Games and simulations in online learning: research and development frameworks
"This book examines the potential of games and simulations in online learning, and how the future could look as developers learn to use the emerging capabilities of the Semantic Web. It explores how the Semantic Web will impact education and how games and simulations can evolve to become robust...
Gespeichert in:
Format: | Buch |
---|---|
Sprache: | English |
Veröffentlicht: |
Hershey, PA [u.a]
Information Science Publ.
2007
|
Schlagworte: | |
Online-Zugang: | Table of contents only Inhaltsverzeichnis |
Zusammenfassung: | "This book examines the potential of games and simulations in online learning, and how the future could look as developers learn to use the emerging capabilities of the Semantic Web. It explores how the Semantic Web will impact education and how games and simulations can evolve to become robust teaching resources"--Provided by publisher. |
Beschreibung: | "This book examines the potential of games and simulations in online learning, and how the future could look as developers learn to use the emerging capabilities of the Semantic Web. It explores how the Semantic Web will impact education and how games and simulations can evolve to become robust teaching resources"--Provided by publisher. |
Beschreibung: | XV, 402 S. Ill. |
ISBN: | 1599043041 159904305X |
Internformat
MARC
LEADER | 00000nam a2200000zc 4500 | ||
---|---|---|---|
001 | BV021839635 | ||
003 | DE-604 | ||
005 | 20081021 | ||
007 | t | ||
008 | 061205s2007 xxua||| |||| 00||| eng d | ||
010 | |a 2006019128 | ||
020 | |a 1599043041 |c hardcover |9 1-59904-304-1 | ||
020 | |a 159904305X |c softcover |9 1-59904-305-X | ||
035 | |a (OCoLC)70122478 | ||
035 | |a (DE-599)BVBBV021839635 | ||
040 | |a DE-604 |b ger |e aacr | ||
041 | 0 | |a eng | |
044 | |a xxu |c US | ||
049 | |a DE-12 |a DE-29 |a DE-19 |a DE-20 | ||
050 | 0 | |a LB1029.S53 | |
082 | 0 | |a 371.33/4 | |
084 | |a DP 1960 |0 (DE-625)19809:761 |2 rvk | ||
084 | |a DP 2600 |0 (DE-625)19828:761 |2 rvk | ||
084 | |a 5,3 |2 ssgn | ||
245 | 1 | 0 | |a Games and simulations in online learning |b research and development frameworks |c David Gibson, ... [eds.] |
264 | 1 | |a Hershey, PA [u.a] |b Information Science Publ. |c 2007 | |
300 | |a XV, 402 S. |b Ill. | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
500 | |a "This book examines the potential of games and simulations in online learning, and how the future could look as developers learn to use the emerging capabilities of the Semantic Web. It explores how the Semantic Web will impact education and how games and simulations can evolve to become robust teaching resources"--Provided by publisher. | ||
520 | 3 | |a "This book examines the potential of games and simulations in online learning, and how the future could look as developers learn to use the emerging capabilities of the Semantic Web. It explores how the Semantic Web will impact education and how games and simulations can evolve to become robust teaching resources"--Provided by publisher. | |
650 | 4 | |a Enseignement assisté par ordinateur | |
650 | 4 | |a Jeux d'ordinateur | |
650 | 4 | |a Éducation - Simulation, Méthodes de | |
650 | 4 | |a Erziehung | |
650 | 4 | |a Education |x Simulation methods | |
650 | 4 | |a Computer games | |
650 | 4 | |a Computer-assisted instruction | |
650 | 0 | 7 | |a Computerunterstütztes Lernen |0 (DE-588)4225938-1 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Computerspiel |0 (DE-588)4010457-6 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Simulation |0 (DE-588)4055072-2 |2 gnd |9 rswk-swf |
655 | 7 | |0 (DE-588)4143413-4 |a Aufsatzsammlung |2 gnd-content | |
689 | 0 | 0 | |a Computerunterstütztes Lernen |0 (DE-588)4225938-1 |D s |
689 | 0 | 1 | |a Computerspiel |0 (DE-588)4010457-6 |D s |
689 | 0 | |5 DE-604 | |
689 | 1 | 0 | |a Computerunterstütztes Lernen |0 (DE-588)4225938-1 |D s |
689 | 1 | 1 | |a Simulation |0 (DE-588)4055072-2 |D s |
689 | 1 | |5 DE-604 | |
700 | 1 | |a Gibson, David |e Sonstige |4 oth | |
776 | 0 | 8 | |i Erscheint auch als |n Online-Ausgabe |z 1-59904-306-8 |
856 | 4 | |u http://www.loc.gov/catdir/toc/ecip0615/2006019128.html |3 Table of contents only | |
856 | 4 | 2 | |m HBZ Datenaustausch |q application/pdf |u http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=015051506&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |3 Inhaltsverzeichnis |
999 | |a oai:aleph.bib-bvb.de:BVB01-015051506 |
Datensatz im Suchindex
_version_ | 1804135773734174720 |
---|---|
adam_text | Titel: Games and simulations in online learning
Autor: Gibson, David
Jahr: 2007
Games and Simulations
in Online Learning:
Research and Development
Frameworks
Table of Contents
Foreword vi
Preface viii
Section I: Situating Games and Simulations in Education
Chapter I
Games and Simulations: A New Approach in Education? 1
Go knur Kaplan A killi, Pennsylvania State University, USA
Chapter II
Pedagogy in Commercial Video Games 21
Katrin Becker, University of Calgary, Canada
Section II: Social Analyses of Games and Simulations
Chapter III
Learning Sociology in a Massively Multistudent Online Learning
Environment 49
Joel Foreman, George Mason University, USA
Thomasina Borkman, George Mason University, USA
Chapter IV
Online Games for 21st Century Skills 59
Lisa Galarneau, University of Waikato, New Zealand
Melanie Zibit, Boston College, USA
Chapter V
Rethinking Cognition, Representations, and Processes in 3D Online Social
Learning Environments 89
James G. Jones, University of North Texas, USA
Stephen C. Bronack, Appalachian State University, USA
Chapter VI
E-Simulations in the Wild: Interdisciplinary Research, Design, and
Implementation 115
Karen Barton, University ofStrathclyde, UK
Paul Maharg, University ofStrathclyde, UK
Section III: What Teachers Should Know and Be Able To Do
Chapter VII
Perspectives from Multiplayer Video Gamers 150
Jonathan B. Beedle, University of Southern Mississippi, USA
Vivian H. Wright, University of Alabama, USA
Chapter VIII
Gamer Teachers 175
David Gibson, CurveShift.com, USA
William Halverson, SimSchool, USA
Eric Riedel, Walden University, USA
Chapter IX
Developing an Online Classroom Simulation to Support a Pre-Service
Teacher Education Program 189
Brian Ferry, University ofWollongong, Australia
Lisa Kervin, University ofWollongong, Australia
Chapter X
Lessons Learned Modeling Connecting Teaching and Learning 206
Gerald R. Girod, Western Oregon University, USA
Mark Girod, Western Oregon University, USA
Jeff Denton, Western Oregon University, USA
Chapter XI
Educational Theory Into Practice Software (ETIPS) 223
Sara Dexter, University of Virginia, USA
Section IV: Using Real Space in Digital Games and Simulations
Chapter XII
Pervasive Game Design as an Architectural Teaching and Research Method ....236
Steffen P. Walz, Swiss Federal Institute of Technology (ETH) Zurich, Switzerland
Odilo Schoch, Swiss Federal Institute of Technology, (ETH) Zurich, Switzerland
Chapter XIII
Reliving History with Reliving the Revolution : Designing Augmented Reality
Games to Teach the Critical Thinking of History 250
Karen Schrier, MIT, USA
Section V: Embedding Assessment in Games and Simulations
Chapter XIV
Building Artificially Intelligent Learning Games 271
Richard Van Eck, University of North Dakota, USA
Chapter XV
simSchool and the Conceptual Assessment Framework 308
David Gibson, CurveShift.com, USA
Chapter XVI
Designing Online Games Assessment as Information Trails 323
Christian Sebastian Loh, Southern Illinois University Carbondale, USA
Chapter XVII
Machine Learning Assessment Systems for Modeling Patterns of
Student Learning 349
Ron Stevens, UCLA IMMEX Project, USA
Chapter XVIII
Shaping the Research Agenda with Cyber Research Assistants 366
Lyn Henderson, James Cook University, Australia
About the Authors 386
Index 394
|
adam_txt |
Titel: Games and simulations in online learning
Autor: Gibson, David
Jahr: 2007
Games and Simulations
in Online Learning:
Research and Development
Frameworks
Table of Contents
Foreword vi
Preface viii
Section I: Situating Games and Simulations in Education
Chapter I
Games and Simulations: A New Approach in Education? 1
Go'knur Kaplan A killi, Pennsylvania State University, USA
Chapter II
Pedagogy in Commercial Video Games 21
Katrin Becker, University of Calgary, Canada
Section II: Social Analyses of Games and Simulations
Chapter III
Learning Sociology in a Massively Multistudent Online Learning
Environment 49
Joel Foreman, George Mason University, USA
Thomasina Borkman, George Mason University, USA
Chapter IV
Online Games for 21st Century Skills 59
Lisa Galarneau, University of Waikato, New Zealand
Melanie Zibit, Boston College, USA
Chapter V
Rethinking Cognition, Representations, and Processes in 3D Online Social
Learning Environments 89
James G. Jones, University of North Texas, USA
Stephen C. Bronack, Appalachian State University, USA
Chapter VI
E-Simulations in the Wild: Interdisciplinary Research, Design, and
Implementation 115
Karen Barton, University ofStrathclyde, UK
Paul Maharg, University ofStrathclyde, UK
Section III: What Teachers Should Know and Be Able To Do
Chapter VII
Perspectives from Multiplayer Video Gamers 150
Jonathan B. Beedle, University of Southern Mississippi, USA
Vivian H. Wright, University of Alabama, USA
Chapter VIII
Gamer Teachers 175
David Gibson, CurveShift.com, USA
William Halverson, SimSchool, USA
Eric Riedel, Walden University, USA
Chapter IX
Developing an Online Classroom Simulation to Support a Pre-Service
Teacher Education Program 189
Brian Ferry, University ofWollongong, Australia
Lisa Kervin, University ofWollongong, Australia
Chapter X
Lessons Learned Modeling "Connecting Teaching and Learning" 206
Gerald R. Girod, Western Oregon University, USA
Mark Girod, Western Oregon University, USA
Jeff Denton, Western Oregon University, USA
Chapter XI
Educational Theory Into Practice Software (ETIPS) 223
Sara Dexter, University of Virginia, USA
Section IV: Using Real Space in Digital Games and Simulations
Chapter XII
Pervasive Game Design as an Architectural Teaching and Research Method .236
Steffen P. Walz, Swiss Federal Institute of Technology (ETH) Zurich, Switzerland
Odilo Schoch, Swiss Federal Institute of Technology, (ETH) Zurich, Switzerland
Chapter XIII
Reliving History with "Reliving the Revolution": Designing Augmented Reality
Games to Teach the Critical Thinking of History 250
Karen Schrier, MIT, USA
Section V: Embedding Assessment in Games and Simulations
Chapter XIV
Building Artificially Intelligent Learning Games 271
Richard Van Eck, University of North Dakota, USA
Chapter XV
simSchool and the Conceptual Assessment Framework 308
David Gibson, CurveShift.com, USA
Chapter XVI
Designing Online Games Assessment as "Information Trails" 323
Christian Sebastian Loh, Southern Illinois University Carbondale, USA
Chapter XVII
Machine Learning Assessment Systems for Modeling Patterns of
Student Learning 349
Ron Stevens, UCLA IMMEX Project, USA
Chapter XVIII
Shaping the Research Agenda with Cyber Research Assistants 366
Lyn Henderson, James Cook University, Australia
About the Authors 386
Index 394 |
any_adam_object | 1 |
any_adam_object_boolean | 1 |
building | Verbundindex |
bvnumber | BV021839635 |
callnumber-first | L - Education |
callnumber-label | LB1029 |
callnumber-raw | LB1029.S53 |
callnumber-search | LB1029.S53 |
callnumber-sort | LB 41029 S53 |
callnumber-subject | LB - Theory and Practice of Education |
classification_rvk | DP 1960 DP 2600 |
ctrlnum | (OCoLC)70122478 (DE-599)BVBBV021839635 |
dewey-full | 371.33/4 |
dewey-hundreds | 300 - Social sciences |
dewey-ones | 371 - Schools and their activities; special education |
dewey-raw | 371.33/4 |
dewey-search | 371.33/4 |
dewey-sort | 3371.33 14 |
dewey-tens | 370 - Education |
discipline | Pädagogik |
discipline_str_mv | Pädagogik |
format | Book |
fullrecord | <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>03033nam a2200613zc 4500</leader><controlfield tag="001">BV021839635</controlfield><controlfield tag="003">DE-604</controlfield><controlfield tag="005">20081021 </controlfield><controlfield tag="007">t</controlfield><controlfield tag="008">061205s2007 xxua||| |||| 00||| eng d</controlfield><datafield tag="010" ind1=" " ind2=" "><subfield code="a">2006019128</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">1599043041</subfield><subfield code="c">hardcover</subfield><subfield code="9">1-59904-304-1</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">159904305X</subfield><subfield code="c">softcover</subfield><subfield code="9">1-59904-305-X</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)70122478</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-599)BVBBV021839635</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">DE-604</subfield><subfield code="b">ger</subfield><subfield code="e">aacr</subfield></datafield><datafield tag="041" ind1="0" ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="044" ind1=" " ind2=" "><subfield code="a">xxu</subfield><subfield code="c">US</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">DE-12</subfield><subfield code="a">DE-29</subfield><subfield code="a">DE-19</subfield><subfield code="a">DE-20</subfield></datafield><datafield tag="050" ind1=" " ind2="0"><subfield code="a">LB1029.S53</subfield></datafield><datafield tag="082" ind1="0" ind2=" "><subfield code="a">371.33/4</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">DP 1960</subfield><subfield code="0">(DE-625)19809:761</subfield><subfield code="2">rvk</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">DP 2600</subfield><subfield code="0">(DE-625)19828:761</subfield><subfield code="2">rvk</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">5,3</subfield><subfield code="2">ssgn</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">Games and simulations in online learning</subfield><subfield code="b">research and development frameworks</subfield><subfield code="c">David Gibson, ... [eds.]</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">Hershey, PA [u.a]</subfield><subfield code="b">Information Science Publ.</subfield><subfield code="c">2007</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">XV, 402 S.</subfield><subfield code="b">Ill.</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="b">n</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="b">nc</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="500" ind1=" " ind2=" "><subfield code="a">"This book examines the potential of games and simulations in online learning, and how the future could look as developers learn to use the emerging capabilities of the Semantic Web. It explores how the Semantic Web will impact education and how games and simulations can evolve to become robust teaching resources"--Provided by publisher.</subfield></datafield><datafield tag="520" ind1="3" ind2=" "><subfield code="a">"This book examines the potential of games and simulations in online learning, and how the future could look as developers learn to use the emerging capabilities of the Semantic Web. It explores how the Semantic Web will impact education and how games and simulations can evolve to become robust teaching resources"--Provided by publisher.</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Enseignement assisté par ordinateur</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Jeux d'ordinateur</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Éducation - Simulation, Méthodes de</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Erziehung</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Education</subfield><subfield code="x">Simulation methods</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Computer games</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Computer-assisted instruction</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Computerunterstütztes Lernen</subfield><subfield code="0">(DE-588)4225938-1</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Computerspiel</subfield><subfield code="0">(DE-588)4010457-6</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Simulation</subfield><subfield code="0">(DE-588)4055072-2</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="655" ind1=" " ind2="7"><subfield code="0">(DE-588)4143413-4</subfield><subfield code="a">Aufsatzsammlung</subfield><subfield code="2">gnd-content</subfield></datafield><datafield tag="689" ind1="0" ind2="0"><subfield code="a">Computerunterstütztes Lernen</subfield><subfield code="0">(DE-588)4225938-1</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2="1"><subfield code="a">Computerspiel</subfield><subfield code="0">(DE-588)4010457-6</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2=" "><subfield code="5">DE-604</subfield></datafield><datafield tag="689" ind1="1" ind2="0"><subfield code="a">Computerunterstütztes Lernen</subfield><subfield code="0">(DE-588)4225938-1</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="1" ind2="1"><subfield code="a">Simulation</subfield><subfield code="0">(DE-588)4055072-2</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="1" ind2=" "><subfield code="5">DE-604</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Gibson, David</subfield><subfield code="e">Sonstige</subfield><subfield code="4">oth</subfield></datafield><datafield tag="776" ind1="0" ind2="8"><subfield code="i">Erscheint auch als</subfield><subfield code="n">Online-Ausgabe</subfield><subfield code="z">1-59904-306-8</subfield></datafield><datafield tag="856" ind1="4" ind2=" "><subfield code="u">http://www.loc.gov/catdir/toc/ecip0615/2006019128.html</subfield><subfield code="3">Table of contents only</subfield></datafield><datafield tag="856" ind1="4" ind2="2"><subfield code="m">HBZ Datenaustausch</subfield><subfield code="q">application/pdf</subfield><subfield code="u">http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=015051506&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA</subfield><subfield code="3">Inhaltsverzeichnis</subfield></datafield><datafield tag="999" ind1=" " ind2=" "><subfield code="a">oai:aleph.bib-bvb.de:BVB01-015051506</subfield></datafield></record></collection> |
genre | (DE-588)4143413-4 Aufsatzsammlung gnd-content |
genre_facet | Aufsatzsammlung |
id | DE-604.BV021839635 |
illustrated | Illustrated |
index_date | 2024-07-02T16:00:01Z |
indexdate | 2024-07-09T20:45:50Z |
institution | BVB |
isbn | 1599043041 159904305X |
language | English |
lccn | 2006019128 |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-015051506 |
oclc_num | 70122478 |
open_access_boolean | |
owner | DE-12 DE-29 DE-19 DE-BY-UBM DE-20 |
owner_facet | DE-12 DE-29 DE-19 DE-BY-UBM DE-20 |
physical | XV, 402 S. Ill. |
publishDate | 2007 |
publishDateSearch | 2007 |
publishDateSort | 2007 |
publisher | Information Science Publ. |
record_format | marc |
spelling | Games and simulations in online learning research and development frameworks David Gibson, ... [eds.] Hershey, PA [u.a] Information Science Publ. 2007 XV, 402 S. Ill. txt rdacontent n rdamedia nc rdacarrier "This book examines the potential of games and simulations in online learning, and how the future could look as developers learn to use the emerging capabilities of the Semantic Web. It explores how the Semantic Web will impact education and how games and simulations can evolve to become robust teaching resources"--Provided by publisher. Enseignement assisté par ordinateur Jeux d'ordinateur Éducation - Simulation, Méthodes de Erziehung Education Simulation methods Computer games Computer-assisted instruction Computerunterstütztes Lernen (DE-588)4225938-1 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Simulation (DE-588)4055072-2 gnd rswk-swf (DE-588)4143413-4 Aufsatzsammlung gnd-content Computerunterstütztes Lernen (DE-588)4225938-1 s Computerspiel (DE-588)4010457-6 s DE-604 Simulation (DE-588)4055072-2 s Gibson, David Sonstige oth Erscheint auch als Online-Ausgabe 1-59904-306-8 http://www.loc.gov/catdir/toc/ecip0615/2006019128.html Table of contents only HBZ Datenaustausch application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=015051506&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Games and simulations in online learning research and development frameworks Enseignement assisté par ordinateur Jeux d'ordinateur Éducation - Simulation, Méthodes de Erziehung Education Simulation methods Computer games Computer-assisted instruction Computerunterstütztes Lernen (DE-588)4225938-1 gnd Computerspiel (DE-588)4010457-6 gnd Simulation (DE-588)4055072-2 gnd |
subject_GND | (DE-588)4225938-1 (DE-588)4010457-6 (DE-588)4055072-2 (DE-588)4143413-4 |
title | Games and simulations in online learning research and development frameworks |
title_auth | Games and simulations in online learning research and development frameworks |
title_exact_search | Games and simulations in online learning research and development frameworks |
title_exact_search_txtP | Games and simulations in online learning research and development frameworks |
title_full | Games and simulations in online learning research and development frameworks David Gibson, ... [eds.] |
title_fullStr | Games and simulations in online learning research and development frameworks David Gibson, ... [eds.] |
title_full_unstemmed | Games and simulations in online learning research and development frameworks David Gibson, ... [eds.] |
title_short | Games and simulations in online learning |
title_sort | games and simulations in online learning research and development frameworks |
title_sub | research and development frameworks |
topic | Enseignement assisté par ordinateur Jeux d'ordinateur Éducation - Simulation, Méthodes de Erziehung Education Simulation methods Computer games Computer-assisted instruction Computerunterstütztes Lernen (DE-588)4225938-1 gnd Computerspiel (DE-588)4010457-6 gnd Simulation (DE-588)4055072-2 gnd |
topic_facet | Enseignement assisté par ordinateur Jeux d'ordinateur Éducation - Simulation, Méthodes de Erziehung Education Simulation methods Computer games Computer-assisted instruction Computerunterstütztes Lernen Computerspiel Simulation Aufsatzsammlung |
url | http://www.loc.gov/catdir/toc/ecip0615/2006019128.html http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=015051506&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
work_keys_str_mv | AT gibsondavid gamesandsimulationsinonlinelearningresearchanddevelopmentframeworks |