Chris Crawford on interactive storytelling:
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Berkeley, CA
New Riders
2005
|
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis Klappentext |
Beschreibung: | XVIII, 366 S. Ill., graph. Darst. |
ISBN: | 0321278909 |
Internformat
MARC
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245 | 1 | 0 | |a Chris Crawford on interactive storytelling |c Chris Crawford |
246 | 1 | 3 | |a On interactive storytelling |
264 | 1 | |a Berkeley, CA |b New Riders |c 2005 | |
300 | |a XVIII, 366 S. |b Ill., graph. Darst. | ||
336 | |b txt |2 rdacontent | ||
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650 | 7 | |a Interactieve computersystemen |2 gtt | |
650 | 7 | |a Vertelkunst |2 gtt | |
650 | 4 | |a Computer games |x Design | |
650 | 4 | |a Fiction |x Authorship | |
650 | 4 | |a Storytelling | |
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Datensatz im Suchindex
_version_ | 1804135135457574912 |
---|---|
adam_text | Contents
at a Glance
Introduction
.......................................................xvi
Part I: From Story to Interactive Storytelling
Chapter
1
Story
....................................................5
Chapter
2
Interactivity
.............................................27
Chapter
3
Interactive Storytelling
....................................47
Part II: Styles of Thinking
Chapter
4
Two Cultures, No Hits, No Runs
............................69
Chapter
5
Abstraction
..............................................83
Chapter
6
Verb Thinking
...........................................93
Part III: Strategies for Interactive Storytelling
Chapter
7
Simple Strategies That Don t Work
.........................127
Chapter
8
Environmental Strategies
.................................139
Chapter
9
Data-Driven Strategies
...................................149
Chapter
10
Language-Based Strategies
................................165
Part IV: Core Technologies for Interactive Storytelling
Chapter
11
Personality Models
......................................187
Chapter
12
Drama Managers
........................................207
Chapter
13
Verbs and Events
........................................223
Chapter
14
HistoryBooks and Gossip
.................................233
Chapter
15
Anticipation
............................................251
Chapter
16
Roles and Sequencing
....................................261
Chapter
17
Development Environments
..............................273
Part V: Applications
Chapter
18
The Erasmatron
.........................................303
Chapter
19
Research
...............................................313
Chapter
20
Distant Relatives
........................................314
Chapter
21
Prognostications
........................................349
About Chris Crawford on Game Design:
Crawford s bold vision and uncompromising guidelines
serve as a critical wake-up call for game developers.
—
Andrew Stern, developer of Virtual Dogz, Catz and Babyz
and the interactive drama
Façade
ch
ris crawford
on interactive storytelling
Unlike video games, interactive storytelling emphasizes human
interaction, rather than mechanical conflict. By letting game
players act out the role of the protagonist, interactive storytelling
creates a more complex, more engaging experience
—
and it already
shows signs of becoming the next major trend in entertainment
software.
Chris Crawford, a pioneer in computer games, here offers his wisdom
to developers entering this field of game design. Starting with the
fundamental principles of interactivity and storytelling, he illuminates
the technologies being developed. Dispensing with vague wishlists
of features and pretentious gobbledygook, Crawford provides
workable solutions, telling you in plain English what works and
what doesn t.
Some of the key concepts explained include:
•
Thinking in verbs: the core concept of interactive storytelling
•
How to assemble verbs into events
•
How to build useful personality models
•
Gossip and the flow of information in drama
•
Anticipation: how characters modulate their behavior toward
others
•
Inclination formulae: how characters make choices
«
Sequencing character behavior in dramatically reasonable ways
•
Development environments for interactive storytelling
Chris Crawford was
a pioneer of the
computer games
industry. He led
the games research
group at Atari, and
wrote one of the classic books in the
field, The Art of Computer Game
Design. In addition to designing and
programming
14
published games,
he wrote
5
books on software design
and founded the Computer Game
Developers Conference, now known
as the Game Developers Conference.
In
1992
Crawford walked away from
designing and programming games
to focus on interactive storytelling.
He has developed the Erasmatron
interactive storytelling technology,
portions of which he has patented, and
continues to advance the art through
his writings, lectures, and annual
conference, Phrontisterion. Crawford
lives in the mountains of southern
Oregon with his wife, Kathy, and
with
2
dogs,
11
cats,
3
ducks,
3
burros, and
1
pig. He also had
two goats and two emus, but the
mountain lion ate them.
|
adam_txt |
Contents
at a Glance
Introduction
.xvi
Part I: From Story to Interactive Storytelling
Chapter
1
Story
.5
Chapter
2
Interactivity
.27
Chapter
3
Interactive Storytelling
.47
Part II: Styles of Thinking
Chapter
4
Two Cultures, No Hits, No Runs
.69
Chapter
5
Abstraction
.83
Chapter
6
Verb Thinking
.93
Part III: Strategies for Interactive Storytelling
Chapter
7
Simple Strategies That Don't Work
.127
Chapter
8
Environmental Strategies
.139
Chapter
9
Data-Driven Strategies
.149
Chapter
10
Language-Based Strategies
.165
Part IV: Core Technologies for Interactive Storytelling
Chapter
11
Personality Models
.187
Chapter
12
Drama Managers
.207
Chapter
13
Verbs and Events
.223
Chapter
14
HistoryBooks and Gossip
.233
Chapter
15
Anticipation
.251
Chapter
16
Roles and Sequencing
.261
Chapter
17
Development Environments
.273
Part V: Applications
Chapter
18
The Erasmatron
.303
Chapter
19
Research
.313
Chapter
20
Distant Relatives
.314
Chapter
21
Prognostications
.349
About Chris Crawford on Game Design:
Crawford's bold vision and uncompromising guidelines
serve as a critical wake-up call for game developers.
—
Andrew Stern, developer of Virtual Dogz, Catz and Babyz
and the interactive drama
Façade
ch
ris crawford
on interactive storytelling
Unlike video games, interactive storytelling emphasizes human
interaction, rather than mechanical conflict. By letting game
players act out the role of the protagonist, interactive storytelling
creates a more complex, more engaging experience
—
and it already
shows signs of becoming the next major trend in entertainment
software.
Chris Crawford, a pioneer in computer games, here offers his wisdom
to developers entering this field of game design. Starting with the
fundamental principles of interactivity and storytelling, he illuminates
the technologies being developed. Dispensing with vague wishlists
of features and pretentious gobbledygook, Crawford provides
workable solutions, telling you in plain English what works and
what doesn't.
Some of the key concepts explained include:
•
Thinking in verbs: the core concept of interactive storytelling
•
How to assemble verbs into events
•
How to build useful personality models
•
Gossip and the flow of information in drama
•
Anticipation: how characters modulate their behavior toward
others
•
Inclination formulae: how characters make choices
«
Sequencing character behavior in dramatically reasonable ways
•
Development environments for interactive storytelling
Chris Crawford was
a pioneer of the
computer games
industry. He led
the games research
group at Atari, and
wrote one of the classic books in the
field, The Art of Computer Game
Design. In addition to designing and
programming
14
published games,
he wrote
5
books on software design
and founded the Computer Game
Developers Conference, now known
as the Game Developers Conference.
In
1992
Crawford walked away from
designing and programming games
to focus on interactive storytelling.
He has developed the Erasmatron
interactive storytelling technology,
portions of which he has patented, and
continues to advance the art through
his writings, lectures, and annual
conference, Phrontisterion. Crawford
lives in the mountains of southern
Oregon with his wife, Kathy, and
with
2
dogs,
11
cats,
3
ducks,
3
burros, and
1
pig. He also had
two goats and two emus, but the
mountain lion ate them. |
any_adam_object | 1 |
any_adam_object_boolean | 1 |
author | Crawford, Chris 1950- |
author_GND | (DE-588)136981755 |
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author_variant | c c cc |
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discipline | Allgemeines Sport Informatik |
discipline_str_mv | Allgemeines Sport Informatik |
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id | DE-604.BV021324908 |
illustrated | Illustrated |
index_date | 2024-07-02T14:00:07Z |
indexdate | 2024-07-09T20:35:41Z |
institution | BVB |
isbn | 0321278909 |
language | English |
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physical | XVIII, 366 S. Ill., graph. Darst. |
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spelling | Crawford, Chris 1950- Verfasser (DE-588)136981755 aut Chris Crawford on interactive storytelling Chris Crawford On interactive storytelling Berkeley, CA New Riders 2005 XVIII, 366 S. Ill., graph. Darst. txt rdacontent n rdamedia nc rdacarrier Computerkunst gtt Computerspelen gtt Interactieve computersystemen gtt Vertelkunst gtt Computer games Design Fiction Authorship Storytelling Erzähltechnik (DE-588)4124854-5 gnd rswk-swf Interaktion (DE-588)4027266-7 gnd rswk-swf Interaktive Medien (DE-588)4642838-0 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Narrativität (DE-588)4379691-6 gnd rswk-swf Interaktive Medien (DE-588)4642838-0 s Erzähltechnik (DE-588)4124854-5 s Computerspiel (DE-588)4010457-6 s Narrativität (DE-588)4379691-6 s Interaktion (DE-588)4027266-7 s 1\p DE-604 Digitalisierung UB Bayreuth application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=014645263&sequence=000003&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis Digitalisierung UB Bayreuth application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=014645263&sequence=000004&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA Klappentext 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | Crawford, Chris 1950- Chris Crawford on interactive storytelling Computerkunst gtt Computerspelen gtt Interactieve computersystemen gtt Vertelkunst gtt Computer games Design Fiction Authorship Storytelling Erzähltechnik (DE-588)4124854-5 gnd Interaktion (DE-588)4027266-7 gnd Interaktive Medien (DE-588)4642838-0 gnd Computerspiel (DE-588)4010457-6 gnd Narrativität (DE-588)4379691-6 gnd |
subject_GND | (DE-588)4124854-5 (DE-588)4027266-7 (DE-588)4642838-0 (DE-588)4010457-6 (DE-588)4379691-6 |
title | Chris Crawford on interactive storytelling |
title_alt | On interactive storytelling |
title_auth | Chris Crawford on interactive storytelling |
title_exact_search | Chris Crawford on interactive storytelling |
title_exact_search_txtP | Chris Crawford on interactive storytelling |
title_full | Chris Crawford on interactive storytelling Chris Crawford |
title_fullStr | Chris Crawford on interactive storytelling Chris Crawford |
title_full_unstemmed | Chris Crawford on interactive storytelling Chris Crawford |
title_short | Chris Crawford on interactive storytelling |
title_sort | chris crawford on interactive storytelling |
topic | Computerkunst gtt Computerspelen gtt Interactieve computersystemen gtt Vertelkunst gtt Computer games Design Fiction Authorship Storytelling Erzähltechnik (DE-588)4124854-5 gnd Interaktion (DE-588)4027266-7 gnd Interaktive Medien (DE-588)4642838-0 gnd Computerspiel (DE-588)4010457-6 gnd Narrativität (DE-588)4379691-6 gnd |
topic_facet | Computerkunst Computerspelen Interactieve computersystemen Vertelkunst Computer games Design Fiction Authorship Storytelling Erzähltechnik Interaktion Interaktive Medien Computerspiel Narrativität |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=014645263&sequence=000003&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=014645263&sequence=000004&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA |
work_keys_str_mv | AT crawfordchris chriscrawfordoninteractivestorytelling AT crawfordchris oninteractivestorytelling |