Handbook of computer game studies:
Gespeichert in:
Format: | Buch |
---|---|
Sprache: | English |
Veröffentlicht: |
Cambridge, Mass. [u.a.]
MIT Press
2005
|
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Beschreibung: | Hier auch später erschienene, unveränderte Nachdrucke Includes bibliographical references and index |
Beschreibung: | XVII, 451 S. Ill. |
ISBN: | 0262182408 9780262182409 9780262516587 |
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245 | 1 | 0 | |a Handbook of computer game studies |c ed. by Joost Raessens ... |
264 | 1 | |a Cambridge, Mass. [u.a.] |b MIT Press |c 2005 | |
300 | |a XVII, 451 S. |b Ill. | ||
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Datensatz im Suchindex
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adam_text |
Titel: Handbook of computer game studies
Autor: Raessens, Joost
Jahr: 2005
CONTENTS
Acknowledgments
Introduction
Part I: Computer Games
1 Slots of Fun, Slots of Trouble: An
Archaeology of Arcade Gaming
Erkki Huhtamo
2 The History of the Video Game
Steven Malliet and Gust de Meyer
3 Future of Games: Mobile Gaming
Justin Hall
Part II: Design
4 Game Design and Meaningful Play
Katie Salen and Eric Zimmerman
5 Click Reading: Screenwriting and
Screen-Reading Practices in Film
and Multimedia Fictions
Isabelle Raynauld
6 Computer Games and Learning:
Digital Game-Based Learning
Marc Prensky
Part III: Reception
7 Cognitive Effects of Video Games
Sandra L. Calvert
8 Children's Social Behavior during
Video Game Play
Robyn M. Holmes and Anthony D.
Pellegrini
9 Psychological Effects of Video
Games
Barrie Gunter
10 The Therapeutic Value of Video
Games
Mark Griffiths
23
59
81
125
133
145
161
Part IV: Games as an Aesthetic
Phenomenon
11 Games, the New Lively Art 175
Henry Jenkins
Genres
12 Genre and the Video Game 193
Mark J. P. Wolf
13 The Role of Artificial Intelligence
in Computer Game Genres 205
John E. Laird and Michael van Lent
Storytelling
14 Games Telling Stories? 219
Jesper Juul
15 Narrativity in Computer Games 22"
Britta Neitzel
Part V: Games as a Cultural
Phenomenon
Identity
16 The Game of Life: Narrative and
Ludic Identity Formation in
Computer Games 251
Jos de Mul
17 Computer Games as Evocative
Objects: From Projective Screens
to Relational Artifacts 26"
Sherry Turkle
Representation of Identity: Gender,
Ethnicity, and History
18 Gaming with Grrls: Looking for
Sheroes in Computer Games 283
Birgit Richard and Jutta Zaremba
19 Gendered Gaming
in Gendered Space 301
Jo Bryce and Jason Rutter
20 Serious Plav: Playing with Race in
Contemporary Gaming Culture 311
Anna Everett
21 Simulation, History, and Computer
Games 327
William L'ricchio
Part VI: Games as a Social Phenomenon
22 Violent Video Games 341
Jeffrey Goldstein
23 Does Video Game Addiction Exist? 359
Mark Griffiths and Mark X. O.
Davies
Participation
24 Computer Games as Participatory
Media Culture 373
Joost Raessens
25 I Am What I Play: Participation
and Reality as Content 389
Jan-Willem Huisman and Hanne
Marckmann
26 Game Reconstruction Workshop:
Demolishing and Evolving PC
Games and Gamer Culture 405
Anne-Marie Schleiner
27 Renaissance Now! The Gamers'
Perspective
Doudas Rushkoff 415
About the Contributors 423
Games Index 429
Name Index 435
Subject Index 447 |
adam_txt |
Titel: Handbook of computer game studies
Autor: Raessens, Joost
Jahr: 2005
CONTENTS
Acknowledgments
Introduction
Part I: Computer Games
1 Slots of Fun, Slots of Trouble: An
Archaeology of Arcade Gaming
Erkki Huhtamo
2 The History of the Video Game
Steven Malliet and Gust de Meyer
3 Future of Games: Mobile Gaming
Justin Hall
Part II: Design
4 Game Design and Meaningful Play
Katie Salen and Eric Zimmerman
5 Click Reading: Screenwriting and
Screen-Reading Practices in Film
and Multimedia Fictions
Isabelle Raynauld
6 Computer Games and Learning:
Digital Game-Based Learning
Marc Prensky
Part III: Reception
7 Cognitive Effects of Video Games
Sandra L. Calvert
8 Children's Social Behavior during
Video Game Play
Robyn M. Holmes and Anthony D.
Pellegrini
9 Psychological Effects of Video
Games
Barrie Gunter
10 The Therapeutic Value of Video
Games
Mark Griffiths
23
59
81
125
133
145
161
Part IV: Games as an Aesthetic
Phenomenon
11 Games, the New Lively Art 175
Henry Jenkins
Genres
12 Genre and the Video Game 193
Mark J. P. Wolf
13 The Role of Artificial Intelligence
in Computer Game Genres 205
John E. Laird and Michael van Lent
Storytelling
14 Games Telling Stories? 219
Jesper Juul
15 Narrativity in Computer Games 22"
Britta Neitzel
Part V: Games as a Cultural
Phenomenon
Identity
16 The Game of Life: Narrative and
Ludic Identity Formation in
Computer Games 251
Jos de Mul
17 Computer Games as Evocative
Objects: From Projective Screens
to Relational Artifacts 26"
Sherry Turkle
Representation of Identity: Gender,
Ethnicity, and History
18 Gaming with Grrls: Looking for
Sheroes in Computer Games 283
Birgit Richard and Jutta Zaremba
19 Gendered Gaming
in Gendered Space 301
Jo Bryce and Jason Rutter
20 Serious Plav: Playing with Race in
Contemporary Gaming Culture 311
Anna Everett
21 Simulation, History, and Computer
Games 327
William L'ricchio
Part VI: Games as a Social Phenomenon
22 Violent Video Games 341
Jeffrey Goldstein
23 Does Video Game Addiction Exist? 359
Mark Griffiths and Mark X. O.
Davies
Participation
24 Computer Games as Participatory
Media Culture 373
Joost Raessens
25 I Am What I Play: Participation
and Reality as Content 389
Jan-Willem Huisman and Hanne
Marckmann
26 Game Reconstruction Workshop:
Demolishing and Evolving PC
Games and Gamer Culture 405
Anne-Marie Schleiner
27 Renaissance Now! The Gamers'
Perspective
Doudas Rushkoff 415
About the Contributors 423
Games Index 429
Name Index 435
Subject Index 447 |
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callnumber-search | GV1469.15 |
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callnumber-subject | GV - Leisure and Recreation |
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dewey-full | 794.8 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8 |
dewey-search | 794.8 |
dewey-sort | 3794.8 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport Pädagogik Informatik Soziologie |
discipline_str_mv | Sport Pädagogik Informatik Soziologie |
format | Book |
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physical | XVII, 451 S. Ill. |
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spelling | Handbook of computer game studies ed. by Joost Raessens ... Cambridge, Mass. [u.a.] MIT Press 2005 XVII, 451 S. Ill. txt rdacontent n rdamedia nc rdacarrier Hier auch später erschienene, unveränderte Nachdrucke Includes bibliographical references and index Jeux d'ordinateur - Guides, manuels, etc Ludiciels - Aspect social ram aComputer games vHandbooks, manuals, etc Computerspiel (DE-588)4010457-6 gnd rswk-swf Videospiel (DE-588)4063465-6 gnd rswk-swf Computerspiel (DE-588)4010457-6 s Videospiel (DE-588)4063465-6 s DE-604 Raessens, Joost 1960- Sonstige (DE-588)137975716 oth HBZ Datenaustausch application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=014162598&sequence=000004&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Handbook of computer game studies Jeux d'ordinateur - Guides, manuels, etc Ludiciels - Aspect social ram aComputer games vHandbooks, manuals, etc Computerspiel (DE-588)4010457-6 gnd Videospiel (DE-588)4063465-6 gnd |
subject_GND | (DE-588)4010457-6 (DE-588)4063465-6 |
title | Handbook of computer game studies |
title_auth | Handbook of computer game studies |
title_exact_search | Handbook of computer game studies |
title_exact_search_txtP | Handbook of computer game studies |
title_full | Handbook of computer game studies ed. by Joost Raessens ... |
title_fullStr | Handbook of computer game studies ed. by Joost Raessens ... |
title_full_unstemmed | Handbook of computer game studies ed. by Joost Raessens ... |
title_short | Handbook of computer game studies |
title_sort | handbook of computer game studies |
topic | Jeux d'ordinateur - Guides, manuels, etc Ludiciels - Aspect social ram aComputer games vHandbooks, manuals, etc Computerspiel (DE-588)4010457-6 gnd Videospiel (DE-588)4063465-6 gnd |
topic_facet | Jeux d'ordinateur - Guides, manuels, etc Ludiciels - Aspect social aComputer games vHandbooks, manuals, etc Computerspiel Videospiel |
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