Fast line integral convolution for arbitrary surfaces in 3 D:
Abstract: "We describe an extension of the line integral convolution method (LIC) for imaging of vector fields on arbitrary surfaces in 3D space. Previous approaches were limited to curvilinear surfaces, i.e., surfaces which can be parameterized globally using 2D-coordinates. By contrast our me...
Gespeichert in:
Hauptverfasser: | , , |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Berlin
Konrad-Zuse-Zentrum für Informationstechnik
1996
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Schriftenreihe: | Preprint SC / Konrad-Zuse-Zentrum für Informationstechnik Berlin
1996,59 |
Schlagworte: | |
Zusammenfassung: | Abstract: "We describe an extension of the line integral convolution method (LIC) for imaging of vector fields on arbitrary surfaces in 3D space. Previous approaches were limited to curvilinear surfaces, i.e., surfaces which can be parameterized globally using 2D-coordinates. By contrast our method also handles the case of general, possibly multiply connected surfaces. The method works by tesselating a given surface with triangles. For each triangle local euclidean coordinates are defined and a local LIC texture is computed. No scaling or distortion is involved when mapping the texture onto the surface. The characteristic length of the texture remains constant. In order to exploit the texture hardware of modern graphics computers we have developed a tiling strategy for arranging a large number of triangular texture pieces within a single rectangular texture image. In this way texture memory is utilized optimally and even large textured surfaces can be explored interactively." |
Beschreibung: | II, 16 S. Ill., graph. Darst. |
Internformat
MARC
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008 | 030603s1996 ad|| |||| 00||| eng d | ||
035 | |a (OCoLC)37759360 | ||
035 | |a (DE-599)BVBBV017188177 | ||
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041 | 0 | |a eng | |
049 | |a DE-703 | ||
084 | |a SS 4777 |0 (DE-625)143522: |2 rvk | ||
100 | 1 | |a Battke, Henrik |e Verfasser |4 aut | |
245 | 1 | 0 | |a Fast line integral convolution for arbitrary surfaces in 3 D |c Henrik Battke ; Detlev Stalling ; Hans-Christian Hege |
264 | 1 | |a Berlin |b Konrad-Zuse-Zentrum für Informationstechnik |c 1996 | |
300 | |a II, 16 S. |b Ill., graph. Darst. | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
490 | 1 | |a Preprint SC / Konrad-Zuse-Zentrum für Informationstechnik Berlin |v 1996,59 | |
520 | 3 | |a Abstract: "We describe an extension of the line integral convolution method (LIC) for imaging of vector fields on arbitrary surfaces in 3D space. Previous approaches were limited to curvilinear surfaces, i.e., surfaces which can be parameterized globally using 2D-coordinates. By contrast our method also handles the case of general, possibly multiply connected surfaces. The method works by tesselating a given surface with triangles. For each triangle local euclidean coordinates are defined and a local LIC texture is computed. No scaling or distortion is involved when mapping the texture onto the surface. The characteristic length of the texture remains constant. In order to exploit the texture hardware of modern graphics computers we have developed a tiling strategy for arranging a large number of triangular texture pieces within a single rectangular texture image. In this way texture memory is utilized optimally and even large textured surfaces can be explored interactively." | |
650 | 4 | |a Computer graphics | |
650 | 4 | |a Image processing |x Digital techniques | |
650 | 4 | |a Three-dimensional display systems | |
650 | 4 | |a Tilings (Mathematics) | |
700 | 1 | |a Stalling, Detlev |e Verfasser |4 aut | |
700 | 1 | |a Hege, Hans-Christian |d 1954- |e Verfasser |0 (DE-588)115435115 |4 aut | |
810 | 2 | |a Konrad-Zuse-Zentrum für Informationstechnik Berlin |t Preprint SC |v 1996,59 |w (DE-604)BV004801715 |9 1996,59 | |
999 | |a oai:aleph.bib-bvb.de:BVB01-010359219 |
Datensatz im Suchindex
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any_adam_object | |
author | Battke, Henrik Stalling, Detlev Hege, Hans-Christian 1954- |
author_GND | (DE-588)115435115 |
author_facet | Battke, Henrik Stalling, Detlev Hege, Hans-Christian 1954- |
author_role | aut aut aut |
author_sort | Battke, Henrik |
author_variant | h b hb d s ds h c h hch |
building | Verbundindex |
bvnumber | BV017188177 |
classification_rvk | SS 4777 |
ctrlnum | (OCoLC)37759360 (DE-599)BVBBV017188177 |
discipline | Informatik |
format | Book |
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id | DE-604.BV017188177 |
illustrated | Illustrated |
indexdate | 2024-07-09T19:14:46Z |
institution | BVB |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-010359219 |
oclc_num | 37759360 |
open_access_boolean | |
owner | DE-703 |
owner_facet | DE-703 |
physical | II, 16 S. Ill., graph. Darst. |
publishDate | 1996 |
publishDateSearch | 1996 |
publishDateSort | 1996 |
publisher | Konrad-Zuse-Zentrum für Informationstechnik |
record_format | marc |
series2 | Preprint SC / Konrad-Zuse-Zentrum für Informationstechnik Berlin |
spelling | Battke, Henrik Verfasser aut Fast line integral convolution for arbitrary surfaces in 3 D Henrik Battke ; Detlev Stalling ; Hans-Christian Hege Berlin Konrad-Zuse-Zentrum für Informationstechnik 1996 II, 16 S. Ill., graph. Darst. txt rdacontent n rdamedia nc rdacarrier Preprint SC / Konrad-Zuse-Zentrum für Informationstechnik Berlin 1996,59 Abstract: "We describe an extension of the line integral convolution method (LIC) for imaging of vector fields on arbitrary surfaces in 3D space. Previous approaches were limited to curvilinear surfaces, i.e., surfaces which can be parameterized globally using 2D-coordinates. By contrast our method also handles the case of general, possibly multiply connected surfaces. The method works by tesselating a given surface with triangles. For each triangle local euclidean coordinates are defined and a local LIC texture is computed. No scaling or distortion is involved when mapping the texture onto the surface. The characteristic length of the texture remains constant. In order to exploit the texture hardware of modern graphics computers we have developed a tiling strategy for arranging a large number of triangular texture pieces within a single rectangular texture image. In this way texture memory is utilized optimally and even large textured surfaces can be explored interactively." Computer graphics Image processing Digital techniques Three-dimensional display systems Tilings (Mathematics) Stalling, Detlev Verfasser aut Hege, Hans-Christian 1954- Verfasser (DE-588)115435115 aut Konrad-Zuse-Zentrum für Informationstechnik Berlin Preprint SC 1996,59 (DE-604)BV004801715 1996,59 |
spellingShingle | Battke, Henrik Stalling, Detlev Hege, Hans-Christian 1954- Fast line integral convolution for arbitrary surfaces in 3 D Computer graphics Image processing Digital techniques Three-dimensional display systems Tilings (Mathematics) |
title | Fast line integral convolution for arbitrary surfaces in 3 D |
title_auth | Fast line integral convolution for arbitrary surfaces in 3 D |
title_exact_search | Fast line integral convolution for arbitrary surfaces in 3 D |
title_full | Fast line integral convolution for arbitrary surfaces in 3 D Henrik Battke ; Detlev Stalling ; Hans-Christian Hege |
title_fullStr | Fast line integral convolution for arbitrary surfaces in 3 D Henrik Battke ; Detlev Stalling ; Hans-Christian Hege |
title_full_unstemmed | Fast line integral convolution for arbitrary surfaces in 3 D Henrik Battke ; Detlev Stalling ; Hans-Christian Hege |
title_short | Fast line integral convolution for arbitrary surfaces in 3 D |
title_sort | fast line integral convolution for arbitrary surfaces in 3 d |
topic | Computer graphics Image processing Digital techniques Three-dimensional display systems Tilings (Mathematics) |
topic_facet | Computer graphics Image processing Digital techniques Three-dimensional display systems Tilings (Mathematics) |
volume_link | (DE-604)BV004801715 |
work_keys_str_mv | AT battkehenrik fastlineintegralconvolutionforarbitrarysurfacesin3d AT stallingdetlev fastlineintegralconvolutionforarbitrarysurfacesin3d AT hegehanschristian fastlineintegralconvolutionforarbitrarysurfacesin3d |