Advanced animation and rendering techniques: theory and practice
Gespeichert in:
Hauptverfasser: | , |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Harlow, England [u.a.]
Addison-Wesley [u.a.]
2005
|
Ausgabe: | [Nachdr.] |
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Beschreibung: | Literaturverz. S. 429 - 443 |
Beschreibung: | XIV, 455 S., [18] Bl. Ill., graph. Darst. |
ISBN: | 0201544121 |
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adam_text | ADVANCED ANIMATION AND RENDERING TECHNIQUES THEORY AND PRACTICE ALAN
WATT UNIVERSITY OF SHEFFIELD MARK WATT XAOS, SAN FRANCISCO ACM PRESS NEW
YORK, NEW YORK ADDISON- WESLEY HARLOW, ENGLAND * READING, MASSACHUSETTS
* MENLO PARK, CALIFORNIA NEW YORK * DON MILLS, ONTARIO * AMSTERDAM *
BONN * SYDNEY * SINGAPORE TOKYO * MADRID * SAN JUAN * MILAN * MEXICO
CITY * SEOUL * TAIPEI CONTENTS PARTI BASICS CHAPTER 1 RENDERING
POLYGONAL OBJECTS INTRODUCTION 1.1 POLYGON REPRESENTATION OF
THREE-DIMENSIONAL OBJECTS 1.2 COORDINATE SYSTEMS AND RENDERING 1.3
PIXEL-LEVEL PROCESSES 1.4 RASTERIZATION 1.5 HIDDEN SURFACE REMOVAL
ALGORITHM 1.6 INTERPOLATIVE OR INCREMENTAL SHADING ALGORITHMS 1.7 A
BRIEF HISTORY OF RENDERING HARDWARE 3 3 4 6 18 19 22 22 28 PART II
THEORETICAL FOUNDATIONS 31 CHAPTER 2 2.1 2.2 2.3 2.4 2.5 2.6 CHAPTER 3
3.1 THE THEORY AND PRACTICE OF LIGHT/OBJECT INTERACTION INTRODUCTION
THEORY: INTENSITY AND ENERGY ASPECTS OF REFLECTION REFLECTION MODELS IN
COMPUTER GRAPHICS REALISTIC FIRST-ORDER REFLECTION MODELS COMPUTER
GRAPHICS MODELS FOR ROUGH SURFACES TRANSMISSION OF LIGHT THROUGH OBJECTS
THE THEORY AND PRACTICE OF PARAMETRIC REPRESENTATION TECHNIQUES
INTRODUCTION THE NARAMETRIC REPRESENTATION 33 33 34 39 41 48 56 62 65 65
66 XI XII CONTENTS 3.2 PARAMETRIC SURFACES: GENERAL CONSIDERATIONS 69
3.3 BEZIER CURVES AND SURFACES 73 3.4 RENDERING BICUBIC PATCHES 79 3.5
B-SPLINES 89 3.6 INTERPOLATION 95 3.7 SURFACE FITTING 101 3.8 B-SPLINE
CURVES: NURBS 106 3.9 J8-SPLINES 107 3.10 CATMULL-ROM SPLINES 108 3.11
CONVERTING BETWEEN REPRESENTATIONS 108 3.12 THE HISTORY OF B&ZIER
REPRESENTATION 108 CHAPTER 4 THE THEORY AND PRACTICE OF ANTI-ALIASING
TECHNIQUES 111 INTRODUCTION 111 4.1 A THEORETICAL MODEL: SAMPLING AND
FOURIER THEORY 112 4.2 THE MODEL IN THE CONTEXT OF COMPUTER GRAPHICS
IMAGES 116 4.3 SUPERSAMPLING 119 4.4 APPROACHES TO FILTERING IN THE
CONTINUOUS DOMAIN 125 4.5 STOCHASTIC SAMPLING: INTRODUCTION 132 4.6 RAY
TRACING AND ANTI-ALIASING 138 4.7 TEXTURE MAPPING AND ANTI-ALIASING 139
4.8 ANTI-ALIASING SOLID TEXTURES 148 4.9 COLOUR ALIASING 149 4.10
ALIASING IN THE TIME DOMAIN 150 PART III ADVANCED RENDERING TECHNIQUES:
APPROACHES, APPLICATIONS AND ALGORITHMS 153 CHAPTER 5 SHADOW GENERATION
TECHNIQUES 155 INTRODUCTION 155 5.1 AN OVERVIEW OF SHADOW ALGORITHMS 158
5.2 AN ALGORITHM FOR ANTI-ALIASED SOFT SHADOWS 172 5.3 SHADOWS FROM
TRANSPARENT OBJECTS 176 CHAPTER 6 MAPPING TECHNIQUES: TEXTURE AND
ENVIRONMENT MAPPING 178 INTRODUCTION 178 6.1 TEXTURE MAPPING AND OBJECT
REPRESENTATION 179 6.2 MAPPING ONTO BICUBIC PARAMETRIC PATCHES 185 6.3
VIEW-DEPENDENT MAPPING TECHNIQUES 186 6.4 BUMP MAPPING 199 CHAPTER 7
PROCEDURAL TEXTURE MAPPING AND MODELLING 202 INTRODUCTION 202 7.1
FRACTAL-BASED TERRAIN GENERATION 203 CONTENTS XIII 7.2 THREE-DIMENSIONAL
TEXTURE DOMAIN TECHNIQUES 205 7.3 FOURIER SYNTHESIS 212 7.4
GRAMMAR-BASED MODELLING 213 7.5 EVOLUTIONARY PROCEDURAL MODELLING 216
CHAPTER 8 RAY TRACING I: BASIC RECURSIVE RAY TRACING 219 INTRODUCTION
219 8.1 RECURSIVE RAY TRACING 220 8.2 RECURSIVE RAY TRACING:
ILLUMINATION MODEL 220 8.3 RECURSIVE RAY TRACING: INTERSECTIONS 224 8.4
SIMPLE SHADOWS IN RAY TRACING 228 8.5 DEFICIENCIES IN RAY TRACING 229
8.6 A HISTORICAL DIGRESSION: THE RAINBOW 231 CHAPTER 9 RAY TRACING II:
PRACTICAL RAY TRACING 233 INTRODUCTION 233 9.1 ADAPTIVE DEPTH CONTROL
233 9.2 BOUNDING VOLUMES 234 9.3 FIRST-HIT SPEEDUP 238 9.4 LIMITED
IMPLEMENTATION TECHNIQUES 238 9.5 RAY COHERENCE: BEAM TRACING 239 9.6
SPATIAL COHERENCE 241 9.7 RAY SPACE SUBDIVISION 248 CHAPTER 10 RAY
TRACING III: ADVANCED RAY TRACING MODELS 249 INTRODUCTION 249 10.1
BACKWARDS RAY TRACING 250 10.2 BACKWARDS RAY TRACING: DIFFUSE
INTERACTION 259 10.3 CONE TRACING 260 10.4 DISTRIBUTED RAY TRACING 262
CHAPTER 11 RADIOSITY METHODS 266 INTRODUCTION 266 11.1 FORMULATION OF
THE RADIOSITY MATRIX 268 11.2 CONCERNING FORM FACTORS 275 CHAPTER 12
GLOBAL ILLUMINATION MODELS 286 INTRODUCTION 286 12.1 COMBINING RADIOSITY
AND RAY TRACING 288 12.2 GLOBAL ILLUMINATION AND THE RENDERING EQUATION
292 12.3 THE EXTENDED TWO-PASS METHOD FOR GLOBAL ILLUMINATION 295
CHAPTER 13 VOLUME RENDERING TECHNIQUES 297 INTRODUCTION 297 13.1 VOLUME
RENDERING: AN OVERVIEW 298 13.2 EARLY VOLUME VISUALIZATION TECHNIQUES
300 13.3 INTERMEDIATE GEOMETRIC REPRESENTATION TECHNIQUES 301 13.4
VOLUME RENDERING BY RAY CASTING 305 13.5 SEGMENTATION TECHNIQUES 312
13.6 MARCHING CUBES IMPLEMENTATION 313 XIV CONTENTS CHAPTER 14 ADVANCED
RENDERING INTERFACES: SHADING LANGUAGES AND RENDERMAN INTRODUCTION 14.1
SHADE TREES AND BLOCK SHADERS 14.2 RENDERMAN SHADING LANGUAGE 322 322
323 328 PART IV ADVANCED ANIMATION 337 CHAPTER 15 15.1 15.2 15.3 CHAPTER
16 16.1 16.2 16.3 16.4 16.5 16.6 16.7 CHAPTER 17 17.1 17.2 17.3 17.4
17.5 17.6 17.7 17.8 CHAPTER 18 18.1 18.2 18.3 REFERENCES INDEX OVERVIEW
AND LOW-LEVEL MOTION SPECIFICATION INTRODUCTION ANIMATION AS CONTROL
HIERARCHY SCRIPTING SYSTEMS MOTION CONTROL ANIMATING ARTICULATED
STRUCTURES INTRODUCTION ARTICULATED FIGURE ANIMATION TECHNIQUES FORWARD
VERSUS INVERSE KINEMATICS IN COMPUTER ANIMATION REPRESENTING ARTICULATED
FIGURES INVERSE KINEMATICS A CASE STUDY OF A GENERAL FORWARD KINEMATICS
SYSTEM ANIMATION OF LEGGED FIGURES A CASE STUDY OF INTERACTING
ARTICULATED FIGURES SOFT OBJECT ANIMATION INTRODUCTION DEFORMATION AND
REPRESENTATION DEFORMATION OF BEZIER PATCH REPRESENTATION DEFORMATION OF
B-SPLINE PATCH REPRESENTATION DEFORMATION INDEPENDENT OF REPRESENTATION
ANIMATING DEFORMATION DEFORMATION OF ANIMATED ARTICULATED STRUCTURES
ANIMATING FACIAL EXPRESSION INBETWEENING KEY DEFORMATIONS PROCEDURAL
ANIMATION INTRODUCTION PARTICLE SET ANIMATION BEHAVIOURAL PROCEDURAL
ANIMATION ANIMATING ANALYTICAL MODELS 339 339 341 344 345 369 369 370
375 373 375 384 387 393 395 395 395 397 397 399 404 409 411 413 414 414
415 417 417 429 445 TRADEMARK NOTICE LUXO* IS A TRADEMARK OF JAC
JACOBSON INDUSTRIES. VAX* IS A TRADEMARK OF DIGITAL EQUIPMENT
CORPORATION. RENDERMAN* IS A TRADEMARK OF PIXAR CORPORATION.
|
adam_txt |
ADVANCED ANIMATION AND RENDERING TECHNIQUES THEORY AND PRACTICE ALAN
WATT UNIVERSITY OF SHEFFIELD MARK WATT XAOS, SAN FRANCISCO ACM PRESS NEW
YORK, NEW YORK ADDISON- WESLEY HARLOW, ENGLAND * READING, MASSACHUSETTS
* MENLO PARK, CALIFORNIA NEW YORK * DON MILLS, ONTARIO * AMSTERDAM *
BONN * SYDNEY * SINGAPORE TOKYO * MADRID * SAN JUAN * MILAN * MEXICO
CITY * SEOUL * TAIPEI CONTENTS PARTI BASICS CHAPTER 1 RENDERING
POLYGONAL OBJECTS INTRODUCTION 1.1 POLYGON REPRESENTATION OF
THREE-DIMENSIONAL OBJECTS 1.2 COORDINATE SYSTEMS AND RENDERING 1.3
PIXEL-LEVEL PROCESSES 1.4 RASTERIZATION 1.5 HIDDEN SURFACE REMOVAL
ALGORITHM 1.6 INTERPOLATIVE OR INCREMENTAL SHADING ALGORITHMS 1.7 A
BRIEF HISTORY OF RENDERING HARDWARE 3 3 4 6 18 19 22 22 28 PART II
THEORETICAL FOUNDATIONS 31 CHAPTER 2 2.1 2.2 2.3 2.4 2.5 2.6 CHAPTER 3
3.1 THE THEORY AND PRACTICE OF LIGHT/OBJECT INTERACTION INTRODUCTION
THEORY: INTENSITY AND ENERGY ASPECTS OF REFLECTION REFLECTION MODELS IN
COMPUTER GRAPHICS REALISTIC FIRST-ORDER REFLECTION MODELS COMPUTER
GRAPHICS MODELS FOR ROUGH SURFACES TRANSMISSION OF LIGHT THROUGH OBJECTS
THE THEORY AND PRACTICE OF PARAMETRIC REPRESENTATION TECHNIQUES
INTRODUCTION THE NARAMETRIC REPRESENTATION 33 33 34 39 41 48 56 62 65 65
66 XI XII CONTENTS 3.2 PARAMETRIC SURFACES: GENERAL CONSIDERATIONS 69
3.3 BEZIER CURVES AND SURFACES 73 3.4 RENDERING BICUBIC PATCHES 79 3.5
B-SPLINES 89 3.6 INTERPOLATION 95 3.7 SURFACE FITTING 101 3.8 B-SPLINE
CURVES: NURBS 106 3.9 J8-SPLINES 107 3.10 CATMULL-ROM SPLINES 108 3.11
CONVERTING BETWEEN REPRESENTATIONS 108 3.12 THE HISTORY OF B&ZIER
REPRESENTATION 108 CHAPTER 4 THE THEORY AND PRACTICE OF ANTI-ALIASING
TECHNIQUES 111 INTRODUCTION 111 4.1 A THEORETICAL MODEL: SAMPLING AND
FOURIER THEORY 112 4.2 THE MODEL IN THE CONTEXT OF COMPUTER GRAPHICS
IMAGES 116 4.3 SUPERSAMPLING 119 4.4 APPROACHES TO FILTERING IN THE
CONTINUOUS DOMAIN 125 4.5 STOCHASTIC SAMPLING: INTRODUCTION 132 4.6 RAY
TRACING AND ANTI-ALIASING 138 4.7 TEXTURE MAPPING AND ANTI-ALIASING 139
4.8 ANTI-ALIASING SOLID TEXTURES 148 4.9 COLOUR ALIASING 149 4.10
ALIASING IN THE TIME DOMAIN 150 PART III ADVANCED RENDERING TECHNIQUES:
APPROACHES, APPLICATIONS AND ALGORITHMS 153 CHAPTER 5 SHADOW GENERATION
TECHNIQUES 155 INTRODUCTION 155 5.1 AN OVERVIEW OF SHADOW ALGORITHMS 158
5.2 AN ALGORITHM FOR ANTI-ALIASED SOFT SHADOWS 172 5.3 SHADOWS FROM
TRANSPARENT OBJECTS 176 CHAPTER 6 MAPPING TECHNIQUES: TEXTURE AND
ENVIRONMENT MAPPING 178 INTRODUCTION 178 6.1 TEXTURE MAPPING AND OBJECT
REPRESENTATION 179 6.2 MAPPING ONTO BICUBIC PARAMETRIC PATCHES 185 6.3
VIEW-DEPENDENT MAPPING TECHNIQUES 186 6.4 BUMP MAPPING 199 CHAPTER 7
PROCEDURAL TEXTURE MAPPING AND MODELLING 202 INTRODUCTION 202 7.1
FRACTAL-BASED TERRAIN GENERATION 203 CONTENTS XIII 7.2 THREE-DIMENSIONAL
TEXTURE DOMAIN TECHNIQUES 205 7.3 FOURIER SYNTHESIS 212 7.4
GRAMMAR-BASED MODELLING 213 7.5 EVOLUTIONARY PROCEDURAL MODELLING 216
CHAPTER 8 RAY TRACING I: BASIC RECURSIVE RAY TRACING 219 INTRODUCTION
219 8.1 RECURSIVE RAY TRACING 220 8.2 RECURSIVE RAY TRACING:
ILLUMINATION MODEL 220 8.3 RECURSIVE RAY TRACING: INTERSECTIONS 224 8.4
SIMPLE SHADOWS IN RAY TRACING 228 8.5 DEFICIENCIES IN RAY TRACING 229
8.6 A HISTORICAL DIGRESSION: THE RAINBOW 231 CHAPTER 9 RAY TRACING II:
PRACTICAL RAY TRACING 233 INTRODUCTION 233 9.1 ADAPTIVE DEPTH CONTROL
233 9.2 BOUNDING VOLUMES 234 9.3 FIRST-HIT SPEEDUP 238 9.4 LIMITED
IMPLEMENTATION TECHNIQUES 238 9.5 RAY COHERENCE: BEAM TRACING 239 9.6
SPATIAL COHERENCE 241 9.7 RAY SPACE SUBDIVISION 248 CHAPTER 10 RAY
TRACING III: ADVANCED RAY TRACING MODELS 249 INTRODUCTION 249 10.1
BACKWARDS RAY TRACING 250 10.2 BACKWARDS RAY TRACING: DIFFUSE
INTERACTION 259 10.3 CONE TRACING 260 10.4 DISTRIBUTED RAY TRACING 262
CHAPTER 11 RADIOSITY METHODS 266 INTRODUCTION 266 11.1 FORMULATION OF
THE RADIOSITY MATRIX 268 11.2 CONCERNING FORM FACTORS 275 CHAPTER 12
GLOBAL ILLUMINATION MODELS 286 INTRODUCTION 286 12.1 COMBINING RADIOSITY
AND RAY TRACING 288 12.2 GLOBAL ILLUMINATION AND THE RENDERING EQUATION
292 12.3 THE EXTENDED TWO-PASS METHOD FOR GLOBAL ILLUMINATION 295
CHAPTER 13 VOLUME RENDERING TECHNIQUES 297 INTRODUCTION 297 13.1 VOLUME
RENDERING: AN OVERVIEW 298 13.2 EARLY VOLUME VISUALIZATION TECHNIQUES
300 13.3 INTERMEDIATE GEOMETRIC REPRESENTATION TECHNIQUES 301 13.4
VOLUME RENDERING BY RAY CASTING 305 13.5 SEGMENTATION TECHNIQUES 312
13.6 MARCHING CUBES IMPLEMENTATION 313 XIV CONTENTS CHAPTER 14 ADVANCED
RENDERING INTERFACES: SHADING LANGUAGES AND RENDERMAN INTRODUCTION 14.1
SHADE TREES AND BLOCK SHADERS 14.2 RENDERMAN SHADING LANGUAGE 322 322
323 328 PART IV ADVANCED ANIMATION 337 CHAPTER 15 15.1 15.2 15.3 CHAPTER
16 16.1 16.2 16.3 16.4 16.5 16.6 16.7 CHAPTER 17 17.1 17.2 17.3 17.4
17.5 17.6 17.7 17.8 CHAPTER 18 18.1 18.2 18.3 REFERENCES INDEX OVERVIEW
AND LOW-LEVEL MOTION SPECIFICATION INTRODUCTION ANIMATION AS CONTROL
HIERARCHY SCRIPTING SYSTEMS MOTION CONTROL ANIMATING ARTICULATED
STRUCTURES INTRODUCTION ARTICULATED FIGURE ANIMATION TECHNIQUES FORWARD
VERSUS INVERSE KINEMATICS IN COMPUTER ANIMATION REPRESENTING ARTICULATED
FIGURES INVERSE KINEMATICS A CASE STUDY OF A GENERAL FORWARD KINEMATICS
SYSTEM ANIMATION OF LEGGED FIGURES A CASE STUDY OF INTERACTING
ARTICULATED FIGURES SOFT OBJECT ANIMATION INTRODUCTION DEFORMATION AND
REPRESENTATION DEFORMATION OF BEZIER PATCH REPRESENTATION DEFORMATION OF
B-SPLINE PATCH REPRESENTATION DEFORMATION INDEPENDENT OF REPRESENTATION
ANIMATING DEFORMATION DEFORMATION OF ANIMATED ARTICULATED STRUCTURES
ANIMATING FACIAL EXPRESSION INBETWEENING KEY DEFORMATIONS PROCEDURAL
ANIMATION INTRODUCTION PARTICLE SET ANIMATION BEHAVIOURAL PROCEDURAL
ANIMATION ANIMATING ANALYTICAL MODELS 339 339 341 344 345 369 369 370
375 373 375 384 387 393 395 395 395 397 397 399 404 409 411 413 414 414
415 417 417 429 445 TRADEMARK NOTICE LUXO* IS A TRADEMARK OF JAC
JACOBSON INDUSTRIES. VAX* IS A TRADEMARK OF DIGITAL EQUIPMENT
CORPORATION. RENDERMAN* IS A TRADEMARK OF PIXAR CORPORATION. |
any_adam_object | 1 |
any_adam_object_boolean | 1 |
author | Watt, Alan H. 1942- Watt, Mark |
author_GND | (DE-588)13041753X |
author_facet | Watt, Alan H. 1942- Watt, Mark |
author_role | aut aut |
author_sort | Watt, Alan H. 1942- |
author_variant | a h w ah ahw m w mw |
building | Verbundindex |
bvnumber | BV020848955 |
classification_rvk | ST 320 |
ctrlnum | (OCoLC)612301290 (DE-599)BVBBV020848955 |
discipline | Informatik |
discipline_str_mv | Informatik |
edition | [Nachdr.] |
format | Book |
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id | DE-604.BV020848955 |
illustrated | Illustrated |
index_date | 2024-07-02T13:19:13Z |
indexdate | 2024-07-09T20:26:34Z |
institution | BVB |
isbn | 0201544121 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-014170692 |
oclc_num | 612301290 |
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physical | XIV, 455 S., [18] Bl. Ill., graph. Darst. |
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publisher | Addison-Wesley [u.a.] |
record_format | marc |
spelling | Watt, Alan H. 1942- Verfasser (DE-588)13041753X aut Advanced animation and rendering techniques theory and practice Alan Watt ; Mark Watt [Nachdr.] Harlow, England [u.a.] Addison-Wesley [u.a.] 2005 XIV, 455 S., [18] Bl. Ill., graph. Darst. txt rdacontent n rdamedia nc rdacarrier Literaturverz. S. 429 - 443 Computergrafik (DE-588)4010450-3 gnd rswk-swf Computeranimation (DE-588)4199710-4 gnd rswk-swf Rendering (DE-588)4219666-8 gnd rswk-swf Computeranimation (DE-588)4199710-4 s DE-604 Computergrafik (DE-588)4010450-3 s Rendering (DE-588)4219666-8 s 1\p DE-604 Watt, Mark Verfasser aut HEBIS Datenaustausch Darmstadt application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=014170692&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | Watt, Alan H. 1942- Watt, Mark Advanced animation and rendering techniques theory and practice Computergrafik (DE-588)4010450-3 gnd Computeranimation (DE-588)4199710-4 gnd Rendering (DE-588)4219666-8 gnd |
subject_GND | (DE-588)4010450-3 (DE-588)4199710-4 (DE-588)4219666-8 |
title | Advanced animation and rendering techniques theory and practice |
title_auth | Advanced animation and rendering techniques theory and practice |
title_exact_search | Advanced animation and rendering techniques theory and practice |
title_exact_search_txtP | Advanced animation and rendering techniques theory and practice |
title_full | Advanced animation and rendering techniques theory and practice Alan Watt ; Mark Watt |
title_fullStr | Advanced animation and rendering techniques theory and practice Alan Watt ; Mark Watt |
title_full_unstemmed | Advanced animation and rendering techniques theory and practice Alan Watt ; Mark Watt |
title_short | Advanced animation and rendering techniques |
title_sort | advanced animation and rendering techniques theory and practice |
title_sub | theory and practice |
topic | Computergrafik (DE-588)4010450-3 gnd Computeranimation (DE-588)4199710-4 gnd Rendering (DE-588)4219666-8 gnd |
topic_facet | Computergrafik Computeranimation Rendering |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=014170692&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
work_keys_str_mv | AT wattalanh advancedanimationandrenderingtechniquestheoryandpractice AT wattmark advancedanimationandrenderingtechniquestheoryandpractice |