GPU gems 2: programming techniques for high-performance graphics and general-purpose computation
"This sequel to the best-selling, first volume of GPU Gems details the latest programming techniques for today's graphics processing units (GPUs). As GPUs find their way into mobile phones, handheld gaming devices, and consoles, GPU expertise is even more critical in today's competiti...
Gespeichert in:
Format: | Buch |
---|---|
Sprache: | English |
Veröffentlicht: |
Upper Saddle River, NJ [u.a.]
Addison-Wesley
2005
|
Ausgabe: | 1. printing |
Schriftenreihe: | nVidia
|
Schlagworte: | |
Online-Zugang: | Table of contents |
Zusammenfassung: | "This sequel to the best-selling, first volume of GPU Gems details the latest programming techniques for today's graphics processing units (GPUs). As GPUs find their way into mobile phones, handheld gaming devices, and consoles, GPU expertise is even more critical in today's competitive environment. Real-time graphics programmers will discover the latest algorithms for creating advanced visual effects, strategies for managing complex scenes, and techniques for advanced image processing. Readers will also learn new methods for using the substantial processing power of the GPU in other computationally intensive applications, such as scientific computing and finance. Twenty of the book's forty-eight chapters are devoted to GPGPU programming, from basic concepts to advanced techniques. Written by experts in cutting-edge GPU programming, this book offers readers practical means to harness the enormous capabilities of GPUs."-- From back cover. |
Beschreibung: | Includes bibliographical references and index |
Beschreibung: | XLIX, 814 S. zahlr. Ill. und graph. Darst. 1 CD-ROM (12 cm) |
ISBN: | 0321335597 |
Internformat
MARC
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245 | 1 | 0 | |a GPU gems 2 |b programming techniques for high-performance graphics and general-purpose computation |c ed. by Matt Pharr |
250 | |a 1. printing | ||
264 | 1 | |a Upper Saddle River, NJ [u.a.] |b Addison-Wesley |c 2005 | |
300 | |a XLIX, 814 S. |b zahlr. Ill. und graph. Darst. |e 1 CD-ROM (12 cm) | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
490 | 0 | |a nVidia | |
500 | |a Includes bibliographical references and index | ||
520 | 3 | |a "This sequel to the best-selling, first volume of GPU Gems details the latest programming techniques for today's graphics processing units (GPUs). As GPUs find their way into mobile phones, handheld gaming devices, and consoles, GPU expertise is even more critical in today's competitive environment. Real-time graphics programmers will discover the latest algorithms for creating advanced visual effects, strategies for managing complex scenes, and techniques for advanced image processing. Readers will also learn new methods for using the substantial processing power of the GPU in other computationally intensive applications, such as scientific computing and finance. Twenty of the book's forty-eight chapters are devoted to GPGPU programming, from basic concepts to advanced techniques. Written by experts in cutting-edge GPU programming, this book offers readers practical means to harness the enormous capabilities of GPUs."-- From back cover. | |
650 | 7 | |a Computação gráfica |2 larpcal | |
650 | 4 | |a Computer graphics | |
650 | 4 | |a Real-time programming | |
650 | 0 | 7 | |a Echtzeitverarbeitung |0 (DE-588)4151002-1 |2 gnd |9 rswk-swf |
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943 | 1 | |a oai:aleph.bib-bvb.de:BVB01-013349180 |
Datensatz im Suchindex
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---|---|
adam_text | |
any_adam_object | |
building | Verbundindex |
bvnumber | BV020027905 |
callnumber-first | T - Technology |
callnumber-label | T385 |
callnumber-raw | T385 |
callnumber-search | T385 |
callnumber-sort | T 3385 |
callnumber-subject | T - General Technology |
classification_rvk | ST 320 |
ctrlnum | (OCoLC)57316708 (DE-599)BVBBV020027905 |
dewey-full | 006.66 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 006 - Special computer methods |
dewey-raw | 006.66 |
dewey-search | 006.66 |
dewey-sort | 16.66 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
edition | 1. printing |
format | Book |
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genre | (DE-588)4143413-4 Aufsatzsammlung gnd-content CD-ROMs |
genre_facet | Aufsatzsammlung CD-ROMs |
id | DE-604.BV020027905 |
illustrated | Illustrated |
indexdate | 2024-08-21T01:29:59Z |
institution | BVB |
isbn | 0321335597 |
language | English |
lccn | 2004030181 |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-013349180 |
oclc_num | 57316708 |
open_access_boolean | |
owner | DE-11 DE-29T |
owner_facet | DE-11 DE-29T |
physical | XLIX, 814 S. zahlr. Ill. und graph. Darst. 1 CD-ROM (12 cm) |
publishDate | 2005 |
publishDateSearch | 2005 |
publishDateSort | 2005 |
publisher | Addison-Wesley |
record_format | marc |
series2 | nVidia |
spelling | GPU gems 2 programming techniques for high-performance graphics and general-purpose computation ed. by Matt Pharr 1. printing Upper Saddle River, NJ [u.a.] Addison-Wesley 2005 XLIX, 814 S. zahlr. Ill. und graph. Darst. 1 CD-ROM (12 cm) txt rdacontent n rdamedia nc rdacarrier nVidia Includes bibliographical references and index "This sequel to the best-selling, first volume of GPU Gems details the latest programming techniques for today's graphics processing units (GPUs). As GPUs find their way into mobile phones, handheld gaming devices, and consoles, GPU expertise is even more critical in today's competitive environment. Real-time graphics programmers will discover the latest algorithms for creating advanced visual effects, strategies for managing complex scenes, and techniques for advanced image processing. Readers will also learn new methods for using the substantial processing power of the GPU in other computationally intensive applications, such as scientific computing and finance. Twenty of the book's forty-eight chapters are devoted to GPGPU programming, from basic concepts to advanced techniques. Written by experts in cutting-edge GPU programming, this book offers readers practical means to harness the enormous capabilities of GPUs."-- From back cover. Computação gráfica larpcal Computer graphics Real-time programming Echtzeitverarbeitung (DE-588)4151002-1 gnd rswk-swf Computergrafik (DE-588)4010450-3 gnd rswk-swf Programmierung (DE-588)4076370-5 gnd rswk-swf (DE-588)4143413-4 Aufsatzsammlung gnd-content CD-ROMs Computergrafik (DE-588)4010450-3 s Echtzeitverarbeitung (DE-588)4151002-1 s Programmierung (DE-588)4076370-5 s 1\p DE-604 Pharr, Matt Sonstige oth http://www.loc.gov/catdir/toc/ecip055/2004030181.html Table of contents 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | GPU gems 2 programming techniques for high-performance graphics and general-purpose computation Computação gráfica larpcal Computer graphics Real-time programming Echtzeitverarbeitung (DE-588)4151002-1 gnd Computergrafik (DE-588)4010450-3 gnd Programmierung (DE-588)4076370-5 gnd |
subject_GND | (DE-588)4151002-1 (DE-588)4010450-3 (DE-588)4076370-5 (DE-588)4143413-4 |
title | GPU gems 2 programming techniques for high-performance graphics and general-purpose computation |
title_auth | GPU gems 2 programming techniques for high-performance graphics and general-purpose computation |
title_exact_search | GPU gems 2 programming techniques for high-performance graphics and general-purpose computation |
title_full | GPU gems 2 programming techniques for high-performance graphics and general-purpose computation ed. by Matt Pharr |
title_fullStr | GPU gems 2 programming techniques for high-performance graphics and general-purpose computation ed. by Matt Pharr |
title_full_unstemmed | GPU gems 2 programming techniques for high-performance graphics and general-purpose computation ed. by Matt Pharr |
title_short | GPU gems 2 |
title_sort | gpu gems 2 programming techniques for high performance graphics and general purpose computation |
title_sub | programming techniques for high-performance graphics and general-purpose computation |
topic | Computação gráfica larpcal Computer graphics Real-time programming Echtzeitverarbeitung (DE-588)4151002-1 gnd Computergrafik (DE-588)4010450-3 gnd Programmierung (DE-588)4076370-5 gnd |
topic_facet | Computação gráfica Computer graphics Real-time programming Echtzeitverarbeitung Computergrafik Programmierung Aufsatzsammlung CD-ROMs |
url | http://www.loc.gov/catdir/toc/ecip055/2004030181.html |
work_keys_str_mv | AT pharrmatt gpugems2programmingtechniquesforhighperformancegraphicsandgeneralpurposecomputation |