The video game theory reader:
In the early days of Pong and Pac Man, video games appeared to be little more than an idle pastime. Today, video games make up a multi-billion dollar industry that rivals television and film. The Video game theory reader brings together exciting new work on the many ways video games are reshaping th...
Gespeichert in:
Format: | Buch |
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Sprache: | English |
Veröffentlicht: |
New York [u.a.]
Routledge
2003
|
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Zusammenfassung: | In the early days of Pong and Pac Man, video games appeared to be little more than an idle pastime. Today, video games make up a multi-billion dollar industry that rivals television and film. The Video game theory reader brings together exciting new work on the many ways video games are reshaping the face of entertainment and our relationship with technology. Drawing upon examples from widely popular games ranging from Space Invaders to Final Fantasy IX and Combat Flight Simulator 2, the contributors discuss the relationship between video games and other media; the shift from third- to first-person games; gamers and the gaming community; and the important sociological, cultural, industrial, and economic issues that surround gaming. The Video game theory reader is the essential introduction to a fascinating and rapidly expanding new field of media studies. |
Beschreibung: | Includes bibliographical references and index |
Beschreibung: | XXII, 343 S. Ill. |
ISBN: | 0415965780 0415965799 |
Internformat
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520 | 3 | |a In the early days of Pong and Pac Man, video games appeared to be little more than an idle pastime. Today, video games make up a multi-billion dollar industry that rivals television and film. The Video game theory reader brings together exciting new work on the many ways video games are reshaping the face of entertainment and our relationship with technology. Drawing upon examples from widely popular games ranging from Space Invaders to Final Fantasy IX and Combat Flight Simulator 2, the contributors discuss the relationship between video games and other media; the shift from third- to first-person games; gamers and the gaming community; and the important sociological, cultural, industrial, and economic issues that surround gaming. The Video game theory reader is the essential introduction to a fascinating and rapidly expanding new field of media studies. | |
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Datensatz im Suchindex
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adam_text | CONTENTS FOREWORD WARREN ROBINETT VN ACKNOWLEDGMENTS XXI INTRODUCTION 1
MARK J. P WO/FAND BERNARD PERRON 1. THEORY BY DESIGN 25 WALTER HOLLAND,
HENRY JENKINS, AND KURTSQUIRE 2. ABSTRACTION IN THE VIDEO GAME 47
MARKJ.P WOLF 3. IMMERSION, ENGAGEMENT, AND PRESENCE: A METHOD FOR
ANALYZING 3-D VIDEO GAMES 67 ALISON MCMAHAN 4. HYPERIDENTITIES:
POSTMODERN IDENTITY PATTERNS IN MASSIVELY MULTIPLAYER ONLINE
ROLE-PLAYING GAMES 87 MIROSLAW FILICIAK 5. PLAYING AT BEING:
PSYCHOANALYSIS AND THE AVATAR 103 BOB REHAK 6. STORIES FOR EYE, EAR, AND
MUSCLES: VIDEO GAMES, MEDIA, AND EMBODIED EXPERIENCES 129 TORBEN GRODAL
VI * CONTENTS 157 171 7. AS WE BECOME MACHINES: CORPOREALIZED PLEASURES
IN VIDEO GAMES MARTTI LAHTI 8. HOT DATES AND FAIRY-TALE ROMANCES:
STUDYING SEXUALITY IN VIDEO GAMES MIA CONSALVO 9. VIDEO GAMES AND
CONFIGURATIVE PERFORMANCES 195 MARKKU ESKELINEN AN D RAGNHILD TRONSTAD
10. SIMULATION VERSUS NARRATIVE: INTRODUCTION TO LUDOLOGY 221 GONZALO
FRASCA 11. FROM GAMERS TO PLAYERS AND GAMEPLAYERS: THE EXAMPLE OF
INTERACTIVE MOVIES BERNARD PERRON 12. INTERACTIVE STORYTELLING CHRIS
CRAWFORD 13. GAMETIME: HISTORY, NARRATIVE, AND TEMPORALITY IN COMBAT
FLIGHT SIMULATOR 2 PATRICK CROGAN APPENDIX. HOME VIDEO GAME SYSTEMS: THE
FIRST THIRTY YEARS (1972-2001) MARKJ. R WOLF, BERNARD PERRON, AND DAVID
WINTER BIBLIOGRAPHY ABOUT THE CONTRIBUTORS INDEX 237 259 275 303 315 327
333
|
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callnumber-raw | GV1469.3 |
callnumber-search | GV1469.3 |
callnumber-sort | GV 41469.3 |
callnumber-subject | GV - Leisure and Recreation |
classification_rvk | AP 18200 SU 500 |
classification_tum | SOZ 360f |
ctrlnum | (OCoLC)51607217 (DE-599)BVBBV019361635 |
dewey-full | 794.8 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8 |
dewey-search | 794.8 |
dewey-sort | 3794.8 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Allgemeines Sport Informatik Soziologie |
format | Book |
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isbn | 0415965780 0415965799 |
language | English |
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spelling | The video game theory reader ed. by Mark J. P. Wolf ... New York [u.a.] Routledge 2003 XXII, 343 S. Ill. txt rdacontent n rdamedia nc rdacarrier Includes bibliographical references and index In the early days of Pong and Pac Man, video games appeared to be little more than an idle pastime. Today, video games make up a multi-billion dollar industry that rivals television and film. The Video game theory reader brings together exciting new work on the many ways video games are reshaping the face of entertainment and our relationship with technology. Drawing upon examples from widely popular games ranging from Space Invaders to Final Fantasy IX and Combat Flight Simulator 2, the contributors discuss the relationship between video games and other media; the shift from third- to first-person games; gamers and the gaming community; and the important sociological, cultural, industrial, and economic issues that surround gaming. The Video game theory reader is the essential introduction to a fascinating and rapidly expanding new field of media studies. Computerspelen gtt Jeu vidéo rasuqam Jeux vidéo Jogos eletrônicos larpcal Theorievorming gtt Video games Videospiel (DE-588)4063465-6 gnd rswk-swf Medientheorie (DE-588)7610872-7 gnd rswk-swf (DE-588)4143413-4 Aufsatzsammlung gnd-content Videospiel (DE-588)4063465-6 s Medientheorie (DE-588)7610872-7 s DE-604 Wolf, Mark J. P. 1967- Sonstige (DE-588)1080317511 oth GBV Datenaustausch application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=012825349&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | The video game theory reader Computerspelen gtt Jeu vidéo rasuqam Jeux vidéo Jogos eletrônicos larpcal Theorievorming gtt Video games Videospiel (DE-588)4063465-6 gnd Medientheorie (DE-588)7610872-7 gnd |
subject_GND | (DE-588)4063465-6 (DE-588)7610872-7 (DE-588)4143413-4 |
title | The video game theory reader |
title_auth | The video game theory reader |
title_exact_search | The video game theory reader |
title_full | The video game theory reader ed. by Mark J. P. Wolf ... |
title_fullStr | The video game theory reader ed. by Mark J. P. Wolf ... |
title_full_unstemmed | The video game theory reader ed. by Mark J. P. Wolf ... |
title_short | The video game theory reader |
title_sort | the video game theory reader |
topic | Computerspelen gtt Jeu vidéo rasuqam Jeux vidéo Jogos eletrônicos larpcal Theorievorming gtt Video games Videospiel (DE-588)4063465-6 gnd Medientheorie (DE-588)7610872-7 gnd |
topic_facet | Computerspelen Jeu vidéo Jeux vidéo Jogos eletrônicos Theorievorming Video games Videospiel Medientheorie Aufsatzsammlung |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=012825349&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
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