What video games have to teach us about learning and literacy:
A controversial look at the positive things that can be learned from video games by a well known professor of education. James Paul Gee begins his new book with "I want to talk about video games-yes, even violent video games-and say some positive things about them." With this simple but ex...
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
New York [u.a.]
Palgrave Macmillan
2003
|
Ausgabe: | 1. ed., 1. publ. |
Schlagworte: | |
Online-Zugang: | Publisher description |
Zusammenfassung: | A controversial look at the positive things that can be learned from video games by a well known professor of education. James Paul Gee begins his new book with "I want to talk about video games-yes, even violent video games-and say some positive things about them." With this simple but explosive beginning, one of America's most well-respected professors of education looks seriously at the good that can come from playing video games. Gee is interested in the cognitive development that can occur when someone is trying to escape a maze, find a hidden treasure and, even, blasting away an enemy with a high-powered rifle. Talking about his own video-gaming experience learning and using games as diverse as Lara Croft and Arcanum, Gee looks at major specific cognitive activities: How individuals develop a sense of identity; How one grasps meaning; How one evaluates and follows a command; How one picks a role model; How one perceives the world. This is a ground-breaking book that takes up a new electronic method of education and shows the positive upside it has for learning. A controversial look at the positive things that can be learned from video games. |
Beschreibung: | Includes bibliographical references (p. [213]-219) and index |
Beschreibung: | 225 p. |
ISBN: | 1403961697 |
Internformat
MARC
LEADER | 00000nam a2200000zc 4500 | ||
---|---|---|---|
001 | BV014831865 | ||
003 | DE-604 | ||
005 | 20031203 | ||
007 | t | ||
008 | 021023s2003 xxu |||| 00||| eng d | ||
010 | |a 2002038153 | ||
020 | |a 1403961697 |9 1-40396-169-7 | ||
035 | |a (OCoLC)50802598 | ||
035 | |a (DE-599)BVBBV014831865 | ||
040 | |a DE-604 |b ger |e aacr | ||
041 | 0 | |a eng | |
044 | |a xxu |c US | ||
049 | |a DE-355 |a DE-12 | ||
050 | 0 | |a GV1469.3 | |
082 | 0 | |a 794.8/01/9 |2 21 | |
084 | |a DW 4200 |0 (DE-625)20289:761 |2 rvk | ||
100 | 1 | |a Gee, James Paul |d 1948- |e Verfasser |0 (DE-588)17211263X |4 aut | |
245 | 1 | 0 | |a What video games have to teach us about learning and literacy |c James Paul Gee |
250 | |a 1. ed., 1. publ. | ||
264 | 1 | |a New York [u.a.] |b Palgrave Macmillan |c 2003 | |
300 | |a 225 p. | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
500 | |a Includes bibliographical references (p. [213]-219) and index | ||
520 | 3 | |a A controversial look at the positive things that can be learned from video games by a well known professor of education. James Paul Gee begins his new book with "I want to talk about video games-yes, even violent video games-and say some positive things about them." With this simple but explosive beginning, one of America's most well-respected professors of education looks seriously at the good that can come from playing video games. Gee is interested in the cognitive development that can occur when someone is trying to escape a maze, find a hidden treasure and, even, blasting away an enemy with a high-powered rifle. Talking about his own video-gaming experience learning and using games as diverse as Lara Croft and Arcanum, Gee looks at major specific cognitive activities: How individuals develop a sense of identity; How one grasps meaning; How one evaluates and follows a command; How one picks a role model; How one perceives the world. This is a ground-breaking book that takes up a new electronic method of education and shows the positive upside it has for learning. A controversial look at the positive things that can be learned from video games. | |
650 | 4 | |a Apprentissage, Psychologie de l' | |
650 | 7 | |a Beeldcommunicatie |2 gtt | |
650 | 7 | |a Computerspelen |2 gtt | |
650 | 4 | |a Jeux d'ordinateur | |
650 | 4 | |a Jeux vidéo | |
650 | 4 | |a Jeux vidéo et enfants | |
650 | 7 | |a Kinderen |2 gtt | |
650 | 7 | |a Leerprocessen |2 gtt | |
650 | 7 | |a Psychologische aspecten |2 gtt | |
650 | 4 | |a Éducation visuelle | |
650 | 4 | |a Kind | |
650 | 4 | |a Psychologie | |
650 | 4 | |a Computer games |x Psychological aspects | |
650 | 4 | |a Learning, Psychology of | |
650 | 4 | |a Video games and children | |
650 | 4 | |a Video games |x Psychological aspects | |
650 | 4 | |a Visual literacy | |
650 | 0 | 7 | |a Videospiel |0 (DE-588)4063465-6 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Computerspiel |0 (DE-588)4010457-6 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Pädagogische Psychologie |0 (DE-588)4044321-8 |2 gnd |9 rswk-swf |
689 | 0 | 0 | |a Computerspiel |0 (DE-588)4010457-6 |D s |
689 | 0 | 1 | |a Pädagogische Psychologie |0 (DE-588)4044321-8 |D s |
689 | 0 | |5 DE-604 | |
689 | 1 | 0 | |a Videospiel |0 (DE-588)4063465-6 |D s |
689 | 1 | 1 | |a Pädagogische Psychologie |0 (DE-588)4044321-8 |D s |
689 | 1 | |5 DE-604 | |
856 | 4 | |u http://www.loc.gov/catdir/description/hol032/2002038153.html |3 Publisher description | |
999 | |a oai:aleph.bib-bvb.de:BVB01-010036347 |
Datensatz im Suchindex
_version_ | 1804129603647700992 |
---|---|
any_adam_object | |
author | Gee, James Paul 1948- |
author_GND | (DE-588)17211263X |
author_facet | Gee, James Paul 1948- |
author_role | aut |
author_sort | Gee, James Paul 1948- |
author_variant | j p g jp jpg |
building | Verbundindex |
bvnumber | BV014831865 |
callnumber-first | G - Geography, Anthropology, Recreation |
callnumber-label | GV1469 |
callnumber-raw | GV1469.3 |
callnumber-search | GV1469.3 |
callnumber-sort | GV 41469.3 |
callnumber-subject | GV - Leisure and Recreation |
classification_rvk | DW 4200 |
ctrlnum | (OCoLC)50802598 (DE-599)BVBBV014831865 |
dewey-full | 794.8/01/9 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8/01/9 |
dewey-search | 794.8/01/9 |
dewey-sort | 3794.8 11 19 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport Pädagogik |
edition | 1. ed., 1. publ. |
format | Book |
fullrecord | <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>03416nam a2200673zc 4500</leader><controlfield tag="001">BV014831865</controlfield><controlfield tag="003">DE-604</controlfield><controlfield tag="005">20031203 </controlfield><controlfield tag="007">t</controlfield><controlfield tag="008">021023s2003 xxu |||| 00||| eng d</controlfield><datafield tag="010" ind1=" " ind2=" "><subfield code="a">2002038153</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">1403961697</subfield><subfield code="9">1-40396-169-7</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)50802598</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-599)BVBBV014831865</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">DE-604</subfield><subfield code="b">ger</subfield><subfield code="e">aacr</subfield></datafield><datafield tag="041" ind1="0" ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="044" ind1=" " ind2=" "><subfield code="a">xxu</subfield><subfield code="c">US</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">DE-355</subfield><subfield code="a">DE-12</subfield></datafield><datafield tag="050" ind1=" " ind2="0"><subfield code="a">GV1469.3</subfield></datafield><datafield tag="082" ind1="0" ind2=" "><subfield code="a">794.8/01/9</subfield><subfield code="2">21</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">DW 4200</subfield><subfield code="0">(DE-625)20289:761</subfield><subfield code="2">rvk</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Gee, James Paul</subfield><subfield code="d">1948-</subfield><subfield code="e">Verfasser</subfield><subfield code="0">(DE-588)17211263X</subfield><subfield code="4">aut</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">What video games have to teach us about learning and literacy</subfield><subfield code="c">James Paul Gee</subfield></datafield><datafield tag="250" ind1=" " ind2=" "><subfield code="a">1. ed., 1. publ.</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">New York [u.a.]</subfield><subfield code="b">Palgrave Macmillan</subfield><subfield code="c">2003</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">225 p.</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="b">n</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="b">nc</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="500" ind1=" " ind2=" "><subfield code="a">Includes bibliographical references (p. [213]-219) and index</subfield></datafield><datafield tag="520" ind1="3" ind2=" "><subfield code="a">A controversial look at the positive things that can be learned from video games by a well known professor of education. James Paul Gee begins his new book with "I want to talk about video games-yes, even violent video games-and say some positive things about them." With this simple but explosive beginning, one of America's most well-respected professors of education looks seriously at the good that can come from playing video games. Gee is interested in the cognitive development that can occur when someone is trying to escape a maze, find a hidden treasure and, even, blasting away an enemy with a high-powered rifle. Talking about his own video-gaming experience learning and using games as diverse as Lara Croft and Arcanum, Gee looks at major specific cognitive activities: How individuals develop a sense of identity; How one grasps meaning; How one evaluates and follows a command; How one picks a role model; How one perceives the world. This is a ground-breaking book that takes up a new electronic method of education and shows the positive upside it has for learning. A controversial look at the positive things that can be learned from video games.</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Apprentissage, Psychologie de l'</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Beeldcommunicatie</subfield><subfield code="2">gtt</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Computerspelen</subfield><subfield code="2">gtt</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Jeux d'ordinateur</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Jeux vidéo</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Jeux vidéo et enfants</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Kinderen</subfield><subfield code="2">gtt</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Leerprocessen</subfield><subfield code="2">gtt</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Psychologische aspecten</subfield><subfield code="2">gtt</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Éducation visuelle</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Kind</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Psychologie</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Computer games</subfield><subfield code="x">Psychological aspects</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Learning, Psychology of</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Video games and children</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Video games</subfield><subfield code="x">Psychological aspects</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Visual literacy</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Videospiel</subfield><subfield code="0">(DE-588)4063465-6</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Computerspiel</subfield><subfield code="0">(DE-588)4010457-6</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Pädagogische Psychologie</subfield><subfield code="0">(DE-588)4044321-8</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="689" ind1="0" ind2="0"><subfield code="a">Computerspiel</subfield><subfield code="0">(DE-588)4010457-6</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2="1"><subfield code="a">Pädagogische Psychologie</subfield><subfield code="0">(DE-588)4044321-8</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2=" "><subfield code="5">DE-604</subfield></datafield><datafield tag="689" ind1="1" ind2="0"><subfield code="a">Videospiel</subfield><subfield code="0">(DE-588)4063465-6</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="1" ind2="1"><subfield code="a">Pädagogische Psychologie</subfield><subfield code="0">(DE-588)4044321-8</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="1" ind2=" "><subfield code="5">DE-604</subfield></datafield><datafield tag="856" ind1="4" ind2=" "><subfield code="u">http://www.loc.gov/catdir/description/hol032/2002038153.html</subfield><subfield code="3">Publisher description</subfield></datafield><datafield tag="999" ind1=" " ind2=" "><subfield code="a">oai:aleph.bib-bvb.de:BVB01-010036347</subfield></datafield></record></collection> |
id | DE-604.BV014831865 |
illustrated | Not Illustrated |
indexdate | 2024-07-09T19:07:46Z |
institution | BVB |
isbn | 1403961697 |
language | English |
lccn | 2002038153 |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-010036347 |
oclc_num | 50802598 |
open_access_boolean | |
owner | DE-355 DE-BY-UBR DE-12 |
owner_facet | DE-355 DE-BY-UBR DE-12 |
physical | 225 p. |
publishDate | 2003 |
publishDateSearch | 2003 |
publishDateSort | 2003 |
publisher | Palgrave Macmillan |
record_format | marc |
spelling | Gee, James Paul 1948- Verfasser (DE-588)17211263X aut What video games have to teach us about learning and literacy James Paul Gee 1. ed., 1. publ. New York [u.a.] Palgrave Macmillan 2003 225 p. txt rdacontent n rdamedia nc rdacarrier Includes bibliographical references (p. [213]-219) and index A controversial look at the positive things that can be learned from video games by a well known professor of education. James Paul Gee begins his new book with "I want to talk about video games-yes, even violent video games-and say some positive things about them." With this simple but explosive beginning, one of America's most well-respected professors of education looks seriously at the good that can come from playing video games. Gee is interested in the cognitive development that can occur when someone is trying to escape a maze, find a hidden treasure and, even, blasting away an enemy with a high-powered rifle. Talking about his own video-gaming experience learning and using games as diverse as Lara Croft and Arcanum, Gee looks at major specific cognitive activities: How individuals develop a sense of identity; How one grasps meaning; How one evaluates and follows a command; How one picks a role model; How one perceives the world. This is a ground-breaking book that takes up a new electronic method of education and shows the positive upside it has for learning. A controversial look at the positive things that can be learned from video games. Apprentissage, Psychologie de l' Beeldcommunicatie gtt Computerspelen gtt Jeux d'ordinateur Jeux vidéo Jeux vidéo et enfants Kinderen gtt Leerprocessen gtt Psychologische aspecten gtt Éducation visuelle Kind Psychologie Computer games Psychological aspects Learning, Psychology of Video games and children Video games Psychological aspects Visual literacy Videospiel (DE-588)4063465-6 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Pädagogische Psychologie (DE-588)4044321-8 gnd rswk-swf Computerspiel (DE-588)4010457-6 s Pädagogische Psychologie (DE-588)4044321-8 s DE-604 Videospiel (DE-588)4063465-6 s http://www.loc.gov/catdir/description/hol032/2002038153.html Publisher description |
spellingShingle | Gee, James Paul 1948- What video games have to teach us about learning and literacy Apprentissage, Psychologie de l' Beeldcommunicatie gtt Computerspelen gtt Jeux d'ordinateur Jeux vidéo Jeux vidéo et enfants Kinderen gtt Leerprocessen gtt Psychologische aspecten gtt Éducation visuelle Kind Psychologie Computer games Psychological aspects Learning, Psychology of Video games and children Video games Psychological aspects Visual literacy Videospiel (DE-588)4063465-6 gnd Computerspiel (DE-588)4010457-6 gnd Pädagogische Psychologie (DE-588)4044321-8 gnd |
subject_GND | (DE-588)4063465-6 (DE-588)4010457-6 (DE-588)4044321-8 |
title | What video games have to teach us about learning and literacy |
title_auth | What video games have to teach us about learning and literacy |
title_exact_search | What video games have to teach us about learning and literacy |
title_full | What video games have to teach us about learning and literacy James Paul Gee |
title_fullStr | What video games have to teach us about learning and literacy James Paul Gee |
title_full_unstemmed | What video games have to teach us about learning and literacy James Paul Gee |
title_short | What video games have to teach us about learning and literacy |
title_sort | what video games have to teach us about learning and literacy |
topic | Apprentissage, Psychologie de l' Beeldcommunicatie gtt Computerspelen gtt Jeux d'ordinateur Jeux vidéo Jeux vidéo et enfants Kinderen gtt Leerprocessen gtt Psychologische aspecten gtt Éducation visuelle Kind Psychologie Computer games Psychological aspects Learning, Psychology of Video games and children Video games Psychological aspects Visual literacy Videospiel (DE-588)4063465-6 gnd Computerspiel (DE-588)4010457-6 gnd Pädagogische Psychologie (DE-588)4044321-8 gnd |
topic_facet | Apprentissage, Psychologie de l' Beeldcommunicatie Computerspelen Jeux d'ordinateur Jeux vidéo Jeux vidéo et enfants Kinderen Leerprocessen Psychologische aspecten Éducation visuelle Kind Psychologie Computer games Psychological aspects Learning, Psychology of Video games and children Video games Psychological aspects Visual literacy Videospiel Computerspiel Pädagogische Psychologie |
url | http://www.loc.gov/catdir/description/hol032/2002038153.html |
work_keys_str_mv | AT geejamespaul whatvideogameshavetoteachusaboutlearningandliteracy |