Games for business and economics:
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
New York [u.a.]
Wiley
2003
|
Ausgabe: | 2. ed. |
Schlagworte: | |
Online-Zugang: | Klappentext Inhaltsverzeichnis |
Beschreibung: | XX, 434 S. |
ISBN: | 0471230715 0471451754 |
Internformat
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100 | 1 | |a Gardner, Roy |e Verfasser |4 aut | |
245 | 1 | 0 | |a Games for business and economics |c Roy Gardner |
250 | |a 2. ed. | ||
264 | 1 | |a New York [u.a.] |b Wiley |c 2003 | |
300 | |a XX, 434 S. | ||
336 | |b txt |2 rdacontent | ||
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650 | 4 | |a Calcul économique | |
650 | 4 | |a Jeux, Théorie des | |
650 | 7 | |a Speltheorie |2 gtt | |
650 | 7 | |a Wiskundige economie |2 gtt | |
650 | 4 | |a Économie d'entreprise | |
650 | 4 | |a Economics, Mathematical | |
650 | 4 | |a Game theory | |
650 | 4 | |a Managerial economics | |
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Datensatz im Suchindex
_version_ | 1804129810710003712 |
---|---|
adam_text | contents
Preface
xviii
About the Author
xxi
Part One
Basic Game Theory
Chapter
1
Щ
An Introduction to Games and Their Theory
2
1.1
What Is a Game?
2
1.2
What Is Game Theory, and Why?
4
1.3
One-Person Decisions with Perfect Information
6
1.4
Two-Person Games with Perfect Information
11
1.5
Games like Chess
13
1.6
Man vs. Machine: Kasparov Loses to Deep Blue
15
1.7
Weak Dominance of Strategies and Weak
Dominance Solvability
16
1.8
Strict and Weak Domination of Strategies and
Strict Dominance Solvability
18
1.9
Extensive Form, Normal Form, and Coalition
Function Form
19
Summary
21
Key Terms
22
Problems
22
Chapter
2
Games of Chance
2*
2.1
The Challenge Chance Poses to Players of a Game
25
2.2
Two Players in a Fair Game
27
2.3
Two Players in an Unfair Game of Chance
27
2.4
America s Love Affair with Gambling
29
2.5
Why Play Unfair Games of Chance?
30
2.6
A Different Attitude toward Risk: Risk Seeking
31
2.7
Another Attitude toward Risk: Risk Aversion
34
2.8
Indifference Curves for Expected Utility Theory
35
2.9
Alternatives to Expected Utility Theory
39
Summary
42
Key Terms
43
Problems
43
APPENDIX. Winning at BlackJack
44
Chapter
3
Nash Equilibrium for Two-Person Games
50
3.1
Zero-Sum Games and Constant-Sum Games
50
3.2
Why Look for Nash Equilibrium?
54
3.3
Competitive Advantage
54
3.4
One-Card Stud Poker
56
3.5
Nash Equilibria of Two-Person, Zero-Sum Games
59
3.6
A Beautiful Mind: The Story behind
Nash Equilibrium
62
3.7
Two-Person Variable-Sum Games
63
3.8
Two More Two-Person, Variable-Sum Games
65
3.9
Cigarette Advertising on Television
68
Зло
Two-Person Games with Many Strategies
69
Summary
71
Key Terms
72
Problems
72
APPENDIX. Existence of Nash Equilibrium
72
Chapter
4
Ш
Mixed Strategies and Mixed Strategy
Nash Equilibrium
76
4.1
Mixed Strategies
76
4.2
Computing Mixed Strategy Nash Equilibria
in
2
χ
2
Games
79
4.3
Mixed Strategies and Bluffing: Liar s Poker
83
4.4
Mixed Strategy Nash Equilibria of Coordination
Games and Coordination Problems
86
4.5
Correlated Equilibrium
87
4.6
Asymmetrical Mixed Strategy Nash Equilibria
88
4.7
Chicken
90
4.8
Always Low Prices
92
Summary
94
Key Terms
95
Problems
95
APPENDIX. Bluffing in One-Card Stud Poker
96
Chapter
5
Ш
п
-Person Games in Normal Form
101
5.1
Fundamental Differences with Three Players:
The Spoiler
102
5.2
Competitive Advantage and Market Niche with
Three Players
104
5·3
Three-Player Versions of Video System
Coordination, Let s Make a Deal, and Cigarette
Television Advertising
107
5.4
Stonewalling Watergate
109
5.5
Symmetry and Games with Many Players
m
5.6
Solving Symmetrical Games with Many Strategies
113
5.7
The Nash Demand Game
114
5.8
Stag Hunt with Two or More Players
115
5.9
The Tragedy of the Commons
118
5.10
Tragedy of the Commons in the Laboratory
122
Summary
125
Key Terms
126
Problems
126
Chapter
6
noncooperative market games in
Normal Form
127
6.1
A Market with One Buyer and One Seller
128
6.2
The Market Game between One Buyer and
One Seller
129
6.3
Nash Equilibrium versus Perfectly
Competitive Equilibrium
132
6.4
Market Games with Many Buyers and Sellers
136
6.5
Price Formation on the New York Stock Exchange
139
6.6
Quantity Competition between Two Firms
139
6.7
The Cournot Limit Theorem
142
6.8
Price Competition between Two Firms
143
6.9
Zero-Percent Financing in the
U.S. Automobile Market
147
Summary
148
Key Terms
148
Problems
148
APPENDIX. Deriving the Cournot Equilibrium, the
Monopoly Solution, and the Cournot
Limit Theorem
149
Part Two
Games with Sequential Structure
153
Chapter
7
m
Credibility and
Subgame
Perfect Equilibrium
154
7.1 subgames
and their equilibria i55
7.2
Maintaining Credibility via
Subgame
Perfection
160
7.3
Credible Threats and Promises
161
7.4
Reluctant Volunteers: Conscription in the American
Civil War,
1862-65
lť>3
7.5
Mutually Assured Destruction
165
7.6
Market Games with Subgames:
Take-It-or-Leave-It Monopoly
169
7.7
How Powerful Is Monopoly?
172
7.8
Credible Quantity Competition:
Cournot-Stackelberg Equilibrium
173
7.9
Credible Price Competition:
Bertrand-Stackelberg Equilibrium
176
7.10
This Offer Is Good for a Limited Time Only
178
Summary
179
Key Terms
180
Problems
180
APPENDIX
і. Таке
It or Leave It, in the Laboratory
181
APPENDIX
2.
Calculus Derivation of a Best Response
182
Chapter
8
Repeated Games
183
8.1
Strategies and Payoffs for Games Played Twice
183
8.2
Two-Person, Zero-Sum Games Played
More than Once
186
8.3
Variable-Sum Games with a Single Nash Equilibrium,
Played Twice
188
8.4
OPEC Won t Curb Oil until Others Do
190
8.5
Variable-Sum Games with Multiple Nash Equilibria,
Played Finitely Many Times
192
8.6
Infinitely Repeated Games: Strategies and Payoffs
197
8.7
The Efficient Outcome of Prisoner s Dilemma via
Subgame
Perfection
199
8.8
Robert Axelrod s Tournament
201
8.9
Infinitely Repeated Market Games
202
8.10
Price Leadership in the Ready-to-Eat
Cereals Industry
205
Summary
206
Key Words
207
Problems
207
Chapter
9
Evolutionary Stability and
Bounded Rationality
209
9.1
how boundedly rational players play games
210
9.2
Evolution and Efficiency
213
9·3
Evolution and Conflict
217
9.4
Frogs Call for Mates
219
9.5
ESS for
2x2
Asymmetrical Games
223
9.6
Fast Learning with a Finite Number of Players
227
9.7
The Evolution of Video Games
229
Summary
231
Key Terms
231
Problems
232
APPENDIX. Fast Learning, Using the
Best-Response Dynamics
233
Part Three
Games with Imperfect Information
237
Chapter
10
■ Signaling, Screening, and
Sequential Equilibrium
238
10.1
Two-Player Signaling Games
239
10.2
Sequential Equilibrium: Pure Strategies
242
10.3
Sequential Equilibrium: Mixed Strategies
250
10.4
The Market for Lemons
252
10.5
Costly Commitment as a Signaling Device
255
10.6
Screening Games
257
10.7
Barbarians at the Gate: Signaling and Screening in
the Same Event
259
10.8
Repeated Signaling and Track Records
261
10.9
Hit and Run: Track Records in Hollywood
265
Summary
266
Key Terms
267
Problems 267
APPENDIX.
Conditional Probability and Bayes s Rule
268
Chapter
11
Games between a Principal and an Agent
271
11.1
Principal vs. Agent: Perfect Information
272
11.2
Principal vs. Agent:
Subgame
Perfect Equilibrium
274
11.3
Principal vs. Agent: Imperfect Information
279
11.4
Depositor vs. S&L
285
11.5
Principal vs. Agent with Two Types of Agents
287
11.6
Principals Competing for Agents
289
11.7
Compensating Corporate Executives
290
Summary
291
Key Terms
292
Problems
292
APPENDIX. Risk Aversion in the
Principal-Agent Problem
293
Chapter
12
Auctions
297
12.1
Sealed-Bid Auctions with Complete Information
298
12.2
Second-Price Auctions
303
12.3
Individual Private-Value Auctions
305
12.4
Auctioning Off Failed Thrifts
310
12.5
Common-Value Auctions
312
12.6
Bidding for Offshore Oil
315
12.7
Auctions in the Laboratory
316
Summary
318
Key Terms
319
Problems
319
Part Four
Games Involving Bargaining
321
Chapter
13
Ш
Two-Person Bargains
322
13.1
Bargaining Games
322
13.2
Asymmetries and the Nash Bargaining Solution
325
13.3
Bankruptcy I: Independence of Irrelevant Alternatives
and the Nash Bargaining Solution
329
13.4
Bankruptcy II: Monotonicity and the
Kalai-Smorodinsky Solution
332
13.5
NextWave and the FCC Make a Deal
334
13.6
Sequential Bargaining with Perfect Information
336
13.7
Sequential Bargaining with Imperfect Information
338
13.8
United States-Japan Trade Negotiations
340
13.9
Bargaining in the Laboratory
341
Summary
345
Key Terms
346
Problems
346
APPENDIX. Risk Aversion and Bargaining Solutions
347
Chapter
14
Ш я
-Person Bargaining and the Core
349
14.1
п
-Person Bargaining Games
349
14.2
Solutions for
п
-Person Bargaining Games in
Coalition Function Form
351
іФЗ
п
-Person Bankruptcy Games
354
14.4
Enron: The Bigger They Are, the Harder
They Fall
357
14.5
The Coalition Function When Intermediate
Coalitions Have Power
359
14.6
The Core of a Game in Coalition-Function Form
361
14.7
Sharing Defense Burdens
365
14.8
Bosnian Peace Plans
367
Summary
370
Key Terms
370
Problems
370
Part Five
Games, Marketing, and Politics
373
Chapter
15
Ш
Two-Sided Markets and Matching Games
374
15.1
Two-Sided Markets: The Fundamentals
374
15.2
The Coalition Function of a Two-Sided
Market Game
378
15.3
The Core of a Two-Sided Market Game
380
15.4
Limitations on Core Equivalence
383
15.5
Barbarians at the Gate: The Core
386
15.6
Two-Sided Matching Games
389
15.7
Matching Games in Coalition-Function Form
391
15.8
Sorority Rush
392
Summary
394
Key Terms
394
Problems
395
Chapter
16
щ
Voting Games
397
16.1
Two-Candidate Voting Games with a Discrete
Issue Spectrum
397
16.2
Two-Candidate Voting Games with a Continuous
Issue Spectrum
401
16.3
Multicandidate Voting Games
404
t
16.4
Multicandidate Presidential Elections,
1824-2000 407
ì
16.5
Positional Voting Rules
409
16.6
Voting Games in Coalition-Function Form
410
16.7
Measuring Power
412
16.8
Expanding the United Nations Security Council
415
Summary
418
Key Words
419
Problems
419
Index
423
Whether you re a veteran in the business game or have just sat down to play,
this book will teach you the importance of rules and how to use them to your
advantage. Here you can learn the basic strategies for being competitive in a
variety of situations, from the blackjack table to the boardroom table. Pull up
a chair and prepare to solve gaming problems as they relate to the business
and economic environments today.
Reduced coverage of calculus makes content accessible to a larger audience
without sacrificing essential subject matter.
Topics now include examples from popular media events such as the Enron
scandal and the film A Beautiful Mind.
Additional coverage on chance in games involves a tour of the gaming and
entertainment industry in the United States.
Engaging content development teaches theories through the use of creative
examples before they are taught as models and applications.
As the author or contributor to more than
50
journal articles and a dozen
books, Roy Gardner specializes in game theory and its applications to economic
and political life. The science foundations of the United States, France,
Germany, the Swedish Ministry of Foreign Aid, and the Eurasia Foundation
have funded his research, and he has also served on the National Research
Council Panels for Economics and the History and Philosophy of Science.
|
any_adam_object | 1 |
author | Gardner, Roy |
author_facet | Gardner, Roy |
author_role | aut |
author_sort | Gardner, Roy |
author_variant | r g rg |
building | Verbundindex |
bvnumber | BV016487751 |
callnumber-first | H - Social Science |
callnumber-label | HD30 |
callnumber-raw | HD30.22 |
callnumber-search | HD30.22 |
callnumber-sort | HD 230.22 |
callnumber-subject | HD - Industries, Land Use, Labor |
classification_rvk | QH 430 |
classification_tum | MAT 920f WIR 527f SOZ 260f |
ctrlnum | (OCoLC)52269337 (DE-599)BVBBV016487751 |
dewey-full | 658.4/0353 |
dewey-hundreds | 600 - Technology (Applied sciences) |
dewey-ones | 658 - General management |
dewey-raw | 658.4/0353 |
dewey-search | 658.4/0353 |
dewey-sort | 3658.4 3353 |
dewey-tens | 650 - Management and auxiliary services |
discipline | Soziologie Mathematik Wirtschaftswissenschaften |
edition | 2. ed. |
format | Book |
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id | DE-604.BV016487751 |
illustrated | Not Illustrated |
indexdate | 2024-07-09T19:11:03Z |
institution | BVB |
isbn | 0471230715 0471451754 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-010190939 |
oclc_num | 52269337 |
open_access_boolean | |
owner | DE-355 DE-BY-UBR DE-739 DE-91 DE-BY-TUM |
owner_facet | DE-355 DE-BY-UBR DE-739 DE-91 DE-BY-TUM |
physical | XX, 434 S. |
publishDate | 2003 |
publishDateSearch | 2003 |
publishDateSort | 2003 |
publisher | Wiley |
record_format | marc |
spelling | Gardner, Roy Verfasser aut Games for business and economics Roy Gardner 2. ed. New York [u.a.] Wiley 2003 XX, 434 S. txt rdacontent n rdamedia nc rdacarrier Calcul économique Jeux, Théorie des Speltheorie gtt Wiskundige economie gtt Économie d'entreprise Economics, Mathematical Game theory Managerial economics Wirtschaftstheorie (DE-588)4079351-5 gnd rswk-swf Spieltheorie (DE-588)4056243-8 gnd rswk-swf Wirtschaft (DE-588)4066399-1 gnd rswk-swf Spieltheorie (DE-588)4056243-8 s Wirtschaft (DE-588)4066399-1 s DE-604 Wirtschaftstheorie (DE-588)4079351-5 s 1\p DE-604 Digitalisierung UB Passau application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=010190939&sequence=000003&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Klappentext Digitalisierung UB Passau application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=010190939&sequence=000004&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | Gardner, Roy Games for business and economics Calcul économique Jeux, Théorie des Speltheorie gtt Wiskundige economie gtt Économie d'entreprise Economics, Mathematical Game theory Managerial economics Wirtschaftstheorie (DE-588)4079351-5 gnd Spieltheorie (DE-588)4056243-8 gnd Wirtschaft (DE-588)4066399-1 gnd |
subject_GND | (DE-588)4079351-5 (DE-588)4056243-8 (DE-588)4066399-1 |
title | Games for business and economics |
title_auth | Games for business and economics |
title_exact_search | Games for business and economics |
title_full | Games for business and economics Roy Gardner |
title_fullStr | Games for business and economics Roy Gardner |
title_full_unstemmed | Games for business and economics Roy Gardner |
title_short | Games for business and economics |
title_sort | games for business and economics |
topic | Calcul économique Jeux, Théorie des Speltheorie gtt Wiskundige economie gtt Économie d'entreprise Economics, Mathematical Game theory Managerial economics Wirtschaftstheorie (DE-588)4079351-5 gnd Spieltheorie (DE-588)4056243-8 gnd Wirtschaft (DE-588)4066399-1 gnd |
topic_facet | Calcul économique Jeux, Théorie des Speltheorie Wiskundige economie Économie d'entreprise Economics, Mathematical Game theory Managerial economics Wirtschaftstheorie Spieltheorie Wirtschaft |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=010190939&sequence=000003&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=010190939&sequence=000004&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA |
work_keys_str_mv | AT gardnerroy gamesforbusinessandeconomics |