Interactive dramaturgies: new approaches in multimedia content and design
Gespeichert in:
Format: | Buch |
---|---|
Sprache: | English |
Veröffentlicht: |
Berlin [u.a.]
Springer
2004
|
Schriftenreihe: | X.media.publishing
|
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Beschreibung: | Literaturangaben |
Beschreibung: | XIV, 260 S. Ill., graph. Darst. |
ISBN: | 3540442065 |
Internformat
MARC
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Datensatz im Suchindex
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adam_text | Contents
Introdurtion
Aspects of Interactive Dramaturgies: Thematic Frame and Authors Contributions
Heide Hagebölling 1
Part 1 Multimedia/Interaction/Dramaturgy
1 Elements of a History of Interactive Dramaturgy
Cultural Fingerprints in the Digital Net
Heide Hagebölling 9
Oral Tradition and the Drama of Antiquity: Early Forms of a Dramaturgy 9
Intermedia Production and Hierarchical Storytelling:
Medieval Mystery Plays and Shakespearean Theatre 10
Virtuality, Imagination, and Multimedia Dramaturgies:
Non-European Theatre and Wagner s Gesamtkunstwerk 11
Polyscreens and Polyscenes:
From Total Theatre (TOTALTHEATER) to the Cinematic Avantgarde 11
From Simultaneous Cinema to Digitality: From Bauhaus to Media Lab 12
Expanded Cinema: Avant-Garde in Art and Design 12
From Panorama to CAVE: Immersive Cinematic Experiences 13
From Videoplace to Electronic Cafe: Interaction in Virtual Space lk
From the Telephone to Hypermedia: Interactive Networks 1k
From Viewer to Actor: Interactive Dramaturgies 15
2 The New Horsemen of the Apocalypse
The Role of Drama in Education
Bernard Allien 17
Drama is a School for Life 17
Real-Life Drama as Represented bythe Media 17
The Role of Fictional Drama 17
Web-Based Interactive Drama 18
From Participation to Creation 18
The Need for New Systems of Thought and New Processes for Learning 18
Drama, Learning and Emotion 19
Facilitating Knowledge Acquisition Through Dramatic Play 20
The Role of Interactive Dramatic Play 20
Mental Flexibility 20
Violence: from the Virtual to the Real World 21
The Role of Drama in Forming Identity 21
Apocalypse as Revelation 21
3 Dialogue with Machines
Can Computers Be Interactive?
Peter Krieg 23
Part 2 Cultural Learning
k The Poem Gita-Govinda
System Concepts for Cultural Learning Documents
Ranjit Makkuni 35
The Gita-Govinda 35
Temporal-Based Information Access 35
Spatiaily Distributed Information Access 36
Distributed, Multilevel Exhibit Solution 36
Re-Reading as Seeing one Category in Terms of Its Relationship to Another ... 37
Re-Reading as Accessing Deeper Levels 37
Representation of Multilevel Content 37
Presentation System Implementation 38
Space Based Exhibit Design 38
Dramaturgy in Space and in Time kl
Understanding the Design of Cultural Space kl
5 Interactively Setting in Motion the Wheel of Law
Telling the Life and Philosophy of Buddha: The Mural Paintings of the Temple
of the Emerald Buddha in Bangkok
Titus Leber k3
The Premises k3
Navigational Metaphors ^3
The Daedalus-Paradigm: Basic Construction-Principles
of Interactive Universes in Cultural Multimedia Productions k6
Building Daedalus Maze ^6
Ariadne s Thread: How to Find One s Way Outs kl
Navigation: Event Maps and Mind Maps kl
Multi-Layering or the Mental Camera at Work 53
The Mechanics of Intellectual Tease 53
6 In the Place of Coincidence Archaeology of the Unconscious
The Sigmund Freud CD-ROM
Hofrontiere Design 57
The Freud Studio (Entstehen Katz) 57
Sigmund Freud CD-ROM: Archaeology of the Unconscious 59
I Don t Know How my Mind Works (Entstehen Katz) 59
[co] Operationg Systems (Peter Blakeney) 60
In the Place of Coincidence (Peter Blakeney) 61
Freudian Objects (Markus Huber, Managing Director) 62
The Dream: Archaeology of the Archaeology (Entstehen Katz) 62
Linear and Non-Linear Storytelling (Ulf Harr + Peter Turtschi, Art Directors) 63
The Audience (Lisa Löschner, Project Manager) 6^
I am the Center of the Universe (Entstehen Katz) 6^
Freudian Objects (Ulf Harr, Art Director) 69
Design of Experience (Entstehen Katz) 69
Feedback 72
Part 3 Museum Media
7 Setting the Stage for Interaction
Digital Craft and the Museums of the 21st Century
James M. Bradburne 75
Collecting, Communicating - The Role of the Museum 75
Museums in a High-Value Economy 78
Interaction Com es to the Museum 79
Bottom-Up: The Changing Role of the Visitors 80
The Body in the Library: From Exhibit to Engagement -
a Shift from Story Telling to Story Reading 81
Mine Games - Visitors as Actors - Interactive Theatre as Public Forum 8k
New Metropoles - The Interactive Museum 86
MAK Frankfurt - A Museum for the Dot.Com 90
A New Identity - mak.frankfurt 91
A New Piazza - from Visits to Use 91
New Emphasis - from Information to SkiIIs 92
Bottom-Up - Re-Visiting the Permanent Collections 92
Digital Craft at mak.Frankfurt - Collecting Interaction 93
8 Interactive Narrative and Integrated Applications in a Museum
The Role of Interactive Media in the J. Paul Getty Museum, Los Angeles
Kenneth Hamma 99
Background 99
ArtAccess 99
ArtAccess Modules and Structure 101
Growing the System as Part of Museum Education 104
Consistency and Quality in Developing Additional Content 107
Shared Data for Museum Applications and Web Publishing 110
Part k MediaTecture HybridSpaces
9 metaField: Interactive DataSpaces
Exploring the Home/Work/Art-Making/Play-Spaces of the Future
Ron MacNeil, William Keays 115
Concepts for Information Architecture 115
The Background: The Kids Room and PingPongPlus 115
The Genesis of the metaField Concept 116
Dances with Words 116
Letter Blocks 117
Picture Puzzle 117
Walking Around Data 118
metaField Maze 118
How It Works 119
Later Experiments 120
Interactive Dramaturgies 122
10 The Crossing
Living, Dying and Transformation in Banaras:
A Multimedia Cultural Learning Project for the Next Millenium
Ranjit Makkuni 123
Banaras 123
The Crossing Exhibition 125
Research Directions: Correlating Learning Spaces with Physical Spaces 125
The Integral Relationship of Life and Death, the Individual andtheWhole 129
Annex 129
Part 5 Gaming Interaction
11 Action, Adventure, Desire
Interaction with PC Games
Claus Pias 133
Interactivity and Action 133
Rearting: Action Games 135
Making Decisions: Adventure Games 138
Planning: Strategy Games 142
Typology and Dramaturgy 146
12 Games of Gods
Black White: The Omnipotence of the Player
Florian Stangl 149
Black White: A New Gameworld 149
Player, Lord and Master, Ruler: Open Roles 149
Conduct and Action: The Player s Character is the Character of the Game 150
The Virtual Alter Ego: Like Player, Like Creature 151
Multiplayer Modus: Bloody Battle and Entertaining Chats 153
An Independent Continent: No Communication, No Power 155
Part 6 Hands(S Film Television
13 Interactive Movies
Practical Experirnentation with Parallel Video Streams
Chris Haies 159
The Context 159
From Single to Parallel 160
Bliss 161
Grandad 163
Feedback 165
Conclusion 166
1i* TypoToons™ TattleToons
Children s Interactive Television
Frank Alsema 167
A New Way to Make a TV Broadcast Interactive 167
Technological Innovations 167
Interactive Television/Interactive Storytelling 167
TypoToons 168
TattleToons 172
Annexe 176
Part 7 www.Literature Stories
15 Interactive Stories:
Strategies and Modes of Interactive Dramaturgy Writing Public Literature
in an Evolving Internet Environment
Judy Malloy 181
Telling the Story in a Public Forum - Then and Now 181
Uncle Roger - Telling Stories in a Closed Community 181
The Roar of Destiny Emanated from the Refrigerator -
Writing Stories for the Global City 182
Reader Paths in the Contemporary Internet Environment 18^
Collaborative Narrative Datastructures - The Participant as Co-Author 185
Thirty Minutes in the late Afternoon - The Collective Creation of Characters 186
Name is Scibe - Individual/Community Interactions in a Virtual World 187
Future Developments 187
16 Click and Roll: Paul is Dead
The Rock and Roll Murder Mystery
John Sanborn 191
The Concept 191
Innovations 192
Story Overview and Characters: The Story Background 193
The Characters 193
Story Breakdown: the First 7 Weeks 195
Structural Overview 200
Main Screen Types and Altemate Websites 201
The Screen Types 201
os Screens 202
sr Screens 202
Special sr Region: Elly s File 203
The Alternate Websites 20^
Chat Bots 205
Interface and Functionality 205
NavBar Buttons 206
Social and Community Areas and their Connection to the Story 208
Part 8 lnteraction.Content.Design.com
17 Frames: At the Edge and Beyond
Constructing the Emerging Languages
in Computer-Mediated Narratives and Communications
Alok B. Nandi 211
Writing in Space and Time 211
Sequential Art 212
Narrative Systems 213
Frames, Pages, Screens 213
In Praxis: Conception-Direction 216
On, Behind, ßeyond the Screen 218
Complete the Incomplete 218
18 The Circular Page
Designing a Theatre of Choice
Michael Utvich 221
ßeyond Narrative 221
Thinking Interactively: The Medium and the Message 221
The Conversational Modei 222
Visiting the MoneyQod 223
Everyday Experiences 22^
A Visit to the Grocery Store 22^
From Proscenium to Browser: The Evolution of Interactive Media 225
Myth and the Spoken Word 225
Interactivity and Writing 225
The Stage and the Proscenium 226
Television and Media Fragments 226
Interactive Media: Networks Dialogues 228
TV vs. Interactive 228
The Creator s Challenge: A Dialogue of Experience 229
19 Write a Story as a Building
Interactive Media Content Design
Michael Utvich 231
The Multi-narrative 231
The Museum as Story Archtetype 231
Architecture and Models 232
About the Authore 257
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spelling | Interactive dramaturgies new approaches in multimedia content and design Heide Hagebölling (Ed.) Berlin [u.a.] Springer 2004 XIV, 260 S. Ill., graph. Darst. txt rdacontent n rdamedia nc rdacarrier X.media.publishing Literaturangaben Interaktive Medien - Gestaltung - Anwendungssoftware - Autorensystem - Aufsatzsammlung Digital media Drama Technique Computer programs Interactive multimedia Authoring programs Multimedia systems Gestaltung (DE-588)4157139-3 gnd rswk-swf Interaktive Medien (DE-588)4642838-0 gnd rswk-swf Autorensystem (DE-588)4217665-7 gnd rswk-swf Anwendungssoftware (DE-588)4120906-0 gnd rswk-swf (DE-588)4143413-4 Aufsatzsammlung gnd-content Interaktive Medien (DE-588)4642838-0 s Gestaltung (DE-588)4157139-3 s Anwendungssoftware (DE-588)4120906-0 s Autorensystem (DE-588)4217665-7 s DE-604 Hagebölling, Heide Sonstige oth HBZ Datenaustausch application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=012955390&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Interactive dramaturgies new approaches in multimedia content and design Interaktive Medien - Gestaltung - Anwendungssoftware - Autorensystem - Aufsatzsammlung Digital media Drama Technique Computer programs Interactive multimedia Authoring programs Multimedia systems Gestaltung (DE-588)4157139-3 gnd Interaktive Medien (DE-588)4642838-0 gnd Autorensystem (DE-588)4217665-7 gnd Anwendungssoftware (DE-588)4120906-0 gnd |
subject_GND | (DE-588)4157139-3 (DE-588)4642838-0 (DE-588)4217665-7 (DE-588)4120906-0 (DE-588)4143413-4 |
title | Interactive dramaturgies new approaches in multimedia content and design |
title_auth | Interactive dramaturgies new approaches in multimedia content and design |
title_exact_search | Interactive dramaturgies new approaches in multimedia content and design |
title_full | Interactive dramaturgies new approaches in multimedia content and design Heide Hagebölling (Ed.) |
title_fullStr | Interactive dramaturgies new approaches in multimedia content and design Heide Hagebölling (Ed.) |
title_full_unstemmed | Interactive dramaturgies new approaches in multimedia content and design Heide Hagebölling (Ed.) |
title_short | Interactive dramaturgies |
title_sort | interactive dramaturgies new approaches in multimedia content and design |
title_sub | new approaches in multimedia content and design |
topic | Interaktive Medien - Gestaltung - Anwendungssoftware - Autorensystem - Aufsatzsammlung Digital media Drama Technique Computer programs Interactive multimedia Authoring programs Multimedia systems Gestaltung (DE-588)4157139-3 gnd Interaktive Medien (DE-588)4642838-0 gnd Autorensystem (DE-588)4217665-7 gnd Anwendungssoftware (DE-588)4120906-0 gnd |
topic_facet | Interaktive Medien - Gestaltung - Anwendungssoftware - Autorensystem - Aufsatzsammlung Digital media Drama Technique Computer programs Interactive multimedia Authoring programs Multimedia systems Gestaltung Interaktive Medien Autorensystem Anwendungssoftware Aufsatzsammlung |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=012955390&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
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