Playing video games: motives, responses, and consequences
Gespeichert in:
Format: | Buch |
---|---|
Sprache: | English |
Veröffentlicht: |
Mahwah, NJ. [u.a.]
Erlbaum
2006
|
Schriftenreihe: | LEA's communication series
|
Schlagworte: | |
Online-Zugang: | Table of contents Publisher description Inhaltsverzeichnis |
Beschreibung: | Includes bibliographical references and index |
Beschreibung: | XIV, 464 S. graph. Darst. |
ISBN: | 0805853219 0805853227 9780805853216 |
Internformat
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020 | |a 0805853227 |c pbk. : alk. paper |9 0-8058-5322-7 | ||
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245 | 1 | 0 | |a Playing video games |b motives, responses, and consequences |c ed. by Peter Vorderer ... |
264 | 1 | |a Mahwah, NJ. [u.a.] |b Erlbaum |c 2006 | |
300 | |a XIV, 464 S. |b graph. Darst. | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
490 | 0 | |a LEA's communication series | |
500 | |a Includes bibliographical references and index | ||
650 | 7 | |a Jeux vidéo - Aspect physiologique |2 ram | |
650 | 7 | |a Jeux vidéo - Aspect social |2 ram | |
650 | 4 | |a Psychologie | |
650 | 4 | |a Video games |x Psychological aspects | |
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999 | |a oai:aleph.bib-bvb.de:BVB01-014861485 |
Datensatz im Suchindex
_version_ | 1804135451309637632 |
---|---|
adam_text | Contents
Foreword
ix
Preface
xi
Contributors
xiii
1.
Playing Video Games as Entertainment
1
Peter
Vorderer,
Jennings Bryant,
Katherine M.
Pieper,
and
René
Weber
2.
Designing the Experience of Interactive Play
9
Michael Sellers
I The Product
3.
A Brief Biography of Computer Games
25
Henry Lowood
4.
The (Computer) Games People Play
43
Barry P. Smith
5.
Perps, Pimps, and Provocative Clothing: Examining Negative Content
Patterns in Video Games
57
Stacy Smith
6.
Massively Multiplayer Online Games
77
Elaine Chan and Peter
Vorderer
VI
CONTENTS
II
Motivation
and Selection
7.
Why People Play Games: An Industry Perspective
91
G. Christopher
Klug
and Jesse
Schell
8.
Why Play? An Evolutionary Perspective
101
Peter Ohler and Gerhild Nieding
9.
The Influence of Personality Factors on Computer Game Choice
115
Tilo
Hartmann
and
Christoph Klimmt
10.
Effectance, Self-Efficacy, and the Motivation to Play Video Games
133
Christoph Klimmt
and
Tilo
Hartmann
11.
What Attracts Children?
147
Maria
von Salisch,
Caroline
Oppi,
and
Astrid
Kristen
12.
Adolescents and the Appeal of Video Games
165
Arthur A. Raney, Jason K. Smith, and Kay see Baker
13.
Selective Exposure to Video Games
181
Jennings Bryant and John Davies
III Reception and Reaction Processes
14.
A Brief Social History of Game Play
197
Dmitri Williams
15.
Video Game Uses and Gratifications as Predicators
of Use and Game Preference
213
John L. Sherry,
Kristen
Lucas, Bradley S.
Greenberg,
and Ken Lachlan
16.
The Role of Presence in the Experience of Electronic Games
225
Ron Tamborini and Paul Skalski
17.
The Role of Music in Video Games
241
Sean M. Zehnder and Scott D. Lipscomb
18.
Narrative and Interactivity in Computer Games
259
Kwan Min Lee,
Namkee Park, and Seung-A Jin
19.
Realism, Imagination, and Narrative Video Games
275
Michael A. Shapiro, Jorge
Peña-Herborn,
and Jeffrey T. Hancock
20.
Playing Online
291
Ann-Sofie
Axelsson
and Tim Regan
21.
What Went Wrong With The Sims Online: Cultural Learning and Barriers
to Identification in a Massively Multiplayer Online Role-Playing Game
307
Francis
F Steen,
Patricia M. Greenfield,
Mari Siân
Davies, and Brendesha Tynes
IV Effects and Consequences
22..
What Do We Know About Social and Psychological Effects of Computer
Games? A Comprehensive Review of the Current Literature
325
Kwan
Min Lee
and Wei Peng
CONTENTS
VU
23. Aggression
and Violence as Effects of Playing Violent Video Games?
347
René
Weber,
Ute Ritterfeld,
and Anna Kostygina
24.
A Theoretical Model of the Effects and Consequences
of Playing Video Games
363
Katherine
E.
Buckley and Craig A. Anderson
25.
What Can We Learn From Playing Interactive Games?
379
Debra A. Lieberman
26.
Video Games for Entertainment and Education
399
Ute Ritterfeld
and
René
Weber
27.
Game Playing and Adolescents Development
415
Kevin Durkin
Author Index
429
Subject Index
443
|
adam_txt |
Contents
Foreword
ix
Preface
xi
Contributors
xiii
1.
Playing Video Games as Entertainment
1
Peter
Vorderer,
Jennings Bryant,
Katherine M.
Pieper,
and
René
Weber
2.
Designing the Experience of Interactive Play
9
Michael Sellers
I The Product
3.
A Brief Biography of Computer Games
25
Henry Lowood
4.
The (Computer) Games People Play
43
Barry P. Smith
5.
Perps, Pimps, and Provocative Clothing: Examining Negative Content
Patterns in Video Games
57
Stacy Smith
6.
Massively Multiplayer Online Games
77
Elaine Chan and Peter
Vorderer
VI
CONTENTS
II
Motivation
and Selection
7.
Why People Play Games: An Industry Perspective
91
G. Christopher
Klug
and Jesse
Schell
8.
Why Play? An Evolutionary Perspective
101
Peter Ohler and Gerhild Nieding
9.
The Influence of Personality Factors on Computer Game Choice
115
Tilo
Hartmann
and
Christoph Klimmt
10.
Effectance, Self-Efficacy, and the Motivation to Play Video Games
133
Christoph Klimmt
and
Tilo
Hartmann
11.
What Attracts Children?
147
Maria
von Salisch,
Caroline
Oppi,
and
Astrid
Kristen
12.
Adolescents and the Appeal of Video Games
165
Arthur A. Raney, Jason K. Smith, and Kay see Baker
13.
Selective Exposure to Video Games
181
Jennings Bryant and John Davies
III Reception and Reaction Processes
14.
A Brief Social History of Game Play
197
Dmitri Williams
15.
Video Game Uses and Gratifications as Predicators
of Use and Game Preference
213
John L. Sherry,
Kristen
Lucas, Bradley S.
Greenberg,
and Ken Lachlan
16.
The Role of Presence in the Experience of Electronic Games
225
Ron Tamborini and Paul Skalski
17.
The Role of Music in Video Games
241
Sean M. Zehnder and Scott D. Lipscomb
18.
Narrative and Interactivity in Computer Games
259
Kwan Min Lee,
Namkee Park, and Seung-A Jin
19.
Realism, Imagination, and Narrative Video Games
275
Michael A. Shapiro, Jorge
Peña-Herborn,
and Jeffrey T. Hancock
20.
Playing Online
291
Ann-Sofie
Axelsson
and Tim Regan
21.
What Went Wrong With The Sims Online: Cultural Learning and Barriers
to Identification in a Massively Multiplayer Online Role-Playing Game
307
Francis
F Steen,
Patricia M. Greenfield,
Mari Siân
Davies, and Brendesha Tynes
IV Effects and Consequences
22.
What Do We Know About Social and Psychological Effects of Computer
Games? A Comprehensive Review of the Current Literature
325
Kwan
Min Lee
and Wei Peng
CONTENTS
VU
23. Aggression
and Violence as Effects of Playing Violent Video Games?
347
René
Weber,
Ute Ritterfeld,
and Anna Kostygina
24.
A Theoretical Model of the Effects and Consequences
of Playing Video Games
363
Katherine
E.
Buckley and Craig A. Anderson
25.
What Can We Learn From Playing Interactive Games?
379
Debra A. Lieberman
26.
Video Games for Entertainment and Education
399
Ute Ritterfeld
and
René
Weber
27.
Game Playing and Adolescents'Development
415
Kevin Durkin
Author Index
429
Subject Index
443 |
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bvnumber | BV021646783 |
callnumber-first | G - Geography, Anthropology, Recreation |
callnumber-label | GV1469 |
callnumber-raw | GV1469.3 |
callnumber-search | GV1469.3 |
callnumber-sort | GV 41469.3 |
callnumber-subject | GV - Leisure and Recreation |
classification_rvk | AP 18200 CV 3500 LB 61000 |
ctrlnum | (OCoLC)255189473 (DE-599)BVBBV021646783 |
dewey-full | 794.8 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8 |
dewey-search | 794.8 |
dewey-sort | 3794.8 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Allgemeines Sport Psychologie Sozial-/Kulturanthropologie / Empirische Kulturwissenschaft |
discipline_str_mv | Allgemeines Sport Psychologie Sozial-/Kulturanthropologie / Empirische Kulturwissenschaft |
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genre | Aufsatzsammlung - Psychologie - Videospiel |
genre_facet | Aufsatzsammlung - Psychologie - Videospiel |
id | DE-604.BV021646783 |
illustrated | Illustrated |
index_date | 2024-07-02T15:01:48Z |
indexdate | 2024-07-09T20:40:43Z |
institution | BVB |
isbn | 0805853219 0805853227 9780805853216 |
language | English |
lccn | 2005029416 |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-014861485 |
oclc_num | 255189473 |
open_access_boolean | |
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physical | XIV, 464 S. graph. Darst. |
publishDate | 2006 |
publishDateSearch | 2006 |
publishDateSort | 2006 |
publisher | Erlbaum |
record_format | marc |
series2 | LEA's communication series |
spelling | Playing video games motives, responses, and consequences ed. by Peter Vorderer ... Mahwah, NJ. [u.a.] Erlbaum 2006 XIV, 464 S. graph. Darst. txt rdacontent n rdamedia nc rdacarrier LEA's communication series Includes bibliographical references and index Jeux vidéo - Aspect physiologique ram Jeux vidéo - Aspect social ram Psychologie Video games Psychological aspects Computerspiel (DE-588)4010457-6 gnd rswk-swf Psychologie (DE-588)4047704-6 gnd rswk-swf Aufsatzsammlung - Psychologie - Videospiel Computerspiel (DE-588)4010457-6 s Psychologie (DE-588)4047704-6 s DE-604 Vorderer, Peter 1959- Sonstige (DE-588)144048892 oth http://www.loc.gov/catdir/toc/ecip061/2005029416.html Table of contents http://www.loc.gov/catdir/enhancements/fy0623/2005029416-d.html Publisher description Digitalisierung UB Bamberg application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=014861485&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Playing video games motives, responses, and consequences Jeux vidéo - Aspect physiologique ram Jeux vidéo - Aspect social ram Psychologie Video games Psychological aspects Computerspiel (DE-588)4010457-6 gnd Psychologie (DE-588)4047704-6 gnd |
subject_GND | (DE-588)4010457-6 (DE-588)4047704-6 |
title | Playing video games motives, responses, and consequences |
title_auth | Playing video games motives, responses, and consequences |
title_exact_search | Playing video games motives, responses, and consequences |
title_exact_search_txtP | Playing video games motives, responses, and consequences |
title_full | Playing video games motives, responses, and consequences ed. by Peter Vorderer ... |
title_fullStr | Playing video games motives, responses, and consequences ed. by Peter Vorderer ... |
title_full_unstemmed | Playing video games motives, responses, and consequences ed. by Peter Vorderer ... |
title_short | Playing video games |
title_sort | playing video games motives responses and consequences |
title_sub | motives, responses, and consequences |
topic | Jeux vidéo - Aspect physiologique ram Jeux vidéo - Aspect social ram Psychologie Video games Psychological aspects Computerspiel (DE-588)4010457-6 gnd Psychologie (DE-588)4047704-6 gnd |
topic_facet | Jeux vidéo - Aspect physiologique Jeux vidéo - Aspect social Psychologie Video games Psychological aspects Computerspiel Aufsatzsammlung - Psychologie - Videospiel |
url | http://www.loc.gov/catdir/toc/ecip061/2005029416.html http://www.loc.gov/catdir/enhancements/fy0623/2005029416-d.html http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=014861485&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
work_keys_str_mv | AT vordererpeter playingvideogamesmotivesresponsesandconsequences |