From Barbie to Mortal Kombat: gender and computer games
Gespeichert in:
Format: | Buch |
---|---|
Sprache: | English |
Veröffentlicht: |
Cambridge, Mass. [u.a.]
MIT Press
2000
|
Ausgabe: | 1. MIT Press paperback ed. |
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis Klappentext |
Beschreibung: | XVIII, 360 S. Ill. 23 cm |
ISBN: | 0262032589 0262531682 |
Internformat
MARC
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Datensatz im Suchindex
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adam_text |
Chc&cR
Acknowledgments
About the Authors
Chapter
1
Chess for Girls? Feminism and Computer Games
Justine
Cassei!
and Henry Jenkins
&
Chapter
2
Computer Games for Girls: What Makes Them Play?
Kaueri Subrahmanyam and Patricia M. Greenfield
46
Chapter
3
Girl Games and Technological Desire
Cornelia Brunner, Dorothy Bennett, and Margaret Honey
78
Chapter
4
Video Game Designs by Girls and Boys: Variability and
Consistency of Gender Differences
Yasmin B. Kafai fO
Interviews conducted by Jennifer
Glos
and Shari Goldin
Chapter
5
An Interview with Brenda Laurel (Purple Moon)
fff
Chapter
6
An Interview with Nancie S. Martin (Mattel)
f
36
Chapter
7
An Interview with Heather Kelley (Girl Games)
f
58
Chapter
8
Interviews with Theresa Duncan and Monica Gesue (Chop Suey)
(72
Chapter
9
An Interview with Lee McEnany Caraher (Sega)
(92
Chapter
10
An Interview with Marsha Kinder (Intertexts Multimedia)
Chapter
11
Retooling Play: Dystopia, Dysphoria, and Difference
Suzanne
de Castell
and Mary Bryson
232
Chapter
12
"Complete Freedom of Movement": Video Games as
Gendered Play Spaces
Henry Jenkins
262
Chapter
13
Storytelling as a Nexus of Change in the Relationship
between Gender and Technology: A Feminist Approach
to Software Design
Justine Cassell
29
f
Chapter
14
Voices from the Combat Zone: Game Grrlz Talk Back 32f
Index
342
Gender and Computer Games
listile
Cassełl
and Henry leikins
Many parents worry about the influence of video games on their children's lives. The game con¬
sole may help to prepare children for participation in the digital world, but at the same time it
socializes boys into misogyny and excludes girls from all but the most objectified positions. The
new "girls' games" movement has addressed these concerns. Although many people associate
video and computer games mainly with boys, the girls' games movement has emerged from an
unusual alliance between feminist activists (who want to change the "gendering" of digital tech¬
nology) and industry leaders (who want to create a girls' market for their games).
The contributors to From Barbie® to Mortal Kombat explore how assumptions about gender,
games, and technology shape the design, development, and marketing of games as industry seeks
to build the girl market. They describe and analyze the games currently on the market and pro¬
pose tactical approaches for avoiding the stereotypes that dominate most toy store aisles. The
lively mix of perspectives and voices includes those of media and technology scholars, educators,
psychologists, developers of today's leading games, industry insiders, and girl gamers.
Justine Cassell is Assistant Professor in the Media Lab at the Massachusetts Institute of
Technology. Henry Jenkins is Associate Professor of Literature and Director of the Comparative
Media Studies Program at the Massachusetts Institute of Technology.
"fA]n imaginative, original, and complex volume that crystallizes feminist dilemmas regarding the
origin and persistence of gender roles.
.
Ultimately this book
—
pluralistic, experiential, and col¬
laborative
—
inspires us to search for games that give voice to participants' exploratory and even
competitive desires while enabling them to build identities based on the emotional nuances of
real life."
—
Sandra
Hackman,
Women's
Rei
/іеш
of Books
"There are no simple solutions to the often troublesome relation between gender and technology,
but this book's presentation of the problems and possibilities makes academic reading relevant
again."
—Philip Herbst,
Booklist |
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spelling | From Barbie to Mortal Kombat gender and computer games ed. by Justine Cassell ... 1. MIT Press paperback ed. Cambridge, Mass. [u.a.] MIT Press 2000 XVIII, 360 S. Ill. 23 cm txt rdacontent n rdamedia nc rdacarrier Jeux d'ordinateur - Aspect social - Congrès Jeux pour filles - Congrès Jogos eletrônicos larpcal Gesellschaft Computer games -- Social aspects -- Congresses Games for girls -- Congresses Geschlechtsunterschied (DE-588)4071781-1 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Mädchen (DE-588)4036871-3 gnd rswk-swf Spielverhalten (DE-588)4182290-0 gnd rswk-swf (DE-588)4143413-4 Aufsatzsammlung gnd-content (DE-588)1071861417 Konferenzschrift gnd-content Computerspiel (DE-588)4010457-6 s Geschlechtsunterschied (DE-588)4071781-1 s Spielverhalten (DE-588)4182290-0 s DE-604 Mädchen (DE-588)4036871-3 s 1\p DE-604 Cassell, Justine Sonstige oth Digitalisierung UB Regensburg application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=013343050&sequence=000003&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis Digitalisierung UB Regensburg application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=013343050&sequence=000004&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA Klappentext 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | From Barbie to Mortal Kombat gender and computer games Jeux d'ordinateur - Aspect social - Congrès Jeux pour filles - Congrès Jogos eletrônicos larpcal Gesellschaft Computer games -- Social aspects -- Congresses Games for girls -- Congresses Geschlechtsunterschied (DE-588)4071781-1 gnd Computerspiel (DE-588)4010457-6 gnd Mädchen (DE-588)4036871-3 gnd Spielverhalten (DE-588)4182290-0 gnd |
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title | From Barbie to Mortal Kombat gender and computer games |
title_auth | From Barbie to Mortal Kombat gender and computer games |
title_exact_search | From Barbie to Mortal Kombat gender and computer games |
title_full | From Barbie to Mortal Kombat gender and computer games ed. by Justine Cassell ... |
title_fullStr | From Barbie to Mortal Kombat gender and computer games ed. by Justine Cassell ... |
title_full_unstemmed | From Barbie to Mortal Kombat gender and computer games ed. by Justine Cassell ... |
title_short | From Barbie to Mortal Kombat |
title_sort | from barbie to mortal kombat gender and computer games |
title_sub | gender and computer games |
topic | Jeux d'ordinateur - Aspect social - Congrès Jeux pour filles - Congrès Jogos eletrônicos larpcal Gesellschaft Computer games -- Social aspects -- Congresses Games for girls -- Congresses Geschlechtsunterschied (DE-588)4071781-1 gnd Computerspiel (DE-588)4010457-6 gnd Mädchen (DE-588)4036871-3 gnd Spielverhalten (DE-588)4182290-0 gnd |
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