Half-real: video games between real rules and fictional worlds
Jesper Juul examines the constantly evolving tension between rules & fiction in video games. He argues that such games are both a departure from & a development of traditional non-electronic games.
Gespeichert in:
1. Verfasser: | |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Cambridge, Mass. [u.a.]
MIT Press
2005
|
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Zusammenfassung: | Jesper Juul examines the constantly evolving tension between rules & fiction in video games. He argues that such games are both a departure from & a development of traditional non-electronic games. |
Beschreibung: | Hier auch später erschienene, unveränderte Nachdrucke |
Beschreibung: | IX, 233 S. Ill. |
ISBN: | 9780262101103 0262101106 9780262516518 |
Internformat
MARC
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100 | 1 | |a Juul, Jesper |d 1970- |e Verfasser |0 (DE-588)138156603 |4 aut | |
245 | 1 | 0 | |a Half-real |b video games between real rules and fictional worlds |c Jesper Juul |
264 | 1 | |a Cambridge, Mass. [u.a.] |b MIT Press |c 2005 | |
300 | |a IX, 233 S. |b Ill. | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
500 | |a Hier auch später erschienene, unveränderte Nachdrucke | ||
520 | 3 | |a Jesper Juul examines the constantly evolving tension between rules & fiction in video games. He argues that such games are both a departure from & a development of traditional non-electronic games. | |
650 | 7 | |a Computerspelen |2 gtt | |
650 | 4 | |a Jeux vidéo - Aspect psychologique | |
650 | 4 | |a Jeux vidéo - Règles | |
650 | 7 | |a Jogos de computador (regulamentação;aspectos psicológicos) |2 larpcal | |
650 | 7 | |a Psychologische aspecten |2 gtt | |
650 | 4 | |a Psychologie | |
650 | 4 | |a Video games |x Rules | |
650 | 4 | |a Video games |x Psychological aspects | |
650 | 0 | 7 | |a Spielregel |0 (DE-588)4056240-2 |2 gnd |9 rswk-swf |
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650 | 0 | 7 | |a Virtuelle Realität |0 (DE-588)4399931-1 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Videospiel |0 (DE-588)4063465-6 |2 gnd |9 rswk-swf |
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689 | 1 | 0 | |a Videospiel |0 (DE-588)4063465-6 |D s |
689 | 1 | 1 | |a Spielregel |0 (DE-588)4056240-2 |D s |
689 | 1 | 2 | |a Virtuelle Realität |0 (DE-588)4399931-1 |D s |
689 | 1 | |5 DE-604 | |
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883 | 1 | |8 1\p |a cgwrk |d 20201028 |q DE-101 |u https://d-nb.info/provenance/plan#cgwrk | |
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Datensatz im Suchindex
_version_ | 1818141502667227136 |
---|---|
adam_text |
Contents
Preface vii
1 Introduction 1
2 Video Games and the Classic Game Model 23
3 Rules 55
4 Fiction 121
5 Rules and Fiction 163
6 Conclusions 197
Notes 203
References 211
Index 227 |
adam_txt |
Contents
Preface vii
1 Introduction 1
2 Video Games and the Classic Game Model 23
3 Rules 55
4 Fiction 121
5 Rules and Fiction 163
6 Conclusions 197
Notes 203
References 211
Index 227 |
any_adam_object | 1 |
any_adam_object_boolean | 1 |
author | Juul, Jesper 1970- |
author_GND | (DE-588)138156603 |
author_facet | Juul, Jesper 1970- |
author_role | aut |
author_sort | Juul, Jesper 1970- |
author_variant | j j jj |
building | Verbundindex |
bvnumber | BV021443711 |
callnumber-first | G - Geography, Anthropology, Recreation |
callnumber-label | GV1469 |
callnumber-raw | GV1469.3 |
callnumber-search | GV1469.3 |
callnumber-sort | GV 41469.3 |
callnumber-subject | GV - Leisure and Recreation |
classification_rvk | AP 15963 AP 99550 DW 4200 SU 500 |
classification_tum | SOZ 360f SPO 401f |
ctrlnum | (OCoLC)60323164 (DE-599)BVBBV021443711 |
dewey-full | 794.8 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8 |
dewey-search | 794.8 |
dewey-sort | 3794.8 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Allgemeines Sport Pädagogik Informatik Soziologie Sportwissenschaft |
discipline_str_mv | Allgemeines Sport Pädagogik Informatik Soziologie Sportwissenschaft |
format | Book |
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index_date | 2024-07-02T14:03:54Z |
indexdate | 2024-12-11T11:00:54Z |
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isbn | 9780262101103 0262101106 9780262516518 |
language | English |
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physical | IX, 233 S. Ill. |
publishDate | 2005 |
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spelling | Juul, Jesper 1970- Verfasser (DE-588)138156603 aut Half-real video games between real rules and fictional worlds Jesper Juul Cambridge, Mass. [u.a.] MIT Press 2005 IX, 233 S. Ill. txt rdacontent n rdamedia nc rdacarrier Hier auch später erschienene, unveränderte Nachdrucke Jesper Juul examines the constantly evolving tension between rules & fiction in video games. He argues that such games are both a departure from & a development of traditional non-electronic games. Computerspelen gtt Jeux vidéo - Aspect psychologique Jeux vidéo - Règles Jogos de computador (regulamentação;aspectos psicológicos) larpcal Psychologische aspecten gtt Psychologie Video games Rules Video games Psychological aspects Spielregel (DE-588)4056240-2 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Virtuelle Realität (DE-588)4399931-1 gnd rswk-swf Videospiel (DE-588)4063465-6 gnd rswk-swf 1\p (DE-588)4113937-9 Hochschulschrift gnd-content Computerspiel (DE-588)4010457-6 s DE-604 Videospiel (DE-588)4063465-6 s Spielregel (DE-588)4056240-2 s Virtuelle Realität (DE-588)4399931-1 s HBZ Datenaustausch application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=014660726&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | Juul, Jesper 1970- Half-real video games between real rules and fictional worlds Computerspelen gtt Jeux vidéo - Aspect psychologique Jeux vidéo - Règles Jogos de computador (regulamentação;aspectos psicológicos) larpcal Psychologische aspecten gtt Psychologie Video games Rules Video games Psychological aspects Spielregel (DE-588)4056240-2 gnd Computerspiel (DE-588)4010457-6 gnd Virtuelle Realität (DE-588)4399931-1 gnd Videospiel (DE-588)4063465-6 gnd |
subject_GND | (DE-588)4056240-2 (DE-588)4010457-6 (DE-588)4399931-1 (DE-588)4063465-6 (DE-588)4113937-9 |
title | Half-real video games between real rules and fictional worlds |
title_auth | Half-real video games between real rules and fictional worlds |
title_exact_search | Half-real video games between real rules and fictional worlds |
title_exact_search_txtP | Half-real video games between real rules and fictional worlds |
title_full | Half-real video games between real rules and fictional worlds Jesper Juul |
title_fullStr | Half-real video games between real rules and fictional worlds Jesper Juul |
title_full_unstemmed | Half-real video games between real rules and fictional worlds Jesper Juul |
title_short | Half-real |
title_sort | half real video games between real rules and fictional worlds |
title_sub | video games between real rules and fictional worlds |
topic | Computerspelen gtt Jeux vidéo - Aspect psychologique Jeux vidéo - Règles Jogos de computador (regulamentação;aspectos psicológicos) larpcal Psychologische aspecten gtt Psychologie Video games Rules Video games Psychological aspects Spielregel (DE-588)4056240-2 gnd Computerspiel (DE-588)4010457-6 gnd Virtuelle Realität (DE-588)4399931-1 gnd Videospiel (DE-588)4063465-6 gnd |
topic_facet | Computerspelen Jeux vidéo - Aspect psychologique Jeux vidéo - Règles Jogos de computador (regulamentação;aspectos psicológicos) Psychologische aspecten Psychologie Video games Rules Video games Psychological aspects Spielregel Computerspiel Virtuelle Realität Videospiel Hochschulschrift |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=014660726&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
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