Level up: Digital Games Research Conference, 4-6 November 2003, Utrecht University
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Format: | Tagungsbericht Buch |
Sprache: | English |
Veröffentlicht: |
Utrecht
Universiteit
2003
|
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Beschreibung: | 430 S Ill., graph. Darst. 1 CD-ROM |
ISBN: | 9039335508 |
Internformat
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Datensatz im Suchindex
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adam_text | TABLE
OF
CONTENTS
Introduction
Digra
Welcome
e
Frans Mäyrä, President Digital Games Research
Association (DiGRA)
Level Up
8
Marinka
Copier
&
Joost
Raessens,
Utrecht
University
Keynote Lectures
l.This is not a game: plaa in
14
Katie
Salen
&
Eric Zimmerman
cultural environments
2.
The game, the plaaer, the woxld:
30
Jesper
Juul
looking fox a heaxt of gameness
I
. Computex
ganes
What s in a game?
3.A multi-dimensional
48
Espen Aarseth,
Solveig
Marie Smedstad
&
tapo
logy of games
Lise
Sunnanå
4.
The gaming landscape: a taxonomy
54
Jan Klabbers
fox classifying games and simulations
What games axe made of
5.
Making and breaking games: a typol¬
68
Aki
Järvinen
ogy of xules
6.
In seaxch of a fifth dimension
80
Maaike Lauwaert
Narrative
ł
.
Ludologists love stories, too:
92
Gonzalo Frasca
notes fxom a debate that nevex took
place
8.
The plaaability of texts vs. the
100
Julian
Kücklich
xeadability of games: towards a
holistic theoxy of fictionalita
Exploration
9.
Gamescapes: exploxation
and
108
Geoff King
&
Tanya Krzywinska
virtual pxesence in game-worlds
10.
On the border: pleasures of explo¬
іго
Sybille Lammes
ration and colonial mastery in
Civilization III Play the world
TABLE
OF
CONTENTS
Text and textualita
ll.Fxom text to talh: multiplaaex
games and voiceovex IP
130
John Halloran, Yvonne Rogers
&
Géraldine
Fitzpatrick
12.
Textualita in video games
Pervasive games
13.
Enchanting xealita: a vision of
big expexiences on small platforms
144
156
Diane Cam Andrew Burn, Gareth
Schott &
David
Buckingham
Martin Ericsson
14.
Uncle £Oa all around aou
:
mixing
games and theatxe on the
cita
stxeets
II. Design
168
Martin Flintham, Rob Anastasi, Steve
Benford,
Adam
Drozd,
James
Mathrick,
Duncan Rowland,
Nick Tandavanitj, Matt Adams, Ju Row-Farr,
Amanda Oldroyd
&
Jon Sutton
Design patterns
15.
Game design pattexns
180
Staffan Björk, Sus Lundgren
&
Jussi Holopainen
16.
Delightful identification and per¬
suasion: towaxds an analatical
and applied xhetoxic of digital games
194
Steffen P.
Walz
Artificial
intelligence and avataxs
1?.
Enhancing gameplaa:
challenges fox axtificial
intelligence in digital games
208
Darryl Charles
18.Suppoxting
visual elements of non-
vexbal communication in computex game
avataxs
гго
Tomi
Kujanpää
&
Tony Manninen
III. Reception
Kids and fun
19.
Power and contxol of games: chil¬
dren as the actoxs of game
cultuxes
234
Laura
Ermi
&
Frans Mäyrä
20.
Dimensions and determinants of the
enjoament of plaaing digital games
246
Christoph Klimmt
IV. Cultural
Gender and ethnicita
21.
The representation of gender and
ethnicita in digital intexactive games
260
Jeroen Jansz
&
Raynel Martis
££.
Gixlp Women just want to have
fun: a studa of adult female plaaexs
г?о
Aphra Kerr
of digital
games
TABLE
OF
CONTENTS
V.
Social
MMOG
23,Exploxing clan cultuxe: social
288
Holin
Lin, Chuen-Tsai Sun
&
Hong-Hong Tinn
enclaves and coopexation in online
gaming
2t.Powex gamexs
i ust
want to have
300
T.L. Taylor
fun?: instxumental plaa in a MMOG
Marketing, politics and wax
25.
It s no videogame: news commentaxa
312
Mia Consalvo
and the second gulf wax
26.Togethex we bxand: Amexica s Axma
324
Shenja van
der Graaf
&
David
Nieborg
Paxticipatoxa cultuxe
2?.
Videogame axt: xemixing,
338
Grethe Mitchell
&
Andy Clarke
xewoxhing and athex intexventions
28.Whexe have all the video game
350
Paul Catanese
console axtists gone?
VI. Research methods
On a xoll:
a studu
of Supex Monhea Ball
362
29.
Keep the monhea xolling: eae-hand
364
Simon Egenfeldt-Nielsen
cooxdination in Supex Monhea Ball
30,Vextigo and vexticalita in Supex
3?t
Troeis
Degn Johansson
Monhea Ball
31.
You can t help shouting and
382
Lisbeth Klastrup
aelling : fun and social intexaction
in Supex Monhea Ball
32.The appeal of cute monheas
392
Susana Tosca
Reflections on game xeseaxch
33.
The othex game xeseaxchex
tot
Marinka
Copier
3t.
Computex
games and the cornplexita
teo
Chiel
Kattenbelt S Joost Raessens
of expexience
Authoxs
t26
Colophon
t30
Cd-xom
Containing moxe than tO
extxa axticl.es
t31
|
adam_txt |
TABLE
OF
CONTENTS
Introduction
Digra
Welcome
e
Frans Mäyrä, President Digital Games Research
Association (DiGRA)
Level Up
8
Marinka
Copier
&
Joost
Raessens,
Utrecht
University
Keynote Lectures
l.This is not a game: plaa in
14
Katie
Salen
&
Eric Zimmerman
cultural environments
2.
The game, the plaaer, the woxld:
30
Jesper
Juul
looking fox a heaxt of gameness
I
. Computex
ganes
What's in a game?
3.A multi-dimensional
48
Espen Aarseth,
Solveig
Marie Smedstad
&
tapo
logy of games
Lise
Sunnanå
4.
The gaming landscape: a taxonomy
54
Jan Klabbers
fox classifying games and simulations
What games axe made of
5.
Making and breaking games: a typol¬
68
Aki
Järvinen
ogy of xules
6.
In seaxch of a "fifth dimension"
80
Maaike Lauwaert
Narrative
ł
.
Ludologists love stories, too:
92
Gonzalo Frasca
notes fxom a debate that nevex took
place
8.
The plaaability of texts vs. the
100
Julian
Kücklich
xeadability of games: towards a
holistic theoxy of fictionalita
Exploration
9.
Gamescapes: exploxation
and
108
Geoff King
&
Tanya Krzywinska
virtual pxesence in game-worlds
10.
On the border: pleasures of explo¬
іго
Sybille Lammes
ration and colonial mastery in
Civilization III Play the world
TABLE
OF
CONTENTS
Text and textualita
ll.Fxom text to talh: multiplaaex
games and voiceovex IP
130
John Halloran, Yvonne Rogers
&
Géraldine
Fitzpatrick
12.
Textualita in video games
Pervasive games
13.
Enchanting xealita: a vision of
big expexiences on small platforms
144
156
Diane Cam Andrew Burn, Gareth
Schott &
David
Buckingham
Martin Ericsson
14.
Uncle £Oa all around aou
:
mixing
games and theatxe on the
cita
stxeets
II. Design
168
Martin Flintham, Rob Anastasi, Steve
Benford,
Adam
Drozd,
James
Mathrick,
Duncan Rowland,
Nick Tandavanitj, Matt Adams, Ju Row-Farr,
Amanda Oldroyd
&
Jon Sutton
Design patterns
15.
Game design pattexns
180
Staffan Björk, Sus Lundgren
&
Jussi Holopainen
16.
Delightful identification and per¬
suasion: towaxds an analatical
and applied xhetoxic of digital games
194
Steffen P.
Walz
Artificial
intelligence and avataxs
1?.
Enhancing gameplaa:
challenges fox axtificial
intelligence in digital games
208
Darryl Charles
18.Suppoxting
visual elements of non-
vexbal communication in computex game
avataxs
гго
Tomi
Kujanpää
&
Tony Manninen
III. Reception
Kids and fun
19.
Power and contxol of games: chil¬
dren as the actoxs of game
cultuxes
234
Laura
Ermi
&
Frans Mäyrä
20.
Dimensions and determinants of the
enjoament of plaaing digital games
246
Christoph Klimmt
IV. Cultural
Gender and ethnicita
21.
The representation of gender and
ethnicita in digital intexactive games
260
Jeroen Jansz
&
Raynel Martis
££.
Gixlp Women just want to have
fun: a studa of adult female plaaexs
г?о
Aphra Kerr
of digital
games
TABLE
OF
CONTENTS
V.
Social
MMOG
23,Exploxing clan cultuxe: social
288
Holin
Lin, Chuen-Tsai Sun
&
Hong-Hong Tinn
enclaves and coopexation in online
gaming
2t.Powex gamexs
i ust
want to have
300
T.L. Taylor
fun?: instxumental plaa in a MMOG
Marketing, politics and wax
25.
It's no videogame: news commentaxa
312
Mia Consalvo
and the second gulf wax
26.Togethex we bxand: Amexica's Axma
324
Shenja van
der Graaf
&
David
Nieborg
Paxticipatoxa cultuxe
2?.
Videogame axt: xemixing,
338
Grethe Mitchell
&
Andy Clarke
xewoxhing and athex intexventions
28.Whexe have all the video game
350
Paul Catanese
console axtists gone?
VI. Research methods
On a xoll:
a studu
of Supex Monhea Ball
362
29.
Keep the monhea xolling: eae-hand
364
Simon Egenfeldt-Nielsen
cooxdination in Supex Monhea Ball
30,Vextigo and vexticalita in Supex
3?t
Troeis
Degn Johansson
Monhea Ball
31.
"You can't help shouting and
382
Lisbeth Klastrup
aelling": fun and social intexaction
in Supex Monhea Ball
32.The appeal of cute monheas
392
Susana Tosca
Reflections on game xeseaxch
33.
The othex game xeseaxchex
tot
Marinka
Copier
3t.
Computex
games and the cornplexita
teo
Chiel
Kattenbelt S Joost Raessens
of expexience
Authoxs
t26
Colophon
t30
Cd-xom
Containing moxe than tO
extxa axticl.es
t31 |
any_adam_object | 1 |
any_adam_object_boolean | 1 |
author2 | Copier, Marinka |
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discipline | Informatik Soziologie |
discipline_str_mv | Informatik Soziologie |
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spelling | Level up Digital Games Research Conference, 4-6 November 2003, Utrecht University ed. by Marinka Copier ... DiGRA Utrecht Universiteit 2003 430 S Ill., graph. Darst. 1 CD-ROM txt rdacontent n rdamedia nc rdacarrier Spielforschung (DE-588)4182273-0 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Utrecht (DE-588)4062222-8 gnd rswk-swf (DE-588)1071861417 Konferenzschrift gnd-content Spielforschung (DE-588)4182273-0 s Computerspiel (DE-588)4010457-6 s Utrecht (DE-588)4062222-8 g DE-604 Copier, Marinka edt Digital Games Research Association (Tampere) Sonstige (DE-588)6506499-9 oth Universiteit Utrecht Sonstige (DE-588)5101295-9 oth Digital Games Research Conference 1 2003 Utrecht Sonstige (DE-588)6506500-1 oth Digitalisierung TU Muenchen application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=014970282&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Level up Digital Games Research Conference, 4-6 November 2003, Utrecht University Spielforschung (DE-588)4182273-0 gnd Computerspiel (DE-588)4010457-6 gnd |
subject_GND | (DE-588)4182273-0 (DE-588)4010457-6 (DE-588)4062222-8 (DE-588)1071861417 |
title | Level up Digital Games Research Conference, 4-6 November 2003, Utrecht University |
title_auth | Level up Digital Games Research Conference, 4-6 November 2003, Utrecht University |
title_exact_search | Level up Digital Games Research Conference, 4-6 November 2003, Utrecht University |
title_exact_search_txtP | Level up Digital Games Research Conference, 4-6 November 2003, Utrecht University |
title_full | Level up Digital Games Research Conference, 4-6 November 2003, Utrecht University ed. by Marinka Copier ... DiGRA |
title_fullStr | Level up Digital Games Research Conference, 4-6 November 2003, Utrecht University ed. by Marinka Copier ... DiGRA |
title_full_unstemmed | Level up Digital Games Research Conference, 4-6 November 2003, Utrecht University ed. by Marinka Copier ... DiGRA |
title_short | Level up |
title_sort | level up digital games research conference 4 6 november 2003 utrecht university |
title_sub | Digital Games Research Conference, 4-6 November 2003, Utrecht University |
topic | Spielforschung (DE-588)4182273-0 gnd Computerspiel (DE-588)4010457-6 gnd |
topic_facet | Spielforschung Computerspiel Utrecht Konferenzschrift |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=014970282&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
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