AI techniques for game programming:
Gespeichert in:
1. Verfasser: | |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Cincinnati, Ohio
Premier Press
2002
|
Schriftenreihe: | The Premier press game development series
|
Schlagworte: | |
Beschreibung: | xxxii, 448 p. ill. 1 CD-ROM (12 cm) |
ISBN: | 193184108X |
Internformat
MARC
LEADER | 00000nam a2200000zc 4500 | ||
---|---|---|---|
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005 | 20030702 | ||
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035 | |a (OCoLC)50910884 | ||
035 | |a (DE-599)BVBBV017192621 | ||
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041 | 0 | |a eng | |
044 | |a xxu |c US | ||
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082 | 0 | |a 794.81 |2 22 | |
100 | 1 | |a Buckland, Mat |e Verfasser |4 aut | |
245 | 1 | 0 | |a AI techniques for game programming |c Mat Buckland |
264 | 1 | |a Cincinnati, Ohio |b Premier Press |c 2002 | |
300 | |a xxxii, 448 p. |b ill. |e 1 CD-ROM (12 cm) | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
490 | 0 | |a The Premier press game development series | |
650 | 4 | |a Künstliche Intelligenz | |
650 | 4 | |a Artificial intelligence | |
650 | 4 | |a Computer games |x Programming | |
650 | 0 | 7 | |a Künstliche Intelligenz |0 (DE-588)4033447-8 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Computeranimation |0 (DE-588)4199710-4 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Programmierung |0 (DE-588)4076370-5 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Computerspiel |0 (DE-588)4010457-6 |2 gnd |9 rswk-swf |
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689 | 0 | |5 DE-604 | |
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689 | 1 | |5 DE-604 | |
999 | |a oai:aleph.bib-bvb.de:BVB01-010361562 |
Datensatz im Suchindex
_version_ | 1804130047378849792 |
---|---|
any_adam_object | |
author | Buckland, Mat |
author_facet | Buckland, Mat |
author_role | aut |
author_sort | Buckland, Mat |
author_variant | m b mb |
building | Verbundindex |
bvnumber | BV017192621 |
callnumber-first | Q - Science |
callnumber-label | QA76 |
callnumber-raw | QA76.76.C672 |
callnumber-search | QA76.76.C672 |
callnumber-sort | QA 276.76 C672 |
callnumber-subject | QA - Mathematics |
ctrlnum | (OCoLC)50910884 (DE-599)BVBBV017192621 |
dewey-full | 005.268 794.81 |
dewey-hundreds | 000 - Computer science, information, general works 700 - The arts |
dewey-ones | 005 - Computer programming, programs, data, security 794 - Indoor games of skill |
dewey-raw | 005.268 794.81 |
dewey-search | 005.268 794.81 |
dewey-sort | 15.268 |
dewey-tens | 000 - Computer science, information, general works 790 - Recreational and performing arts |
discipline | Sport Informatik |
format | Book |
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id | DE-604.BV017192621 |
illustrated | Illustrated |
indexdate | 2024-07-09T19:14:49Z |
institution | BVB |
isbn | 193184108X |
language | English |
lccn | 2002108325 |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-010361562 |
oclc_num | 50910884 |
open_access_boolean | |
owner | DE-473 DE-BY-UBG |
owner_facet | DE-473 DE-BY-UBG |
physical | xxxii, 448 p. ill. 1 CD-ROM (12 cm) |
publishDate | 2002 |
publishDateSearch | 2002 |
publishDateSort | 2002 |
publisher | Premier Press |
record_format | marc |
series2 | The Premier press game development series |
spelling | Buckland, Mat Verfasser aut AI techniques for game programming Mat Buckland Cincinnati, Ohio Premier Press 2002 xxxii, 448 p. ill. 1 CD-ROM (12 cm) txt rdacontent n rdamedia nc rdacarrier The Premier press game development series Künstliche Intelligenz Artificial intelligence Computer games Programming Künstliche Intelligenz (DE-588)4033447-8 gnd rswk-swf Computeranimation (DE-588)4199710-4 gnd rswk-swf Programmierung (DE-588)4076370-5 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Computerspiel (DE-588)4010457-6 s Programmierung (DE-588)4076370-5 s Künstliche Intelligenz (DE-588)4033447-8 s DE-604 Computeranimation (DE-588)4199710-4 s |
spellingShingle | Buckland, Mat AI techniques for game programming Künstliche Intelligenz Artificial intelligence Computer games Programming Künstliche Intelligenz (DE-588)4033447-8 gnd Computeranimation (DE-588)4199710-4 gnd Programmierung (DE-588)4076370-5 gnd Computerspiel (DE-588)4010457-6 gnd |
subject_GND | (DE-588)4033447-8 (DE-588)4199710-4 (DE-588)4076370-5 (DE-588)4010457-6 |
title | AI techniques for game programming |
title_auth | AI techniques for game programming |
title_exact_search | AI techniques for game programming |
title_full | AI techniques for game programming Mat Buckland |
title_fullStr | AI techniques for game programming Mat Buckland |
title_full_unstemmed | AI techniques for game programming Mat Buckland |
title_short | AI techniques for game programming |
title_sort | ai techniques for game programming |
topic | Künstliche Intelligenz Artificial intelligence Computer games Programming Künstliche Intelligenz (DE-588)4033447-8 gnd Computeranimation (DE-588)4199710-4 gnd Programmierung (DE-588)4076370-5 gnd Computerspiel (DE-588)4010457-6 gnd |
topic_facet | Künstliche Intelligenz Artificial intelligence Computer games Programming Computeranimation Programmierung Computerspiel |
work_keys_str_mv | AT bucklandmat aitechniquesforgameprogramming |