Rules of play: game design fundamentals
Publisher's description: As pop culture, games are as important as film or television--but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified mo...
Gespeichert in:
Hauptverfasser: | , |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Cambridge, Mass. [u.a.]
MIT Press
2004
|
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Zusammenfassung: | Publisher's description: As pop culture, games are as important as film or television--but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design. |
Beschreibung: | Includes bibliographical references (p. 608-619) and index |
Beschreibung: | XV, 672 S. Ill., graph.Darst. |
ISBN: | 0262240459 9780262240451 |
Internformat
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520 | 3 | |a Publisher's description: As pop culture, games are as important as film or television--but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design. | |
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650 | 7 | |a Jogos eletrônicos |2 larpcal | |
650 | 7 | |a Programmeren (computers) |2 gtt | |
650 | 7 | |a Vormgeving |2 gtt | |
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650 | 4 | |a Computer games |x Programming | |
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Datensatz im Suchindex
_version_ | 1804129918367301632 |
---|---|
adam_text | Foreword: Frank Lantz
IX
Preface
xiii
1
About This Book
1
2
The Design Process
11
Commissioned Essay: Reiner Knizia
22
Unit 1:Core Concepts
28
3
Meaningful Play
30
4
Design
38
5
Systems
48
б
Interactivity
56
7
Defining Games
70
8
9
Defining Digital Games
The Maaic Circle
84
92
10
The Primary
Schemas:
RULES, PLAY, CULTURE
100
Commissioned Game: Richard Carfield
106
Unit
2:
RULES
116
11
Defining Rules
118
12
Rules on Three Levels
126
13
The Rules of Digital Games
140
14
Games as Emergent Systems
150
15
Games as Systems of Uncertainty
172
16
Games as Information Theory Systems
190
17
Games as Systems of Information
202
18
Games as Cybernetic Systems
212
19
Games as Game Theory Systems
230
20
Games as Systems of Conflict
248
21
Breaking the Rules
266
Commissioned Game: Frank Lantz
286
Contents
Unit
3: PLAY
298
Unit
4:
CULTURE
502
22
Defining Play
300
29
Defining Culture
504
23
Games
as the Play of Experience
312
30
Games as Cultural Rhetoric
514
24
Games as the Play of Pleasure
328
31
Games as Open Culture
536
25
Games as the Play of Meaning
362
32
Games as Cultural Resistance
556
26
Games as Narrative Play
376
33
Games as Cultural Environment
570
27
Games as the Play of Simulation
420
Commissioned Game: James Ernest
588
28
Games as Social Play
460
Commissioned Game: Kira Snyder
490
Additional Reading and Resources
602
Conclusion
604
Bibliography
608
List of Games Cited
620
Index
638
|
any_adam_object | 1 |
author | Salen Tekinbaş, Katie Zimmerman, Eric 1967- |
author_GND | (DE-588)1030333750 (DE-588)137215274 |
author_facet | Salen Tekinbaş, Katie Zimmerman, Eric 1967- |
author_role | aut aut |
author_sort | Salen Tekinbaş, Katie |
author_variant | t k s tk tks e z ez |
building | Verbundindex |
bvnumber | BV017013645 |
callnumber-first | Q - Science |
callnumber-label | QA76 |
callnumber-raw | QA76.76.C672 |
callnumber-search | QA76.76.C672 |
callnumber-sort | QA 276.76 C672 |
callnumber-subject | QA - Mathematics |
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dewey-full | 794.8/1526 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8/1526 |
dewey-search | 794.8/1526 |
dewey-sort | 3794.8 41526 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Allgemeines Sport Informatik |
format | Book |
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spelling | Salen Tekinbaş, Katie Verfasser (DE-588)1030333750 aut Rules of play game design fundamentals Katie Salen and Eric Zimmerman Cambridge, Mass. [u.a.] MIT Press 2004 XV, 672 S. Ill., graph.Darst. txt rdacontent n rdamedia nc rdacarrier Includes bibliographical references (p. 608-619) and index Publisher's description: As pop culture, games are as important as film or television--but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design. Computerspelen gtt Jogos eletrônicos larpcal Programmeren (computers) gtt Vormgeving gtt Computer games Design Computer games Programming Spiel (DE-588)4056218-9 gnd rswk-swf Entwicklung (DE-588)4113450-3 gnd rswk-swf Software (DE-588)4055382-6 gnd rswk-swf Spiel (DE-588)4056218-9 s Entwicklung (DE-588)4113450-3 s Software (DE-588)4055382-6 s DE-604 Zimmerman, Eric 1967- Verfasser (DE-588)137215274 aut Erscheint auch als Online-Ausgabe 978-0-262-29993-0 (DE-604)BV047136186 Digitalisierung UB Bayreuth application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=010269190&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Salen Tekinbaş, Katie Zimmerman, Eric 1967- Rules of play game design fundamentals Computerspelen gtt Jogos eletrônicos larpcal Programmeren (computers) gtt Vormgeving gtt Computer games Design Computer games Programming Spiel (DE-588)4056218-9 gnd Entwicklung (DE-588)4113450-3 gnd Software (DE-588)4055382-6 gnd |
subject_GND | (DE-588)4056218-9 (DE-588)4113450-3 (DE-588)4055382-6 |
title | Rules of play game design fundamentals |
title_auth | Rules of play game design fundamentals |
title_exact_search | Rules of play game design fundamentals |
title_full | Rules of play game design fundamentals Katie Salen and Eric Zimmerman |
title_fullStr | Rules of play game design fundamentals Katie Salen and Eric Zimmerman |
title_full_unstemmed | Rules of play game design fundamentals Katie Salen and Eric Zimmerman |
title_short | Rules of play |
title_sort | rules of play game design fundamentals |
title_sub | game design fundamentals |
topic | Computerspelen gtt Jogos eletrônicos larpcal Programmeren (computers) gtt Vormgeving gtt Computer games Design Computer games Programming Spiel (DE-588)4056218-9 gnd Entwicklung (DE-588)4113450-3 gnd Software (DE-588)4055382-6 gnd |
topic_facet | Computerspelen Jogos eletrônicos Programmeren (computers) Vormgeving Computer games Design Computer games Programming Spiel Entwicklung Software |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=010269190&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
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