ActionScript for Flash MX: the definitive guide
Gespeichert in:
Vorheriger Titel: | Moock, Colin Action script |
---|---|
1. Verfasser: | |
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Beijing [u.a.]
O'Reilly
2002
|
Ausgabe: | 2. ed. |
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Beschreibung: | Früher u.d.T.: Moock, Colin: Action script |
Beschreibung: | XXXIV, 1051 S. 24 cm |
ISBN: | 059600396X |
Internformat
MARC
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245 | 1 | 0 | |a ActionScript for Flash MX |b the definitive guide |c Colin Moock. [Ed.: Bruce Epstein] |
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943 | 1 | |a oai:aleph.bib-bvb.de:BVB01-010241378 |
Datensatz im Suchindex
_version_ | 1808135924979073024 |
---|---|
adam_text |
TABLE
OF
CONTENTS
FOREWORD
.
XIII
PREFACE
.
XVII
PARTI.
ACTIONSCRIPT
FUNDAMENTALS
1.
A
GENTLE
INTRODUCTION
FOR
NONPROGRAMMERS
.
3
SOME
BASIC
PHRASES
5
FURTHER
ACTIONSCRIPT
CONCEPTS
13
BUILDING
A
MULTIPLE-CHOICE
QUIZ
,
22
2.
VARIABLES
.
38
CREATING
VARIABLES
(DECLARATION)
38
ASSIGNING
VALUES
TO
VARIABLES
42
CHANGING
AND
RETRIEVING
VARIABLE
VALUES
44
TYPES
OF
VALUES
45
VARIABLE
SCOPE
47
LOADING
EXTERNAL
VARIABLES
59
SOME
APPLIED
EXAMPLES
60
3.
DATA
AND
DATATYPES
.
63
DATA
VERSUS
INFORMATION
63
RETAINING
MEANING
WITH
DATATYPES
63
CREATING
AND
CATEGORIZING
DATA
64
DATATYPE
CONVERSION
67
PRIMITIVE
DATA
VERSUS
COMPOSITE
DATA
73
COPYING,
COMPARING,
AND
PASSING
DATA
74
4.
PRIMITIVE
DATATYPES
.78
THE
NUMBER
TYPE
78
INTEGERS
AND
FLOATING-POINT
NUMBERS
78
NUMERIC
LITERALS
78
WORKING
WITH
NUMBERS
82
THE
STRING
TYPE
83
WORKING
WITH
STRINGS
88
THE
BOOLEAN
TYPE
106
UNDEFINED
107
NULL
109
5.
OPERATORS
.
111
GENERAL
FEATURES
OF
OPERATORS
111
THE
ASSIGNMENT
OPERATOR
115
ARITHMETIC
OPERATORS
116
THE
EQUALITY
AND
INEQUALITY
OPERATORS
121
THE
STRICT
EQUALITY
AND
INEQUALITY
OPERATORS
125
THE
COMPARISON
OPERATORS
127
THE
FLASH
4
STRING
OPERATORS
130
THE
LOGICAL
OPERATORS
131
THE
GROUPING
OPERATOR
136
THE
COMMA
OPERATOR
137
THE
VOID
OPERATOR
137
OTHER
OPERATORS
138
6.
STATEMENTS
.
144
TYPES
OF
STATEMENTS
144
STATEMENT
SYNTAX
145
THE
ACTIONSCRIPT
STATEMENTS
147
STATEMENTS
VERSUS
ACTIONS
154
7.
CONDITIONALS
.
155
THE
IF
STATEMENT
156
THE
ELSE
STATEMENT
157
THE
ELSE
IF
STATEMENT
159
THE
SWITCH
STATEMENT
160
COMPACT
CONDITIONAL
SYNTAX
162
VIII
|
TABLE
OF
CONTENTS
8.
LOOP
STATEMENTS
.
164
THE
WHILE
LOOP
164
LOOP
TERMINOLOGY
167
THE
DO-WHILE
LOOP
168
THE
FOR
LOOP
169
THE
FOR-IN
LOOP
170
STOPPING
A
LOOP
PREMATURELY
172
TIMELINE
AND
CLIP
EVENT
LOOPS
175
AN
ALTERNATIVE
TO
TIMELINE
LOOPS:SETLNTERVAL(
)
180
9.
FUNCTIONS
.
182
CREATING
FUNCTIONS
183
RUNNING
FUNCTIONS
183
PASSING
INFORMATION
TO
FUNCTIONS
184
EXITING
AND
RETURNING
VALUES
FROM
FUNCTIONS
189
FUNCTION
LITERALS
191
FUNCTION
AVAILABILITY
AND
LIFE
SPAN
192
FUNCTION
SCOPE
194
FUNCTION
PARAMETERS
REVISITED
199
RECURSIVE
FUNCTIONS
203
NESTED
FUNCTIONS
205
BUILT-IN
FUNCTIONS
208
FUNCTIONS
AS
OBJECTS
209
CENTRALIZING
CODE
212
THE
MULTIPLE-CHOICE
QUIZ
REVISITED
213
10.
EVENTS
AND
EVENT
HANDLING
.
220
SYNCHRONOUS
CODE
EXECUTION
220
EVENT-BASED
ASYNCHRONOUS
CODE
EXECUTION
220
TYPES
OF
EVENTS
221
EVENT
HANDLING
222
EVENT
HANDLER
PROPERTIES
222
LISTENER
EVENTS
225
FLASH
5
'
S
ON(
)
AND
ONCLIPEVENT(
)
HANDLERS
228
EVENT
HANDLER
LIFESPAN
231
EVENT
HANDLER
SCOPE
231
VALUES
OF
THE
THIS
KEYWORD
237
TABLE
OF
CONTENTS
|
IX
FLASH
5-STYLE
ONCLIPEVENT(
)
ORDER
OF
EXECUTION
237
COPYING
MOVIE
CLIP
EVENT
HANDLERS
239
REFRESHING
THE
SCREEN
WITH
UPDATEAFTEREVENTO
240
CODE
REUSABILITY
242
DYNAMIC
MOVIE
CLIP
EVENT
HANDLERS
242
EVENT
HANDLERS
APPLIED
243
11.
ARRAYS
.
246
WHAT
IS
AN
ARRAY?
246
THE
ANATOMY
OF
AN
ARRAY
247
CREATING
ARRAYS
248
REFERENCING
ARRAY
ELEMENTS
251
DETERMINING
THE
SIZE
OF
AN
ARRAY
252
NAMED
ARRAY
ELEMENTS
254
ADDING
ELEMENTS
TO
AN
ARRAY
256
REMOVING
ELEMENTS
FROM
AN
ARRAY
261
GENERAL
ARRAY-MANIPULATION
TOOLS
264
ARRAYS
AS
OBJECTS
269
MULTIDIMENSIONAL
ARRAYS
270
THE
MULTIPLE-CHOICE
QUIZ,
TAKE
3
271
12.
OBJECTS
AND
CLASSES
.
274
THE
ANATOMY
OF
AN
OBJECT
277
INSTANTIATING
OBJECTS
278
OBJECT
PROPERTIES
279
OBJECT
METHODS
281
CLASSES
AND
OBJECT-ORIENTED
PROGRAMMING
281
USING
STANDALONE
OBJECT
INSTANCES
AS
ASSOCIATIVE
ARRAYS
300
THE
ALMIGHTY
PROTOTYPE
CHAIN
302
BUILT-IN
ACTIONSCRIPT
CLASSES
AND
OBJECTS
313
OOP
QUICK
REFERENCE
315
FURTHER
TOPICS
320
SIMULATING
NAMESPACES
321
THE
MULTIPLE-CHOICE
QUIZ,
OOP
STYLE
322
13.
MOVIE
CLIPS
.
326
THE
"
OBJECTNESS
"
OF
MOVIE
CLIPS
326
TYPES
OF
MOVIE
CLIPS
328
CREATING
MOVIE
CLIPS
331
X
|
TABLE
OF
CONTENTS
MOVIE
AND
INSTANCE
STACKING
ORDER
340
REFERRING
TO
INSTANCES
AND
MAIN
MOVIES
346
METHOD
VERSUS
GLOBAL
FUNCTION
OVERLAP
ISSUES
360
DRAWING
IN
A
MOVIE
CLIP
AT
RUNTIME
362
USING
MOVIE
CLIPS
AS
BUTTONS
364
INPUT
FOCUS
AND
MOVIE
CLIPS
366
BUILDING
A
CLOCK
WITH
CLIPS
368
14.
MOVIE
CLIP
SUBCLASSES
AND
COMPONENTS
.
373
CREATING
THE
LIBRARY
SYMBOL
376
CREATING
AND
INVOKING
THE
SUBCLASS
CONSTRUCTOR
377
ASSIGNING
THE
MOVIECLIP
SUPERCLASS
379
PACKAGING
SUBCLASS
CODE
AND
LIBRARY
SYMBOLS
TOGETHER
380
MAKING
MOVIE
CLIP
COMPONENTS
381
MOVIECLIP
SUB-SUBCLASSES
387
SUMMARY
389
15.
LEXICAL
STRUCTURE
.
392
WHITESPACE
392
STATEMENT
TERMINATORS
(SEMICOLONS)
393
COMMENTS
395
RESERVED
WORDS
396
IDENTIFIERS
397
CASE
SENSITIVITY
398
16.
ACTIONSCRIPT
AUTHORING
ENVIRONMENT
.
400
THE
ACTIONS
PANEL
400
ADDING
SCRIPTS
TO
FRAMES
402
ADDING
SCRIPTS
TO
BUTTONS
404
ADDING
SCRIPTS
TO
MOVIE
CLIPS
405
WHERE
'
S
ALL
THE
CODE?
406
PRODUCTIVITY
407
EXTERNALIZING
ACTIONSCRIPT
CODE
407
DEFINING
COMPONENTS
409
17.
BUILDING
A
FLASH
FORM
.
418
THE
FLASH
FORM
DATA
CYCLE
418
CREATING
A
FLASH
FILL-IN
FORM
421
TABLE
OF
CONTENTS
|
XI
PART
II.
LANGUAGE
REFERENCE
ACTIONSCRIPT
LANGUAGE
REFERENCE
.
433
GLOBAL
FUNCTIONS
434
GLOBAL
PROPERTIES
434
BUILT-IN
CLASSES
AND
OBJECTS
435
ENTRY
HEADINGS
436
ALPHABETICAL
LANGUAGE
REFERENCE
437
PART
III.
APPENDIXES
A.
RESOURCES
.
965
B.
LATIN
1
CHARACTER
REPERTOIRE
AND
KEYCODES
.
971
C.
BACKWARD
COMPATIBILITY
AND
PLAYER
BUILD
UPDATES
.
978
D.
DIFFERENCES
FROM
ECMA-262
AND
JAVASCRIPT
.
989
E.
HTML
SUPPORT
IN
TEXT
FIELDS
.
992
F.
SUPPORT
FOR
GET
AND
POST
.
1002
G.
FLASH
UI
COMPONENT
SUMMARY
.
1004
H.
EMBEDDING
A
FLASH
MOVIE
IN
A
WEB
PAGE
.
1013
INDEX
.
1019
XII
|
TABLE
OF
CONTENTS |
any_adam_object | 1 |
author | Moock, Colin |
author_facet | Moock, Colin |
author_role | aut |
author_sort | Moock, Colin |
author_variant | c m cm |
building | Verbundindex |
bvnumber | BV016881090 |
classification_rvk | ST 250 ST 280 |
ctrlnum | (OCoLC)248765309 (DE-599)BVBBV016881090 |
discipline | Informatik |
edition | 2. ed. |
format | Book |
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isbn | 059600396X |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-010241378 |
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owner | DE-384 DE-739 DE-91 DE-BY-TUM DE-525 |
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physical | XXXIV, 1051 S. 24 cm |
publishDate | 2002 |
publishDateSearch | 2002 |
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spelling | Moock, Colin Verfasser aut ActionScript for Flash MX the definitive guide Colin Moock. [Ed.: Bruce Epstein] 2. ed. Beijing [u.a.] O'Reilly 2002 XXXIV, 1051 S. 24 cm txt rdacontent n rdamedia nc rdacarrier Früher u.d.T.: Moock, Colin: Action script ActionScript (DE-588)4624975-8 gnd rswk-swf Flash MX (DE-588)4684052-7 gnd rswk-swf ActionScript (DE-588)4624975-8 s DE-604 Flash MX (DE-588)4684052-7 s Früher u.d.T. Moock, Colin Action script DNB Datenaustausch application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=010241378&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Moock, Colin ActionScript for Flash MX the definitive guide ActionScript (DE-588)4624975-8 gnd Flash MX (DE-588)4684052-7 gnd |
subject_GND | (DE-588)4624975-8 (DE-588)4684052-7 |
title | ActionScript for Flash MX the definitive guide |
title_auth | ActionScript for Flash MX the definitive guide |
title_exact_search | ActionScript for Flash MX the definitive guide |
title_full | ActionScript for Flash MX the definitive guide Colin Moock. [Ed.: Bruce Epstein] |
title_fullStr | ActionScript for Flash MX the definitive guide Colin Moock. [Ed.: Bruce Epstein] |
title_full_unstemmed | ActionScript for Flash MX the definitive guide Colin Moock. [Ed.: Bruce Epstein] |
title_old | Moock, Colin Action script |
title_short | ActionScript for Flash MX |
title_sort | actionscript for flash mx the definitive guide |
title_sub | the definitive guide |
topic | ActionScript (DE-588)4624975-8 gnd Flash MX (DE-588)4684052-7 gnd |
topic_facet | ActionScript Flash MX |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=010241378&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
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