
The World is Ours
63
Conclusion
64
Chapter
б
The Business of Sound Design
65
Old Wine, New Bottle
66
Film Audio
67
Old Wine, Old Bottle
68
Let's Give it a Try
68
Sink or Swim
71
DAW Software
71
It Ain't Finished 'till the Paperwork is Done
72
New Wine, Old Bottle
77
Chapter
7
Specifics: Sequencers
79
Change the Channel
84
Good Timing
86
But It's All About the Sound
87
And Now for a Little Plug
88
Eric Clapton
92
Conclusion
93
Chapter
8
MIDI and the Revolution
95
In the Beginning
96
What Is It?
99
The Computer Connection
101
The Great George Gershwin
101
Control Freaks
102
Speed Freaks
104
Out with the Old, In with the New
104
Conclusion
105
Chapter
9
Specifics: Instruments
107
So, is it a "Synth?"
110
Practical Stuff
111
Where Are My Keys?
113
Unreal-world Use
114
Soft Instruments
114
I'm Your Host for This Evening
11
б
Synthesizers as FX Devices
118
Looking Back
118
The Music/Effect Blur
120
Real/Unreal
123
Quality Control
123
How Real Can You Get?
124
Movie Theatre Sound
124
Conclusion
125
Chapter
10
Specifics: Recorders
127
Thinking Inside the Box
128
The Hell of Too Many Options
130
The Other Side of the Coin
132
Put'em All Together
133
Conclusion
135
Chapter
11
Specifics: Signal Processing
137
Your Main Squeeze
138
Space:The Final Frontier
140
All Things Being Equal
143
Magic
144
Conclusion
146
Chapter
12
All Together Now
147
Let it Flow (Part One)
148
Layers
151
Plan of Attack
152
The Method IS the Madness
153
Is This a GREAT WORLD or What?
156
Conclusion
158
Chapter
13
The Aesthetics of Sound
159
Expecting the Unexpected
160
And in the Movies
161
Altered States
164
What's the Story?
165
Hi, My Name's Art
166
Glossary
171
Other Resources
176
Index
177 |
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discipline | Elektrotechnik / Elektronik / Nachrichtentechnik |
discipline_str_mv | Elektrotechnik / Elektronik / Nachrichtentechnik |
format | Book |
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physical | X, 179 S. Ill. |
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spelling | Smith, Patrick Verfasser aut Gardner's guide to digital sound design by Patrick Smith Digital sound design Washington, D.C. [u.a.] GGC Publ. [u.a.] 2007 X, 179 S. Ill. txt rdacontent n rdamedia nc rdacarrier Computer sound processing Komposition Musik (DE-588)4133320-2 gnd rswk-swf Computermusik (DE-588)4113239-7 gnd rswk-swf Computermusik (DE-588)4113239-7 s Komposition Musik (DE-588)4133320-2 s DE-604 Digitalisierung BSBMuenchen application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=015587150&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Smith, Patrick Gardner's guide to digital sound design Computer sound processing Komposition Musik (DE-588)4133320-2 gnd Computermusik (DE-588)4113239-7 gnd |
subject_GND | (DE-588)4133320-2 (DE-588)4113239-7 |
title | Gardner's guide to digital sound design |
title_alt | Digital sound design |
title_auth | Gardner's guide to digital sound design |
title_exact_search | Gardner's guide to digital sound design |
title_exact_search_txtP | Gardner's guide to digital sound design |
title_full | Gardner's guide to digital sound design by Patrick Smith |
title_fullStr | Gardner's guide to digital sound design by Patrick Smith |
title_full_unstemmed | Gardner's guide to digital sound design by Patrick Smith |
title_short | Gardner's guide to digital sound design |
title_sort | gardner s guide to digital sound design |
topic | Computer sound processing Komposition Musik (DE-588)4133320-2 gnd Computermusik (DE-588)4113239-7 gnd |
topic_facet | Computer sound processing Komposition Musik Computermusik |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=015587150&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
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