Gaming as culture: essays on reality, identity, and experience in fantasy games
"This book presents the most current research in fantasy games and examines the cultural and constructionist dimensions of fantasy gaming as a leisure activity. Each chapter investigates some social or behavioral aspect of fantasy gaming and provides insight into the cultural, linguistic, socio...
Gespeichert in:
Format: | Buch |
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Sprache: | English |
Veröffentlicht: |
Jefferson, N.C.
McFarland & Co.
2006
|
Schlagworte: | |
Online-Zugang: | Table of contents Inhaltsverzeichnis |
Zusammenfassung: | "This book presents the most current research in fantasy games and examines the cultural and constructionist dimensions of fantasy gaming as a leisure activity. Each chapter investigates some social or behavioral aspect of fantasy gaming and provides insight into the cultural, linguistic, sociological, and psychological impact of games on both the individual and society"--Provided by publisher. |
Beschreibung: | "This book presents the most current research in fantasy games and examines the cultural and constructionist dimensions of fantasy gaming as a leisure activity. Each chapter investigates some social or behavioral aspect of fantasy gaming and provides insight into the cultural, linguistic, sociological, and psychological impact of games on both the individual and society"--Provided by publisher. Includes bibliographical references and index |
Beschreibung: | VIII, 224 S. graph. Darst. |
ISBN: | 0786424362 9780786424368 |
Internformat
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500 | |a "This book presents the most current research in fantasy games and examines the cultural and constructionist dimensions of fantasy gaming as a leisure activity. Each chapter investigates some social or behavioral aspect of fantasy gaming and provides insight into the cultural, linguistic, sociological, and psychological impact of games on both the individual and society"--Provided by publisher. | ||
500 | |a Includes bibliographical references and index | ||
520 | 3 | |a "This book presents the most current research in fantasy games and examines the cultural and constructionist dimensions of fantasy gaming as a leisure activity. Each chapter investigates some social or behavioral aspect of fantasy gaming and provides insight into the cultural, linguistic, sociological, and psychological impact of games on both the individual and society"--Provided by publisher. | |
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Datensatz im Suchindex
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adam_text |
GAMING AS CULTURE / WILLIAMS, J. PATRICK : 2006
TABLE OF CONTENTS / INHALTSVERZEICHNIS
INTRODUCTION: FANTASY GAMES, GAMING CULTURES, AND SOCIAL LIFE / J. PATRICK WILLIAMS, SEAN Q. HENDRICKS, AND W. KEITH WINKLER
THE ROLE-PLAYING GAME AND THE GAME OF ROLE-PLAYING : THE LUDIC SELF AND EVERYDAY LIFE / DENNIS D. WASKUL
INCORPORATIVE DISCOURSE STRATEGIES IN TABLETOP : FANTASY ROLE-PLAYING GAMING / SEAN Q. HENDRICKS
SOCIAL EVENTS AND ROLES IN MAGIC : A SEMIOTIC ANALYSIS / CSILLA WENINGER
CONSUMPTION AND AUTHENTICITY IN THE COLLECTIBLE : STRATEGY GAMES SUBCULTURE / J. PATRICK WILLIAMS
DESKTOP CONQUISTADORS : NEGOTIATING AMERICAN MANHOOD IN THE DIGITAL FANTASY ROLE-PLAYING GAME / KEVIN SCHUT
PLAYING WITH IDENTITY : UNCONSCIOUS DESIRE AND ROLE-PLAYING GAMES / MICHELLE NEPHEW
THE BUSINESS AND THE CULTURE OF GAMING / W. KEITH WINKLER
ONLINE GAMING AND THE INTERACTIONAL SELF : IDENTITY INTERPLAY IN SITUATED PRACTICE / FLORENCE CHEE, MARCELO VIETA, AND RICHARD SMITH
INVOKING THE AVATAR : GAMING SKILLS AS CULTURAL AND OUT-OF-GAME CAPITAL / HEATHER L. MELLO
VICARIOUS EXPERIENCE : STAYING THERE CONNECTED WITH AND THROUGH OUR OWN AND OTHER CHARACTERS / TIM MARSH.
DIESES SCHRIFTSTUECK WURDE MASCHINELL ERZEUGT. |
adam_txt |
GAMING AS CULTURE / WILLIAMS, J. PATRICK : 2006
TABLE OF CONTENTS / INHALTSVERZEICHNIS
INTRODUCTION: FANTASY GAMES, GAMING CULTURES, AND SOCIAL LIFE / J. PATRICK WILLIAMS, SEAN Q. HENDRICKS, AND W. KEITH WINKLER
THE ROLE-PLAYING GAME AND THE GAME OF ROLE-PLAYING : THE LUDIC SELF AND EVERYDAY LIFE / DENNIS D. WASKUL
INCORPORATIVE DISCOURSE STRATEGIES IN TABLETOP : FANTASY ROLE-PLAYING GAMING / SEAN Q. HENDRICKS
SOCIAL EVENTS AND ROLES IN MAGIC : A SEMIOTIC ANALYSIS / CSILLA WENINGER
CONSUMPTION AND AUTHENTICITY IN THE COLLECTIBLE : STRATEGY GAMES SUBCULTURE / J. PATRICK WILLIAMS
DESKTOP CONQUISTADORS : NEGOTIATING AMERICAN MANHOOD IN THE DIGITAL FANTASY ROLE-PLAYING GAME / KEVIN SCHUT
PLAYING WITH IDENTITY : UNCONSCIOUS DESIRE AND ROLE-PLAYING GAMES / MICHELLE NEPHEW
THE BUSINESS AND THE CULTURE OF GAMING / W. KEITH WINKLER
ONLINE GAMING AND THE INTERACTIONAL SELF : IDENTITY INTERPLAY IN SITUATED PRACTICE / FLORENCE CHEE, MARCELO VIETA, AND RICHARD SMITH
INVOKING THE AVATAR : GAMING SKILLS AS CULTURAL AND OUT-OF-GAME CAPITAL / HEATHER L. MELLO
VICARIOUS EXPERIENCE : STAYING THERE CONNECTED WITH AND THROUGH OUR OWN AND OTHER CHARACTERS / TIM MARSH.
DIESES SCHRIFTSTUECK WURDE MASCHINELL ERZEUGT. |
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any_adam_object_boolean | 1 |
author_GND | (DE-588)142632155 |
building | Verbundindex |
bvnumber | BV021705265 |
callnumber-first | G - Geography, Anthropology, Recreation |
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callnumber-raw | GV1469.6 |
callnumber-search | GV1469.6 |
callnumber-sort | GV 41469.6 |
callnumber-subject | GV - Leisure and Recreation |
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dewey-full | 793.93 |
dewey-hundreds | 700 - The arts |
dewey-ones | 793 - Indoor games and amusements |
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dewey-search | 793.93 |
dewey-sort | 3793.93 |
dewey-tens | 790 - Recreational and performing arts |
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discipline_str_mv | Sport Sozial-/Kulturanthropologie / Empirische Kulturwissenschaft |
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spelling | Gaming as culture essays on reality, identity, and experience in fantasy games ed. by J. Patrick Williams, Sean Q. Hendricks and W. Keith Winkler Jefferson, N.C. McFarland & Co. 2006 VIII, 224 S. graph. Darst. txt rdacontent n rdamedia nc rdacarrier "This book presents the most current research in fantasy games and examines the cultural and constructionist dimensions of fantasy gaming as a leisure activity. Each chapter investigates some social or behavioral aspect of fantasy gaming and provides insight into the cultural, linguistic, sociological, and psychological impact of games on both the individual and society"--Provided by publisher. Includes bibliographical references and index Culture populaire Jeu de rôle - Aspect social Jeux de rôle (Jeux de société) - Aspect social Loisirs - Aspect social Gesellschaft Fantasy games Social aspects Role playing Social aspects Leisure Social aspects Popular culture Digitalisierung (DE-588)4123065-6 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Fantastisches Rollenspiel (DE-588)4121472-9 gnd rswk-swf (DE-588)4143413-4 Aufsatzsammlung gnd-content Fantastisches Rollenspiel (DE-588)4121472-9 s Digitalisierung (DE-588)4123065-6 s DE-604 Computerspiel (DE-588)4010457-6 s Williams, James Patrick 1970- Sonstige (DE-588)142632155 oth http://www.loc.gov/catdir/toc/ecip066/2006001521.html Table of contents LoC Fremddatenuebernahme application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=014919167&sequence=000003&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Gaming as culture essays on reality, identity, and experience in fantasy games Culture populaire Jeu de rôle - Aspect social Jeux de rôle (Jeux de société) - Aspect social Loisirs - Aspect social Gesellschaft Fantasy games Social aspects Role playing Social aspects Leisure Social aspects Popular culture Digitalisierung (DE-588)4123065-6 gnd Computerspiel (DE-588)4010457-6 gnd Fantastisches Rollenspiel (DE-588)4121472-9 gnd |
subject_GND | (DE-588)4123065-6 (DE-588)4010457-6 (DE-588)4121472-9 (DE-588)4143413-4 |
title | Gaming as culture essays on reality, identity, and experience in fantasy games |
title_auth | Gaming as culture essays on reality, identity, and experience in fantasy games |
title_exact_search | Gaming as culture essays on reality, identity, and experience in fantasy games |
title_exact_search_txtP | Gaming as culture essays on reality, identity, and experience in fantasy games |
title_full | Gaming as culture essays on reality, identity, and experience in fantasy games ed. by J. Patrick Williams, Sean Q. Hendricks and W. Keith Winkler |
title_fullStr | Gaming as culture essays on reality, identity, and experience in fantasy games ed. by J. Patrick Williams, Sean Q. Hendricks and W. Keith Winkler |
title_full_unstemmed | Gaming as culture essays on reality, identity, and experience in fantasy games ed. by J. Patrick Williams, Sean Q. Hendricks and W. Keith Winkler |
title_short | Gaming as culture |
title_sort | gaming as culture essays on reality identity and experience in fantasy games |
title_sub | essays on reality, identity, and experience in fantasy games |
topic | Culture populaire Jeu de rôle - Aspect social Jeux de rôle (Jeux de société) - Aspect social Loisirs - Aspect social Gesellschaft Fantasy games Social aspects Role playing Social aspects Leisure Social aspects Popular culture Digitalisierung (DE-588)4123065-6 gnd Computerspiel (DE-588)4010457-6 gnd Fantastisches Rollenspiel (DE-588)4121472-9 gnd |
topic_facet | Culture populaire Jeu de rôle - Aspect social Jeux de rôle (Jeux de société) - Aspect social Loisirs - Aspect social Gesellschaft Fantasy games Social aspects Role playing Social aspects Leisure Social aspects Popular culture Digitalisierung Computerspiel Fantastisches Rollenspiel Aufsatzsammlung |
url | http://www.loc.gov/catdir/toc/ecip066/2006001521.html http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=014919167&sequence=000003&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
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