Projecting a camera: language-games in film theory
Gespeichert in:
1. Verfasser: | |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
New York [u.a.]
Routledge
2006
|
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Beschreibung: | XXV, 424 S. graph. Darst. |
ISBN: | 0415942543 0415942535 |
Internformat
MARC
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650 | 7 | |a Verteltheorie |2 gtt | |
650 | 4 | |a Film | |
650 | 4 | |a Philosophie | |
650 | 4 | |a Motion picture cameras |x Philosophy | |
650 | 4 | |a Motion pictures and language | |
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Datensatz im Suchindex
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adam_text | Contents
Cover and Frontispiece Illustrations ix
Figures xi
Preface xiii
Acknowledgments xxi
Terminological Note xxv
1 THE LIFE OF A CAMERA 1
The Death of the Author 2
A Camera as Impersonal Subject 7
How Should Analysis Proceed?
Vertical Dissection versus Horizontal Intersection 12
Apergu: Things to Come 18
2 A CAMERA-IN-THE-TEXT 25
Motivation [I]: Camera Movement and Time 25
Motivation [II]: Camera Movement and Causality 28
Motivation [III]: Camera Movement and Scale 33
Anthropomorphism:
Camera Movement and the Human Body 36
Point of View: Camera Movement and Subjectivity 39
Some Kinds of Movements:
Camera Movement and Space 54
When Things Change:
Camera Movement and Attention 57
3 WHAT IS A CAMERA? 65
Reworking the Question 65
Four Cameras: From Machine to Subject 72
vii
Contents
Four More Cameras: From Psyche to Society 80
Mental Models and Gravity 91
4 HOW FRAME LINES (AND FILM THEORY) FIGURE 97
World, Language, Ambiguity 98
Some Radial Meanings of Frame 102
How Do We Think in the Cinema? 115
A Role for the Body — The Container Schema 119
Color as Container 127
Caesura and Suture 133
Envoi: The Indefinite Boundary 145
Coda: The Camera 148
5 WHEN IS A CAMERA? 151
Motion and Movement 152
Motion Picture 160
Camera Fiction 166
Releasing and Receiving 174
Sustaining and Other Causes 178
Wittgenstein 191
Mental Camera 201
When 208
Under Description 216
Language 221
Notes 225
Works Cited 333
Index 359
viii
|
adam_txt |
Contents
Cover and Frontispiece Illustrations ix
Figures xi
Preface xiii
Acknowledgments xxi
Terminological Note xxv
1 THE LIFE OF A CAMERA 1
The Death of the Author 2
A Camera as Impersonal Subject 7
How Should Analysis Proceed?
Vertical Dissection versus Horizontal Intersection 12
Apergu: Things to Come 18
2 A CAMERA-IN-THE-TEXT 25
Motivation [I]: Camera Movement and Time 25
Motivation [II]: Camera Movement and Causality 28
Motivation [III]: Camera Movement and Scale 33
Anthropomorphism:
Camera Movement and the Human Body 36
Point of View: Camera Movement and Subjectivity 39
Some Kinds of Movements:
Camera Movement and Space 54
When Things Change:
Camera Movement and Attention 57
3 WHAT IS A CAMERA? 65
Reworking the Question 65
Four Cameras: From Machine to Subject 72
vii
Contents
Four More Cameras: From Psyche to Society 80
Mental Models and Gravity 91
4 HOW FRAME LINES (AND FILM THEORY) FIGURE 97
World, Language, Ambiguity 98
Some Radial Meanings of "Frame" 102
How Do We Think in the Cinema? 115
A Role for the Body — The Container Schema 119
Color as Container 127
Caesura and Suture 133
Envoi: The Indefinite Boundary 145
Coda: The Camera 148
5 WHEN IS A CAMERA? 151
Motion and Movement 152
Motion Picture 160
Camera Fiction 166
Releasing and Receiving 174
Sustaining and Other Causes 178
Wittgenstein 191
Mental Camera 201
When 208
Under Description 216
Language 221
Notes 225
Works Cited 333
Index 359
viii |
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index_date | 2024-07-02T14:03:38Z |
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spelling | Branigan, Edward 1945- Verfasser (DE-588)140848312 aut Projecting a camera language-games in film theory Edward Banigan New York [u.a.] Routledge 2006 XXV, 424 S. graph. Darst. txt rdacontent n rdamedia nc rdacarrier Cameravoering gtt Cinéma Cinéma - Histoire Filmkunst gtt Verteltheorie gtt Film Philosophie Motion picture cameras Philosophy Motion pictures and language Motion pictures Semiotics Sprachspiel (DE-588)4056496-4 gnd rswk-swf Filmtheorie (DE-588)4071216-3 gnd rswk-swf Filmtheorie (DE-588)4071216-3 s Sprachspiel (DE-588)4056496-4 s DE-604 HBZ Datenaustausch application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=014659736&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Branigan, Edward 1945- Projecting a camera language-games in film theory Cameravoering gtt Cinéma Cinéma - Histoire Filmkunst gtt Verteltheorie gtt Film Philosophie Motion picture cameras Philosophy Motion pictures and language Motion pictures Semiotics Sprachspiel (DE-588)4056496-4 gnd Filmtheorie (DE-588)4071216-3 gnd |
subject_GND | (DE-588)4056496-4 (DE-588)4071216-3 |
title | Projecting a camera language-games in film theory |
title_auth | Projecting a camera language-games in film theory |
title_exact_search | Projecting a camera language-games in film theory |
title_exact_search_txtP | Projecting a camera language-games in film theory |
title_full | Projecting a camera language-games in film theory Edward Banigan |
title_fullStr | Projecting a camera language-games in film theory Edward Banigan |
title_full_unstemmed | Projecting a camera language-games in film theory Edward Banigan |
title_short | Projecting a camera |
title_sort | projecting a camera language games in film theory |
title_sub | language-games in film theory |
topic | Cameravoering gtt Cinéma Cinéma - Histoire Filmkunst gtt Verteltheorie gtt Film Philosophie Motion picture cameras Philosophy Motion pictures and language Motion pictures Semiotics Sprachspiel (DE-588)4056496-4 gnd Filmtheorie (DE-588)4071216-3 gnd |
topic_facet | Cameravoering Cinéma Cinéma - Histoire Filmkunst Verteltheorie Film Philosophie Motion picture cameras Philosophy Motion pictures and language Motion pictures Semiotics Sprachspiel Filmtheorie |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=014659736&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
work_keys_str_mv | AT braniganedward projectingacameralanguagegamesinfilmtheory |