Conference abstracts and applications:
Gespeichert in:
Körperschaft: | |
---|---|
Format: | Tagungsbericht Buch |
Sprache: | English |
Veröffentlicht: |
New York, NY
Assoc. for Computing Machinery
2002
|
Schriftenreihe: | Computer graphics
Annual conference series ; 2002,[6] |
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Beschreibung: | 330 S. zahlr. Ill., graph. Darst. |
ISBN: | 1581135246 |
Internformat
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111 | 2 | |a Conference on Computer Graphics and Interactive Techniques |n 29 |d 2002 |c San Antonio, Tex. |j Verfasser |0 (DE-588)10046591-2 |4 aut | |
245 | 1 | 0 | |a Conference abstracts and applications |c SIGGRAPH 2002 |
246 | 1 | 3 | |a SIGGRAPH 2002 conference abstracts and applications |
264 | 1 | |a New York, NY |b Assoc. for Computing Machinery |c 2002 | |
300 | |a 330 S. |b zahlr. Ill., graph. Darst. | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
490 | 1 | |a Computer graphics : Annual conference series |v 2002,[6] | |
650 | 4 | |a Computer graphics |v Congresses | |
650 | 4 | |a Interactive computer systems |v Congresses | |
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830 | 0 | |a Computer graphics |v Annual conference series ; 2002,[6] |w (DE-604)BV009932411 |9 2002,6 | |
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943 | 1 | |a oai:aleph.bib-bvb.de:BVB01-010029283 |
Datensatz im Suchindex
_version_ | 1820882407072464896 |
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adam_text |
Community
Outreach
Chair: Nancy Wood (San Antonio College)
Introduction
.11
Committee
.12
Educators Program
Chair: James L. Mohler (Purdue University)
Introduction
.13
Committee
.14
Educators Program Forums
A Knowledge Base for the Computer Graphics Discipline
.15
Gary R. Bertoline,
Cary
Laxer
Game Development, Design
&
Analysis Curriculum
.16
Jason
Della Rocca,
Warren Spector, Eric Zimmerman, Robin Hunike
Inspiring the Renaissance Person
.17
Donna Cox
Teaching Gems for Art and Design
.18
Dena Elisabeth
Eber,
Bonnie Mitchell, Heather Elliott
The Role of Creativity in Computer Graphics Education
.19
Bruce Wands
Teaching Gems for Computer Science and Engineering
.20
Mike Bailey, Steve Cunningham, Lew Hitchner
Educators Program Papers
Problems Using Components in Educational Software
.21
Anne Morgan Spatter
What Do Computers Eat? Teaching Beginners to Think Critically About
Technology and Art
.26
Tiffany Holmes
SIGGRAPH as Textbook: Learning Skills for Undergraduates
.29
Kevin L. Novins
Mathematics and Geometry Education With Collaborative
Augmented Reality
.33
Hannes Kaufmann,
Dieter
Schmalstieg
Assignment: Scene Graphs in Computer Graphics Courses
.38
Denn/s J.
Bouvier
Building Computer Graphics Education in Developing African Countries
. . .42
Sampson D.
Asare,
Petros M. Mashwama, Steve Cunningham
Macromedia Flash in Physics Education:
ASPIRE's Interactive Online Labs and Lessons
.45
Julie Callahan,
Charles
С
H.
Jui
The VERTEX Project: Exploring the Creative Use of
Shared
3D
Virtual Worlds in the Primary (K-12) Classroom
.". . .48
Fiona Bailey, Magnus
Moar
Educators Program
Chair: James L. Mohler (Purdue University)
Educators Program Panels
K-12 and Industry Partnering
.51
Dartene
Wolfe, Timothy Comolli, Jeff Scheetz,
Roger Cotton, Chris
Stapleton
Animating Art History for Teaching
.53
Roberta
Tárbeli,
LiQin Tan
Educators Program Workshops
Building an Affordable Projective, Immersive Display
.55
Dave
Pape,
Josephine Anstey
Life Drawing and
3D
Figure Modeling With Maya
.56
Gregory P. Garvey
Integrating Web
3D
Into
3D
Animation Curricula
.57
Mitch Williams
Hi Tech-Lo Tech: K-12 Science Visualization
.58
Susana
Maria Halpine
Teaching Human Facial Modeling Through Plaster Face Casting
.59
Adam Watkins
Emerging Technologies
Chair: Scott Senften (SGI)
Introduction
.60
Committee
.61
Tomorrow's Yesterday: Mapping the
Е
-Tech
Continuum
.62
John M.
Fujii
A New Step-in-Place Locomotion Interface for Virtual Environment
With Large Display System
.63
Laroussi Bouguila, Makoto Sato, Shoichi Hasegawa, Hashimoto Naoki,
Naoki Matsumoto,
Atsushi Toyama, Jelel
Ezzine,
Dalei Maghrebi
ARS
BOX with Palmist
-
Advanced VR-System based
on commodity hardware
.64
Horst Hörtner,
Christopher Lindinger, Robert Praxmarer, Andreas Riedler
Augmenting the Reality with
3D
Sound Sources
.65
Michael
Haller,
Daniel Dobler,
Philipp Stampf!
Audio Haptics
.66
Hiroo
/wata,
Hiroaki
Vano, Hiromi
Igawa
Block Jam
.67
Henry Newton-Dunn, Hiroaki
Nakano,
James Gibson
Cyberarium Knowledge Fountain
.68
David Warner, Matt
Carbone
Distributed Systems of Self-reconfiguring Robots
.69
Zach
Butler, Robert Fitch, Keith Kotay,
Daniela Rus
Focus Plus Context Screens: Visual Context and Immersion on the Desktop
70
Patrick
Saudisch,
Nathan Good
Emerging Technologies
Chair: Scott Senften (SGI)
Immersive and Interactive Rear-Projected Stereo DLP BR Center
.71
Andrew Joel, Michael Brown,
Almos Elekes,
Paul
Młyniec,
Malte
Zoeckler
Lewis the Robotic Photographer
.72
Cindy M. Grimm, William D. Smart
ΝΟΝΑ
-Vision
.
73
H/roo
/wata,
Hiroaki Yano, Motohiro Tsuzuki, Fumitaka Nakaizumi,
Takayuki Yoshioka, Yutaka Miyakita
Occlusive
Optical See-through Displays in a Collaborative Setup
.74
Kiyoshi Kiyokawa, Hiroyuki Ohno, Yoshinori
Kuráta
Physiological Reaction and Presence in Stressful Virtual Environments
. .75
Michael Meehan, Mary Whitton, Sharif Razzaque, Paul Zimmons,
Brent /nsko, Greg Combe,
Ben Lok, Thorsten Scheuermann,
Sam/r Na/k,
Jason
Jerald,
Mark Harris,
Angus Antley, Frederick P. Brooks, Jr.
Public Anemone: An Organic Robot Creature
.76
Cynthia Breazeat, Andrew Brooks, Matt Hancher, Cory Kidd, John McBean,
Dan Stiehl,
Josh Strickon
Regeneration of Real Objects in the Real World
.77
Hiroto Matsuoka, Akira Onozawa, Hidenori Sato, Hisao Nojima
SmartFinger
:
Nail-Mounted Tactile Display
.78
Hideyuki
Ando,
Takeshi
Miki,
Masahiko
lnami,
Taro Maeda
The Interactive Window
.79
Joseph
A. Paradiso,
Che King Leo, Nicholas Yu, Marc Downie
The Virtual Showcase: A Projection-Based Multi-User
Augmented Reality Display
.80
Oliver
Bimber,
Bernd Fröhlich,
Dieter
Schmalstieg,
L.
Miguel
Encarnação
TWISTER: A Media Booth
.81
Kenji
Janáka,
Junya Hayashi, Yutaka Kunita, Masahiko
lnami,
Taro
Maeda, Susumu Tachi
Ultrasound Visualization with the Sonic Flashlight
.82
Damion Shelton, George Stetten, Wilson Chang
Virtual Chanbara
.83
Daijiro
Koga,
Takahiro Itagaki
Panels
Chair: Christopher Shaw (Georgia Institute of Technology)
Introduction
.84
Committee
.85
When Will Ray-Tracing Replace Rasterization?
.86
Brad Grantham, Kurt Akeley, David Kirk, Larry
Seiler, Philipp Slusallek
Digital Humans: What Roles Will They Play?
.88
Norman I. Badler, Phil LoPiccolo,
Nadia Magnenat-Thalmann,
Laurie
McColloch, Evan
Marc Hirsch, Athomas
Goldberg
Extending Interface Practice: An Ecosystem Approach
.90
Andruid Kerne. Natalie Jeremijenko, Thec/a
Schiphorst,
Michael
Mateas,
Wolfgang Strauss, Will Wright
Panels
Chair: Christopher Shaw (Georgia Institute of Technology)
The Future of Computer Graphics: An Enabling Technology?
.93
David S. Ebert, Bill Buxton, Patricia
Dav/es,
Elliot K. Fishman,
Andrew Glassner
Symposium on Computer Animation in Fast Forward
.95
Michael
Gleicher,
Michael Cohen, Nancy Pollard, Jessica Hodgins,
Michiel van
de
Panne
The Demo Scene
.96
Vincent
Scheib, Theo
EngelHMÍelsen, Saku
Lehtinen,
Eric Haines,
Phil Taylor
Animation's Turning Tide
.98
Matt E/son, Eamonn Butter, Scott Clark, Carlos
Saldanha
Unsolved Problems in Mobile Computer Graphics and Interaction
.99
Mark
Oliila,
Staffan Björk,
Kevin Bradshaw, Steven
Feiner,
Kari
Pulli
Graphics in the Large: Is Bigger Better?
.101
David J.
Kasik, Loren
Carpenter, Brian Fisher, Richard A. May,
Norbert Streitz
How Does Motion Capture Affect Animation?
.103
Suba
Varadarajan, Barb Heifer, Margaret S. Geroch, Evan
Hirsch,
Joan Staveley,
Tom Tolles
Interactive Stories: Real Systems, Three Solutions
.105
Noah Wardr/p-Fruin, Andrew Stern, Peter Molyneux, Michael
Mateas,
Bernard Yee
Games: the Dominant Medium of the Future
.107
Bob
Nicoli,
Ken
Perlin,
Glenn Entis, Patrick
Gilmore,
J. C.
Herz,
Alex Pham, Will
Wright
sigKIDS
Chair:
Marc
Barr
(Middle Tennessee
State
University)
Introduction
.109
Committee
.110
Interactive Animation as an Educational Tool in "Winter Dreams"
.
Ill
Daria Tsoupikova
Gaming as an Educational Tool: Internet Scavenger Hunt
.113
Karen Monahan
FORM
.114
Hilary J. Wright
The Floating Words for Kids
.115
Satoko
Moroi,
Shinji Sasada, Ryoji Shibata
Toys to Teach
-
Mathematics as a Collaborative Climbing Exercise
.117
James Dai, Michael Wu, Jonathan Cohen, Troy Wu, Maria K/awe
Jollee-Mail Playground
.120
Yuichiro
Kamata
The Virtual Dig
.122
Robert Dunn
Virtual Studio: Virtual Reality in Art
.124
DaShawn L. Hall, Kenneth Sakatani
sigKIDS
Chair:
Marc
Barr
(Middle Tennessee State University)
An Application of Tangible Interfaces in Collaborative
Learning Environments
.125
Lori Scarlatos
GollyGee Blocks™: A
3D
Modeler for Children
.127
Jonathan T. Blocksom
Anansi's World of Folklore
.128
Jacqueline Nuwame
The ToyScoufs Immersive Jukebox
.129
Christopher Stap/eton
Sketches
&
Applications
Chair: Doug
Roble
(Digital Domain)
Introduction
.131
Committee
.132
2D/3D Hybrid Character Animation on "Spirit"
.133
Doug Cooper
3D
Browser for Interactive Television
.134
Kotro
Petri,
Mannerkoski
Olli, Lesonen
Hannu,
Lustila
Risto
3D
Haptic
Shape Perception Using a 2D Device
.135
Huirong
Han, Juli
Yamashita,
Issei
Fujishiro
3D
Layout and Propogation of Environmental Phenomena for Ice Age
. . .136
Kevin Thomason, Robert V.
Cavaleri
3D
Reconstruction of Walking Behaviour Using a Single Camera
.137
Arunachalam Somasundaram, Rick Parent
A 2D Sketch Interface for a
3D
Model Search Engine
.138
Patrick
Min,
Joyce Chen, Thomas Funkhouser
A Dynamic Motion Control Middleware for Computer Games
.139
Masaki Oshita, Akifumi Makinouchi
A Handheld Virtual Mirror
.140
Alexandre
François,
Elaine Kang,
Umberto
Malesci
A new Interface for the Virtual World Foot Motion Sensing Input Device
. .141
Barrera
Salvador, Hiroki Takahashi, Masayuki Nakajima
A Phenomenological Model for Bokeh Rendering
.142
Juan Buhler, Dan Wexler
A Semiotic
Approach to Narrative Manipulation
.143
Maria Alberta
Alberti,
Dario Maggiorini,
Paola Trapani
A Virtual Reconstruction of the Cone Sisters' Apartments
.144
Alan Price, Dan Bailey
Accurate Image Based Re-lighting through Optimization
.145
Pieter
Peers, Philip
Dutré
An Inexpensive
3D
Camera
.146
Askold
Strat,
Manuel M.
Oliveira
Art and Education using Direct Manipulation of a Sensor Array
.147
Taly Sharon
Sketches
&
Applications
Chair: Doug
Roble
(Digital Domain)
ASR
-
Augmented Sound Reality
.148
Daniel Dobler, Michael
Haller,
Philipp Stampi!
Automatic Generation of Pencil Drawing Using
LIC
.149
Xiaoyang Mao. Yoshinori Nagasaka, Atsumi Imam/ya
Backseat Gaming: Augmented Reality with Speed
.150
Liselott
Brunnberg,
Mark
Oliila
BioMorphic Typography
.151
Diane Gromala
Body Building Through Weight Training: Using Fitting Techniques
for Skin Animation
.152
Xiaohuan
Corina
Wang,
Cary
Phillips
Bringing Computer Graphics to Everyday Environments
with Informative Art
.153
Tobias
Skog, Sara Ljungblad, Lars Erik Holmquist
Calming Visual Spaces: Learning from Kyoto Zen Gardens
.154
Michael J. Lyons,
Gert
J.
Van Tonder, Ian Shortreed, Nobuji Tetsutani
Cameras and Point-of-View in the
Gamespace .155
Jay Riddle
Challenges of the Homeland Pan in "Spirit"
.156
Doug Cooper
Color Transformation Based on the Basic Color Categories of a Painting
.157
Youngha Chang, Sugura
Saito,
Masayuki Nakajima
Computer Generated Clay Animation
.158
Daisuke Goto, Junichi Hoshino
Computer Graphics to Illustrate the Development of a Human Embryo
for Professional Medical Education
.159
Koh Kakusho, Yutaka
Minekura,
Michihiko Minor?, Shinobu Mizuta,
Tomoko Nakatsu, Kohei Shiota
Creating
3D
Painterly Environments for Disney's "Treasure Planet"
.160
Kyle
Odermatt,
Chris Springfield
Creation of a Photo-Real
CG
Human
.161
Brian Goldberg
CT (City Tomography)
.162
Fumio Matsumoto, Akira Wakita
Curvature Driven Sampling of Displacement Maps
.163
Johannes Hirche, Alexander Ehlert
Custom Designs for Digital Imaging on Textiles
.164
Bonny Lhotka
Depth-Complexity Based
Occluder
Selection
.165
Gerhard
Kurka
Detail Calibration for Out-of-Core Model Simplification through
Interlaced Sampling
.166
Guangzheng
Fei,
Nadia
Magnenat-Trialmann, Kangying
Cai,
Enhua Wu
Digital Pyro for Reign of Fire
.167
Patrick
Dalton, Rob
Rosenblum, Shyh-Chyuan
Huang,
Lawrence Lee, Hank Driskffl
Sketches
&
Applications
Chair: Doug
Roble (Digital
Domain)
Diminishing Head-Mounted Display for Shared Augmented Reality
.168
Masayuki
Takemura,
Yuichi Ohta
Diorama Engine
-
A
3D
Video Storyboard Editor
for
3D
Computer Animation
.169
Koji Mikami, Toru
Tokuhara, Mitsuru Kaneko
DIVIPRO: Distributed Interactive Virtual PROtotyping
.170
Mashhuda Glencross, James Marsh, Jon Cook,
Sylvain Daubrenet,
Steve Pettifer, Roger
Hubbold
DocuDrama Conversations
.171
Leonie
Schäfer,
Elaine
M.
Raybourn, Amanda Oldroyd
Dragon Scales: The Evolution of ScaleTool for "Reign of Fire"
.172
Ernest J. Petti, Thomas V Thompson II,
Adolph
Lusinsky, Hank Driskill
Drawing With Feeling: Designing Tactile Display for Pen
.173
Ivan Poupyrev, Shigeaki Maruyama
Dynamic Simulation of Wing Motion on "Reign of Fire"
.174
Carlos Gonzalez-Ochoa, David
Eberle,
Rob
Dresse/
Dynamic Skin Deformation and Animation Controls using Maya Cloth
for Facial Animation
.175
Jimmy
Chim,
Hyunsuk Kim
Dynamics and Dodos: Rigging and Animation Methods for Ice Age
.176
Adam Burr, Ross Scroble
Editable Dynamic Textures
.177
Gianfranco Doretto, Stefano Soatto
Embodied Interaction
.178
Bill Hill
Evolution of a VFX voxel tool
.179
Alan Kapler
Example-Based Interpolation of Human Motion
.180
Hiroshi Mori, Jun'ichi Hoshino
Exploiting Screen Space
.181
Ian Mackinnon
Expressive Features for Movement Exaggeration
.182
James W. Davis, Vignesh S. Kannappan
Firefighter Training Virtual Environment
.183
Tazama St.
Julien,
Chris D. Shaw
Folded: Negotiating The Space Between Real and Virtual Worlds
.184
Samantha Krukowski
FlowField: Investigating the Semantics of Caress
.185
Timothy Chen, Sidney
Fels, Thecla
Schiphorst
Foamy Creatures: Digital Domain wrangles Whitewater
for "Lord of the Rings"
.186
Markus
Kurtz, Greg
Duda
Fracture generation on polygonal meshes using Voronoi polygons
.187
Saiy Raghavachary
Sketches
&
Applications
Chair: Doug
Roble
(Digital Domain)
Generating Feather Coats using
Bézier
Curves
.188
Lisa
Streit,
Wolfgang Heidrich
"GEO-COSMOS": The World's First Spherical Display
.189
Tamotsu Machida, Tsuyoshi "Go" Hotta
Hardware-accelerated Texture and Edge Antialiasing using FIR Filters
. . .190
Koen
Meinds, Bart Barenbrug,
Frans
Peters
Harmonic
3D
Shape Matching
.191
Michael Kazhdan, Thomas Funkhouser
Hiding Spaces: a CAVE of Elusive Immateriality
.192
Cynthia Beth Rubin, Daniel F. Keefe
High-speed Conversion of Floating Point Images to 8-bit
.193
Bill Spitzak
Hover: Conveying Remote Presence
.194
Dan Maynes-Aminzacte, Beng-Kiang Tan, Ken Goulding, Catherine Vaucelle
How a CSG-Based
Raytracer
Saves Time: Lighting and Scripting
for Ice Age
.195
David Esneault, Mitch Kopelman, Jodi Whitsel
How to Dress Like
a Jedi:
techniques for digital clothing
.196
Ari Rapkin
ICARUS: Interactive Reconstruction from Uncalibrated Image Sequences
.197
Simon Gibson, Jon Cook, Toby Howard, Roger
Hubbold
Image-based Environment Matting
.198
Yonatan Wexler, Andrew W. Fitzgibbon, Andrew Zisserman
Image-Based Illumination for Electronic Display of Artistic Paintings
.199
Da young Ju, J'm-Ho Yoo, Kyoung
Chin Seo,
Gregory Sharp, Sang Wook Lee
Implementing the Continuous Staircase Illusion in
OpenGL.200
Mark W. Scott
Improving frameless rendering by focusing on change
.201
Abhinav Dayal, Benjamin Watson, David Luebke
Integrating Lenticular into Digital Printmaking
.202
Dorothy Simpson
Krause
Interactive Level-Set Tools for Photo Editing
.203
Thomas Howard, Bryan Morse
Interactive Visualization of Large Scale Time Varying Data Sets
.204
Patric
Ljung,
Mark
Eric Dieckmann,
Anders Ynnerman
Interruptible Rendering
.205
J. Cliff Woolley, David Luebke, Ben Watson
Inverse Texture Warping
.206
Robert
Falco,
Hank Driskill
Investigating Face Space
.207
Steve
DiPaola
Lewis the Robotic Photographer
.208
Cindy Grimm, William D. Smart
Sketches
&
Applications
Chair: Doug
Roble
(Digital Domain)
"Loops"
-
a digital portrait
.209
Marc Downie
Lord of the Rings: Animation That Was Not There
.210
Piotr Karwas
"Low Level" Intelligence for "Low Level" Animation
.211
Damian
Isla,
Bruce
Blumberg
Magical Face: Integrated Tool for Muscle Based Facial Animation
.212
Tatsuo Yotsukura, Mitsunori Takahashi, Shigeo Morishima,
Kazunori Nakamura, Hirokazu Kudoh
MARE
:
Multiuser Augmented Reality Environment on table setup
.213
Raphael
Grasset,
Jean-Dominique Gascuel
MasterMotion: Full Body Wireless Virtual Reality for
Tai
Chi
.214
Philo Tan Chua, Rebecca
Crivella,
Bo Daly,
Ning
Ни,
Russ
Schaaf,
David Ventura,
Todd
Čamili,
Jessica Hodgins, Randy Pausch
Maximum Entropy Light Source Placement
.215
Stefan Gumhold
MOCAP Game Reserve: A Study of Puppetry and Motion Capture
.216
Charlotte
Beiland
Modal Analysis for Real-Time Viscoelastic Deformation
.217
Chen Shen, Kris K.
Hauser,
Christine M. Gatchalian, James O'Brien
Modeling the Accumulation of Wind-Driven Snow
.218
Bryan E. Feldman, James F. O'Brien
Modified Marching Octahedra for Optimal Regular Meshes
.219
Hamish Carr, Thomas
Theußl, Torsten Möller
Motion capture done dirt cheap
.220
Stefan
Gustavson
Motion-Based Shape Illustration
.221
Eric B. Lum,
Aleksander Stompel,
Kwan-Liu Ma
Music-Driven Motion Editing
.222
Marc Cardie, Stephen Brooks,
Loie
Bartne,
Mo Hassan, Peter Robinson
Now and then, here and there
-
Industrilandskapet
.223
Konstantin
Economou, Mark
Oliila,
Martin EVnerton
Friberg,
Anders Ynnerman
Occidio
.224
Timothy
Nohe
Painterly Fire
.225
Saty Raghavachary, Fernando Benitez
Painting with Light
.226
Kevin G. Suffern
Pastel-like Rendering Considering the Properties of Pigments
and Support Medium
.227
Kyoto Murakami, Reiji Tsurono
Perceptual Gaze Extent
&
Level Of Detail in VR: Looking Outside the Box
.228
Hunter Murphy, Andrew T. Duchowski
Sketches
&
Applications
Chair: Doug
Roble
(Digital Domain)
Perceptual Tone Mapping Operators for High Dynamic Range Scenes
. . .229
Patrick
Ledda, Alan
Chalmers, Greg Ward
Performance driven computer graphics making Odyssey
.230
Markus
Manninen
Pop.eye: A Pop-out Video Camera System for Personal Use
.231
Isao Mihara, Takahiro Harashima, Shunichi Numazaki, Miwako
Doi
Probabilistically Placing Primitives
.232
Adrian Secord,
Wolfgang Heidrich
Probability Paint: Controlling Group Characteristics with PDFs
.233
Kathleen
Gretchen
Greene
Pushing the limits of L-systems for time-lapse vine growth
in "The Time Machine"
.234
Jonah Hall
Quikwriting on the Responsive Workbench
.235
Jerome Grosjean,
Sabine Coquillart
RAPTOR: Towards Augmented Paleontology
.236
Oliver
Bimber,
L.
Miguel
Encarnacăo
Real Time Video Effects on a PlayStation2
.237
Sarah Witt
Real-time
3D
interaction for Augmented and Virtual Reality
.238
Simon Prince, Adrian David Cheok, Farzam Farbiz, Todd Williamson,
Nik Johnson, Mark Billinghurst, Hirokazu
Kato
Real-Time Image-Space Outlining for Non-Photorealistic Rendering
.239
Jason L. Mitchell, Chris Brennan, Drew Card
Real-Time View Synthesis Using Commodity Graphics Hardware
.240
Ruigang Yang, Greg Welch, Gary Bishop, Herman Towles
Recent Exact Aesthetics Applications
.241
Tomáš Staudek, Petr Machala
Reconstructing or inventing the past:
A computer simulation of the unbuilt church by
Alvar Aalto
.242
Andrzej Zarzycki
Regeneration of Real Objects in the Real World
.243
Hiroto Matsuoka,
Aktra
Onozawa, Hidenori Sato, Hisao Nojima
Rich Curve Drawing
.244
Suguru
Saito,
Akane
Kani,
Youngha Chang, Masayuki Nakajima
Sandwiching Surfaces
.245
Jörg
Peters, Xiaobin Wu
Shader Analytical Approximations for Terrain Animation
in "The Time Machine"
.246
Johnny Gibson
Shape Analogies
.247
Aaron
Hertzmann,
Nuria
Oliver, Brian Curless, Steven M. Seitz
Shape from Distortion:
3D
Range Scanning of Mirroring Objects
.248
Marco
Tarini, Hendrik Lensch,
Michael Goesele, Hans-Peter
Seidel
Sketches & Applications
Chair: Doug
Roble (Digital
Domain)
Shape-Based Character Animation
.249
Eric Guaglione,
Doug Sweet/and
Sketchy Rendering
.250
John Haddon
Slow Growing Volumetric Subdivision
.251
Valerio Pascucci
Star Fields in 2D
.252
Maria Giannakouros
"Still
1
Rise" Painterly Animation off the Shelf
.253
Umesh Shukla
Stylized Flowing Hair Controlled With NURBS Surfaces
.254
Ramon Montoya-Vozmediano, Mark
Hammel
Synchronous Pronouncement
.255
Sandra Villarreal
Tangible Viewpoints: A Physical Interface for Exploring
Character-Driven Narratives
.256
Ali
Mazalek, Glorianna Davenport, Hiroshi Ishii
Techniques for Interactive Audience Participation
.257
Dan Maynes-Aminzade, Randy
Pausen,
Steven M. Seitz
Textures from Nonlinear Dynamical Cascades
.258
David Mould, Eugene
Fiume
The AcceleGlove: a Whole-Hand Input Device for Virtual Reality
.259
Jose
L
Hernández-Rebollar,
Nicholas Kyriakopoulos, Robert W.
Lindeman
The AR-ENIGMA
-
A PDA based Interactive Illustration
.260
Volker
Рае
/ke,
Joerg Stoeck/ein,
Lennart
Groetzbach, Christian
Geiger,
Christian
Reimann,
Waldemar
Rosenbach
The Development of a Functional Visualization System for the Creation
of Digital Human Models
.261
John Jay Miller, Weidong Wang, Gavin Jenkins
The Free-form Light Stage
.262
Vincent
Masselus,
Philip
Outré,
Frederik Anrys
The Meditation Chamber
:
A Debriefing
.263
A. Fleming Seay, Diane Gromala, Larry Hodges, Chris Shaw
The Nail-Mounted Tactile Display for the behavior modeling
.264
Hideyuki
Ando,
Takeshi
Miki,
Masahiko
lnami,
Taro Maeda
The Spatial Bi-directional Reflectance Distribution Function
.265
David K. McAllister,
Anselmo A. Lastra,
Benjamin P. Cloward,
Wolfgang Heidrich
The simulation of fluid-rigid body interaction
.266
Tsunemi Takahashi, Heihachi Ueki, Atsushi Kunimaf.su, Hiroko
Fuj»
The Time Geography Project
-
using computer graphics to visualize
problems in social science
.267
Kajsa
Eilegard,
Johan
Torne,
Henric Joanson, Anders Ynnerman,
Matthew Cooper, Mark
Oliila
Sketches
&
Applications
Chair: Doug
Roble
(Digital Domain)
Three Angry Men: Dramatizing Point-of-View using Augmented Reality
. .268
Blair Maclntyre, Jay David Bolter, Jeannie Vaughan, Brendan Hannigan,
Emmanuel Moreno,
Markus
Haas, Maribeth Gandy
Towards Visualizing HCI for Immersive Environments:
The Meta-Situational Tracker
.269
Christopher Jaynes, Joan
Mazur,
Cindy
Lio
Tracking
3D
Puzzle Pieces for Collaborative Learning Environments
. . .270
Lori Scarlatos, Shalva
Landy, Saka
Qureshi
TWISTER: A Media Booth
.271
Kenji Tanaka, Junya Hayashi, Yutaka Kunita, Masahiko
lnami,
Taro
Maeda, Susumu Tachi
Uber
Destruction in "The Time Machine"
.272
Brad Parker
User Customizable
Real-Time
Fur
.273
John
Isidoro,
Jason L. Mitchell
Using Cellular Phones to Interact with Virtual Environments
.274
Bent Da/gaard Larsen, Jakob Andreas Basrentzen, Niels J0rgen Christensen
Using the Virtual Terrain Project to Plan Real Cities:
Alternative Futures for Hangzhou, China
.275
Michael Flaxman
Video Textures Using the Auto-Regressive Process
.276
Neill Campbell, Colin
Dalton,
David Gibson, Barry Thomas
Virtual Human Interfaces: Towards building an intelligent animated agent
.277
Bernadette
Kiss,
Gábor Szíjártó, Barnabás Takács
Virtual
Reality Interfaces Using Tweek
.278
Patrick
Hartling,
Allen
Bierbaum,
Carolina Cruz-Neira
Virtual View Generation by Linear Processing of Two Differently
Focused Images
.279
Akira Kubota, Kiyoharu Aizawa
Wegzeit -
the Geometry of Relative Distance
.280
Dietmar Offenhuber
Special Sessions
Chair: Jackie White (California State University
-
Los Angeles)
Introduction
.281
Committee
.282
Yoda
and Beyond: Creating the Digital Cast of Star Wars Episode II
.283
Organizer: Dawn Yamada (Industrial Light
+
Magic)
The Fate of Play. Game Industry Revolutionaries Speak Out
.284
Moderator: Jason
Della Rocca
(International Game Developers Association)
Spider-Man: Behind the Mask
.285
Organizer. Mary Reardon (Sony Pictures
Imageworks)
Whafs Up Doc? A Fond Remembrance of Chuck Jones
.287
Organizer: Jill
Smolin
(Independent)
Studio
Chair: Dan Collins
(Arizona State
University
/
PRISM)
Introduction
.288
Committee
.290
BLUIsculpt™
.291
Bill
Brody,
Glenn G. Chappell, Chris
Hartman
Cinema 4D XL: Advanced
3D
Software for Educators
and Studio Professionals
.292
DaShawn
L
Hall
Drawing Circle
.293
0.
Maka/
Smith, James Stewart
Collaborative Frameworks: A Proposal for an Archive in the Studio
.294
Lily Diaz-Kommonen
Web Graphics
Chair: Simon Allardice (clingfish.com)
Introduction
.295
Committee
.296
A case study in web3d film-making: Horses for Courses
.297
Michela
Ledwidge
A Distributed Interactive Composition Tool
.298
Márcio
Costa, Jonatas
Manzo/li,
Dan Sharoni
Adaptive Solid Texturing for Web Graphics
.299
Bing-Yu Chen, Tomoyuki Nishita
Architecting a Distributed Dynamic Image Server for the Web
.300
Alain Chesnais, Tim Beck, Rudy Ziegler
Architectural Studios Online: The Internet Studio Network"
.301
Alfredo Andia
Banja:
Flash Programming System
&
Game Design
.302
Guillaume
Clary
Color Aesthetics for Web Graphics Creation
.303
Lynda Weinman
Combining Procedural, Polygonal and Bitmap Representations using XML
304
Anders
Henrysson,
Mark
Oliila
Content Creation with Anark Studio
.305
Eric Morin
Creating and Implementing Photographic
3D
on the web
.306
J. Paul Nykamp
Creating Interactive
3D
Web Content using AXEL
.307
Teresa Lang
CT (City Tomography)
.308
Akira Wakita, Fumio Matsumoto
EVENTSCOPE: Discovering Mars with Internet-Based Virtual Environments
309
Peter Coppin, Karl Fischer, Natalie Koch, Dana Martinelli,
W. Ronald McCloskey, Michael Wagner
Flash MX Live: Real-time Video and Audio Delivery
in Multi-user Environments
.310
Robert
Reinhardt
Web Graphics
Chair: Simon Allardice (clingfish.com)
Gearation: the web3D content for children
.311
Fusako Nishikubo, Manabu Tanaka, Shinta Ookino,
Hiroshi Ogihara, Kazuhito
Łzawa
Geometry Compression for ASCII Scenes
.312
Martin Isenburg
Integrating Multiple Narratives: The Mirror That Changes
.313
Annette Weintraub
Interactive
3D
Characters for Web-based Learning and Accessibility
. .314
Ed Sims, Dan Silverglate
_knowscape, a
3D
multi-user experimental web browser
.315
Christían
Babski,
Stéphane
Cárion,
Patrick
Keller, Christopher Guignard
Multilingual Flash Applications
.316
Viswanath Parameswaran
Pseudo-SD Photo Collage
.317
H/roya Tanaka, Masatoshi Arikawa, Ryosuke Shibasaki
Rhythm Engine
.318
H/denori Watanave
Scalable Vector Graphics (SVG): The World Wide Web Consortium's
Recommendation for High Quality Web Graphics
.319
Dean Jackson
Scalable Visualization of Super High Resolution
3D
Images
for Museum Archiving
.320
Anup
Basu,
I. Cheng,
A. Mistři,
D.
Wolford
SMIL
-
An Introduction
.321
Philipp Hoschka
Spoiral: An online ad-lib mystery
.322
Kazuyuki Okada,
Masa
Inakage
The Bridge: An Environment for Collaborative Design Learning
.323
Yasuhiro Santo, Catherine
Ни,
Mamata
Rao
The Evolution of Animation: Bedrock Revisited
.324
Sandro
M.
Corsaro
The Raisio Archaeology Archive: Using Design to Build Collaborations
. . .325
Lily Diaz-Kommonen
The Reality Cluster: Realtime Multimedia Communicatoin with Persistence
326
Branden Hall,
Samuel Wan
The XJ3D Browser: Community-Based
3D
Software Development
.327
Alan D. Hudson, Justin Couch, Stephen
N.
Matsuba
TTT: A Web community tool mediated by friends
.328
Yuichiro Haraguchi, Sakura Toyabe, Masaru
Murata
VisSheet Redux: Redesiging a Visualization Exploration Spreadsheet
for the Web
.329
T. J. Jankun-Kelly, Kwan-Liu Ma
Wegzeit ■
The Geometry of Relative Distance
.330
Dietmar Offenhuber |
any_adam_object | 1 |
author_corporate | Conference on Computer Graphics and Interactive Techniques San Antonio, Tex |
author_corporate_role | aut |
author_facet | Conference on Computer Graphics and Interactive Techniques San Antonio, Tex |
author_sort | Conference on Computer Graphics and Interactive Techniques San Antonio, Tex |
building | Verbundindex |
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callnumber-first | T - Technology |
callnumber-label | T385 |
callnumber-raw | T385 |
callnumber-search | T385 |
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callnumber-subject | T - General Technology |
classification_rvk | SS 1998 |
classification_tum | DAT 750f |
ctrlnum | (OCoLC)50852604 (DE-599)BVBBV014821649 |
discipline | Informatik |
format | Conference Proceeding Book |
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genre_facet | Konferenzschrift 2002 San Antonio Tex. |
id | DE-604.BV014821649 |
illustrated | Illustrated |
indexdate | 2025-01-10T17:06:24Z |
institution | BVB |
institution_GND | (DE-588)10046591-2 (DE-588)75302-6 |
isbn | 1581135246 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-010029283 |
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owner_facet | DE-20 DE-91G DE-BY-TUM |
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publishDate | 2002 |
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series | Computer graphics |
series2 | Computer graphics : Annual conference series |
spelling | Conference on Computer Graphics and Interactive Techniques 29 2002 San Antonio, Tex. Verfasser (DE-588)10046591-2 aut Conference abstracts and applications SIGGRAPH 2002 SIGGRAPH 2002 conference abstracts and applications New York, NY Assoc. for Computing Machinery 2002 330 S. zahlr. Ill., graph. Darst. txt rdacontent n rdamedia nc rdacarrier Computer graphics : Annual conference series 2002,[6] Computer graphics Congresses Interactive computer systems Congresses Computergrafik (DE-588)4010450-3 gnd rswk-swf (DE-588)1071861417 Konferenzschrift 2002 San Antonio Tex. gnd-content Computergrafik (DE-588)4010450-3 s DE-604 Association for Computing Machinery Special Interest Group on Graphics Sonstige (DE-588)75302-6 oth Computer graphics Annual conference series ; 2002,[6] (DE-604)BV009932411 2002,6 Digitalisierung TU Muenchen application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=010029283&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Conference abstracts and applications Computer graphics Computer graphics Congresses Interactive computer systems Congresses Computergrafik (DE-588)4010450-3 gnd |
subject_GND | (DE-588)4010450-3 (DE-588)1071861417 |
title | Conference abstracts and applications |
title_alt | SIGGRAPH 2002 conference abstracts and applications |
title_auth | Conference abstracts and applications |
title_exact_search | Conference abstracts and applications |
title_full | Conference abstracts and applications SIGGRAPH 2002 |
title_fullStr | Conference abstracts and applications SIGGRAPH 2002 |
title_full_unstemmed | Conference abstracts and applications SIGGRAPH 2002 |
title_short | Conference abstracts and applications |
title_sort | conference abstracts and applications |
topic | Computer graphics Congresses Interactive computer systems Congresses Computergrafik (DE-588)4010450-3 gnd |
topic_facet | Computer graphics Congresses Interactive computer systems Congresses Computergrafik Konferenzschrift 2002 San Antonio Tex. |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=010029283&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
volume_link | (DE-604)BV009932411 |
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