Writing for animation, comics and games:
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Amsterdam
Focal Press
2007
|
Schlagworte: | |
Online-Zugang: | Table of contents only Publisher description Inhaltsverzeichnis |
Beschreibung: | Includes bibliographical references and index hier auch später erschienene unveränderte Neuauflagen |
Beschreibung: | xxi, 226 S. Illustrationen |
ISBN: | 9780240805825 0240805828 |
Internformat
MARC
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010 | |a 2006021435 | ||
020 | |a 9780240805825 |c pbk. : alk. paper |9 978-0-240-80582-5 | ||
020 | |a 0240805828 |c pbk. : alk. paper |9 0-240-80582-8 | ||
035 | |a (OCoLC)70230693 | ||
035 | |a (DE-599)BVBBV022249516 | ||
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100 | 1 | |a Marx, Christy |e Verfasser |4 aut | |
245 | 1 | 0 | |a Writing for animation, comics and games |c by Christy Marx |
264 | 1 | |a Amsterdam |b Focal Press |c 2007 | |
300 | |a xxi, 226 S. |b Illustrationen | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
500 | |a Includes bibliographical references and index | ||
500 | |a hier auch später erschienene unveränderte Neuauflagen | ||
650 | 4 | |a Animated films |x Authorship | |
650 | 4 | |a Comic books, strips, etc |x Authorship | |
650 | 4 | |a Video games |x Authorship | |
776 | 0 | 8 | |i Erscheint auch als |n Online-Ausgabe |z 0-08-046657-5 |w (DE-604)BV044385600 |
776 | 0 | 8 | |i Erscheint auch als |n Online-Ausgabe |z 978-0-08-046657-6 |w (DE-604)BV044385600 |
856 | 4 | |u http://www.loc.gov/catdir/toc/ecip0616/2006021435.html |3 Table of contents only | |
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856 | 4 | 2 | |m GBV Datenaustausch |q application/pdf |u http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=015460326&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |3 Inhaltsverzeichnis |
999 | |a oai:aleph.bib-bvb.de:BVB01-015460326 |
Datensatz im Suchindex
DE-BY-863_location | 1911 |
---|---|
DE-BY-FWS_call_number | 1911/2014:0185 |
DE-BY-FWS_katkey | 302373 |
DE-BY-FWS_media_number | 083100999029 |
_version_ | 1806176086480912384 |
adam_text | W R I T I N G F O R ANIMATION, COMICS, AND GAMES CHRISTY MARX ELSEVIER
AMSTERDAM * BOSTON * HEIDELBERG * LONDON NEW YORK * OXFORD * PARIS * SAN
DIEGO SAN FRANCISCO * SINGAPORE * SYDNEY * TOKYO FOCAL PRESS IS AN
IMPRINT OF ELSEVIER CONTENTS PREFACE IX INTRODUCTION XI OVERVIEW XIII
ANIMATION C H A P T E R 1 HISTORY /EVOLUTION OF ANIMATION 3 GENRES AND
CATEGORIES 4 ALTERNATE FORMS OF ANIMATION 8 CHAPTER 2 TERMINOLOGY 9
SCRIPT TERMS 9 OTHER ANIMATION TERMS 22 CHAPTER 3 THE BASICS 27 THE
ANIMATION PROCESS 27 THE SCRIPT PROCESS 28 THE SCRIPT FORMAT 32 THE
DIFFERENCES 34 WORKING OUT ACT BREAKS 4 / THE 3-D SCRIPT VS. THE 2-D
SCRIPT 42 RESTRICTIONS BREED CREATIVITY 44 OTHER THINGS YOU MAY BE
EXPECTED TO DO SCRIPTWRITING SOFTWARE 45 THE ANIMATED FEATURE FILM 46
BEYOND THE BASICS (ADVICE, TIPS, AND TRICKS) 44 47 CHAPTER 4 BREAKING
AND ENTERING 55 BREAKING INTO TELEVISION ANIMATION 55 BREAKING INTO
FEATURE ANIMATION 60 GETTING AN AGENT 65 GETTING PAID 67 VII VIII
CONTENTS UNIONS AND ORGANIZATIONS 68 LOCATION, LOCATION, LOCATION 71
(SECTION I) RESOURCES BOOKS 73 TRADES AND MAGAZINES 73 ORGANIZATIONS 74
EDUCATION 74 INFORMATIONAL SITES 74 WRITERS ON WRITING 75 OBTAINING
SCRIPTS 75 CREATING MACHINIMA 75 COMIC BOOKS CHAPTER 5 HISTORY/EVOLUTION
OF THE COMIC BOOK 79 GENRES AND CATEGORIES 83 CHAPTER 6 WHAT IS A COMIC
BOOK? 85 TERMINOLOGY 89 THE COMIC BOOK SCRIPT 94 THE SCRIPT FORMAT 95
BEYOND THE BASICS (ADVICE, TIPS, AND TRICKS) 99 COMIC BOOK SCRIPT
SAMPLES / 08 CHAPTER 7 BREAKING AND ENTERING / / 7 CREATE YOUR OWN COMIC
/ 22 COPYRIGHT AND OWNERSHIP / 26 GETTINGPAID 129 LOCATION, LOCATION,
LOCATION / 29 AGENTS / 30 UNIONS AND ORGANIZATIONS / 30 [SECTION II)
RESOURCES BOOKS 133 TRADE MAGAZINES / 34 LINKS / 34 CONVENTIONS / 35
COPYRIGHT AND TRADEMARK INFORMATION / 35 CONTENTS IX VIDEOGAMES CHAPTER
8 HISTORY/EVOLUTION OF VIDEOGAMES 139 VIDEOGAME CATEGORIES 144
ALTERNATIVE MARKETS 146 CHAPTER 9 WRITINGVS.DESIGN 149 VIDEOGAMES AND
HOLLYWOOD / 51 TERMINOLOGY 7 52 FUNDAMENTALS OF GAME DESIGN / 59 GAME
STRUCTURE / 62 MORE THINGS YOU NEED TO KNOW / 68 CHAPTER 10 THE SCRIPT
FORMAT 177 FMV/GAME INTRO 178 DESIGN DOCUMENT 178 GAMEBIBLE 178
MOBS/MONSTERS/BOSSES / 82 QUESTS OR MISSIONS 7 82 CUTSCENES AND
CINEMATICS 7 83 DIALOGUE 7 84 SLANG AND FANTASY LANGUAGE 189 IN-GAMETEXT
7 90 TECHNICAL MATERIAL OR GAME MANUAL 7 90 WEB SITE AND PROMOTIONAL
MATERIALS 7 90 BEYOND THE BASICS (ADVICE, TIPS, AND TRICKS) 7 90 CHAPTER
11 BREAKING AND ENTERING 795 PUBLISHERS AND DEVELOPERS 7 96 GETTING PAID
206 LOCATION, LOCATION, LOCATION 207 AGENTS 208 UNIONS AND ORGANIZATIONS
209 (SECTION IM) RESOURCES BOOKS 21 1 TRADE SHOWS AND CONFERENCES 2 7 2
MAGAZINES 2 7 2 LINKS 2 72 UNIONS AND ORGANIZATIONS 2 7 3 LOOKING FOR
JOBS 2 7 3 SCHOOLS: UNITED STATES 2 7 4 SCHOOLS: UNITED KINGDOM 2 7 5
TECH-ORIENTED TEMP AGENCIES 2 7 5
|
adam_txt |
W R I T I N G F O R ANIMATION, COMICS, AND GAMES CHRISTY MARX ELSEVIER
AMSTERDAM * BOSTON * HEIDELBERG * LONDON NEW YORK * OXFORD * PARIS * SAN
DIEGO SAN FRANCISCO * SINGAPORE * SYDNEY * TOKYO FOCAL PRESS IS AN
IMPRINT OF ELSEVIER CONTENTS PREFACE IX INTRODUCTION XI OVERVIEW XIII
ANIMATION C H A P T E R 1 HISTORY /EVOLUTION OF ANIMATION 3 GENRES AND
CATEGORIES 4 ALTERNATE FORMS OF ANIMATION 8 CHAPTER 2 TERMINOLOGY 9
SCRIPT TERMS 9 OTHER ANIMATION TERMS 22 CHAPTER 3 THE BASICS 27 THE
ANIMATION PROCESS 27 THE SCRIPT PROCESS 28 THE SCRIPT FORMAT 32 THE
DIFFERENCES 34 WORKING OUT ACT BREAKS 4 / THE 3-D SCRIPT VS. THE 2-D
SCRIPT 42 RESTRICTIONS BREED CREATIVITY 44 OTHER THINGS YOU MAY BE
EXPECTED TO DO SCRIPTWRITING SOFTWARE 45 THE ANIMATED FEATURE FILM 46
BEYOND THE BASICS (ADVICE, TIPS, AND TRICKS) 44 47 CHAPTER 4 BREAKING
AND ENTERING 55 BREAKING INTO TELEVISION ANIMATION 55 BREAKING INTO
FEATURE ANIMATION 60 GETTING AN AGENT 65 GETTING PAID 67 VII VIII
CONTENTS UNIONS AND ORGANIZATIONS 68 LOCATION, LOCATION, LOCATION 71
(SECTION I) RESOURCES BOOKS 73 TRADES AND MAGAZINES 73 ORGANIZATIONS 74
EDUCATION 74 INFORMATIONAL SITES 74 WRITERS ON WRITING 75 OBTAINING
SCRIPTS 75 CREATING MACHINIMA 75 COMIC BOOKS CHAPTER 5 HISTORY/EVOLUTION
OF THE COMIC BOOK 79 GENRES AND CATEGORIES 83 CHAPTER 6 WHAT IS A COMIC
BOOK? 85 TERMINOLOGY 89 THE COMIC BOOK SCRIPT 94 THE SCRIPT FORMAT 95
BEYOND THE BASICS (ADVICE, TIPS, AND TRICKS) 99 COMIC BOOK SCRIPT
SAMPLES / 08 CHAPTER 7 BREAKING AND ENTERING / / 7 CREATE YOUR OWN COMIC
/ 22 COPYRIGHT AND OWNERSHIP / 26 GETTINGPAID 129 LOCATION, LOCATION,
LOCATION / 29 AGENTS / 30 UNIONS AND ORGANIZATIONS / 30 [SECTION II)
RESOURCES BOOKS 133 TRADE MAGAZINES / 34 LINKS / 34 CONVENTIONS / 35
COPYRIGHT AND TRADEMARK INFORMATION / 35 CONTENTS IX VIDEOGAMES CHAPTER
8 HISTORY/EVOLUTION OF VIDEOGAMES 139 VIDEOGAME CATEGORIES 144
ALTERNATIVE MARKETS 146 CHAPTER 9 WRITINGVS.DESIGN 149 VIDEOGAMES AND
HOLLYWOOD / 51 TERMINOLOGY 7 52 FUNDAMENTALS OF GAME DESIGN / 59 GAME
STRUCTURE / 62 MORE THINGS YOU NEED TO KNOW / 68 CHAPTER 10 THE SCRIPT
FORMAT 177 FMV/GAME INTRO 178 DESIGN DOCUMENT 178 GAMEBIBLE 178
MOBS/MONSTERS/BOSSES / 82 QUESTS OR MISSIONS 7 82 CUTSCENES AND
CINEMATICS 7 83 DIALOGUE 7 84 SLANG AND FANTASY LANGUAGE 189 IN-GAMETEXT
7 90 TECHNICAL MATERIAL OR GAME MANUAL 7 90 WEB SITE AND PROMOTIONAL
MATERIALS 7 90 BEYOND THE BASICS (ADVICE, TIPS, AND TRICKS) 7 90 CHAPTER
11 BREAKING AND ENTERING 795 PUBLISHERS AND DEVELOPERS 7 96 GETTING PAID
206 LOCATION, LOCATION, LOCATION 207 AGENTS 208 UNIONS AND ORGANIZATIONS
209 (SECTION IM) RESOURCES BOOKS 21 1 TRADE SHOWS AND CONFERENCES 2 7 2
MAGAZINES 2 7 2 LINKS 2 72 UNIONS AND ORGANIZATIONS 2 7 3 LOOKING FOR
JOBS 2 7 3 SCHOOLS: UNITED STATES 2 7 4 SCHOOLS: UNITED KINGDOM 2 7 5
TECH-ORIENTED TEMP AGENCIES 2 7 5 |
any_adam_object | 1 |
any_adam_object_boolean | 1 |
author | Marx, Christy |
author_facet | Marx, Christy |
author_role | aut |
author_sort | Marx, Christy |
author_variant | c m cm |
building | Verbundindex |
bvnumber | BV022249516 |
callnumber-first | P - Language and Literature |
callnumber-label | PN1996 |
callnumber-raw | PN1996 |
callnumber-search | PN1996 |
callnumber-sort | PN 41996 |
callnumber-subject | PN - General Literature |
classification_rvk | AP 14700 |
ctrlnum | (OCoLC)70230693 (DE-599)BVBBV022249516 |
dewey-full | 808.2/3 808.23 |
dewey-hundreds | 800 - Literature (Belles-lettres) and rhetoric |
dewey-ones | 808 - Rhetoric & collections of literature |
dewey-raw | 808.2/3 808.23 |
dewey-search | 808.2/3 808.23 |
dewey-sort | 3808.2 13 |
dewey-tens | 800 - Literature (Belles-lettres) and rhetoric |
discipline | Allgemeines Literaturwissenschaft |
discipline_str_mv | Allgemeines Literaturwissenschaft |
format | Book |
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id | DE-604.BV022249516 |
illustrated | Illustrated |
index_date | 2024-07-02T16:39:03Z |
indexdate | 2024-08-01T11:15:44Z |
institution | BVB |
isbn | 9780240805825 0240805828 |
language | English |
lccn | 2006021435 |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-015460326 |
oclc_num | 70230693 |
open_access_boolean | |
owner | DE-M472 DE-863 DE-BY-FWS DE-188 |
owner_facet | DE-M472 DE-863 DE-BY-FWS DE-188 |
physical | xxi, 226 S. Illustrationen |
publishDate | 2007 |
publishDateSearch | 2007 |
publishDateSort | 2007 |
publisher | Focal Press |
record_format | marc |
spellingShingle | Marx, Christy Writing for animation, comics and games Animated films Authorship Comic books, strips, etc Authorship Video games Authorship |
title | Writing for animation, comics and games |
title_auth | Writing for animation, comics and games |
title_exact_search | Writing for animation, comics and games |
title_exact_search_txtP | Writing for animation, comics and games |
title_full | Writing for animation, comics and games by Christy Marx |
title_fullStr | Writing for animation, comics and games by Christy Marx |
title_full_unstemmed | Writing for animation, comics and games by Christy Marx |
title_short | Writing for animation, comics and games |
title_sort | writing for animation comics and games |
topic | Animated films Authorship Comic books, strips, etc Authorship Video games Authorship |
topic_facet | Animated films Authorship Comic books, strips, etc Authorship Video games Authorship |
url | http://www.loc.gov/catdir/toc/ecip0616/2006021435.html http://www.loc.gov/catdir/enhancements/fy0664/2006021435-d.html http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=015460326&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
work_keys_str_mv | AT marxchristy writingforanimationcomicsandgames |
Inhaltsverzeichnis
THWS Würzburg Magazin
Signatur: |
1911 2014:0185 |
---|---|
Exemplar 1 | ausleihbar Verfügbar Bestellen |