Principles of computer graphics: theory and practice using OpenGL and Maya
Gespeichert in:
1. Verfasser: | |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
New York
Springer
2004
|
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Beschreibung: | Includes bibliographical references and index |
Beschreibung: | XI, 295 S. Ill., graph. Darst. |
ISBN: | 0387955046 |
Internformat
MARC
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245 | 1 | 0 | |a Principles of computer graphics |b theory and practice using OpenGL and Maya |c Shalini Govil-Pai |
264 | 1 | |a New York |b Springer |c 2004 | |
300 | |a XI, 295 S. |b Ill., graph. Darst. | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
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500 | |a Includes bibliographical references and index | ||
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630 | 0 | 4 | |a Maya (Computer file) |
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Datensatz im Suchindex
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adam_text | Contents
Preface vii
Section 1 1
1 From Pixels to Shapes 3
1.1 Complex Display Systems 4
1.2 Game Buffers 6
1.3 Coordinate Systems: How to identify pixel points 9
1.4 Shapes and Scan Converting 11
2 Making Them Move 27
2.1 Vectors and Matrices 28
2.2 2D Object Transformations 32
2.3 Homegenous Coordinates and Composition of
Matrix Transformations 41
3 Pixels, Images and Image Files 49
3.1 Raster Image Files 48
3.2 Bitmaps and Pixmaps 51
3.3 Computer Display Systems 56
3.4 Image Enhancements 60
4 Let The Games Begin 67
4.1 What is a Game? 68
4.2 Game Design 69
4.3 Implementing the Game 72
Section 2 81
5 3D Modeling 83
5.1 The 3D System 84
5.2 3D Modeling 90
5.3 3D Modeling Primitive Shapes 95
5.4 3D Modeling Generic Shapes 100
5.5 3D Transformation 104
5.6 Viewing in 3D 107
5.7 Hierarchical Modeling Using Transformations 118
6 Rendering, Shading and Lighting 131
6.1 What is Rendering 132
6.2 Hidden Surface Removal 133
6.3 Light Reflectance Model 135
6.4 CG: Reflectance Model 137
6.5 The Normal Vectors 151
6.6 Shading Models 152
6.7 Texture Mapping 154
7 Advanced Techniques 165
7.1 Advanced Modeling 166
7.2 Advanced Rendering Techniques 179
8 And Finally, Introducing Maya 183
8.1 Maya Basics 184
8.2 Modeling 3D Objects 188
8.3 Applying Surface Material 201
8.4 Composing the World 208
8.5 Lighting the Scene 210
Section 3 215
9 Animation 217
9.1 Traditional Animations 218
9.2 3D Computer Animation Interpolations 219
9.3 The Principles of Animation 233
9.4 Advanced Animation Techniques 239
10 Viewpoint Animation 243
10.1 Animating the Camera inthe Snowy Animation 244
10.2 Building up a Real Time 3D Game 246
11 Lights, Camera, Action! 261
11.1 Pre Production 262
11.2 Production 266
11.3 Post Production 276
11.4 Finally, Our Movie! 278
Appendix A 279
Appendix B 283
Appendix C 287
Bibliography 289
Index of Terms 293
|
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author | Govil-Pai, Shalini |
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id | DE-604.BV019828704 |
illustrated | Illustrated |
indexdate | 2024-07-09T20:07:04Z |
institution | BVB |
isbn | 0387955046 |
language | English |
lccn | 2005043439 |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-013153831 |
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owner_facet | DE-92 DE-91G DE-BY-TUM DE-634 |
physical | XI, 295 S. Ill., graph. Darst. |
publishDate | 2004 |
publishDateSearch | 2004 |
publishDateSort | 2004 |
publisher | Springer |
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spelling | Govil-Pai, Shalini Verfasser (DE-588)120993716 aut Principles of computer graphics theory and practice using OpenGL and Maya Shalini Govil-Pai New York Springer 2004 XI, 295 S. Ill., graph. Darst. txt rdacontent n rdamedia nc rdacarrier Includes bibliographical references and index OpenGL Maya (Computer file) Infographie Computer graphics Computergrafik (DE-588)4010450-3 gnd rswk-swf Computergrafik (DE-588)4010450-3 s DE-604 HBZ Datenaustausch application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=013153831&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Govil-Pai, Shalini Principles of computer graphics theory and practice using OpenGL and Maya OpenGL Maya (Computer file) Infographie Computer graphics Computergrafik (DE-588)4010450-3 gnd |
subject_GND | (DE-588)4010450-3 |
title | Principles of computer graphics theory and practice using OpenGL and Maya |
title_auth | Principles of computer graphics theory and practice using OpenGL and Maya |
title_exact_search | Principles of computer graphics theory and practice using OpenGL and Maya |
title_full | Principles of computer graphics theory and practice using OpenGL and Maya Shalini Govil-Pai |
title_fullStr | Principles of computer graphics theory and practice using OpenGL and Maya Shalini Govil-Pai |
title_full_unstemmed | Principles of computer graphics theory and practice using OpenGL and Maya Shalini Govil-Pai |
title_short | Principles of computer graphics |
title_sort | principles of computer graphics theory and practice using opengl and maya |
title_sub | theory and practice using OpenGL and Maya |
topic | OpenGL Maya (Computer file) Infographie Computer graphics Computergrafik (DE-588)4010450-3 gnd |
topic_facet | OpenGL Maya (Computer file) Infographie Computer graphics Computergrafik |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=013153831&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
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