Games and information: an introduction to game theory
Using simple modelling techniques and explanations to provide students with an understanding of game theory and information economics, this fourth edition includes end-of-chapter problems and classroom games, a math appendix, and is accompanied by a comprehensive website featuring solutions to probl...
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Malden, Mass. [u.a.]
Blackwell Publ.
2007
|
Ausgabe: | 4. ed. |
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis Klappentext |
Zusammenfassung: | Using simple modelling techniques and explanations to provide students with an understanding of game theory and information economics, this fourth edition includes end-of-chapter problems and classroom games, a math appendix, and is accompanied by a comprehensive website featuring solutions to problems and teaching notes. |
Beschreibung: | Hier auch später erschienene, unveränderte Nachdrucke |
Beschreibung: | XXIX, 528 S. Ill., graph. Darst. |
ISBN: | 1405136669 9781405136662 |
Internformat
MARC
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100 | 1 | |a Rasmusen, Eric |d 1958- |e Verfasser |0 (DE-588)137116632 |4 aut | |
245 | 1 | 0 | |a Games and information |b an introduction to game theory |c Eric Rasmusen |
250 | |a 4. ed. | ||
264 | 1 | |a Malden, Mass. [u.a.] |b Blackwell Publ. |c 2007 | |
300 | |a XXIX, 528 S. |b Ill., graph. Darst. | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
500 | |a Hier auch später erschienene, unveränderte Nachdrucke | ||
520 | 3 | |a Using simple modelling techniques and explanations to provide students with an understanding of game theory and information economics, this fourth edition includes end-of-chapter problems and classroom games, a math appendix, and is accompanied by a comprehensive website featuring solutions to problems and teaching notes. | |
650 | 4 | |a Bibliographie enthalten / Bibliography included - 3 | |
650 | 4 | |a Glossar enthalten / Glossary included - 52 | |
650 | 4 | |a Lehrbuch / Textbook - 28 | |
650 | 4 | |a Spieltheorie / Informationsökonomik / Theorie | |
650 | 4 | |a Game theory | |
650 | 0 | 7 | |a Spieltheorie |0 (DE-588)4056243-8 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Information |0 (DE-588)4026899-8 |2 gnd |9 rswk-swf |
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Datensatz im Suchindex
_version_ | 1804135600781000704 |
---|---|
adam_text | COntQlìtS
*Sections
that are starred are less important
List of Figures x
List of Tables
xiii
List of Games
xv
Preface
xviii
Contents and Purpose
. xviii
Changes in the Second Edition,
1994 xviii
Changes in the Third Edition,
2001 xix
Changes in the Fourth Edition,
2006 xx
Using the Book
xxii
The Level of Mathematics
xxii
Other Books
xxiii
Contact Information
xxviii
Acknowledgements
xxviii
Introduction
1
History
1
Game Theory s Method
2
Exemplifying Theory
2
This Book s Style
4
Notes
6
Part
1:
Game Theory
9
1
The Rules of the Game
1
1
1.1
Definitions
1
1
1.2
Dominated and Dominant Strategies: The Prisoner s Dilemma
19
1.3
Iterated Dominance: The Battle of the Bismarck Sea
22
vi
Contents
1.4
Nash
Equilibrium: Boxed Pigs, the Battle of the Sexes, and
Ranked Coordination
26
1.5
Focal Points
32
Notes
33
Problems
36
Classroom Game: Fisheries (polished)
39
2
Information
40
2.1
The Strategic and Extensive Forms of a Game
40
2.2
Information Sets
45
2.3
Perfect, Certain, Symmetric, and Complete Information
49
2.4
The Harsanyi Transformation and Bayesian Games
52
2.5
An Example: The Png Settlement Game
61
Notes
64
Problems
66
Classroom Game:
Bayes
Rule at the Bar (in between)
68
3
Mixed and Continuous Strategies
69
3.1
Mixed Strategies: The Welfare Game
69
3.2
The Payoff-equating Method and Games of Timing
74
*3.3 Mixed Strategies with General Parameters and
N
Players:
The Civic Duty Game
81
*3.4 Randomizing Is Not Always Mixing: The Auditing Game
85
3.5
Continuous Strategies: The Cournot Game
87
3.6
Continuous Strategies: The
Bertrand
Game, Strategic Complements, and
Strategic Substitutes
90
*3.7 Existence of Equilibrium
95
Notes
98
Problems
103
Classroom Game: The War of Attrition (polished)
107
4
Dynamic Games with Symmetric Information
108
4.1
Subgame
Perfectness
108
4.2
An Example of Perfectness: Entry Deterrence I 111
4.3
Credible Threats, Sunks Costs, and the Open-set Problem in the Game of
Nuisance Suits
113
4.4
Recoordination
to Pareto-dominant Equilibria in Subgames:
Pareto Perfection
120
Notes
122
Problems
123
Classroom Game: U.S. Air for Sale (polished)
126
5
Reputation and Repeated Games with Symmetric Information
128
5.1
Finitely Repeated Games and the Chainstore Paradox
128
5.2
Infinitely Repeated Games, Minimax Punishments, and the Folk Theorem
130
5.3
Reputation: The One-sided Prisoner s Dilemma
136
5.4
Product Quality in an Infinitely Repeated Game
137
Contents
vii
*5.5
Markov Equilibria and Overlapping Generations: Customer Switching
Costs
141
*5.6 Evolutionary Equilibrium: The Hawk-Dove Game
143
Notes
147
Problems
151
Classroom Game: The Repeated Prisoner s Dilemma (in between)
155
Dynamic Games with Incomplete Information
156
6.1
Perfect Bayesian Equilibrium: Entry Deterrence II and III
156
6.2
Refining Perfect Bayesian Equilibrium in the Entry Deterrence and PhD
Admissions Games
160
6.3
The Importance of Common Knowledge: Entry Deterrence IV and V
164
6.4
Incomplete Information in the Repeated Prisoner s Dilemma: The Gang of
Four Model
166
6.5
The Axelrod Tournament
169
*6.6
Credit and the Age of the Firm: The Diamond Model
170
Notes
172
Problems
175
Classroom Game: The Repeated Prisoner s Dilemma under Incomplete
Information (improveable)
177
Part
2:
Asymmetric Information
179
7
Moral Hazard: Hidden Actions
181
7.1
Categories of Asymmetric Information Models
181
7.2
A Principal-Agent Model: The Production Game
184
7.3
The Incentive Compatibility and Participation Constraints
194
7.4
Optimal Contracts: The Broadway Game
195
Notes
201
Problems
204
Classroom Game: Moral Hazard Contracts Game (improveable)
210
8
Further Topics in Moral Hazard
211
8.1
Efficiency Wages
211
8.2
Tournaments
214
*8.3 Institutions and Agency Problems
216
*8.4 Renegotiation: The Repossession Game
219
*8.5 State-space Diagrams: Insurance Games I and II
222
*8.6 Joint Production by Many Agents: The
Holmstrom
Teams Model
227
*8.7 The Multitask Agency Problem
230
Notes
236
Problems
239
Classroom Game: Lobbying Teams (polished)
242
9
Adverse Selection
243
9.1
Introduction: Production Game VI
243
9.2
Adverse Selection under Certainty: Lemons I and II
249
9.3
Heterogeneous Tastes: Lemons III and IV
252
viii Contents
9.4
Adverse
Selection under Uncertainty: Insurance Game III
255
*9.5 Market Microstructure
259
*9.6 A Variety of Applications
263
9.7
Adverse Selection and Moral Hazard Combined: Production Game
VII
266
Notes
269
Problems
272
Classroom Game: Adverse Selection in Stock Sales (improveable)
275
10
Mechanism Design and Postcontractual Hidden Knowledge
276
10.1
Mechanisms, Unravelling, Cross Checking, and the Revelation Principle
276
10.2
Myerson Mechanism Design
287
10.3
An Example of Postcontractual Hidden Knowledge: The Salesman Game
289
*10.4 The Groves Mechanism
293
10.5
Price Discrimination
296
*10.6 Rate-of-return Regulation and Government Procurement
304
Notes
314
Problems
316
Classroom Game: Regulatory Ratcheting (improveable)
319
11
Signalling
320
11.1
The Informed Player Moves First: Signalling
320
11.2
Variants on the Signalling Model of Education
324
11.3
General Comments on Signalling in Education
329
11.4
The Informed Player Moves Second: Screening
330
* 11.5
Two Signals: The Game of Underpricing New Stock Issues
338
* 11.6
Signal Jamming and Limit Pricing
341
* 11.7
Countersignalling
345
Notes
348
Problems
349
Classroom Game: Signalling Marriageability (improveable)
353
Part
3:
Applications
355
12
Bargaining
357
12.1
The Basic Bargaining Problem: Splitting a Pie
357
12.2
The Nash Bargaining Solution
359
12.3
Alternating Offers over Finite Time
361
12.4
Alternating Offers over Infinite Time
362
12.5
Incomplete Information
365
* 12.6
Setting Up a Way to Bargain: The Myerson-Satterthwaite Model
369
Notes
380
Problems
381
Classroom Game: Labor Bargaining (polished)
384
13
Auctions
385
13.1
Values Private and Common, Continuous and Discrete
385
13.2
Optimal Strategies under Different Rules in Private-value Auctions
390
Contents ix
13.3
Revenue Equivalence,
Risk
Aversion,
and Uncertainty
403
13.4
Reserve Prices and the Marginal Revenue Approach
409
13.5
Common-value Auctions and the Winner s Curse
414
13.6
Asymmetric Equilibria, Affiliation, and Linkage: The Wallet Game
423
Notes
428
Problems
430
Classroom Game: Auctions (polished)
432
14
Pricing
433
14.1
Quantities as Strategies: Cournot Equilibrium Revisited
433
14.2
Capacity Constraints: The Edgeworth Paradox
436
441
449
454
461
467
469
472
473
473
475
475
479
480
482
484
485
486
487
References and Name Index
493
Subject Index
521
14.3
Location Models
14.4
Comparative Statics and Supermodular Games
*14.5
Vertical Differentiation
*14.6
Durable Monopoly
Notes
Problems
Classroom Game: The
Kleit
Oligopoly Game (polished)
Mathematical Appendix
*A.l
Notation
*A.2
The Greek Alphabet
*A.3
Glossary
*A.4
Formulas and Functions
*A.5
Probability Distributions
*A.6
Supermodularity
*A.7
Fixed Point Theorems
*A.8
Genericky
*A.9
Discounting
*A.1O
Risk
An introduction to Game Theory
What may be the most
successali
introductory
game theory textbook ever written is now available
in its fourth edition. Since it first published in
1989,
successive editions have made its presentation ever
more elegant, with incisive problem sets and
applications.
Written in a crisp and approachable style, Games and
Information, 4e
uses simple modeling techniques and
straightforward explanations to provide students with
an understanding of game theory and information
economics. The fourth edition brings this material
completely up-to-date, adds new end-of-chapter
problems and classroom games» and is accompanied
by a comprehensive website, featuring problem
solutions and teaching
notesi
www.rasmusen.org/GI.
With its emphasis on applications of game theory
and information economics to a vast array of
disciplines, Games and Information, 4e provides an
accessible
fest
course for students in backgrounds
as diverse as economics, business, mathematics,
and political science.
Eric
Rasmusen
is the Dan R. and Catherine M.
Dalton
Professor of Business Economics and Public
Policy at Indiana University in
Bloomington,
in
addition to Games
ünd
Information, he has edited
Readings in Games
and
Information
(Blackwell, 2001)
and co-authored Measuring Judicial Independence;
The Political Economy of Judging in Japan
(2003).
|
adam_txt |
COntQlìtS
*Sections
that are starred are less important
List of Figures x
List of Tables
xiii
List of Games
xv
Preface
xviii
Contents and Purpose
. xviii
Changes in the Second Edition,
1994 xviii
Changes in the Third Edition,
2001 xix
Changes in the Fourth Edition,
2006 xx
Using the Book
xxii
The Level of Mathematics
xxii
Other Books
xxiii
Contact Information
xxviii
Acknowledgements
xxviii
Introduction
1
History
1
Game Theory's Method
2
Exemplifying Theory
2
This Book's Style
4
Notes
6
Part
1:
Game Theory
9
1
The Rules of the Game
1
1
1.1
Definitions
1
1
1.2
Dominated and Dominant Strategies: The Prisoner's Dilemma
19
1.3
Iterated Dominance: The Battle of the Bismarck Sea
22
vi
Contents
1.4
Nash
Equilibrium: Boxed Pigs, the Battle of the Sexes, and
Ranked Coordination
26
1.5
Focal Points
32
Notes
33
Problems
36
Classroom Game: Fisheries (polished)
39
2
Information
40
2.1
The Strategic and Extensive Forms of a Game
40
2.2
Information Sets
45
2.3
Perfect, Certain, Symmetric, and Complete Information
49
2.4
The Harsanyi Transformation and Bayesian Games
52
2.5
An Example: The Png Settlement Game
61
Notes
64
Problems
66
Classroom Game:
Bayes'
Rule at the Bar (in between)
68
3
Mixed and Continuous Strategies
69
3.1
Mixed Strategies: The Welfare Game
69
3.2
The Payoff-equating Method and Games of Timing
74
*3.3 Mixed Strategies with General Parameters and
N
Players:
The Civic Duty Game
81
*3.4 Randomizing Is Not Always Mixing: The Auditing Game
85
3.5
Continuous Strategies: The Cournot Game
87
3.6
Continuous Strategies: The
Bertrand
Game, Strategic Complements, and
Strategic Substitutes
90
*3.7 Existence of Equilibrium
95
Notes
98
Problems
103
Classroom Game: The War of Attrition (polished)
107
4
Dynamic Games with Symmetric Information
108
4.1
Subgame
Perfectness
108
4.2
An Example of Perfectness: Entry Deterrence I 111
4.3
Credible Threats, Sunks Costs, and the Open-set Problem in the Game of
Nuisance Suits
113
4.4
Recoordination
to Pareto-dominant Equilibria in Subgames:
Pareto Perfection
120
Notes
122
Problems
123
Classroom Game: U.S. Air for Sale (polished)
126
5
Reputation and Repeated Games with Symmetric Information
128
5.1
Finitely Repeated Games and the Chainstore Paradox
128
5.2
Infinitely Repeated Games, Minimax Punishments, and the Folk Theorem
130
5.3
Reputation: The One-sided Prisoner's Dilemma
136
5.4
Product Quality in an Infinitely Repeated Game
137
Contents
vii
*5.5
Markov Equilibria and Overlapping Generations: Customer Switching
Costs
141
*5.6 Evolutionary Equilibrium: The Hawk-Dove Game
143
Notes
147
Problems
151
Classroom Game: The Repeated Prisoner's Dilemma (in between)
155
Dynamic Games with Incomplete Information
156
6.1
Perfect Bayesian Equilibrium: Entry Deterrence II and III
156
6.2
Refining Perfect Bayesian Equilibrium in the Entry Deterrence and PhD
Admissions Games
160
6.3
The Importance of Common Knowledge: Entry Deterrence IV and V
164
6.4
Incomplete Information in the Repeated Prisoner's Dilemma: The Gang of
Four Model
166
6.5
The Axelrod Tournament
169
*6.6
Credit and the Age of the Firm: The Diamond Model
170
Notes
172
Problems
175
Classroom Game: The Repeated Prisoner's Dilemma under Incomplete
Information (improveable)
177
Part
2:
Asymmetric Information
179
7
Moral Hazard: Hidden Actions
181
7.1
Categories of Asymmetric Information Models
181
7.2
A Principal-Agent Model: The Production Game
184
7.3
The Incentive Compatibility and Participation Constraints
194
7.4
Optimal Contracts: The Broadway Game
195
Notes
201
Problems
204
Classroom Game: Moral Hazard Contracts Game (improveable)
210
8
Further Topics in Moral Hazard
211
8.1
Efficiency Wages
211
8.2
Tournaments
214
*8.3 Institutions and Agency Problems
216
*8.4 Renegotiation: The Repossession Game
219
*8.5 State-space Diagrams: Insurance Games I and II
222
*8.6 Joint Production by Many Agents: The
Holmstrom
Teams Model
227
*8.7 The Multitask Agency Problem
230
Notes
236
Problems
239
Classroom Game: Lobbying Teams (polished)
242
9
Adverse Selection
243
9.1
Introduction: Production Game VI
243
9.2
Adverse Selection under Certainty: Lemons I and II
249
9.3
Heterogeneous Tastes: Lemons III and IV
252
viii Contents
9.4
Adverse
Selection under Uncertainty: Insurance Game III
255
*9.5 Market Microstructure
259
*9.6 A Variety of Applications
263
9.7
Adverse Selection and Moral Hazard Combined: Production Game
VII
266
Notes
269
Problems
272
Classroom Game: Adverse Selection in Stock Sales (improveable)
275
10
Mechanism Design and Postcontractual Hidden Knowledge
276
10.1
Mechanisms, Unravelling, Cross Checking, and the Revelation Principle
276
10.2
Myerson Mechanism Design
287
10.3
An Example of Postcontractual Hidden Knowledge: The Salesman Game
289
*10.4 The Groves Mechanism
293
10.5
Price Discrimination
296
*10.6 Rate-of-return Regulation and Government Procurement
304
Notes
314
Problems
316
Classroom Game: Regulatory Ratcheting (improveable)
319
11
Signalling
320
11.1
The Informed Player Moves First: Signalling
320
11.2
Variants on the Signalling Model of Education
324
11.3
General Comments on Signalling in Education
329
11.4
The Informed Player Moves Second: Screening
330
* 11.5
Two Signals: The Game of Underpricing New Stock Issues
338
* 11.6
Signal Jamming and Limit Pricing
341
* 11.7
Countersignalling
345
Notes
348
Problems
349
Classroom Game: Signalling Marriageability (improveable)
353
Part
3:
Applications
355
12
Bargaining
357
12.1
The Basic Bargaining Problem: Splitting a Pie
357
12.2
The Nash Bargaining Solution
359
12.3
Alternating Offers over Finite Time
361
12.4
Alternating Offers over Infinite Time
362
12.5
Incomplete Information
365
* 12.6
Setting Up a Way to Bargain: The Myerson-Satterthwaite Model
369
Notes
380
Problems
381
Classroom Game: Labor Bargaining (polished)
384
13
Auctions
385
13.1
Values Private and Common, Continuous and Discrete
385
13.2
Optimal Strategies under Different Rules in Private-value Auctions
390
Contents ix
13.3
Revenue Equivalence,
Risk
Aversion,
and Uncertainty
403
13.4
Reserve Prices and the Marginal Revenue Approach
409
13.5
Common-value Auctions and the Winner's Curse
414
13.6
Asymmetric Equilibria, Affiliation, and Linkage: The Wallet Game
423
Notes
428
Problems
430
Classroom Game: Auctions (polished)
432
14
Pricing
433
14.1
Quantities as Strategies: Cournot Equilibrium Revisited
433
14.2
Capacity Constraints: The Edgeworth Paradox
436
441
449
454
461
467
469
472
473
473
475
475
479
480
482
484
485
486
487
References and Name Index
493
Subject Index
521
14.3
Location Models
14.4
Comparative Statics and Supermodular Games
*14.5
Vertical Differentiation
*14.6
Durable Monopoly
Notes
Problems
Classroom Game: The
Kleit
Oligopoly Game (polished)
Mathematical Appendix
*A.l
Notation
*A.2
The Greek Alphabet
*A.3
Glossary
*A.4
Formulas and Functions
*A.5
Probability Distributions
*A.6
Supermodularity
*A.7
Fixed Point Theorems
*A.8
Genericky
*A.9
Discounting
*A.1O
Risk
An introduction to Game Theory
What may be the most
successali
introductory
game theory textbook ever written is now available
in its fourth edition. Since it first published in
1989,
successive editions have made its presentation ever
more elegant, with incisive problem sets and
applications.
Written in a crisp and approachable style, Games and
Information, 4e
uses simple modeling techniques and
straightforward explanations to provide students with
an understanding of game theory and information
economics. The fourth edition brings this material
completely up-to-date, adds new end-of-chapter
problems and classroom games» and is accompanied
by a comprehensive website, featuring problem
solutions and teaching
notesi
www.rasmusen.org/GI.
With its emphasis on applications of game theory
and information economics to a vast array of
disciplines, Games and Information, 4e provides an
accessible
fest
course for students in backgrounds
as diverse as economics, business, mathematics,
and political science.
Eric
Rasmusen
is the Dan R. and Catherine M.
Dalton
Professor of Business Economics and Public
Policy at Indiana University in
Bloomington,
in
addition to Games
ünd
Information, he has edited
Readings in Games
and
Information
(Blackwell, 2001)
and co-authored Measuring Judicial Independence;
The Political Economy of Judging in Japan
(2003). |
any_adam_object | 1 |
any_adam_object_boolean | 1 |
author | Rasmusen, Eric 1958- |
author_GND | (DE-588)137116632 |
author_facet | Rasmusen, Eric 1958- |
author_role | aut |
author_sort | Rasmusen, Eric 1958- |
author_variant | e r er |
building | Verbundindex |
bvnumber | BV021746248 |
callnumber-first | Q - Science |
callnumber-label | QA269 |
callnumber-raw | QA269 |
callnumber-search | QA269 |
callnumber-sort | QA 3269 |
callnumber-subject | QA - Mathematics |
classification_rvk | MR 2200 QH 430 SK 860 |
classification_tum | WIR 023f MAT 920f |
ctrlnum | (OCoLC)255726684 (DE-599)BVBBV021746248 |
dewey-full | 519.3 |
dewey-hundreds | 500 - Natural sciences and mathematics |
dewey-ones | 519 - Probabilities and applied mathematics |
dewey-raw | 519.3 |
dewey-search | 519.3 |
dewey-sort | 3519.3 |
dewey-tens | 510 - Mathematics |
discipline | Soziologie Mathematik Wirtschaftswissenschaften |
discipline_str_mv | Soziologie Mathematik Wirtschaftswissenschaften |
edition | 4. ed. |
format | Book |
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id | DE-604.BV021746248 |
illustrated | Illustrated |
index_date | 2024-07-02T15:30:58Z |
indexdate | 2024-07-09T20:43:05Z |
institution | BVB |
isbn | 1405136669 9781405136662 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-014959519 |
oclc_num | 255726684 |
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physical | XXIX, 528 S. Ill., graph. Darst. |
publishDate | 2007 |
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publisher | Blackwell Publ. |
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spelling | Rasmusen, Eric 1958- Verfasser (DE-588)137116632 aut Games and information an introduction to game theory Eric Rasmusen 4. ed. Malden, Mass. [u.a.] Blackwell Publ. 2007 XXIX, 528 S. Ill., graph. Darst. txt rdacontent n rdamedia nc rdacarrier Hier auch später erschienene, unveränderte Nachdrucke Using simple modelling techniques and explanations to provide students with an understanding of game theory and information economics, this fourth edition includes end-of-chapter problems and classroom games, a math appendix, and is accompanied by a comprehensive website featuring solutions to problems and teaching notes. Bibliographie enthalten / Bibliography included - 3 Glossar enthalten / Glossary included - 52 Lehrbuch / Textbook - 28 Spieltheorie / Informationsökonomik / Theorie Game theory Spieltheorie (DE-588)4056243-8 gnd rswk-swf Information (DE-588)4026899-8 gnd rswk-swf Wirtschaftstheorie (DE-588)4079351-5 gnd rswk-swf Unvollkommene Information (DE-588)4140474-9 gnd rswk-swf 1\p (DE-588)4151278-9 Einführung gnd-content 2\p (DE-588)4123623-3 Lehrbuch gnd-content Spieltheorie (DE-588)4056243-8 s Wirtschaftstheorie (DE-588)4079351-5 s DE-604 Information (DE-588)4026899-8 s Unvollkommene Information (DE-588)4140474-9 s 3\p DE-604 Digitalisierung UB Regensburg application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=014959519&sequence=000003&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis Digitalisierung UB Regensburg application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=014959519&sequence=000004&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA Klappentext 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk 2\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk 3\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | Rasmusen, Eric 1958- Games and information an introduction to game theory Bibliographie enthalten / Bibliography included - 3 Glossar enthalten / Glossary included - 52 Lehrbuch / Textbook - 28 Spieltheorie / Informationsökonomik / Theorie Game theory Spieltheorie (DE-588)4056243-8 gnd Information (DE-588)4026899-8 gnd Wirtschaftstheorie (DE-588)4079351-5 gnd Unvollkommene Information (DE-588)4140474-9 gnd |
subject_GND | (DE-588)4056243-8 (DE-588)4026899-8 (DE-588)4079351-5 (DE-588)4140474-9 (DE-588)4151278-9 (DE-588)4123623-3 |
title | Games and information an introduction to game theory |
title_auth | Games and information an introduction to game theory |
title_exact_search | Games and information an introduction to game theory |
title_exact_search_txtP | Games and information an introduction to game theory |
title_full | Games and information an introduction to game theory Eric Rasmusen |
title_fullStr | Games and information an introduction to game theory Eric Rasmusen |
title_full_unstemmed | Games and information an introduction to game theory Eric Rasmusen |
title_short | Games and information |
title_sort | games and information an introduction to game theory |
title_sub | an introduction to game theory |
topic | Bibliographie enthalten / Bibliography included - 3 Glossar enthalten / Glossary included - 52 Lehrbuch / Textbook - 28 Spieltheorie / Informationsökonomik / Theorie Game theory Spieltheorie (DE-588)4056243-8 gnd Information (DE-588)4026899-8 gnd Wirtschaftstheorie (DE-588)4079351-5 gnd Unvollkommene Information (DE-588)4140474-9 gnd |
topic_facet | Bibliographie enthalten / Bibliography included - 3 Glossar enthalten / Glossary included - 52 Lehrbuch / Textbook - 28 Spieltheorie / Informationsökonomik / Theorie Game theory Spieltheorie Information Wirtschaftstheorie Unvollkommene Information Einführung Lehrbuch |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=014959519&sequence=000003&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=014959519&sequence=000004&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA |
work_keys_str_mv | AT rasmuseneric gamesandinformationanintroductiontogametheory |