Artificial intelligence for computer games: an introduction
Gespeichert in:
1. Verfasser: | |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Wellesley, Mass.
Peters
2004
|
Schlagworte: | |
Beschreibung: | Includes bibliographical references (p. 133-141) and index |
Beschreibung: | x, 146 S. ill. 24 cm |
ISBN: | 1568812086 |
Internformat
MARC
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005 | 20180612 | ||
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044 | |a xxu |c US | ||
049 | |a DE-1051 | ||
050 | 0 | |a QA76.76.C672 | |
082 | 0 | |a 794.8/1526 |2 22 | |
100 | 1 | |a Funge, John David |d 1968- |e Verfasser |0 (DE-588)140001026 |4 aut | |
245 | 1 | 0 | |a Artificial intelligence for computer games |b an introduction |c John David Funge |
264 | 1 | |a Wellesley, Mass. |b Peters |c 2004 | |
300 | |a x, 146 S. |b ill. |c 24 cm | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
500 | |a Includes bibliographical references (p. 133-141) and index | ||
650 | 4 | |a Computerspiel |x Programmierung | |
650 | 4 | |a Künstliche Intelligenz | |
999 | |a oai:aleph.bib-bvb.de:BVB01-013159179 |
Datensatz im Suchindex
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any_adam_object | |
author | Funge, John David 1968- |
author_GND | (DE-588)140001026 |
author_facet | Funge, John David 1968- |
author_role | aut |
author_sort | Funge, John David 1968- |
author_variant | j d f jd jdf |
building | Verbundindex |
bvnumber | BV019834155 |
callnumber-first | Q - Science |
callnumber-label | QA76 |
callnumber-raw | QA76.76.C672 |
callnumber-search | QA76.76.C672 |
callnumber-sort | QA 276.76 C672 |
callnumber-subject | QA - Mathematics |
ctrlnum | (OCoLC)55671403 (DE-599)BVBBV019834155 |
dewey-full | 794.8/1526 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8/1526 |
dewey-search | 794.8/1526 |
dewey-sort | 3794.8 41526 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Book |
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id | DE-604.BV019834155 |
illustrated | Illustrated |
indexdate | 2024-07-09T20:07:11Z |
institution | BVB |
isbn | 1568812086 |
language | English |
lccn | 2004048651 |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-013159179 |
oclc_num | 55671403 |
open_access_boolean | |
owner | DE-1051 |
owner_facet | DE-1051 |
physical | x, 146 S. ill. 24 cm |
publishDate | 2004 |
publishDateSearch | 2004 |
publishDateSort | 2004 |
publisher | Peters |
record_format | marc |
spelling | Funge, John David 1968- Verfasser (DE-588)140001026 aut Artificial intelligence for computer games an introduction John David Funge Wellesley, Mass. Peters 2004 x, 146 S. ill. 24 cm txt rdacontent n rdamedia nc rdacarrier Includes bibliographical references (p. 133-141) and index Computerspiel Programmierung Künstliche Intelligenz |
spellingShingle | Funge, John David 1968- Artificial intelligence for computer games an introduction Computerspiel Programmierung Künstliche Intelligenz |
title | Artificial intelligence for computer games an introduction |
title_auth | Artificial intelligence for computer games an introduction |
title_exact_search | Artificial intelligence for computer games an introduction |
title_full | Artificial intelligence for computer games an introduction John David Funge |
title_fullStr | Artificial intelligence for computer games an introduction John David Funge |
title_full_unstemmed | Artificial intelligence for computer games an introduction John David Funge |
title_short | Artificial intelligence for computer games |
title_sort | artificial intelligence for computer games an introduction |
title_sub | an introduction |
topic | Computerspiel Programmierung Künstliche Intelligenz |
topic_facet | Computerspiel Programmierung Künstliche Intelligenz |
work_keys_str_mv | AT fungejohndavid artificialintelligenceforcomputergamesanintroduction |