Entertainment computing - ICEC 2005: 4th international conference, Sanda, Japan, September 19 - 21, 2005 ; proceedings
Gespeichert in:
Körperschaft: | |
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Format: | Tagungsbericht Buch |
Sprache: | English |
Veröffentlicht: |
Berlin [u.a.]
Springer
2005
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Schriftenreihe: | Lecture notes in computer science
3711 |
Schlagworte: | |
Online-Zugang: | Inhaltstext Inhaltsverzeichnis |
Beschreibung: | Literaturangaben |
Beschreibung: | XXIV, 540 S. Ill., graph. Darst. |
ISBN: | 9783540290346 3540290346 |
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adam_text |
Table of Contents
IFIP SG16 Chair's Welcome Address
A New Framework for Entertainment Computing: From Passive to
Active Experience
Ryohei Nokatsu, Matthias
Interactive Digital Storytelling
Cultural Computing with Gontext-Aware Application:
ZENetic Computer
Naoko
Ryohei Nakatsu
Automatic Conversion from E-Content into Animated Storytelling
Kaoru Sumi, Katsumi Tanaka
Key Action Technique for Digital Storytelling
Hiroshi Mori, Jun'ichi Hoshino
Graphics
A New Constrained Texture Mapping Method
Yan-Wen Guo, Jin Wang, Xiu-Fen
Protect Interactive
Zhigeng Pan, Shusen Sun, Jian Yang, Xiaochao Wei
An Optimized Soft
Compiler
Bailin Yang,
Advanced Interaction Design
Frame Rate Control in Distributed Game Engine
Xizhi Li, Qinming He
A Universal Interface for Video Game Machines Using Biological Signals
Keisuke Shima, Nan
XX Table of Contents
Development of a System to Measure Visual Functions of the Brain for
Assessment of Entertainment
Akihiro Yagi, Kiyoshi Fufimoto, Tsutomu Takahashi,
Atsushi Noritake, Masumi Iwai, Noriyuki Suzuki
SportsVBR: A Content-Based TV Sports Video Browsing and Retrieval
System
Liu Huayong, Zhang Hui
Social Impact and Evaluation
Online Community Building Techniques Used by Video Game
Developers
Christopher Ruggles, Greg Wadley, Martin R. Gibbs
Aggregation of Action Symbol Sub-sequences for Discovery of
Online-Game Player Characteristics Using KeyGraph
Ruck Thawonmas, Katsuyoshi
Agreeing to Disagree
Jonas Heide
Keyword Discovery by Measuring Influence Rates on Bulletin Board
Services
Kohei Tsuda, Ruck Thawonmas
Seamful/Seamless Interface
Seamful Design for Location-Based Mobile Games
Gregor
A Display Table for Strategic Collaboration Preserving Private and
Public Information
Yoshifumi Kitamura, Wataru Osawa, Tokuo Yamaguchi,
Haruo Takemura, Fwnio Kishino
Gamble
Matthias Rehm, Michael Wissner
Touchable Interactive Walls: Opportunities and Challenges
Kelly L. Dempski, Brandon L. Harvey
Table of Contents XXI
Body and Face
Generic-Model Based Human-Body Modeling
Xiaomao Wu, Lizhuang Ma, Ke-Sen Huang, Yan
Zhihua Chen
Facial Expression Recognition Based on Two Dimensions Without
Neutral Expressions
Young-Suk Shin, Young Joon
Subjective Age Estimation System Using Facial Images
Naoyuki Miyamoto, Yumi Jinnouchi, Noriko Nagata,
Seiji Inokuchi
A Video Based Personalized Face Model Generation Approach for
Network
Xiangyong Zeng, Jian Yao, Mandun Zhang, Yangsheng Wang
Robot
Live Feeling on Movement of an Autonomous Robot Using a Biological
Signal
Shigeru Sakurazawa, Keisuke Yanagihara, Yasuo Tsukahara,
Hitoshi Matsubara
Detection of Speaker Direction Based on the On-and-Off Microphone
Combination for Entertainment Robots
Takeshi Kawabata, Masashi Fujiwara, Takanori Shibutani
Robot Navigation by Eye Pointing
Ikuhisa Mitsugami, Norimichi Ukita, Masatsugu Kidode
Virtual Human with Regard to Physical Contact and Eye Contact
Asami Takayama, Yusuke Sugimoto, Akio Okuie, Tomoya Suzuki,
Kiyotaka Kato
Power, Death and Love: A Trilogy for Entertainment
Ben Salem, Matthias
Music and Sound
The MUSICtable: A Map-Based Ubiquitous System for Social
Interaction with a Digital Music Collection
Ian Stavness, Jennifer
XXII Table of Contents
Painting as an Interface for Timbre Design
Byhtra, Haruhiro Katayose
ism: Improvisation Supporting Systems with Melody Correction and
Key Vibration
Tetsuro Kitahara, Katsuhisa Ishida, MasayuM Takeda
Physically-Based Sound Synthesis on GPUs
Qiong Zhang,
On Cognition of Musical Grouping: Relationship Between the Listeners'
Schema Type and Their Musical Preference
Mitsuyo Hashida, Kenzi Noike, Noriko Nagata, Haruhiro Katayose
Mixed Reality and Mobile
Augmented Reality Agents in the Development Pipeline of Computer
Entertainment
István Barakonyi,
Collaborative billiARds: Towards the Ultimate Gaming Experience
Usman Sargaana,
Woontack Woo
Multi-dimensional Game Interface with Stereo Vision
Yufeng Chen, Mandun Zhang, Peng
Yangsheng Wang
Experiments of Entertainment Applications of a Virtual World System
for Mobile Phones
HiroyvM Tarumi, Kasumi Nishihara, Kazuya Matsubara,
YuuM Mizukubo,
Education
A Tutoring System for Commercial Games
Pieter Spronek, Jaap van den Henk
Non-verbal Mapping Between Sound and Color
from Colored Hearing Synesthetes and Its Applications
Noriko Nagata, Daisuke Iwai, Sanae H. Wake, Seiji Inokuchi
Table of
Design and Implementation of a Pivotal Unit in a Games Technology
Degree
Shri Rai, Chun Che Fang, Arnold Depickere
Interactive Educational Games for Autistic Children with Agent-Based
System
Karim Sehaba, Pascal Estraillier,
Virtual Reality and Simulation
User Experiences with a Virtual Swimming Interface Exhibit
Sidney
Kenfi Funahashi, Yasufumi Takama, Grace Tzu-Pei Chen
Toward Web Information Integration on
Yasuhiko Kitamura, Noriko Nagata, Masataka Ueno,
Makoto Nagamune
Ikebana
Evolutionary Computation
Junichi SaruwataH, Masafumi Hagiwara
Theory
Effects of Team-Based Computer Interaction: The Media Equation and
Game Design Considerations
Daniel Johnson, John Gardner
The Ethics of Entertainment Computing
Andy Sloane
Notes on the Methodology of Pervasive Gaming
Bo
Prom Hunt the Wumpus to EverQuest: Introduction to Quest Theory
Espen Aarseth. 496
Posters and Demonstration
A Computerized Interactive Toy: TSU.MI.KI
Yuichi Itoh, Tokuo Yamaguchi, Yoshifumi Kitamura,
Furnio Kishino
XXIV Table of Contents
Multimodal
Chair, a Networked Rotary Motion Platform
Kazuya Adachi, Ken'ichiro Iwai, Mji Yamada, Michael Cohen
„»
Making Collaborative Interactive Art "Ohka Rambu"
Ryota Oiwa, Haruhiro Katayose, Ryohei Nakatsu
Agents from Reality
KazvMro Asai, Atsushi Hattori, Katsuya Yamashita,
Takashi Nishimoto, Yoshifumi Kitamura, Fumio Kishino
AR
Jong Weon Lee, Byung Chul Kim
Aesthetic Entertainment of Social Network Interaction: Free Network
Visible Network
Adrian David Cheok, Ke Xu, Wei Liu, Diego Diaz
Clara Boj Tovar
Motion Illusion in Video Images of Human Movement
Kiyoshi Fujimoto, Akihiro Yogi
A Chat System Based on Emotion Estimation from Text and Embodied
Conversational Messengers
Chunling Ma, Helmut Prendinger, Mitsuru Ishizuka
Author Index |
adam_txt |
Table of Contents
IFIP SG16 Chair's Welcome Address
A New Framework for Entertainment Computing: From Passive to
Active Experience
Ryohei Nokatsu, Matthias
Interactive Digital Storytelling
Cultural Computing with Gontext-Aware Application:
ZENetic Computer
Naoko
Ryohei Nakatsu
Automatic Conversion from E-Content into Animated Storytelling
Kaoru Sumi, Katsumi Tanaka
Key Action Technique for Digital Storytelling
Hiroshi Mori, Jun'ichi Hoshino
Graphics
A New Constrained Texture Mapping Method
Yan-Wen Guo, Jin Wang, Xiu-Fen
Protect Interactive
Zhigeng Pan, Shusen Sun, Jian Yang, Xiaochao Wei
An Optimized Soft
Compiler
Bailin Yang,
Advanced Interaction Design
Frame Rate Control in Distributed Game Engine
Xizhi Li, Qinming He
A Universal Interface for Video Game Machines Using Biological Signals
Keisuke Shima, Nan
XX Table of Contents
Development of a System to Measure Visual Functions of the Brain for
Assessment of Entertainment
Akihiro Yagi, Kiyoshi Fufimoto, Tsutomu Takahashi,
Atsushi Noritake, Masumi Iwai, Noriyuki Suzuki
SportsVBR: A Content-Based TV Sports Video Browsing and Retrieval
System
Liu Huayong, Zhang Hui
Social Impact and Evaluation
Online Community Building Techniques Used by Video Game
Developers
Christopher Ruggles, Greg Wadley, Martin R. Gibbs
Aggregation of Action Symbol Sub-sequences for Discovery of
Online-Game Player Characteristics Using KeyGraph
Ruck Thawonmas, Katsuyoshi
Agreeing to Disagree
Jonas Heide
Keyword Discovery by Measuring Influence Rates on Bulletin Board
Services
Kohei Tsuda, Ruck Thawonmas
Seamful/Seamless Interface
Seamful Design for Location-Based Mobile Games
Gregor
A Display Table for Strategic Collaboration Preserving Private and
Public Information
Yoshifumi Kitamura, Wataru Osawa, Tokuo Yamaguchi,
Haruo Takemura, Fwnio Kishino
Gamble
Matthias Rehm, Michael Wissner
Touchable Interactive Walls: Opportunities and Challenges
Kelly L. Dempski, Brandon L. Harvey
Table of Contents XXI
Body and Face
Generic-Model Based Human-Body Modeling
Xiaomao Wu, Lizhuang Ma, Ke-Sen Huang, Yan
Zhihua Chen
Facial Expression Recognition Based on Two Dimensions Without
Neutral Expressions
Young-Suk Shin, Young Joon
Subjective Age Estimation System Using Facial Images
Naoyuki Miyamoto, Yumi Jinnouchi, Noriko Nagata,
Seiji Inokuchi
A Video Based Personalized Face Model Generation Approach for
Network
Xiangyong Zeng, Jian Yao, Mandun Zhang, Yangsheng Wang
Robot
Live Feeling on Movement of an Autonomous Robot Using a Biological
Signal
Shigeru Sakurazawa, Keisuke Yanagihara, Yasuo Tsukahara,
Hitoshi Matsubara
Detection of Speaker Direction Based on the On-and-Off Microphone
Combination for Entertainment Robots
Takeshi Kawabata, Masashi Fujiwara, Takanori Shibutani
Robot Navigation by Eye Pointing
Ikuhisa Mitsugami, Norimichi Ukita, Masatsugu Kidode
Virtual Human with Regard to Physical Contact and Eye Contact
Asami Takayama, Yusuke Sugimoto, Akio Okuie, Tomoya Suzuki,
Kiyotaka Kato
Power, Death and Love: A Trilogy for Entertainment
Ben Salem, Matthias
Music and Sound
The MUSICtable: A Map-Based Ubiquitous System for Social
Interaction with a Digital Music Collection
Ian Stavness, Jennifer
XXII Table of Contents
Painting as an Interface for Timbre Design
Byhtra, Haruhiro Katayose
ism: Improvisation Supporting Systems with Melody Correction and
Key Vibration
Tetsuro Kitahara, Katsuhisa Ishida, MasayuM Takeda
Physically-Based Sound Synthesis on GPUs
Qiong Zhang,
On Cognition of Musical Grouping: Relationship Between the Listeners'
Schema Type and Their Musical Preference
Mitsuyo Hashida, Kenzi Noike, Noriko Nagata, Haruhiro Katayose
Mixed Reality and Mobile
Augmented Reality Agents in the Development Pipeline of Computer
Entertainment
István Barakonyi,
Collaborative billiARds: Towards the Ultimate Gaming Experience
Usman Sargaana,
Woontack Woo
Multi-dimensional Game Interface with Stereo Vision
Yufeng Chen, Mandun Zhang, Peng
Yangsheng Wang
Experiments of Entertainment Applications of a Virtual World System
for Mobile Phones
HiroyvM Tarumi, Kasumi Nishihara, Kazuya Matsubara,
YuuM Mizukubo,
Education
A Tutoring System for Commercial Games
Pieter Spronek, Jaap van den Henk
Non-verbal Mapping Between Sound and Color
from Colored Hearing Synesthetes and Its Applications
Noriko Nagata, Daisuke Iwai, Sanae H. Wake, Seiji Inokuchi
Table of
Design and Implementation of a Pivotal Unit in a Games Technology
Degree
Shri Rai, Chun Che Fang, Arnold Depickere
Interactive Educational Games for Autistic Children with Agent-Based
System
Karim Sehaba, Pascal Estraillier,
Virtual Reality and Simulation
User Experiences with a Virtual Swimming Interface Exhibit
Sidney
Kenfi Funahashi, Yasufumi Takama, Grace Tzu-Pei Chen
Toward Web Information Integration on
Yasuhiko Kitamura, Noriko Nagata, Masataka Ueno,
Makoto Nagamune
Ikebana
Evolutionary Computation
Junichi SaruwataH, Masafumi Hagiwara
Theory
Effects of Team-Based Computer Interaction: The Media Equation and
Game Design Considerations
Daniel Johnson, John Gardner
The Ethics of Entertainment Computing
Andy Sloane
Notes on the Methodology of Pervasive Gaming
Bo
Prom Hunt the Wumpus to EverQuest: Introduction to Quest Theory
Espen Aarseth. 496
Posters and Demonstration
A Computerized Interactive Toy: TSU.MI.KI
Yuichi Itoh, Tokuo Yamaguchi, Yoshifumi Kitamura,
Furnio Kishino
XXIV Table of Contents
Multimodal
Chair, a Networked Rotary Motion Platform
Kazuya Adachi, Ken'ichiro Iwai, Mji Yamada, Michael Cohen
„»
Making Collaborative Interactive Art "Ohka Rambu"
Ryota Oiwa, Haruhiro Katayose, Ryohei Nakatsu
Agents from Reality
KazvMro Asai, Atsushi Hattori, Katsuya Yamashita,
Takashi Nishimoto, Yoshifumi Kitamura, Fumio Kishino
AR
Jong Weon Lee, Byung Chul Kim
Aesthetic Entertainment of Social Network Interaction: Free Network
Visible Network
Adrian David Cheok, Ke Xu, Wei Liu, Diego Diaz
Clara Boj Tovar
Motion Illusion in Video Images of Human Movement
Kiyoshi Fujimoto, Akihiro Yogi
A Chat System Based on Emotion Estimation from Text and Embodied
Conversational Messengers
Chunling Ma, Helmut Prendinger, Mitsuru Ishizuka
Author Index |
any_adam_object | 1 |
any_adam_object_boolean | 1 |
author_corporate | ICEC (International Federation for Information Processing) Sanda, Hyōgo-ken |
author_corporate_role | aut |
author_facet | ICEC (International Federation for Information Processing) Sanda, Hyōgo-ken |
author_sort | ICEC (International Federation for Information Processing) Sanda, Hyōgo-ken |
building | Verbundindex |
bvnumber | BV020841449 |
callnumber-first | Q - Science |
callnumber-label | QA76 |
callnumber-raw | QA76.9.E57 |
callnumber-search | QA76.9.E57 |
callnumber-sort | QA 276.9 E57 |
callnumber-subject | QA - Mathematics |
classification_rvk | SS 4800 |
classification_tum | DAT 758f |
ctrlnum | (OCoLC)254725896 (DE-599)BVBBV020841449 |
dewey-full | 790.20285 |
dewey-hundreds | 700 - The arts |
dewey-ones | 790 - Recreational and performing arts |
dewey-raw | 790.20285 |
dewey-search | 790.20285 |
dewey-sort | 3790.20285 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Allgemeines Informatik |
discipline_str_mv | Allgemeines Informatik |
format | Conference Proceeding Book |
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owner_facet | DE-739 DE-91G DE-BY-TUM DE-706 DE-83 |
physical | XXIV, 540 S. Ill., graph. Darst. |
publishDate | 2005 |
publishDateSearch | 2005 |
publishDateSort | 2005 |
publisher | Springer |
record_format | marc |
series | Lecture notes in computer science |
series2 | Lecture notes in computer science |
spelling | ICEC (International Federation for Information Processing) 4 2005 Sanda, Hyōgo-ken Verfasser (DE-588)10114195-6 aut Entertainment computing - ICEC 2005 4th international conference, Sanda, Japan, September 19 - 21, 2005 ; proceedings Fumio Kishino ... (eds.) Berlin [u.a.] Springer 2005 XXIV, 540 S. Ill., graph. Darst. txt rdacontent n rdamedia nc rdacarrier Lecture notes in computer science 3711 Literaturangaben Entertainment computing Congresses Infotainment (DE-588)4658795-0 gnd rswk-swf (DE-588)1071861417 Konferenzschrift 2005 Sanda Hyōgo gnd-content Infotainment (DE-588)4658795-0 s DE-604 Kishino, Fumio Sonstige oth International Federation for Information Processing Sonstige (DE-588)1003417-1 oth Lecture notes in computer science 3711 (DE-604)BV000000607 3711 text/html http://deposit.dnb.de/cgi-bin/dokserv?id=2672149&prov=M&dok_var=1&dok_ext=htm Inhaltstext Digitalisierung UBPassau application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=014163326&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Entertainment computing - ICEC 2005 4th international conference, Sanda, Japan, September 19 - 21, 2005 ; proceedings Lecture notes in computer science Entertainment computing Congresses Infotainment (DE-588)4658795-0 gnd |
subject_GND | (DE-588)4658795-0 (DE-588)1071861417 |
title | Entertainment computing - ICEC 2005 4th international conference, Sanda, Japan, September 19 - 21, 2005 ; proceedings |
title_auth | Entertainment computing - ICEC 2005 4th international conference, Sanda, Japan, September 19 - 21, 2005 ; proceedings |
title_exact_search | Entertainment computing - ICEC 2005 4th international conference, Sanda, Japan, September 19 - 21, 2005 ; proceedings |
title_exact_search_txtP | Entertainment computing - ICEC 2005 4th international conference, Sanda, Japan, September 19 - 21, 2005 ; proceedings |
title_full | Entertainment computing - ICEC 2005 4th international conference, Sanda, Japan, September 19 - 21, 2005 ; proceedings Fumio Kishino ... (eds.) |
title_fullStr | Entertainment computing - ICEC 2005 4th international conference, Sanda, Japan, September 19 - 21, 2005 ; proceedings Fumio Kishino ... (eds.) |
title_full_unstemmed | Entertainment computing - ICEC 2005 4th international conference, Sanda, Japan, September 19 - 21, 2005 ; proceedings Fumio Kishino ... (eds.) |
title_short | Entertainment computing - ICEC 2005 |
title_sort | entertainment computing icec 2005 4th international conference sanda japan september 19 21 2005 proceedings |
title_sub | 4th international conference, Sanda, Japan, September 19 - 21, 2005 ; proceedings |
topic | Entertainment computing Congresses Infotainment (DE-588)4658795-0 gnd |
topic_facet | Entertainment computing Congresses Infotainment Konferenzschrift 2005 Sanda Hyōgo |
url | http://deposit.dnb.de/cgi-bin/dokserv?id=2672149&prov=M&dok_var=1&dok_ext=htm http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=014163326&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
volume_link | (DE-604)BV000000607 |
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