The video game theory reader:
In the early days of Pong and Pac Man, video games appeared to be little more than an idle pastime. Today, video games make up a multi-billion dollar industry that rivals television and film. The Video game theory reader brings together exciting new work on the many ways video games are reshaping th...
Saved in:
Format: | Book |
---|---|
Language: | English |
Published: |
New York [u.a.]
Routledge
2003
|
Subjects: | |
Online Access: | Inhaltsverzeichnis |
Summary: | In the early days of Pong and Pac Man, video games appeared to be little more than an idle pastime. Today, video games make up a multi-billion dollar industry that rivals television and film. The Video game theory reader brings together exciting new work on the many ways video games are reshaping the face of entertainment and our relationship with technology. Drawing upon examples from widely popular games ranging from Space Invaders to Final Fantasy IX and Combat Flight Simulator 2, the contributors discuss the relationship between video games and other media; the shift from third- to first-person games; gamers and the gaming community; and the important sociological, cultural, industrial, and economic issues that surround gaming. The Video game theory reader is the essential introduction to a fascinating and rapidly expanding new field of media studies. |
Item Description: | Includes bibliographical references and index |
Physical Description: | XXII, 343 S. Ill. |
ISBN: | 0415965780 0415965799 |
Staff View
MARC
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245 | 1 | 0 | |a The video game theory reader |c ed. by Mark J. P. Wolf ... |
264 | 1 | |a New York [u.a.] |b Routledge |c 2003 | |
300 | |a XXII, 343 S. |b Ill. | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
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500 | |a Includes bibliographical references and index | ||
520 | 3 | |a In the early days of Pong and Pac Man, video games appeared to be little more than an idle pastime. Today, video games make up a multi-billion dollar industry that rivals television and film. The Video game theory reader brings together exciting new work on the many ways video games are reshaping the face of entertainment and our relationship with technology. Drawing upon examples from widely popular games ranging from Space Invaders to Final Fantasy IX and Combat Flight Simulator 2, the contributors discuss the relationship between video games and other media; the shift from third- to first-person games; gamers and the gaming community; and the important sociological, cultural, industrial, and economic issues that surround gaming. The Video game theory reader is the essential introduction to a fascinating and rapidly expanding new field of media studies. | |
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Record in the Search Index
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isbn | 0415965780 0415965799 |
language | English |
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spelling | The video game theory reader ed. by Mark J. P. Wolf ... New York [u.a.] Routledge 2003 XXII, 343 S. Ill. txt rdacontent n rdamedia nc rdacarrier Includes bibliographical references and index In the early days of Pong and Pac Man, video games appeared to be little more than an idle pastime. Today, video games make up a multi-billion dollar industry that rivals television and film. The Video game theory reader brings together exciting new work on the many ways video games are reshaping the face of entertainment and our relationship with technology. Drawing upon examples from widely popular games ranging from Space Invaders to Final Fantasy IX and Combat Flight Simulator 2, the contributors discuss the relationship between video games and other media; the shift from third- to first-person games; gamers and the gaming community; and the important sociological, cultural, industrial, and economic issues that surround gaming. The Video game theory reader is the essential introduction to a fascinating and rapidly expanding new field of media studies. Computerspelen gtt Jeu vidéo rasuqam Jeux vidéo Jogos eletrônicos larpcal Theorievorming gtt Video games Medientheorie (DE-588)7610872-7 gnd rswk-swf Videospiel (DE-588)4063465-6 gnd rswk-swf (DE-588)4143413-4 Aufsatzsammlung gnd-content Videospiel (DE-588)4063465-6 s Medientheorie (DE-588)7610872-7 s DE-604 Wolf, Mark J. P. 1967- Sonstige (DE-588)1080317511 oth GBV Datenaustausch https://bvbr.bib-bvb.de:443/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=012825349&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | The video game theory reader Computerspelen gtt Jeu vidéo rasuqam Jeux vidéo Jogos eletrônicos larpcal Theorievorming gtt Video games Medientheorie (DE-588)7610872-7 gnd Videospiel (DE-588)4063465-6 gnd |
subject_GND | (DE-588)7610872-7 (DE-588)4063465-6 (DE-588)4143413-4 |
title | The video game theory reader |
title_auth | The video game theory reader |
title_exact_search | The video game theory reader |
title_full | The video game theory reader ed. by Mark J. P. Wolf ... |
title_fullStr | The video game theory reader ed. by Mark J. P. Wolf ... |
title_full_unstemmed | The video game theory reader ed. by Mark J. P. Wolf ... |
title_short | The video game theory reader |
title_sort | the video game theory reader |
topic | Computerspelen gtt Jeu vidéo rasuqam Jeux vidéo Jogos eletrônicos larpcal Theorievorming gtt Video games Medientheorie (DE-588)7610872-7 gnd Videospiel (DE-588)4063465-6 gnd |
topic_facet | Computerspelen Jeu vidéo Jeux vidéo Jogos eletrônicos Theorievorming Video games Medientheorie Videospiel Aufsatzsammlung |
url | https://bvbr.bib-bvb.de:443/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=012825349&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
work_keys_str_mv | AT wolfmarkjp thevideogametheoryreader |