Introduction to software engineering design: processes, principles, and patterns with UML2
"Introduction to Software Engineering Design emphasizes design practice at an introductory level using object-oriented analysis and design techniques and UML 2.0. Readers will learn to use best practices in software design and development. Pedagogical features include learning objectives and or...
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Boston ; Munich [u.a.]
Pearson /Addison-Wesley
2007
|
Ausgabe: | 1. ed. |
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Zusammenfassung: | "Introduction to Software Engineering Design emphasizes design practice at an introductory level using object-oriented analysis and design techniques and UML 2.0. Readers will learn to use best practices in software design and development. Pedagogical features include learning objectives and orientation diagrams, summaries of key concepts, end-of-section quizzes, a large running case study, team projects, more than 400 end-of-chapter exercises, and a glossary of key terms."--BOOK JACKET. |
Beschreibung: | Includes bibliographical references and index |
Beschreibung: | XIV, 706 S. graph. Darst. |
ISBN: | 0321410130 |
Internformat
MARC
LEADER | 00000nam a2200000zc 4500 | ||
---|---|---|---|
001 | BV021690794 | ||
003 | DE-604 | ||
005 | 20080805 | ||
007 | t | ||
008 | 060809s2007 xxud||| |||| 00||| eng d | ||
010 | |a 2006008445 | ||
020 | |a 0321410130 |c alk. paper |9 0-321-41013-0 | ||
035 | |a (OCoLC)64688810 | ||
035 | |a (DE-599)BVBBV021690794 | ||
040 | |a DE-604 |b ger |e aacr | ||
041 | 0 | |a eng | |
044 | |a xxu |c US | ||
049 | |a DE-703 |a DE-29T |a DE-634 | ||
050 | 0 | |a QA76.758 | |
080 | |a 005.1 | ||
082 | 0 | |a 005.1 |2 22 | |
084 | |a ST 230 |0 (DE-625)143617: |2 rvk | ||
100 | 1 | |a Fox, Christopher John |e Verfasser |4 aut | |
245 | 1 | 0 | |a Introduction to software engineering design |b processes, principles, and patterns with UML2 |c Christopher Fox |
250 | |a 1. ed. | ||
264 | 1 | |a Boston ; Munich [u.a.] |b Pearson /Addison-Wesley |c 2007 | |
300 | |a XIV, 706 S. |b graph. Darst. | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
500 | |a Includes bibliographical references and index | ||
520 | 1 | |a "Introduction to Software Engineering Design emphasizes design practice at an introductory level using object-oriented analysis and design techniques and UML 2.0. Readers will learn to use best practices in software design and development. Pedagogical features include learning objectives and orientation diagrams, summaries of key concepts, end-of-section quizzes, a large running case study, team projects, more than 400 end-of-chapter exercises, and a glossary of key terms."--BOOK JACKET. | |
650 | 4 | |a Software engineering | |
650 | 0 | 7 | |a Softwareentwicklung |0 (DE-588)4116522-6 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a UML 2 |0 (DE-588)4756651-6 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Entwurfsmuster |0 (DE-588)4546895-3 |2 gnd |9 rswk-swf |
689 | 0 | 0 | |a Softwareentwicklung |0 (DE-588)4116522-6 |D s |
689 | 0 | |5 DE-604 | |
689 | 1 | 0 | |a Entwurfsmuster |0 (DE-588)4546895-3 |D s |
689 | 1 | 1 | |a UML 2 |0 (DE-588)4756651-6 |D s |
689 | 1 | |5 DE-604 | |
856 | 4 | 2 | |m GBV Datenaustausch |q application/pdf |u http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=014904863&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |3 Inhaltsverzeichnis |
999 | |a oai:aleph.bib-bvb.de:BVB01-014904863 |
Datensatz im Suchindex
_version_ | 1804135516879192064 |
---|---|
adam_text | INTRODUCTION TO SOFTWARE ENGINEERING DESIGN PROCESSES, PRINCIPLES, AND
PATTERNS WITH UML2 CHRISTOPHER FOX PEARSON ADDISON WESLEV BOSTON SAN
FRANCISCO NEW YORK LONDON TORONTO SYDNEY TOKYO SINGAPORE MADRID MEXICO
CITY MUNICH PARIS CAPE TOWN HONG KONG MONTREAL CONTENTS PREFACE IX PART
I INTRODUCTION 1 CHAPTER 1 A DISCIPIINE OF SOFTWARE ENGINEERING DESIGN 3
1.1 WHAT IS SOFTWARE DESIGN? 3 1.2 VARIETIES OF DESIGN 12 1.3 SOFTWARE
DESIGN IN THE LIFE CYCLE 16 1.4 SOFTWARE ENGINEERING DESIGN METHODS* 24
FURTHER READING, EXERCISES, REVIEW QUIZ ANSWERS TJ CHAPTER 2 SOFTWARE
DESIGN PROCESSES AND MANAGEMENT 33 2.1 SPECIFYING PROCESSES WITH UML
ACTIVITY DIAGRAMS 33 2.2 SOFTWARE DESIGN PROCESSES 47 2.3 SOFTWARE
DESIGN MANAGEMENT* 56 FURTHER READING, EXERCISES, REVIEW QUIZ ANSWERS 63
PART II SOFTWARE PRODUCT DESIGN 69 CHAPTER 3 CONTEXT OF SOFTWARE PRODUCT
DESIGN 71 3.1 PRODUCTS AND MARKETS 71 3.2 PRODUCT PLANNING 74 3.3
PROJECT MISSION STATEMENT 79 3.4 SOFTWARE REQUIREMENTS SPECIFICATION 85
FURTHER READING, EXERCISES, REVIEW QUIZ ANSWERS 9IL CHAPTER 4 PRODUCT
DESIGN ANALYSIS 98 4.1 PRODUCT DESIGN PROCESS OVERVIEW 98 4.2 NEEDS
ELICITATION 104 4.3 NEEDS DOCUMENTATION AND ANALYSIS 109 FURTHER
READING, EXERCISES, REVIEW QUIZ ANSWERS 115 CHAPTER 5 PRODUCT DESIGN
RESOLUTION 120 5.1 GENERATING ALTERNATIVE REQUIREMENTS 121 5.2 STATING
REQUIREMENTS 126 5.3 EVALUATING AND SELECTING ALTERNATIVES 131 V VI
CONTENTS 5.4 FINALIZING A PRODUCT DESIGN 136 5.5 PROTOTYPING 142 FURTHER
READING, EXERCISES, REVIEW QUIZ ANSWERS 149 CHAPTER 6 DESIGNING WITH USE
CASES 157 6.1 UML USE CASE DIAGRAMS 158 6.2 USE CASE DESCRIPTIONS 168
6.3 USE CASE MODELS 178 FURTHER READING, EXERCISES, REVIEW QUIZ ANSWERS
185 PART III CHAPTER 7 SOFTWARE ENGINEERING DESIGN 191 CHAPTER 8 CHAPTER
9 CHAPTER 10 CHAPTER 11 ENGINEERING DESIGN ANALYSIS 193 7.1 INTRODUCTION
TO ENGINEERING DESIGN ANALYSIS 194 7.2 UML CLASS AND OBJECT DIAGRAMS 200
7.3 MAKING CONCEPTUAL MODELS 212 FURTHER READING, EXERCISES, REVIEW QUIZ
ANSWERS 220 ENGINEERING DESIGN RESOLUTION 226 8.1 ENGINEERING DESIGN
RESOLUTION ACTIVITIES 226 8.2 ENGINEERING DESIGN PRINCIPLES 231 8.3
MODULARITY PRINCIPLES 233 8.4 IMPLEMENTABILITY AND AESTHETIC PRINCIPLES
244 FURTHER READING, EXERCISES, REVIEW QUIZ ANSWERS 248 ARCHITECTURAL
DESIGN 253 9.1 INTRODUCTION TO ARCHITECTURAL DESIGN 254 9.2 SPECIFYING
SOFTWARE ARCHITECTURES 259 9.3 UML PACKAGE AND COMPONENT DIAGRAMS 269
9.4 UML DEPLOYMENT DIAGRAMS* 277 FURTHER READING, EXERCISES, REVIEW QUIZ
ANSWERS 281 ARCHITECTURAL DESIGN RESOLUTION 287 10.1 GENERATING AND
IMPROVING SOFTWARE ARCHITECTURES 288 10.2 EVALUATING AND SELECTING
SOFTWARE ARCHITECTURES 300 10.3 FINALIZING SOFTWARE ARCHITECTURES 307
FURTHER READING, EXERCISES, REVIEW QUIZ ANSWERS 312 STATIC MID-LEVEL
OBJECT-ORIENTED DESIGN: CLASS MODELS 11.1 INTRODUCTION TO DETAILED
DESIGN 319 11.2 ADVANCED UML CLASS DIAGRAMS 324 318 CONTENTS VII 11.3
DRAFTING A CLASS MODEL 336 11.4 STATIC MODELING HEURISTICS 345 FURTHER
READING, EXERCISES, REVIEW QUIZ ANSWERS 352 CHAPTER 12 DYNAMIC MID-LEVEL
OBJECT-ORIENTED DESIGN: INTERACTION MODELS 359 12.1 UML SEQUENCE
DIAGRAMS 359 12.2 INTERACTION DESIGN PROCESS 374 12.3 INTERACTION
MODELING HEURISTICS 381 FURTHER READING, EXERCISES, REVIEW QUIZ ANSWERS
38 9 CHAPTER 13 DYNAMIC MID-LEVEL STATE-BASED DESIGN: STATE MODELS 395
13.1 UML STATE DIAGRAMS 395 13.2 ADVANCED UML STATE DIAGRAMS* 407 13.3
DESIGNING WITH STATE DIAGRAMS 415 FURTHER READING, EXERCISES, REVIEW
QUIZ ANSWERS 423 CHAPTER 14 LOW-LEVEL DESIGN 429 14.1 VISIBILITY,
ACCESSIBIIITY, AND INFORMATION HIDING 430 14.2 OPERATION SPECIFICATION
439 14.3 ALGORITHM AND DATA STRUCTURE SPECIFICATION* 448 14.4 DESIGN
FINALIZATION 452 FURTHER READING, EXERCISES, REVIEW QUIZ ANSWERS 456
PART IV PATTERNS IN SOFTWARE DESIGN 461 CHAPTER 15 ARCHITECTURAL STYLES
463 15.1 PATTERNS IN SOFTWARE DESIGN 463 15.2 LAYERED ARCHITECTURES 467
15.3 OTHER ARCHITECTURAL STYLES 473 FURTHER READING, EXERCISES, REVIEW
QUIZ ANSWERS 486 CHAPTER 16 MID-LEVEL OBJECT-ORIENTED DESIGN PATTERNS
490 16.1 COLLECTION ITERATION 490 16.2 THE ITERATOR PATTERN 498 16.3
MID-LEVEL DESIGN PATTERN CATEGORIES 504 FURTHER READING, EXERCISES,
REVIEW QUIZ ANSWERS 506 CHAPTER 17 BROKER DESIGN PATTERNS 510 17.1 THE
BROKER CATEGORY 510 17.2 THE FACADE AND MEDIATOR PATTERNS 513 VIII
CONTENTS 17.3 THE ADAPTER PATTERNS 522 17.4 THE PROXY PATTERN* 529
FURTHER READING, EXERDSES, REVIEW QUIZ ANSWERS 534 CHAPTER 18 GENERATOR
DESIGN PATTERNS 540 18.1 THE GENERATOR CATEGORY 540 18.2 THE FACTORY
PATTERNS 544 18.3 THE SINGLETON PATTERN 553 18.4 THE PROTOTYPE PATTERN*
557 FURTHER READING, EXERDSES, REVIEW QUIZ ANSWERS 564 CHAPTER 19
REACTOR DESIGN PATTERNS 568 19.1 THE REACTOR CATEGORY 568 19.2 THE
COMMAND PATTERN 572 19.3 THE OBSERVER PATTERN 578 FURTHER READING,
EXERDSES, REVIEW QUIZ ANSWERS 586 APPENDICES APPENDIX A GLOSSARY 591
APPENDIX B AQUALUSH CASE STUDY APPENDIX C REFERENCES 689 609 INDEX 693
|
adam_txt |
INTRODUCTION TO SOFTWARE ENGINEERING DESIGN PROCESSES, PRINCIPLES, AND
PATTERNS WITH UML2 CHRISTOPHER FOX PEARSON ADDISON WESLEV BOSTON SAN
FRANCISCO NEW YORK LONDON TORONTO SYDNEY TOKYO SINGAPORE MADRID MEXICO
CITY MUNICH PARIS CAPE TOWN HONG KONG MONTREAL CONTENTS PREFACE IX PART
I INTRODUCTION 1 CHAPTER 1 A DISCIPIINE OF SOFTWARE ENGINEERING DESIGN 3
1.1 WHAT IS SOFTWARE DESIGN? 3 1.2 VARIETIES OF DESIGN 12 1.3 SOFTWARE
DESIGN IN THE LIFE CYCLE 16 1.4 SOFTWARE ENGINEERING DESIGN METHODS* 24
FURTHER READING, EXERCISES, REVIEW QUIZ ANSWERS TJ CHAPTER 2 SOFTWARE
DESIGN PROCESSES AND MANAGEMENT 33 2.1 SPECIFYING PROCESSES WITH UML
ACTIVITY DIAGRAMS 33 2.2 SOFTWARE DESIGN PROCESSES 47 2.3 SOFTWARE
DESIGN MANAGEMENT* 56 FURTHER READING, EXERCISES, REVIEW QUIZ ANSWERS 63
PART II SOFTWARE PRODUCT DESIGN 69 CHAPTER 3 CONTEXT OF SOFTWARE PRODUCT
DESIGN 71 3.1 PRODUCTS AND MARKETS 71 3.2 PRODUCT PLANNING 74 3.3
PROJECT MISSION STATEMENT 79 3.4 SOFTWARE REQUIREMENTS SPECIFICATION 85
FURTHER READING, EXERCISES, REVIEW QUIZ ANSWERS 9IL CHAPTER 4 PRODUCT
DESIGN ANALYSIS 98 4.1 PRODUCT DESIGN PROCESS OVERVIEW 98 4.2 NEEDS
ELICITATION 104 4.3 NEEDS DOCUMENTATION AND ANALYSIS 109 FURTHER
READING, EXERCISES, REVIEW QUIZ ANSWERS 115 CHAPTER 5 PRODUCT DESIGN
RESOLUTION 120 5.1 GENERATING ALTERNATIVE REQUIREMENTS 121 5.2 STATING
REQUIREMENTS 126 5.3 EVALUATING AND SELECTING ALTERNATIVES 131 V VI
CONTENTS 5.4 FINALIZING A PRODUCT DESIGN 136 5.5 PROTOTYPING 142 FURTHER
READING, EXERCISES, REVIEW QUIZ ANSWERS 149 CHAPTER 6 DESIGNING WITH USE
CASES 157 6.1 UML USE CASE DIAGRAMS 158 6.2 USE CASE DESCRIPTIONS 168
6.3 USE CASE MODELS 178 FURTHER READING, EXERCISES, REVIEW QUIZ ANSWERS
185 PART III CHAPTER 7 SOFTWARE ENGINEERING DESIGN 191 CHAPTER 8 CHAPTER
9 CHAPTER 10 CHAPTER 11 ENGINEERING DESIGN ANALYSIS 193 7.1 INTRODUCTION
TO ENGINEERING DESIGN ANALYSIS 194 7.2 UML CLASS AND OBJECT DIAGRAMS 200
7.3 MAKING CONCEPTUAL MODELS 212 FURTHER READING, EXERCISES, REVIEW QUIZ
ANSWERS 220 ENGINEERING DESIGN RESOLUTION 226 8.1 ENGINEERING DESIGN
RESOLUTION ACTIVITIES 226 8.2 ENGINEERING DESIGN PRINCIPLES 231 8.3
MODULARITY PRINCIPLES 233 8.4 IMPLEMENTABILITY AND AESTHETIC PRINCIPLES
244 FURTHER READING, EXERCISES, REVIEW QUIZ ANSWERS 248 ARCHITECTURAL
DESIGN 253 9.1 INTRODUCTION TO ARCHITECTURAL DESIGN 254 9.2 SPECIFYING
SOFTWARE ARCHITECTURES 259 9.3 UML PACKAGE AND COMPONENT DIAGRAMS 269
9.4 UML DEPLOYMENT DIAGRAMS* 277 FURTHER READING, EXERCISES, REVIEW QUIZ
ANSWERS 281 ARCHITECTURAL DESIGN RESOLUTION 287 10.1 GENERATING AND
IMPROVING SOFTWARE ARCHITECTURES 288 10.2 EVALUATING AND SELECTING
SOFTWARE ARCHITECTURES 300 10.3 FINALIZING SOFTWARE ARCHITECTURES 307
FURTHER READING, EXERCISES, REVIEW QUIZ ANSWERS 312 STATIC MID-LEVEL
OBJECT-ORIENTED DESIGN: CLASS MODELS 11.1 INTRODUCTION TO DETAILED
DESIGN 319 11.2 ADVANCED UML CLASS DIAGRAMS 324 318 CONTENTS VII 11.3
DRAFTING A CLASS MODEL 336 11.4 STATIC MODELING HEURISTICS 345 FURTHER
READING, EXERCISES, REVIEW QUIZ ANSWERS 352 CHAPTER 12 DYNAMIC MID-LEVEL
OBJECT-ORIENTED DESIGN: INTERACTION MODELS 359 12.1 UML SEQUENCE
DIAGRAMS 359 12.2 INTERACTION DESIGN PROCESS 374 12.3 INTERACTION
MODELING HEURISTICS 381 FURTHER READING, EXERCISES, REVIEW QUIZ ANSWERS
38 9 CHAPTER 13 DYNAMIC MID-LEVEL STATE-BASED DESIGN: STATE MODELS 395
13.1 UML STATE DIAGRAMS 395 13.2 ADVANCED UML STATE DIAGRAMS* 407 13.3
DESIGNING WITH STATE DIAGRAMS 415 FURTHER READING, EXERCISES, REVIEW
QUIZ ANSWERS 423 CHAPTER 14 LOW-LEVEL DESIGN 429 14.1 VISIBILITY,
ACCESSIBIIITY, AND INFORMATION HIDING 430 14.2 OPERATION SPECIFICATION
439 14.3 ALGORITHM AND DATA STRUCTURE SPECIFICATION* 448 14.4 DESIGN
FINALIZATION 452 FURTHER READING, EXERCISES, REVIEW QUIZ ANSWERS 456
PART IV PATTERNS IN SOFTWARE DESIGN 461 CHAPTER 15 ARCHITECTURAL STYLES
463 15.1 PATTERNS IN SOFTWARE DESIGN 463 15.2 LAYERED ARCHITECTURES 467
15.3 OTHER ARCHITECTURAL STYLES 473 FURTHER READING, EXERCISES, REVIEW
QUIZ ANSWERS 486 CHAPTER 16 MID-LEVEL OBJECT-ORIENTED DESIGN PATTERNS
490 16.1 COLLECTION ITERATION 490 16.2 THE ITERATOR PATTERN 498 16.3
MID-LEVEL DESIGN PATTERN CATEGORIES 504 FURTHER READING, EXERCISES,
REVIEW QUIZ ANSWERS 506 CHAPTER 17 BROKER DESIGN PATTERNS 510 17.1 THE
BROKER CATEGORY 510 17.2 THE FACADE AND MEDIATOR PATTERNS 513 VIII
CONTENTS 17.3 THE ADAPTER PATTERNS 522 17.4 THE PROXY PATTERN* 529
FURTHER READING, EXERDSES, REVIEW QUIZ ANSWERS 534 CHAPTER 18 GENERATOR
DESIGN PATTERNS 540 18.1 THE GENERATOR CATEGORY 540 18.2 THE FACTORY
PATTERNS 544 18.3 THE SINGLETON PATTERN 553 18.4 THE PROTOTYPE PATTERN*
557 FURTHER READING, EXERDSES, REVIEW QUIZ ANSWERS 564 CHAPTER 19
REACTOR DESIGN PATTERNS 568 19.1 THE REACTOR CATEGORY 568 19.2 THE
COMMAND PATTERN 572 19.3 THE OBSERVER PATTERN 578 FURTHER READING,
EXERDSES, REVIEW QUIZ ANSWERS 586 APPENDICES APPENDIX A GLOSSARY 591
APPENDIX B AQUALUSH CASE STUDY APPENDIX C REFERENCES 689 609 INDEX 693 |
any_adam_object | 1 |
any_adam_object_boolean | 1 |
author | Fox, Christopher John |
author_facet | Fox, Christopher John |
author_role | aut |
author_sort | Fox, Christopher John |
author_variant | c j f cj cjf |
building | Verbundindex |
bvnumber | BV021690794 |
callnumber-first | Q - Science |
callnumber-label | QA76 |
callnumber-raw | QA76.758 |
callnumber-search | QA76.758 |
callnumber-sort | QA 276.758 |
callnumber-subject | QA - Mathematics |
classification_rvk | ST 230 |
ctrlnum | (OCoLC)64688810 (DE-599)BVBBV021690794 |
dewey-full | 005.1 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 005 - Computer programming, programs, data, security |
dewey-raw | 005.1 |
dewey-search | 005.1 |
dewey-sort | 15.1 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
discipline_str_mv | Informatik |
edition | 1. ed. |
format | Book |
fullrecord | <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>02255nam a2200481zc 4500</leader><controlfield tag="001">BV021690794</controlfield><controlfield tag="003">DE-604</controlfield><controlfield tag="005">20080805 </controlfield><controlfield tag="007">t</controlfield><controlfield tag="008">060809s2007 xxud||| |||| 00||| eng d</controlfield><datafield tag="010" ind1=" " ind2=" "><subfield code="a">2006008445</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">0321410130</subfield><subfield code="c">alk. paper</subfield><subfield code="9">0-321-41013-0</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)64688810</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-599)BVBBV021690794</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">DE-604</subfield><subfield code="b">ger</subfield><subfield code="e">aacr</subfield></datafield><datafield tag="041" ind1="0" ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="044" ind1=" " ind2=" "><subfield code="a">xxu</subfield><subfield code="c">US</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">DE-703</subfield><subfield code="a">DE-29T</subfield><subfield code="a">DE-634</subfield></datafield><datafield tag="050" ind1=" " ind2="0"><subfield code="a">QA76.758</subfield></datafield><datafield tag="080" ind1=" " ind2=" "><subfield code="a">005.1</subfield></datafield><datafield tag="082" ind1="0" ind2=" "><subfield code="a">005.1</subfield><subfield code="2">22</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">ST 230</subfield><subfield code="0">(DE-625)143617:</subfield><subfield code="2">rvk</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Fox, Christopher John</subfield><subfield code="e">Verfasser</subfield><subfield code="4">aut</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">Introduction to software engineering design</subfield><subfield code="b">processes, principles, and patterns with UML2</subfield><subfield code="c">Christopher Fox</subfield></datafield><datafield tag="250" ind1=" " ind2=" "><subfield code="a">1. ed.</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">Boston ; Munich [u.a.]</subfield><subfield code="b">Pearson /Addison-Wesley</subfield><subfield code="c">2007</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">XIV, 706 S.</subfield><subfield code="b">graph. Darst.</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="b">n</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="b">nc</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="500" ind1=" " ind2=" "><subfield code="a">Includes bibliographical references and index</subfield></datafield><datafield tag="520" ind1="1" ind2=" "><subfield code="a">"Introduction to Software Engineering Design emphasizes design practice at an introductory level using object-oriented analysis and design techniques and UML 2.0. Readers will learn to use best practices in software design and development. Pedagogical features include learning objectives and orientation diagrams, summaries of key concepts, end-of-section quizzes, a large running case study, team projects, more than 400 end-of-chapter exercises, and a glossary of key terms."--BOOK JACKET.</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Software engineering</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Softwareentwicklung</subfield><subfield code="0">(DE-588)4116522-6</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">UML 2</subfield><subfield code="0">(DE-588)4756651-6</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Entwurfsmuster</subfield><subfield code="0">(DE-588)4546895-3</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="689" ind1="0" ind2="0"><subfield code="a">Softwareentwicklung</subfield><subfield code="0">(DE-588)4116522-6</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2=" "><subfield code="5">DE-604</subfield></datafield><datafield tag="689" ind1="1" ind2="0"><subfield code="a">Entwurfsmuster</subfield><subfield code="0">(DE-588)4546895-3</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="1" ind2="1"><subfield code="a">UML 2</subfield><subfield code="0">(DE-588)4756651-6</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="1" ind2=" "><subfield code="5">DE-604</subfield></datafield><datafield tag="856" ind1="4" ind2="2"><subfield code="m">GBV Datenaustausch</subfield><subfield code="q">application/pdf</subfield><subfield code="u">http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=014904863&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA</subfield><subfield code="3">Inhaltsverzeichnis</subfield></datafield><datafield tag="999" ind1=" " ind2=" "><subfield code="a">oai:aleph.bib-bvb.de:BVB01-014904863</subfield></datafield></record></collection> |
id | DE-604.BV021690794 |
illustrated | Illustrated |
index_date | 2024-07-02T15:14:21Z |
indexdate | 2024-07-09T20:41:45Z |
institution | BVB |
isbn | 0321410130 |
language | English |
lccn | 2006008445 |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-014904863 |
oclc_num | 64688810 |
open_access_boolean | |
owner | DE-703 DE-29T DE-634 |
owner_facet | DE-703 DE-29T DE-634 |
physical | XIV, 706 S. graph. Darst. |
publishDate | 2007 |
publishDateSearch | 2007 |
publishDateSort | 2007 |
publisher | Pearson /Addison-Wesley |
record_format | marc |
spelling | Fox, Christopher John Verfasser aut Introduction to software engineering design processes, principles, and patterns with UML2 Christopher Fox 1. ed. Boston ; Munich [u.a.] Pearson /Addison-Wesley 2007 XIV, 706 S. graph. Darst. txt rdacontent n rdamedia nc rdacarrier Includes bibliographical references and index "Introduction to Software Engineering Design emphasizes design practice at an introductory level using object-oriented analysis and design techniques and UML 2.0. Readers will learn to use best practices in software design and development. Pedagogical features include learning objectives and orientation diagrams, summaries of key concepts, end-of-section quizzes, a large running case study, team projects, more than 400 end-of-chapter exercises, and a glossary of key terms."--BOOK JACKET. Software engineering Softwareentwicklung (DE-588)4116522-6 gnd rswk-swf UML 2 (DE-588)4756651-6 gnd rswk-swf Entwurfsmuster (DE-588)4546895-3 gnd rswk-swf Softwareentwicklung (DE-588)4116522-6 s DE-604 Entwurfsmuster (DE-588)4546895-3 s UML 2 (DE-588)4756651-6 s GBV Datenaustausch application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=014904863&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Fox, Christopher John Introduction to software engineering design processes, principles, and patterns with UML2 Software engineering Softwareentwicklung (DE-588)4116522-6 gnd UML 2 (DE-588)4756651-6 gnd Entwurfsmuster (DE-588)4546895-3 gnd |
subject_GND | (DE-588)4116522-6 (DE-588)4756651-6 (DE-588)4546895-3 |
title | Introduction to software engineering design processes, principles, and patterns with UML2 |
title_auth | Introduction to software engineering design processes, principles, and patterns with UML2 |
title_exact_search | Introduction to software engineering design processes, principles, and patterns with UML2 |
title_exact_search_txtP | Introduction to software engineering design processes, principles, and patterns with UML2 |
title_full | Introduction to software engineering design processes, principles, and patterns with UML2 Christopher Fox |
title_fullStr | Introduction to software engineering design processes, principles, and patterns with UML2 Christopher Fox |
title_full_unstemmed | Introduction to software engineering design processes, principles, and patterns with UML2 Christopher Fox |
title_short | Introduction to software engineering design |
title_sort | introduction to software engineering design processes principles and patterns with uml2 |
title_sub | processes, principles, and patterns with UML2 |
topic | Software engineering Softwareentwicklung (DE-588)4116522-6 gnd UML 2 (DE-588)4756651-6 gnd Entwurfsmuster (DE-588)4546895-3 gnd |
topic_facet | Software engineering Softwareentwicklung UML 2 Entwurfsmuster |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=014904863&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
work_keys_str_mv | AT foxchristopherjohn introductiontosoftwareengineeringdesignprocessesprinciplesandpatternswithuml2 |