Paper prototyping: the fast and easy way to design and refine user interfaces
"Do you spend a lot of time during the design process wondering what users really need? Do you hate those endless meetings where you argue how the interface should work? Have you ever developed something that later had to be completely redesigned? Paper Prototyping can help. Written by a usabil...
Gespeichert in:
1. Verfasser: | |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Amsterdam [u.a.]
Morgan Kaufmann
2003
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Schriftenreihe: | The Morgan Kaufmann series in interactive technologies
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Schlagworte: | |
Online-Zugang: | Publisher description Table of contents |
Zusammenfassung: | "Do you spend a lot of time during the design process wondering what users really need? Do you hate those endless meetings where you argue how the interface should work? Have you ever developed something that later had to be completely redesigned? Paper Prototyping can help. Written by a usability engineer with a long and successful paper prototyping history, this book is a practical, how-to guide that will prepare you to create and test paper prototypes of all kinds of user interfaces. You'll see how to simulate various kinds of interface elements and interactions. You'll learn about the practical aspects of paper prototyping, such as deciding when the technique is appropriate, scheduling the activities, and handling the skepticism of others in your organization. Numerous case studies and images throughout the book show you real world examples of paper prototyping at work. Learn how to use this powerful technique to develop products that are more useful, intuitive, efficient, and pleasing: * Save time and money and solve key problems before implementation begins * Get user feedback early - use it to focus the development process * Communicate better - involve development team members from a variety of disciplines * Be more creative - experiment with many ideas before committing to one *Enables designers to solve design problems before implementation begins *Five case studies provide real world examples of paper prototyping at work *Delves into the specifics of what types of projects paper prototyping is and isn't good for." http://www.loc.gov/catdir/description/els031/2002115472.html. |
Beschreibung: | Includes bibliographical references (p. 355-360) and index. - Hier auch später erschienene, unveränderte Nachdrucke |
Beschreibung: | XXIV, 378 S. Ill. |
ISBN: | 1558608702 9781558608702 |
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520 | 3 | |a "Do you spend a lot of time during the design process wondering what users really need? Do you hate those endless meetings where you argue how the interface should work? Have you ever developed something that later had to be completely redesigned? Paper Prototyping can help. Written by a usability engineer with a long and successful paper prototyping history, this book is a practical, how-to guide that will prepare you to create and test paper prototypes of all kinds of user interfaces. You'll see how to simulate various kinds of interface elements and interactions. You'll learn about the practical aspects of paper prototyping, such as deciding when the technique is appropriate, scheduling the activities, and handling the skepticism of others in your organization. Numerous case studies and images throughout the book show you real world examples of paper prototyping at work. Learn how to use this powerful technique to develop products that are more useful, intuitive, efficient, and pleasing: * Save time and money and solve key problems before implementation begins * Get user feedback early - use it to focus the development process * Communicate better - involve development team members from a variety of disciplines * Be more creative - experiment with many ideas before committing to one *Enables designers to solve design problems before implementation begins *Five case studies provide real world examples of paper prototyping at work *Delves into the specifics of what types of projects paper prototyping is and isn't good for." http://www.loc.gov/catdir/description/els031/2002115472.html. | |
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Datensatz im Suchindex
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any_adam_object | |
author | Snyder, Carolyn |
author_facet | Snyder, Carolyn |
author_role | aut |
author_sort | Snyder, Carolyn |
author_variant | c s cs |
building | Verbundindex |
bvnumber | BV019420782 |
callnumber-first | T - Technology |
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callnumber-raw | TS171.4 |
callnumber-search | TS171.4 |
callnumber-sort | TS 3171.4 |
callnumber-subject | TS - Manufactures |
classification_rvk | ST 252 ST 278 ST 280 |
classification_tum | DAT 610f |
ctrlnum | (OCoLC)52171045 (DE-599)BVBBV019420782 |
dewey-full | 005.1/028 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 005 - Computer programming, programs, data, security |
dewey-raw | 005.1/028 |
dewey-search | 005.1/028 |
dewey-sort | 15.1 228 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
format | Book |
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id | DE-604.BV019420782 |
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institution | BVB |
isbn | 1558608702 9781558608702 |
language | English |
lccn | 2002115472 |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-012882437 |
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physical | XXIV, 378 S. Ill. |
publishDate | 2003 |
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publisher | Morgan Kaufmann |
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series2 | The Morgan Kaufmann series in interactive technologies |
spelling | Snyder, Carolyn Verfasser aut Paper prototyping the fast and easy way to design and refine user interfaces Carolyn Snyder Amsterdam [u.a.] Morgan Kaufmann 2003 XXIV, 378 S. Ill. txt rdacontent n rdamedia nc rdacarrier The Morgan Kaufmann series in interactive technologies Includes bibliographical references (p. 355-360) and index. - Hier auch später erschienene, unveränderte Nachdrucke "Do you spend a lot of time during the design process wondering what users really need? Do you hate those endless meetings where you argue how the interface should work? Have you ever developed something that later had to be completely redesigned? Paper Prototyping can help. Written by a usability engineer with a long and successful paper prototyping history, this book is a practical, how-to guide that will prepare you to create and test paper prototypes of all kinds of user interfaces. You'll see how to simulate various kinds of interface elements and interactions. You'll learn about the practical aspects of paper prototyping, such as deciding when the technique is appropriate, scheduling the activities, and handling the skepticism of others in your organization. Numerous case studies and images throughout the book show you real world examples of paper prototyping at work. Learn how to use this powerful technique to develop products that are more useful, intuitive, efficient, and pleasing: * Save time and money and solve key problems before implementation begins * Get user feedback early - use it to focus the development process * Communicate better - involve development team members from a variety of disciplines * Be more creative - experiment with many ideas before committing to one *Enables designers to solve design problems before implementation begins *Five case studies provide real world examples of paper prototyping at work *Delves into the specifics of what types of projects paper prototyping is and isn't good for." http://www.loc.gov/catdir/description/els031/2002115472.html. Grafische gebruikersinterfaces gtt Vormgeving gtt aPrototypes, Engineering Mensch-Maschine-Kommunikation (DE-588)4125909-9 gnd rswk-swf Benutzeroberfläche (DE-588)4131424-4 gnd rswk-swf Benutzeroberfläche (DE-588)4131424-4 s DE-604 Mensch-Maschine-Kommunikation (DE-588)4125909-9 s 1\p DE-604 http://www.loc.gov/catdir/description/els031/2002115472.html Publisher description http://www.loc.gov/catdir/toc/els031/2002115472.html Table of contents 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | Snyder, Carolyn Paper prototyping the fast and easy way to design and refine user interfaces Grafische gebruikersinterfaces gtt Vormgeving gtt aPrototypes, Engineering Mensch-Maschine-Kommunikation (DE-588)4125909-9 gnd Benutzeroberfläche (DE-588)4131424-4 gnd |
subject_GND | (DE-588)4125909-9 (DE-588)4131424-4 |
title | Paper prototyping the fast and easy way to design and refine user interfaces |
title_auth | Paper prototyping the fast and easy way to design and refine user interfaces |
title_exact_search | Paper prototyping the fast and easy way to design and refine user interfaces |
title_full | Paper prototyping the fast and easy way to design and refine user interfaces Carolyn Snyder |
title_fullStr | Paper prototyping the fast and easy way to design and refine user interfaces Carolyn Snyder |
title_full_unstemmed | Paper prototyping the fast and easy way to design and refine user interfaces Carolyn Snyder |
title_short | Paper prototyping |
title_sort | paper prototyping the fast and easy way to design and refine user interfaces |
title_sub | the fast and easy way to design and refine user interfaces |
topic | Grafische gebruikersinterfaces gtt Vormgeving gtt aPrototypes, Engineering Mensch-Maschine-Kommunikation (DE-588)4125909-9 gnd Benutzeroberfläche (DE-588)4131424-4 gnd |
topic_facet | Grafische gebruikersinterfaces Vormgeving aPrototypes, Engineering Mensch-Maschine-Kommunikation Benutzeroberfläche |
url | http://www.loc.gov/catdir/description/els031/2002115472.html http://www.loc.gov/catdir/toc/els031/2002115472.html |
work_keys_str_mv | AT snydercarolyn paperprototypingthefastandeasywaytodesignandrefineuserinterfaces |