Flash 8 Cookbook:
Gespeichert in:
1. Verfasser: | |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Sebastopol, CA
O'Reilly & Associates
2006
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Ausgabe: | 1. ed. |
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Beschreibung: | XXI, 510 S. |
ISBN: | 0596102402 |
Internformat
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Datensatz im Suchindex
_version_ | 1804135646947704832 |
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adam_text | FLASH 8 COOKBOOK JOEY LOTT WITH JEFFREY BARDZELL, EZRA FREEDMAN, KRIS
HONEYCUTT, AND ROBERT REINHARDT O REILLY 8 BEIJING * CAMBRIDGE * FARNHAM
* KBLN * PARIS * SEBASTOPOL * TAIPEI * TOKYO TABLE OF CONTENTS PREFACE
XV 1. DRAWING IN FLASH 1 1.1 DRAWING STRAIGHT LINES 3 1.2 DRAWING CURVED
LINES 5 1.3 MODIFYING CURVES 7 1.4 SELECTING A LINE 8 1.5 APPLYING LINE
STYLES 8 1.6 CONTROLLING HOW LINES SCALE 9 1.7 CUSTOMIZING LINE CAPS .
10 1.8 CUSTOMIZING JOIN STYLES BETWEEN LINE SEGMENTS . 10 1.9 CREATING
EFFECTS WITH STROKES 11 1.10 DRAWING PRIMITIVE SHAPES 12 1.11 DRAWING
REGULAR POLYGONS 13 1.12 DRAWING STARS . 14 1.13 DRAWING OTHER ASSORTED
SHAPES ... 14 1.14 BUILDING COMPLEX SHAPES FROM SIMPLE SHAPES . 15 1.15
DRAWING COMPLEX LINES AND SHAPES 17 1.16 REPOSITIONING POINTS ON PATHS
.18 1.17 FREEHAND DRAWING 19 1.18 SMOOTHING AND STRAIGHTENING LINES . 21
1.19 PAINTING SHAPES 22 1.20 TAPERED PAINTING USING A PRESSURE-SENSITIVE
GRAPHICS TABLET 23 1.21 SELECTING A SHAPE AND CHANGING ITS ATTRIBUTES 24
1.22 APPLYING A STROKE TO A FILL 25 1.23 APPLYING A FILL TO A CLOSED
PATH 25 1.24 FILLING IN PATHS WITH GAPS 26 1.25 MIXING CUSTOM COLORS 27
1.26 SAVING AND REUSING CUSTOM COLORS 1.27 APPLYING PRESET AND CUSTOM
GRADIENTS 1.28 APPLYING A FILL ACROSS MULTIPLE ELEMENTS 1.29 STRETCHING,
ROTATING, AND REPOSITIONING FILLS 1.30 SCALING ELEMENTS 1.31 DISTORTING
AND RESHAPING ELEMENTS 1.32 ROTATING ELEMENTS 1.33 CREATING MIRROR
IMAGES 1.34 POSITIONING ELEMENTS PRECISELY 1.35 ERASING CONTENT 2.
IMPORTING AND EXPORTING ARTWORK 2.1 IMPORTING ASSETS FROM FIREWORKS 2.2
IMPORTING CONTENT FROM FREEHAND MX 2.3 IMPORTING SIMULATED 3D SHAPES
FROM FREEHAND MX 2.4 IMPORTING ACROBAT PDF CONTENT 2.5 IMPORTING
ILLUSTRATOR AI AND EPS CONTENT 2.6 EXPORTING SINGLE-FRAME IMAGES 2.7
EXPORTING ANIMATED GIF FILES 2.8 EXPORTING IMAGE MAPS (HTML IMAGES WITH
CLICKABLE REGIONS) 3. STRUCTURING MOVIES AND LAYING OUT CONTENT 3.1
SETTING THE BACKGROUND COLOR 3.2 SETTING STAGE DIMENSIONS 3.3 SETTING
THE FRAME RATE 3.4 APPLYING NEW DEFAULT DOCUMENT SETTINGS 3.5 CREATING
DOCUMENT TEMPLATES 3.6 LENGTHENING THE DURATION OF THE MOVIE 3.7
CHANGING CONTENTS ON STAGE 3.8 MANAGING CONTENT WITH LAYERS 3.9 HIDING,
LOCKING, AND CUSTOMIZING THE DISPLAY OF LAYER CONTENT 3.10 CUSTOMIZING
THE DISPLAY OF LAYERS AND FRAMES 3.11 USING GUIDE LAYERS 3.12 MANAGING
COMPLEX CONTENT WITH LAYER FOLDERS 3. 3.13 LAYING OUT PAGE ELEMENTS
PROPORTIONATELY 3.14 ALIGNING, DISTRIBUTING, RESIZING, AND SPACING
ELEMENTS I: 3.15 NUDGING ELEMENTS WITH THE KEYBOARD 3.16 GROUPING
ELEMENTS .17 REUSING ELEMENTS: CREATING SYMBOLS 1LI 28 29 31 32 32
33 35 36 36 37 38 38 40 41 43 44 44 47 48 54 55 56 57 59 59 60 62 64 66
68 70 71 72 74 76 76 77 TABLE OF CONTENTS 4. CREATING ANIMATION 4.1
ANIMATING CHANGES IN LOCATION OR APPEARANCE 4.2 ANIMATING ALONG CURVED
PATHS * *** * 4.3 APPLYING ACCELERATION AND DECELERATION WITH EASING
. 4.4 APPLYING ADVANCED TWEENING EFFECTS * R . 4.5 ANIMATING
ROTATION * * ..* .-.-;* . J 4.6 LOOPING ANIMATIONS * 4.7 PREVIEWING
PLAYBACK - 4.8 VIEWING MULTIPLE FRAMES SIMULTANEOUSLY 4.9 EDITING
MANY FRAMES SIMULTANEOUSLY R V 4.10 MORPHING GRAPHICS WITH SHAPE TWEENS
4.11 CONTROLLING MORPHING 4.12 CREATING NESTED ANIMATIONS 4.13 COPYING
ANIMATIONS INIR-R JV-.-IV - 4.14 CHANGING A MOVIE CLIP S LOCATION AT
RUNTIME WITH ACTIONSCRIPT 4.15 ANIMATING RUNTIME LOCATION CHANGES WITH
ACTIONSCRIPT 5. SIMULATING 3D IN FLASH 5.1 SOLUTIONS FOR INTEGRATING 3D
WITH FLASH PROJECTS , , 5.2 CREATING 3D OBJECTS . ; ; , R ; 5.3 ADDING
SIMPLE 3D ANIMATION TO FLASH 5.4 ANIMATING A 3D SHAPE MORPH * 5.5
VECTOR-BASED 3D GRAPHICS 5.6 REALISTIC RASTER-BASED 3D GRAPHICS 5.7
CREATING 3D BUTTONS 5.8 USING 3D MODELS IN FLASH NOT ORIGINALLY CREATED
IN SWIFT 3D 5.9 CREATING A 3D PRODUCT VIEW FROM MULTIPLE ANGLES 5.10
RENDERING SWIFT 3D ANIMATIONS AS FLASH VIDEO 5.11 ADDING 3D GRAPHICS
WITHOUT LEAVING FLASH * * 6. COMPOSING IMAGES WITH BITMAPS AND MASKS
6.1 IMPORTING BITMAPS 6.2 EDITING BITMAPS * , , 6.3 FITTING BITMAPS
INSIDE SHAPES 6.4 CONVERTING BITMAPS TO VECTOR ART 6.5 ANIMATING BITMAPS
6.6 OPTIMIZING BITMAPS FOR EXPORT 6.7 USING BITMAPS WITH TRANSPARENCY
6.8 MASKING PAGE ELEMENTS 6.9 ANIMATING MASKS . 81 82 84 88 89 90 91 93
94 95 96 97 99 100 102 103 106 107 116 125 134 135 136 141 146 148 153
154 158 159 160 161 163 166 167 170 171 173 TABLE OF CONTENTS | VII 7.
WORKING WITH TEXT BASICS 7.1 ADDING STATIC TEXT TO THE STAGE 7.2
CHANGING THE APPEARANCE OF TEXT .; 7.3 MAKING TEXT FOLLOW A CURVE ; 7.4
ADDING DROP SHADOWS TO TEXT 7.5 CHANGING THE WIDTH OF STATIC TEXT FIELDS
(WITHOUT STRETCHING THE TEXT) I- 7.6 RESIZING TEXT FIELDS (STRETCHING
THE TEXT) I 7.7 SETTING MARGINS, INDENTATION, AND LEADING , 7.8 SETTING
SPACE BETWEEN CHARACTERS 7.9 OPTIMIZING STATIC TEXT FOR MINIMUM FILE
SIZE 7.10 SUPERSCRIPTING AND SUBSCRIPTING CHARACTERS 7.11 MAKING TEXT
NONSELECTABLE ,.,,. . ; * 7.12 CREATING TEXT HYPERLINKS * . .* 7.13
ADDING AN EMAIL LINK TO STATIC TEXT 7.14 OPENING BROWSER WINDOWS WITH
SPECIFIC PARAMETERS USING STATIC TEXT 7.15 CALLING ACTIONSCRIPT
FUNCTIONS FROM STATIC TEXT J 7.16 MAKING SMALL FONTS READABLE , , : *;
..N- 7.17 CHECKING SPELLING *: . L; V 8. WORKING WITH DYNAMIC TEXT 8.1
CREATING TEXT THAT YOU CAN MODIFY AT RUNTIME 8.2 CHANGING TEXT AT
RUNTIME 8.3 ACCEPTING USER INPUT 8.4 ACCEPTING PASSWORD INPUT 8.5
LIMITING THE LENGTH OF USER INPUT *: 8.6 SETTING ALLOWABLE CHARACTERS
FOR INPUT T 8.7 RETRIEVING USER INPUT , . _ 8.8 RESIZING DYNAMIC OR
INPUT TEXT FIELDS 8.9 CREATING MULTILINE TEXT ***.-.. .. ,** 8.10
CREATING SCROLLING TEXT 8.11 SPECIFYING WRAPPING OF MULTILINE FIELDS
8.12 USING HTML TAGS IN TEXT 8.13 ENTERING INTERNATIONAL AND NONSTANDARD
CHARACTERS 8.14 ENSURING THAT TEXT DISPLAYS IN THE ORIGINAL FONT 8.15
APPLYING CSS 176 177 178 178 180 183 184 184 186 187 188 189 189 191 191
193 194 195 197 198 200 201 204 205 206 207 209 210 212 216 217 220 221
223 VIII TABLE OF CONTENTS 9. ADDING INTERACTIVITY 9.1 CREATING BUTTONS
FROM SCRATCH 9.2 CREATING BUTTONS THAT ANIMATE * 9.3 DEFINING THE
AREA THAT ACTIVATES THE BUTTON 9.4 CREATING HOTSPOTS WITH INVISIBLE
BUTTONS 9.5 MAKING BUTTONS RESPOND TO CLICKS 9.6 MAKING BUTTONS RESPOND
TO MOUSE ROLLOVERS 9.7 MAKING BUTTONS RESPOND TO DRAGGING AND RELEASING
OFF THE INSTANCE * .CWN.. 9.8 BUILDING MENUS WITH BUTTONS 9.9 USING
SLIDER CONTROLS 9.10 USING A DIAL CONTROL 9.11 CREATING CUSTOM CURSORS
9.12 CREATING ANIMATED CURSORS 9.13 CREATING INTERACTIVE CUSTOM CURSORS
. 9.14 HIDING THE HAND CURSOR ** *;**.*; 9.15 DETECTING KEYSTROKES
10. 11. MANAGING PLAYBACK 10.1 PAUSING A MOVIE AFTER IT LOADS 10.2
PREVENTING THE MOVIE FROM LOOPING 10.3 DIVIDING THE TIMELINE INTO
SEGMENTS * -;* -/- * *- ; , C . 10.4 SKIPPING THE PLAYHEAD TO A
DIFFERENT FRAME OF THE TIMELINE 10.5 CREATING A BASIC INTERFACE TO
CONTROL TIMELINE PLAYBACK 10.6 PLAYING THE TIMELINE BACKWARD 10.7
CREATING SEEK BUTTONS !!T : ^ N: O .;;*;( / MANAGING MOVIE CLIPS
1 ... 11.1 PERFORMING ACTIONS REPEATEDLY OVER TIME 11.2 APPLYING
TRANSPARENCY TO MOVIE CLIPS 11.3 FADING MOVIE CLIP INSTANCES IN AND
OUT * * - 11.4 ADJUSTING MOVIE CLIP INSTANCE COLOR * A 11.5
ANIMATING COLOR CHANGES * *** 11.6 BRIGHTENING MOVIE CLIP INSTANCES
* * IC * 11.7 TRANSFORMING MOVIE CLIPS (ROTATION, SCALING, AND SKEWING)
11.8 MOVING A MOVIE CLIP IN FRONT OF OR BEHIND ANOTHER MOVIE CLIP (OR A
BUTTON OR TEXT FIELD) 11.9 CREATING NEW MOVIE CLIPS BASED ON EXISTING
MOVIE CLIPS 11.10 GENERATING UNIQUE DEPTHS OF. 226 226 229 232 233 234
236 236 237 238 241 243 244 244 246 247 250 251 253 253 256 259 ML 263
269 271 275 276 281 284 285 286 289 291 294 TABLE OF CONTENTS 11.11
CONTROLLING MOVIE CLIP PLAYBACK FROM DIFFERENT TIMELINES ,II 11.12
CREATING SIMPLE DRAG-AND-DROP FUNCTIONALITY [ 11.13 CONSTRAINING
DRAG-AND-DROP AREAS :WI ;** 11.14 CHANGING MOVIE CLIP VISIBILITY **; A
, : * . M .*;.--.*;* 11.15 RELOCATING OR MOVING MOVIE CLIPS 11.16
DETECTING COLLISIONS (OR OVERLAPS) BETWEEN TWO MOVIE CLIPS 11.17 ADDING
MOVIE CLIPS AT RUNTIME 295 297 298 300 301 301 302 12. CREATING
PRESENTATIONS AND SLIDESHOWS 304 12.1 BUILDING A PRESENTATION USING THE
BUILT-IN TEMPLATE 305 K 12.2 BUILDING A PRESENTATION USING A SLIDE
PRESENTATION , ,.,,, 307 . R 12.3 ADDING BACK AND FORWARD BUTTONS TO A
SLIDE PRESENTATION ; . 309 12.4 ADDING TRANSITIONS TO SLIDE
PRESENTATIONS 310 12.5 BUILDING A PRESENTATION USING THE FLASH 8
COOKBOOK COMPONENTS 311 12.6 ADDING BUTTONS TO A PRESENTATION USING
FLASH 8 COOKBOOK COMPONENTS , 313 12.7 ADDING TRANSITION EFFECTS TO A
PRESENTATION USING THE ... ; ; . FLASH 8 COOKBOOK COMPONENTS 314 12.8
BUILDING AN IMAGE SLIDESHOW USING A FLASH TEMPLATE : PERS V 315 12.9
BUILDING AN IMAGE SLIDESHOW USING THE FLASH 8 COOKBOOK : : COMPONENTS
- I N *. :.. .!*.;*,*,*_ .* * **/ : I : . - * * * - *. * * *
*:* * 316 12.10 ADDING TITLES AND CAPTIONS TO A SLIDESHOW USING THE
* *. .: * ; . .. FLASH 8 COOKBOOK COMPONENTS S ... .:QCI: * * 317
13. BUILDING FLASH FORMS 319 13.1 ADDING A FORM CONTROL FOR GATHERING
TEXT INFORMATION ,,,- 320 13.2 ADDING A PASSWORD FORM CONTROL 322 ,;,*,
13.3 ADDING A MENU FORM CONTROL , .(U. »».NF*. * 323 13.4 ADDING A
CHECKBOX FORM CONTROL *, , 326 13.5 ADDING A RADIO BUTTON FORM CONTROL
*, 326 13.6 ADDING A FORM CONTROL FOR GATHERING NUMERIC INPUT 327 13.7
ADDING A CLICKABLE BUTTON ; . : J 329 13.8 ADDING A BUTTON THAT CAN
TOGGLE *: ; . ,-.,** I 329 13.9 ADDING A FORM CONTROL FOR COLLECTING
DATE INFORMATION II 330 13.10 PERFORMING ACTIONS WHEN THE USER CLICKS A
BUTTON * 332 13.11 RETRIEVING TEXT FIELD, TEXT INPUT, AND TEXT AREA
VALUES H ) 334 13.12 RETRIEVING COMBO BOX, SINGLE-SELECT LIST, AND
NUMERIC STEPPER VALUES ****. ** * ** 3 3 5 TABLE OF CONTENTS 13.13
RETRIEVING VALUES FROM MULTISELECT LISTS 13.14 RETRIEVING VALUES FROM
CHECKBOXES AND TOGGLE BUTTONS ; * 13.15 RETRIEVING VALUES FROM RADIO
BUTTON GROUPS 13.16 RETRIEVING DATE VALUES ( * 13.17 SUBMITTING FORM
DATA TO THE SERVER ., 13.18 A FEEDBACK FORM ,, - 14. BUILDING ADVANCED
FLASH FORMS 14.1 PERFORMING ACTIONS WHEN THE USER CLICKS A CHECKBOX OR
RADIO BUTTON 14.2 PERFORMING ACTIONS WHEN THE USER MAKES A DATE
SELECTION 14.3 CREATING A JUMP MENU 14.4 PRESELECTING DATE CONTROL
VALUES 14.5 PRESELECTING MENU CONTROL VALUES 14.6 VALIDATING FORM DATA ,
15. CUSTOMIZING UL COMPONENTS 15.1 APPLYING INDIVIDUAL COMPONENT STYLES
15.2 APPLYING STYLES TO COMPONENT GROUPS .. ; ,.,,-*., 15.3 APPLYING
STYLES TO COMPONENT TYPES ._; *., ...,, . R; T. -, * 15.4 APPLYING
STYLES GLOBALLY ...... , ... ,. . , ** 15.5 WORKING WITH COLOR STYLES ,
, ; 15.6 WORKING WITH FONT AND TEXT STYLES . .. . 15.7 WORKING WITH
BORDER AND BACKGROUND STYLES 15.8 WORKING WITH BUTTON AND SCROLLBAR
STYLES : * 15.9 WORKING WITH LIST STYLES ,,?(; {5T;J 15.10 WORKING WITH
COMBO BOX STYLES 15.11 WORKING WITH RADIO BUTTON, CHECKBOX, AND ARROW
STYLES 15.12 USING DIFFERENT ARTWORK THEMES /-ST ;. : .;-.,F:J ** * 16.
LOADING IMAGES AND FLASH CONTENT 16.1 LOADING EXTERNAL SWF/IMAGE CONTENT
16.2 LOADING EXTERNAL SWF/JPEG CONTENT INTO A DRAGGABLE WINDOW 16.3
LOADING EXTERNAL SWF/JPEG CONTENT INTO A SCROLL PANE -., ,. 16.4
DETERMINING LOAD PROGRESS . ( ; .*,,-. 16.5 HIDING A PROGRESS BAR WHEN
CONTENT HAS LOADED 16.6 OPTIMIZING DOWNLOAD TIME BY SHARING CONTENT
AMONG MOVIES 336 337 337 338 339 342 345 345 347 347 348 349 351 355 355
356 357 359 359 361 362 364 365 366 367 368 370 371 374 376 377 380 383
;](*-., *. . BI TABLE OF CONTENTS 17. WORKING WITH SOUND 17.1
IMPORTING SOUNDS ; 17.2 UPDATING IMPORTED SOUNDS (WHEN THE SOURCE FILE
!I HAS BEEN MODIFIED) 17.3 ADDING A SOUND TO A TIMELINE FOR PLAYBACK
* * * * * 17A SYNCHRONIZING SOUNDS TO ANIMATION * * ;I 17.5
PLAYING A SOUND WITH A BUTTON 17.6 APPLYING EFFECTS TO SOUNDS
-.?*****.»* U R ^ 17.7 CHANGING THE IN AND OUT POINTS OF A SOUND 17.8
LOOPING SOUNDS 17.9 COMPRESSING SOUNDS IN YOUR MOVIE (OPTIMIZING QUALITY
AND FILE SIZE) 17.10 STARTING AND STOPPING SOUNDS WITH BUTTONS 17.11
STOPPING ALL SOUNDS * 17.12 MANUALLY SYNCHRONIZING SOUNDS AND VISUALS
- ; 18. WORKING WITH VIDEO 18.1 ENCODING VIDEO 18.2 DEPLOYING VIDEO *
18.3 PLAYING FLASH VIDEO 18.4 CUSTOMIZING THE FLVPLAYBACK COMPONENT 18.5
ADDING CUE POINTS/CAPTIONS 18.6 DETECTING BANDWIDTH 18.7 OPTIMIZING
VIDEO PLAYBACK 19. USING DATA 19.1 LOADING VARIABLES 19.2 SENDING
VARIABLES * ! { S * 19.3 LOADING TEXT * * * 19.4
LOADING XML DATA WITH COMPONENTS 19.5 CALLING WEB SERVICE METHODS WITH
COMPONENTS 19.6 CALLING FLASH REMOTING METHODS WITH COMPONENTS 19.7
DISPLAYING DATA WITH COMPONENTS 19.8 FORMATTING DATA WITH DATA BINDING
19.9 SENDING DATA USING DATA BINDING I 1 * * 20. BUILDING PRELOADERS
20.1 DETERMINING HOW A MOVIE WILL DOWNLOAD 20.2 BUILDING A SIMPLE
PRELOADER 20.3 BUILDING A PRELOADER THAT DISPLAYS LOAD PERCENTAGE 386
386 387 388 390 390 391 393 394 395 398 399 399 401 402 406 409 411 413
416 419 423 423 425 427 428 431 432 434 435 437 439 440 442 443 XII
TABLE OF CONTENTS 20.4 USING A PROGRESS BAR TO CREATE A GRAPHICAL
PRELOADER 20.5 CREATING PRELOADERS FOR FILES WITH EXPORTED SYMBOLS 20.6
CREATING PRELOADERS FOR FILES WITH COMPONENTS 21. PUBLISHING FLASH 21.1
PUBLISHING FLASH TO THE BROWSER 21.2 MAKING FLASH CONTENT THAT WORKS
WITH DHTML MENUS 21.3 DETECTING FLASH PLAYER VERSION 21.4 PASSING
PARAMETERS TO FLASH FROM HTML 21.5 COMMUNICATING BETWEEN FLASH AND
JAVASCRIPT 21.6 INTEGRATING FLASH WITH THE BROWSER BACK BUTTON 21.7
PUBLISHING PROJECTORS 21.8 MAKING FULLSCREEN FLASH PROJECTORS 21.9
PRINTING FLASH CONTENT . 21.10 HIDING THE CONTEXT MENUS 22. DEPLOYING
FLASH ON MOBILE DEVICES 22.1 CREATING A FLASH LITE MOVIE 22.2 USING THE
MOBILE EMULATOR 22.3 FINDING SUPPORTED DEVICES 22.4 PLAYING A FLASH LITE
MOVIE ON A DEVICE 22.5 USER NAVIGATION FOR FLASH LITE 22.6 OVERRIDING
THE DEFAULT ACTIVE BUTTON STATE 22.7 APPLYING CUSTOM LABELS TO THE SOFT
KEYS 22.8 RESPONDING TO THE SOFT KEYS 22.9 ACCESSING EXTERNAL DATA 22.10
ACTIONSCRIPT FOR FLASH LITE 22.11 USING SOUND IN FLASH LITE 22.12 THE
FLASH LITE DEVELOPMENT COMMUNITY 23. MAKING MOVIES ACCESSIBLE . 23.1
DETECTING AND REDIRECTING USERS WITH ASSISTIVE DEVICES 23.2 MAKING
CONTENT ACCESSIBLE 23.3 MAKING ANIMATED, INTERACTIVE, AND VISUALLY
COMPLEX MOVIES ACCESSIBLE 23.4 CREATING ACCESSIBLE BUTTONS 23.5 MAKING
KEYBOARD-NAVIGABLE MOVIES 23.6 PROVIDING CAPTIONS INDEX 444 445 446 448
448 451 452 453 454 457 460 461 461 464 466 466 468 471 471 472 475 476
477 478 480 480 481 483 486 487 489 491 492 494 497 TABLE OF CONTENTS |
XIII
|
adam_txt |
FLASH 8 COOKBOOK JOEY LOTT WITH JEFFREY BARDZELL, EZRA FREEDMAN, KRIS
HONEYCUTT, AND ROBERT REINHARDT O'REILLY 8 BEIJING * CAMBRIDGE * FARNHAM
* KBLN * PARIS * SEBASTOPOL * TAIPEI * TOKYO TABLE OF CONTENTS PREFACE
XV 1. DRAWING IN FLASH 1 1.1 DRAWING STRAIGHT LINES 3 1.2 DRAWING CURVED
LINES 5 1.3 MODIFYING CURVES 7 1.4 SELECTING A LINE 8 1.5 APPLYING LINE
STYLES 8 1.6 CONTROLLING HOW LINES SCALE 9 1.7 CUSTOMIZING LINE CAPS .
10 1.8 CUSTOMIZING JOIN STYLES BETWEEN LINE SEGMENTS . 10 1.9 CREATING
EFFECTS WITH STROKES 11 1.10 DRAWING PRIMITIVE SHAPES 12 1.11 DRAWING
REGULAR POLYGONS 13 1.12 DRAWING STARS . 14 1.13 DRAWING OTHER ASSORTED
SHAPES . 14 1.14 BUILDING COMPLEX SHAPES FROM SIMPLE SHAPES . 15 1.15
DRAWING COMPLEX LINES AND SHAPES 17 1.16 REPOSITIONING POINTS ON PATHS
.18 1.17 FREEHAND DRAWING 19 1.18 SMOOTHING AND STRAIGHTENING LINES . 21
1.19 PAINTING SHAPES 22 1.20 TAPERED PAINTING USING A PRESSURE-SENSITIVE
GRAPHICS TABLET 23 1.21 SELECTING A SHAPE AND CHANGING ITS ATTRIBUTES 24
1.22 APPLYING A STROKE TO A FILL 25 1.23 APPLYING A FILL TO A CLOSED
PATH 25 1.24 FILLING IN PATHS WITH GAPS 26 1.25 MIXING CUSTOM COLORS 27
1.26 SAVING AND REUSING CUSTOM COLORS 1.27 APPLYING PRESET AND CUSTOM
GRADIENTS 1.28 APPLYING A FILL ACROSS MULTIPLE ELEMENTS 1.29 STRETCHING,
ROTATING, AND REPOSITIONING FILLS 1.30 SCALING ELEMENTS 1.31 DISTORTING
AND RESHAPING ELEMENTS 1.32 ROTATING ELEMENTS 1.33 CREATING MIRROR
IMAGES 1.34 POSITIONING ELEMENTS PRECISELY 1.35 ERASING CONTENT 2.
IMPORTING AND EXPORTING ARTWORK 2.1 IMPORTING ASSETS FROM FIREWORKS 2.2
IMPORTING CONTENT FROM FREEHAND MX 2.3 IMPORTING SIMULATED 3D SHAPES
FROM FREEHAND MX 2.4 IMPORTING ACROBAT PDF CONTENT 2.5 IMPORTING
ILLUSTRATOR AI AND EPS CONTENT 2.6 EXPORTING SINGLE-FRAME IMAGES 2.7
EXPORTING ANIMATED GIF FILES 2.8 EXPORTING IMAGE MAPS (HTML IMAGES WITH
CLICKABLE REGIONS) 3. STRUCTURING MOVIES AND LAYING OUT CONTENT 3.1
SETTING THE BACKGROUND COLOR 3.2 SETTING STAGE DIMENSIONS 3.3 SETTING
THE FRAME RATE 3.4 APPLYING NEW DEFAULT DOCUMENT SETTINGS 3.5 CREATING
DOCUMENT TEMPLATES 3.6 LENGTHENING THE DURATION OF THE MOVIE 3.7
CHANGING CONTENTS ON STAGE 3.8 MANAGING CONTENT WITH LAYERS 3.9 HIDING,
LOCKING, AND CUSTOMIZING THE DISPLAY OF LAYER CONTENT 3.10 CUSTOMIZING
THE DISPLAY OF LAYERS AND FRAMES 3.11 USING GUIDE LAYERS 3.12 MANAGING
COMPLEX CONTENT WITH LAYER FOLDERS 3. 3.13 LAYING OUT PAGE ELEMENTS
PROPORTIONATELY ' 3.14 ALIGNING, DISTRIBUTING, RESIZING, AND SPACING
ELEMENTS I: 3.15 NUDGING ELEMENTS WITH THE KEYBOARD 3.16 GROUPING
ELEMENTS '.17 REUSING ELEMENTS: CREATING SYMBOLS ' 1LI ' 28 29 31 32 32
33 35 36 36 37 38 38 40 41 43 44 44 47 48 54 55 56 57 59 59 60 62 64 66
68 70 71 72 74 76 76 77 TABLE OF CONTENTS 4. CREATING ANIMATION 4.1
ANIMATING CHANGES IN LOCATION OR APPEARANCE 4.2 ANIMATING ALONG CURVED
PATHS * '***''* 4.3 APPLYING ACCELERATION AND DECELERATION WITH EASING '
'. 4.4 APPLYING ADVANCED TWEENING EFFECTS * R . 4.5 ANIMATING
ROTATION * ' * .* .-.-;* . J 4.6 LOOPING ANIMATIONS '* 4.7 PREVIEWING
PLAYBACK ' -' 4.8 VIEWING MULTIPLE FRAMES SIMULTANEOUSLY ' 4.9 EDITING
MANY FRAMES SIMULTANEOUSLY R V 4.10 MORPHING GRAPHICS WITH SHAPE TWEENS
4.11 CONTROLLING MORPHING 4.12 CREATING NESTED ANIMATIONS 4.13 COPYING
ANIMATIONS INIR-R"JV-.-IV - 4.14 CHANGING A MOVIE CLIP'S LOCATION AT
RUNTIME WITH ACTIONSCRIPT 4.15 ANIMATING RUNTIME LOCATION CHANGES WITH
ACTIONSCRIPT 5. SIMULATING 3D IN FLASH 5.1 SOLUTIONS FOR INTEGRATING 3D
WITH FLASH PROJECTS , , 5.2 CREATING 3D OBJECTS . ; ; , R ; 5.3 ADDING
SIMPLE 3D ANIMATION TO FLASH 5.4 ANIMATING A 3D SHAPE MORPH * 5.5
VECTOR-BASED 3D GRAPHICS 5.6 REALISTIC RASTER-BASED 3D GRAPHICS 5.7
CREATING 3D BUTTONS 5.8 USING 3D MODELS IN FLASH NOT ORIGINALLY CREATED
IN SWIFT 3D 5.9 CREATING A 3D PRODUCT VIEW FROM MULTIPLE ANGLES 5.10
RENDERING SWIFT 3D ANIMATIONS AS FLASH VIDEO 5.11 ADDING 3D GRAPHICS
WITHOUT LEAVING FLASH *'*'" 6. COMPOSING IMAGES WITH BITMAPS AND MASKS
6.1 IMPORTING BITMAPS 6.2 EDITING BITMAPS * , , 6.3 FITTING BITMAPS
INSIDE SHAPES 6.4 CONVERTING BITMAPS TO VECTOR ART 6.5 ANIMATING BITMAPS
6.6 OPTIMIZING BITMAPS FOR EXPORT 6.7 USING BITMAPS WITH TRANSPARENCY
6.8 MASKING PAGE ELEMENTS 6.9 ANIMATING MASKS . 81 82 84 88 89 90 91 93
94 95 96 97 99 100 102 103 106 107 116 125 134 135 136 141 146 148 153
154 158 159 160 161 163 166 167 170 171 173 TABLE OF CONTENTS | VII 7.
WORKING WITH TEXT BASICS 7.1 ADDING STATIC TEXT TO THE STAGE 7.2
CHANGING THE APPEARANCE OF TEXT .; 7.3 MAKING TEXT FOLLOW A CURVE ; 7.4
ADDING DROP SHADOWS TO TEXT 7.5 CHANGING THE WIDTH OF STATIC TEXT FIELDS
(WITHOUT STRETCHING THE TEXT) I- 7.6 RESIZING TEXT FIELDS (STRETCHING
THE TEXT) I 7.7 SETTING MARGINS, INDENTATION, AND LEADING , 7.8 SETTING
SPACE BETWEEN CHARACTERS 7.9 OPTIMIZING STATIC TEXT FOR MINIMUM FILE
SIZE 7.10 SUPERSCRIPTING AND SUBSCRIPTING CHARACTERS 7.11 MAKING TEXT
NONSELECTABLE ,.,,. . ; * 7.12 CREATING TEXT HYPERLINKS *". .* 7.13
ADDING AN EMAIL LINK TO STATIC TEXT 7.14 OPENING BROWSER WINDOWS WITH
SPECIFIC PARAMETERS USING STATIC TEXT 7.15 CALLING ACTIONSCRIPT
FUNCTIONS FROM STATIC TEXT 'J 7.16 MAKING SMALL FONTS READABLE , , : *;
.N- 7.17 CHECKING SPELLING *:' . L; V 8. WORKING WITH DYNAMIC TEXT 8.1
CREATING TEXT THAT YOU CAN MODIFY AT RUNTIME 8.2 CHANGING TEXT AT
RUNTIME 8.3 ACCEPTING USER INPUT 8.4 ACCEPTING PASSWORD INPUT 8.5
LIMITING THE LENGTH OF USER INPUT *: 8.6 SETTING ALLOWABLE CHARACTERS
FOR INPUT T 8.7 RETRIEVING USER INPUT , . _ 8.8 RESIZING DYNAMIC OR
INPUT TEXT FIELDS 8.9 CREATING MULTILINE TEXT ***.-. . ,** 8.10
CREATING SCROLLING TEXT 8.11 SPECIFYING WRAPPING OF MULTILINE FIELDS
8.12 USING HTML TAGS IN TEXT 8.13 ENTERING INTERNATIONAL AND NONSTANDARD
CHARACTERS 8.14 ENSURING THAT TEXT DISPLAYS IN THE ORIGINAL FONT 8.15
APPLYING CSS 176 177 178 178 180 183 184 184 186 187 188 189 189 191 191
193 194 195 197 198 200 201 204 205 206 207 209 210 212 216 217 220 221
223 VIII TABLE OF CONTENTS 9. ADDING INTERACTIVITY 9.1 CREATING BUTTONS
FROM SCRATCH 9.2 CREATING BUTTONS THAT ANIMATE ' ' * 9.3 DEFINING THE
AREA THAT ACTIVATES THE BUTTON 9.4 CREATING HOTSPOTS WITH INVISIBLE
BUTTONS 9.5 MAKING BUTTONS RESPOND TO CLICKS 9.6 MAKING BUTTONS RESPOND
TO MOUSE ROLLOVERS 9.7 MAKING BUTTONS RESPOND TO DRAGGING AND RELEASING
OFF THE INSTANCE * .CWN. 9.8 BUILDING MENUS WITH BUTTONS 9.9 USING
SLIDER CONTROLS 9.10 USING A DIAL CONTROL 9.11 CREATING CUSTOM CURSORS
9.12 CREATING ANIMATED CURSORS 9.13 CREATING INTERACTIVE CUSTOM CURSORS
. 9.14 HIDING THE HAND CURSOR **""*;**.*; 9.15 DETECTING KEYSTROKES ' '
' 10. 11. MANAGING PLAYBACK 10.1 PAUSING A MOVIE AFTER IT LOADS 10.2
PREVENTING THE MOVIE FROM LOOPING 10.3 DIVIDING THE TIMELINE INTO
SEGMENTS '* -;* -/-'* *-' ; ''', C . 10.4 SKIPPING THE PLAYHEAD TO A
DIFFERENT FRAME OF THE TIMELINE 10.5 CREATING A BASIC INTERFACE TO
CONTROL TIMELINE PLAYBACK 10.6 PLAYING THE TIMELINE BACKWARD 10.7
CREATING SEEK BUTTONS !!T : ' ^ ' ' N: O .;;*;( / MANAGING MOVIE CLIPS
1 \ . 11.1 PERFORMING ACTIONS REPEATEDLY OVER TIME 11.2 APPLYING
TRANSPARENCY TO MOVIE CLIPS ' 11.3 FADING MOVIE CLIP INSTANCES IN AND
OUT ' * '*" - 11.4 ADJUSTING MOVIE CLIP INSTANCE COLOR '* A 11.5
ANIMATING COLOR CHANGES " " *'*** 11.6 BRIGHTENING MOVIE CLIP INSTANCES
* * IC * 11.7 TRANSFORMING MOVIE CLIPS (ROTATION, SCALING, AND SKEWING)
11.8 MOVING A MOVIE CLIP IN FRONT OF OR BEHIND ANOTHER MOVIE CLIP (OR A
BUTTON OR TEXT FIELD) 11.9 CREATING NEW MOVIE CLIPS BASED ON EXISTING
MOVIE CLIPS 11.10 GENERATING UNIQUE DEPTHS OF. 226 226 229 232 233 234
236 236 237 238 241 243 244 244 246 247 250 251 253 253 256 259 ML 263
269 271 275 276 281 284 285 286 289 291 294 TABLE OF CONTENTS 11.11
CONTROLLING MOVIE CLIP PLAYBACK FROM DIFFERENT TIMELINES ,II 11.12
CREATING SIMPLE DRAG-AND-DROP FUNCTIONALITY [ 11.13 CONSTRAINING
DRAG-AND-DROP AREAS ':WI ;** 11.14 CHANGING MOVIE CLIP VISIBILITY **; A
, : * . M' .*;.--.*;* " 11.15 RELOCATING OR MOVING MOVIE CLIPS 11.16
DETECTING COLLISIONS (OR OVERLAPS) BETWEEN TWO MOVIE CLIPS 11.17 ADDING
MOVIE CLIPS AT RUNTIME 295 297 298 300 301 301 302 12. CREATING
PRESENTATIONS AND SLIDESHOWS 304 12.1 BUILDING A PRESENTATION USING THE
BUILT-IN TEMPLATE 305 K 12.2 BUILDING A PRESENTATION USING A SLIDE
PRESENTATION , ,.,,, 307 . R 12.3 ADDING BACK AND FORWARD BUTTONS TO A
SLIDE PRESENTATION ; . 309 12.4 ADDING TRANSITIONS TO SLIDE
PRESENTATIONS 310 12.5 BUILDING A PRESENTATION USING THE FLASH 8
COOKBOOK COMPONENTS 311 12.6 ADDING BUTTONS TO A PRESENTATION USING
FLASH 8 COOKBOOK COMPONENTS , 313 12.7 ADDING TRANSITION EFFECTS TO A
PRESENTATION USING THE . ; ; . FLASH 8 COOKBOOK COMPONENTS 314 12.8
BUILDING AN IMAGE SLIDESHOW USING A FLASH TEMPLATE : PERS V 315 12.9
BUILDING AN IMAGE SLIDESHOW USING THE FLASH 8 COOKBOOK : : COMPONENTS
- I N *. :.'.!*.;*,*,*_ .* * **/ : ' I : . - * * * ' - *. * * *
" ' '*:*'* 316 12.10 ADDING TITLES AND CAPTIONS TO A SLIDESHOW USING THE
* *. .: * ; . . FLASH 8 COOKBOOK COMPONENTS S . .:QCI: * *' ' ' 317
13. BUILDING FLASH FORMS 319 13.1 ADDING A FORM CONTROL FOR GATHERING
TEXT INFORMATION ,,,- 320 13.2 ADDING A PASSWORD FORM CONTROL 322 ,;,*,
13.3 ADDING A MENU FORM CONTROL , .(U. »».NF*. * 323 13.4 ADDING A
CHECKBOX FORM CONTROL *, ' , 326 13.5 ADDING A RADIO BUTTON FORM CONTROL
*, 326 13.6 ADDING A FORM CONTROL FOR GATHERING NUMERIC INPUT 327 13.7
ADDING A CLICKABLE BUTTON ; . : J 329 13.8 ADDING A BUTTON THAT CAN
TOGGLE *: ; . ,-.,** I 329 13.9 ADDING A FORM CONTROL FOR COLLECTING
DATE INFORMATION II 330 13.10 PERFORMING ACTIONS WHEN THE USER CLICKS A
BUTTON '" * 332 13.11 RETRIEVING TEXT FIELD, TEXT INPUT, AND TEXT AREA
VALUES H\) 334 ' 13.12 RETRIEVING COMBO BOX, SINGLE-SELECT LIST, AND
NUMERIC STEPPER VALUES ****.'** * ** 3 3 5 TABLE OF CONTENTS 13.13
RETRIEVING VALUES FROM MULTISELECT LISTS 13.14 RETRIEVING VALUES FROM
CHECKBOXES AND TOGGLE BUTTONS ; * 13.15 RETRIEVING VALUES FROM RADIO
BUTTON GROUPS 13.16 RETRIEVING DATE VALUES ( * 13.17 SUBMITTING FORM
DATA TO THE SERVER ., 13.18 A FEEDBACK FORM ,, - 14. BUILDING ADVANCED
FLASH FORMS 14.1 PERFORMING ACTIONS WHEN THE USER CLICKS A CHECKBOX OR
RADIO BUTTON 14.2 PERFORMING ACTIONS WHEN THE USER MAKES A DATE
SELECTION 14.3 CREATING A JUMP MENU 14.4 PRESELECTING DATE CONTROL
VALUES 14.5 PRESELECTING MENU CONTROL VALUES 14.6 VALIDATING FORM DATA ,
15. CUSTOMIZING UL COMPONENTS 15.1 APPLYING INDIVIDUAL COMPONENT STYLES
15.2 APPLYING STYLES TO COMPONENT GROUPS . ; ,.,,-*., 15.3 APPLYING
STYLES TO COMPONENT TYPES ._; *., .,, . R; T. -, * 15.4 APPLYING
STYLES GLOBALLY . , . ,. . , ** 15.5 WORKING WITH COLOR STYLES ,
, ; 15.6 WORKING WITH FONT AND TEXT STYLES . . . 15.7 WORKING WITH
BORDER AND BACKGROUND STYLES 15.8 WORKING WITH BUTTON AND SCROLLBAR
STYLES : * 15.9 WORKING WITH LIST STYLES ,,?(; {5T;J 15.10 WORKING WITH
COMBO BOX STYLES 15.11 WORKING WITH RADIO BUTTON, CHECKBOX, AND ARROW
STYLES 15.12 USING DIFFERENT ARTWORK THEMES '/-ST ;. :'.;-.,F:J ** * 16.
LOADING IMAGES AND FLASH CONTENT 16.1 LOADING EXTERNAL SWF/IMAGE CONTENT
16.2 LOADING EXTERNAL SWF/JPEG CONTENT INTO A DRAGGABLE WINDOW 16.3
LOADING EXTERNAL SWF/JPEG CONTENT INTO A SCROLL PANE -., ,. 16.4
DETERMINING LOAD PROGRESS . ( ; .*,,-. 16.5 HIDING A PROGRESS BAR WHEN
CONTENT HAS LOADED 16.6 OPTIMIZING DOWNLOAD TIME BY SHARING CONTENT
AMONG MOVIES 336 337 337 338 339 342 345 345 347 347 348 349 351 355 355
356 357 359 359 361 362 364 365 366 367 368 370 371 374 376 377 380 383
;](*-., *. . \ BI TABLE OF CONTENTS 17. WORKING WITH SOUND 17.1
IMPORTING SOUNDS ; 17.2 UPDATING IMPORTED SOUNDS (WHEN THE SOURCE FILE
!I HAS BEEN MODIFIED) 17.3 ADDING A SOUND TO A TIMELINE FOR PLAYBACK
'*'*'* ' " '*"* 17A SYNCHRONIZING SOUNDS TO ANIMATION "*'*' ;I 17.5
PLAYING A SOUND WITH A BUTTON 17.6 APPLYING EFFECTS TO SOUNDS
-.?*****.»* U'R ^ 17.7 CHANGING THE IN AND OUT POINTS OF A SOUND 17.8
LOOPING SOUNDS 17.9 COMPRESSING SOUNDS IN YOUR MOVIE (OPTIMIZING QUALITY
AND FILE SIZE) 17.10 STARTING AND STOPPING SOUNDS WITH BUTTONS 17.11
STOPPING ALL SOUNDS * ' 17.12 MANUALLY SYNCHRONIZING SOUNDS AND VISUALS
- ; 18. WORKING WITH VIDEO 18.1 ENCODING VIDEO 18.2 DEPLOYING VIDEO '*'
18.3 PLAYING FLASH VIDEO 18.4 CUSTOMIZING THE FLVPLAYBACK COMPONENT 18.5
ADDING CUE POINTS/CAPTIONS 18.6 DETECTING BANDWIDTH 18.7 OPTIMIZING
VIDEO PLAYBACK 19. USING DATA 19.1 LOADING VARIABLES 19.2 SENDING
VARIABLES ' *'! '' ' ' { S ' * 19.3 LOADING TEXT ' ' * * * 19.4
LOADING XML DATA WITH COMPONENTS 19.5 CALLING WEB SERVICE METHODS WITH
COMPONENTS 19.6 CALLING FLASH REMOTING METHODS WITH COMPONENTS 19.7
DISPLAYING DATA WITH COMPONENTS 19.8 FORMATTING DATA WITH DATA BINDING
19.9 SENDING DATA USING DATA BINDING ' I 1 * * 20. BUILDING PRELOADERS
20.1 DETERMINING HOW A MOVIE WILL DOWNLOAD 20.2 BUILDING A SIMPLE
PRELOADER 20.3 BUILDING A PRELOADER THAT DISPLAYS LOAD PERCENTAGE 386
386 387 388 390 390 391 393 394 395 398 399 399 401 402 406 409 411 413
416 419 423 423 425 427 428 431 432 434 435 437 439 440 442 443 XII
TABLE OF CONTENTS 20.4 USING A PROGRESS BAR TO CREATE A GRAPHICAL
PRELOADER 20.5 CREATING PRELOADERS FOR FILES WITH EXPORTED SYMBOLS 20.6
CREATING PRELOADERS FOR FILES WITH COMPONENTS 21. PUBLISHING FLASH 21.1
PUBLISHING FLASH TO THE BROWSER 21.2 MAKING FLASH CONTENT THAT WORKS
WITH DHTML MENUS 21.3 DETECTING FLASH PLAYER VERSION 21.4 PASSING
PARAMETERS TO FLASH FROM HTML 21.5 COMMUNICATING BETWEEN FLASH AND
JAVASCRIPT 21.6 INTEGRATING FLASH WITH THE BROWSER BACK BUTTON 21.7
PUBLISHING PROJECTORS 21.8 MAKING FULLSCREEN FLASH PROJECTORS 21.9
PRINTING FLASH CONTENT . 21.10 HIDING THE CONTEXT MENUS 22. DEPLOYING
FLASH ON MOBILE DEVICES 22.1 CREATING A FLASH LITE MOVIE 22.2 USING THE
MOBILE EMULATOR 22.3 FINDING SUPPORTED DEVICES 22.4 PLAYING A FLASH LITE
MOVIE ON A DEVICE 22.5 USER NAVIGATION FOR FLASH LITE 22.6 OVERRIDING
THE DEFAULT ACTIVE BUTTON STATE 22.7 APPLYING CUSTOM LABELS TO THE SOFT
KEYS 22.8 RESPONDING TO THE SOFT KEYS 22.9 ACCESSING EXTERNAL DATA 22.10
ACTIONSCRIPT FOR FLASH LITE 22.11 USING SOUND IN FLASH LITE 22.12 THE
FLASH LITE DEVELOPMENT COMMUNITY 23. MAKING MOVIES ACCESSIBLE . 23.1
DETECTING AND REDIRECTING USERS WITH ASSISTIVE DEVICES 23.2 MAKING
CONTENT ACCESSIBLE 23.3 MAKING ANIMATED, INTERACTIVE, AND VISUALLY
COMPLEX MOVIES ACCESSIBLE 23.4 CREATING ACCESSIBLE BUTTONS 23.5 MAKING
KEYBOARD-NAVIGABLE MOVIES 23.6 PROVIDING CAPTIONS INDEX 444 445 446 448
448 451 452 453 454 457 460 461 461 464 466 466 468 471 471 472 475 476
477 478 480 480 481 483 486 487 489 491 492 494 497 TABLE OF CONTENTS |
XIII |
any_adam_object | 1 |
any_adam_object_boolean | 1 |
author | Lott, Joey 1978- |
author_GND | (DE-588)139224025 |
author_facet | Lott, Joey 1978- |
author_role | aut |
author_sort | Lott, Joey 1978- |
author_variant | j l jl |
building | Verbundindex |
bvnumber | BV021776370 |
callnumber-first | T - Technology |
callnumber-label | TR897 |
callnumber-raw | TR897.7 |
callnumber-search | TR897.7 |
callnumber-sort | TR 3897.7 |
callnumber-subject | TR - Photography |
classification_rvk | ST 326 |
ctrlnum | (OCoLC)1073207268 (DE-599)BVBBV021776370 |
dewey-full | 006.6/96 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 006 - Special computer methods |
dewey-raw | 006.6/96 |
dewey-search | 006.6/96 |
dewey-sort | 16.6 296 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
discipline_str_mv | Informatik |
edition | 1. ed. |
format | Book |
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id | DE-604.BV021776370 |
illustrated | Not Illustrated |
index_date | 2024-07-02T15:40:14Z |
indexdate | 2024-07-09T20:43:49Z |
institution | BVB |
isbn | 0596102402 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-014989217 |
oclc_num | 1073207268 |
open_access_boolean | |
owner | DE-573 |
owner_facet | DE-573 |
physical | XXI, 510 S. |
publishDate | 2006 |
publishDateSearch | 2006 |
publishDateSort | 2006 |
publisher | O'Reilly & Associates |
record_format | marc |
spelling | Lott, Joey 1978- Verfasser (DE-588)139224025 aut Flash 8 Cookbook Joey Lott 1. ed. Sebastopol, CA O'Reilly & Associates 2006 XXI, 510 S. txt rdacontent n rdamedia nc rdacarrier Flash (Computer file) Computer animation Flash 8 (DE-588)4997427-0 gnd rswk-swf Flash 8 (DE-588)4997427-0 s DE-604 SWB Datenaustausch application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=014989217&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Lott, Joey 1978- Flash 8 Cookbook Flash (Computer file) Computer animation Flash 8 (DE-588)4997427-0 gnd |
subject_GND | (DE-588)4997427-0 |
title | Flash 8 Cookbook |
title_auth | Flash 8 Cookbook |
title_exact_search | Flash 8 Cookbook |
title_exact_search_txtP | Flash 8 Cookbook |
title_full | Flash 8 Cookbook Joey Lott |
title_fullStr | Flash 8 Cookbook Joey Lott |
title_full_unstemmed | Flash 8 Cookbook Joey Lott |
title_short | Flash 8 Cookbook |
title_sort | flash 8 cookbook |
topic | Flash (Computer file) Computer animation Flash 8 (DE-588)4997427-0 gnd |
topic_facet | Flash (Computer file) Computer animation Flash 8 |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=014989217&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
work_keys_str_mv | AT lottjoey flash8cookbook |