Pro Java 6 3D game development: Java 3D, Jogl, Jinput and Joal APIs
"Create strange lands filled with mysterious objects (cows frozen in blocks of ice, chirping penguins, golden globes with wavering eyes) and throw away your keyboard and mouse, to go exploring armed only with a gamepad, power glove, or just your bare hands ... Java gaming expert Andrew Davison...
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Berkeley, Calif.
Apress
2007
|
Schlagworte: | |
Zusammenfassung: | "Create strange lands filled with mysterious objects (cows frozen in blocks of ice, chirping penguins, golden globes with wavering eyes) and throw away your keyboard and mouse, to go exploring armed only with a gamepad, power glove, or just your bare hands ... Java gaming expert Andrew Davison will show you how to develop and program 3D games in Java technology on a PC, with an emphasis on the construction of 3D landscapes. It's assumed you have a reasonable knowledge of Java - the sort of thing picked up in a first Java course at school. Topics are split into three sections: Java 3D API, non-standard input devices for game playing, and JOGL. Java 3D is a high-level 3D graphics API, and JOGL is a lower-level Java wrapper around the popular OpenGL graphics API. Youll look at three non-standard input devices: the webcam, the game pad, and the P5 data glove. Along the way, youll utilize several other games-related libraries including: JInput, JOAL, JMF, and Odejava. Learn all the latest Java SE 6 features relevant to gaming, including: splash screens, JavaScript scripting as well as the desktop and system tray interfaces. Unique coverage of Java game development using both the Java 3D API and Java for OpenGL, as well as invaluable experience from a recognized Java gaming guru, will provide you with a distinct advantage after reading this book." - publishers description. |
Beschreibung: | XXVIII, 498 S. Ill., graph. Darst. |
ISBN: | 9781590598177 9781430202127 1590598172 |
Internformat
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245 | 1 | 0 | |a Pro Java 6 3D game development |b Java 3D, Jogl, Jinput and Joal APIs |c Andrew Davison |
264 | 1 | |a Berkeley, Calif. |b Apress |c 2007 | |
300 | |a XXVIII, 498 S. |b Ill., graph. Darst. | ||
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520 | 3 | |a "Create strange lands filled with mysterious objects (cows frozen in blocks of ice, chirping penguins, golden globes with wavering eyes) and throw away your keyboard and mouse, to go exploring armed only with a gamepad, power glove, or just your bare hands ... Java gaming expert Andrew Davison will show you how to develop and program 3D games in Java technology on a PC, with an emphasis on the construction of 3D landscapes. It's assumed you have a reasonable knowledge of Java - the sort of thing picked up in a first Java course at school. Topics are split into three sections: Java 3D API, non-standard input devices for game playing, and JOGL. Java 3D is a high-level 3D graphics API, and JOGL is a lower-level Java wrapper around the popular OpenGL graphics API. Youll look at three non-standard input devices: the webcam, the game pad, and the P5 data glove. Along the way, youll utilize several other games-related libraries including: JInput, JOAL, JMF, and Odejava. Learn all the latest Java SE 6 features relevant to gaming, including: splash screens, JavaScript scripting as well as the desktop and system tray interfaces. Unique coverage of Java game development using both the Java 3D API and Java for OpenGL, as well as invaluable experience from a recognized Java gaming guru, will provide you with a distinct advantage after reading this book." - publishers description. | |
650 | 4 | |a Computer games |x Design | |
650 | 4 | |a Java (Computer program language) | |
650 | 0 | 7 | |a Java |g Programmiersprache |0 (DE-588)4401313-9 |2 gnd |9 rswk-swf |
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999 | |a oai:aleph.bib-bvb.de:BVB01-015491888 | ||
883 | 1 | |8 1\p |a cgwrk |d 20201028 |q DE-101 |u https://d-nb.info/provenance/plan#cgwrk |
Datensatz im Suchindex
_version_ | 1804136290519613440 |
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adam_txt | |
any_adam_object | |
any_adam_object_boolean | |
author | Davison, Andrew |
author_GND | (DE-588)1012436535 |
author_facet | Davison, Andrew |
author_role | aut |
author_sort | Davison, Andrew |
author_variant | a d ad |
building | Verbundindex |
bvnumber | BV022281590 |
classification_rvk | ST 250 ST 320 ST 324 SU 500 |
ctrlnum | (OCoLC)124067737 (DE-599)BVBBV022281590 |
dewey-full | 005.133 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 005 - Computer programming, programs, data, security |
dewey-raw | 005.133 |
dewey-search | 005.133 |
dewey-sort | 15.133 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
discipline_str_mv | Informatik |
format | Book |
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id | DE-604.BV022281590 |
illustrated | Illustrated |
index_date | 2024-07-02T16:49:34Z |
indexdate | 2024-07-09T20:54:03Z |
institution | BVB |
isbn | 9781590598177 9781430202127 1590598172 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-015491888 |
oclc_num | 124067737 |
open_access_boolean | |
owner | DE-M347 DE-1051 DE-523 DE-526 DE-11 |
owner_facet | DE-M347 DE-1051 DE-523 DE-526 DE-11 |
physical | XXVIII, 498 S. Ill., graph. Darst. |
publishDate | 2007 |
publishDateSearch | 2007 |
publishDateSort | 2007 |
publisher | Apress |
record_format | marc |
spelling | Davison, Andrew Verfasser (DE-588)1012436535 aut Pro Java 6 3D game development Java 3D, Jogl, Jinput and Joal APIs Andrew Davison Berkeley, Calif. Apress 2007 XXVIII, 498 S. Ill., graph. Darst. txt rdacontent n rdamedia nc rdacarrier "Create strange lands filled with mysterious objects (cows frozen in blocks of ice, chirping penguins, golden globes with wavering eyes) and throw away your keyboard and mouse, to go exploring armed only with a gamepad, power glove, or just your bare hands ... Java gaming expert Andrew Davison will show you how to develop and program 3D games in Java technology on a PC, with an emphasis on the construction of 3D landscapes. It's assumed you have a reasonable knowledge of Java - the sort of thing picked up in a first Java course at school. Topics are split into three sections: Java 3D API, non-standard input devices for game playing, and JOGL. Java 3D is a high-level 3D graphics API, and JOGL is a lower-level Java wrapper around the popular OpenGL graphics API. Youll look at three non-standard input devices: the webcam, the game pad, and the P5 data glove. Along the way, youll utilize several other games-related libraries including: JInput, JOAL, JMF, and Odejava. Learn all the latest Java SE 6 features relevant to gaming, including: splash screens, JavaScript scripting as well as the desktop and system tray interfaces. Unique coverage of Java game development using both the Java 3D API and Java for OpenGL, as well as invaluable experience from a recognized Java gaming guru, will provide you with a distinct advantage after reading this book." - publishers description. Computer games Design Java (Computer program language) Java Programmiersprache (DE-588)4401313-9 gnd rswk-swf Java 3D (DE-588)4573808-7 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Programmierung (DE-588)4076370-5 gnd rswk-swf Computerspiel (DE-588)4010457-6 s Programmierung (DE-588)4076370-5 s Java Programmiersprache (DE-588)4401313-9 s DE-604 Java 3D (DE-588)4573808-7 s 1\p DE-604 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | Davison, Andrew Pro Java 6 3D game development Java 3D, Jogl, Jinput and Joal APIs Computer games Design Java (Computer program language) Java Programmiersprache (DE-588)4401313-9 gnd Java 3D (DE-588)4573808-7 gnd Computerspiel (DE-588)4010457-6 gnd Programmierung (DE-588)4076370-5 gnd |
subject_GND | (DE-588)4401313-9 (DE-588)4573808-7 (DE-588)4010457-6 (DE-588)4076370-5 |
title | Pro Java 6 3D game development Java 3D, Jogl, Jinput and Joal APIs |
title_auth | Pro Java 6 3D game development Java 3D, Jogl, Jinput and Joal APIs |
title_exact_search | Pro Java 6 3D game development Java 3D, Jogl, Jinput and Joal APIs |
title_exact_search_txtP | Pro Java 6 3D game development Java 3D, Jogl, Jinput and Joal APIs |
title_full | Pro Java 6 3D game development Java 3D, Jogl, Jinput and Joal APIs Andrew Davison |
title_fullStr | Pro Java 6 3D game development Java 3D, Jogl, Jinput and Joal APIs Andrew Davison |
title_full_unstemmed | Pro Java 6 3D game development Java 3D, Jogl, Jinput and Joal APIs Andrew Davison |
title_short | Pro Java 6 3D game development |
title_sort | pro java 6 3d game development java 3d jogl jinput and joal apis |
title_sub | Java 3D, Jogl, Jinput and Joal APIs |
topic | Computer games Design Java (Computer program language) Java Programmiersprache (DE-588)4401313-9 gnd Java 3D (DE-588)4573808-7 gnd Computerspiel (DE-588)4010457-6 gnd Programmierung (DE-588)4076370-5 gnd |
topic_facet | Computer games Design Java (Computer program language) Java Programmiersprache Java 3D Computerspiel Programmierung |
work_keys_str_mv | AT davisonandrew projava63dgamedevelopmentjava3djogljinputandjoalapis |