The medium of the video game:
This text considers the video game as a cultural entity, object of museum curation, and repository of psychological archetypes. It offers a historical, formal analysis of video games.
Gespeichert in:
Format: | Buch |
---|---|
Sprache: | English |
Veröffentlicht: |
Austin
Univ. of Texas Press
2001
|
Ausgabe: | 1. ed.. |
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis Klappentext |
Zusammenfassung: | This text considers the video game as a cultural entity, object of museum curation, and repository of psychological archetypes. It offers a historical, formal analysis of video games. |
Beschreibung: | Hier auch später erschienene, unveränderte Nachdrucke |
Beschreibung: | XVI, 203 S. Ill. |
ISBN: | 0292791488 029279150X 9780292791503 |
Internformat
MARC
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520 | 3 | |a This text considers the video game as a cultural entity, object of museum curation, and repository of psychological archetypes. It offers a historical, formal analysis of video games. | |
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650 | 4 | |a Jeux vidéo - Histoire - États-Unis | |
650 | 4 | |a Jeux vidéo - États-Unis | |
650 | 4 | |a Geschichte | |
650 | 4 | |a Video games |x History |z United States | |
650 | 4 | |a Video games |z United States | |
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Datensatz im Suchindex
_version_ | 1804129312154058752 |
---|---|
adam_text | Contents
Foreword,
Ralph
H.
Baer ix
Acknowledgments
xvii
Introduction, Mark
f.
P. Wolf
ι
I. The Emergence of the Video Game
u
ι.
The Video Game as a Medium, Mark J. P. Wolf
13
2.
Super Mario Nation, Steven L. Kent
35
II. Formal Aspects of the Video Game
49
3.
Space in the Video Game, Mark
}.
P. Wolf
51
4.
Time in the Video Game, Mark J. P. Wolf
77
5.
Narrative in the Video Game, Mark]. P. Wolf
93
6.
Genre and the Video Game, Mark
}.
P. Wolf
113
III. The Video Game in Society and Culture
135
7.
Hot Circuits: Reflections on the
1989
Video Game Exhibition
of the American Museum of the Moving Image,
Rochelle Slovin
137
8.
Play It Again,
Рас
-Man, Charles Bernstein
155
9.
Archetypes on Acid: Video Games and Culture,
Rebecca R. Tews
169
Appendix: Resources for Video Game Research, Mark]. P. Wolf
183
Index
193
About the Contributors
201
Film and media studies; popular culture
Ж
THIS BOOK offers a historical, formal analysis of video games that
no other book to date has provided in such detail
___
Overall, the work
is well-researched and is a good examination of the history of the
technology behind video games.Wolf also effectively investigates the
scientific and market forces that aligned with the development of
video games to create a powerful cultural force.
—
Heather Gilmour, Executive Producer,
American Film Institute New Media Ventures
ver a
mere three decades, the video game has become the entertain¬
ment medium of choice for millions of people, who now spend
more time in the interactive virtual world of games than they do in
watching movies or even television. The release of new games or game-playing
equipment, such as the PlayStation®2, generates great excitement and even
buying frenzies. Yet, until now, this giant on the popular culture landscape has
received little in-depth study or analysis.
In this book, Mark J. P. Wolf and four other scholars conduct the first
thorough investigation of the video game as an artistic medium. The book
begins with an attempt to define what is meant by the term video game and
the variety of modes of production within the medium. It moves on to a brief
history of the video game, then applies the tools of film studies to look at the
medium in terms of the formal aspects of space, time, narrative, and genre.
The book also considers the video game as a cultural entity, object of museum
curation, and repository of psychological archetypes. It closes with a list of
video game research resources for further study.
Mark I. P. Wolf is Assistant Professor in the Communication Department
at
Concordia
University Wisconsin.
Visit us online at
studies catalog.
UNIVERSITY OF TEXAS PRESS
PO
BOX 7*H
AUSTIN
ГХ
7S713-78M
,
or write for our film and media
ISBN G-ac15-?cilS0-X
90000
|
any_adam_object | 1 |
author_GND | (DE-588)1080317511 |
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dewey-full | 794.8/0973 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8/0973 |
dewey-search | 794.8/0973 |
dewey-sort | 3794.8 3973 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Allgemeines Sport Informatik |
edition | 1. ed.. |
format | Book |
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spelling | The medium of the video game ed. by Mark J. P. Wolf 1. ed.. Austin Univ. of Texas Press 2001 XVI, 203 S. Ill. txt rdacontent n rdamedia nc rdacarrier Hier auch später erschienene, unveränderte Nachdrucke This text considers the video game as a cultural entity, object of museum curation, and repository of psychological archetypes. It offers a historical, formal analysis of video games. Computerspelen gtt Jeux vidéo - Histoire - États-Unis Jeux vidéo - États-Unis Geschichte Video games History United States Video games United States Videospiel (DE-588)4063465-6 gnd rswk-swf USA USA (DE-588)4078704-7 gnd rswk-swf USA (DE-588)4078704-7 g Videospiel (DE-588)4063465-6 s DE-604 Wolf, Mark J. P. 1967- Sonstige (DE-588)1080317511 oth Digitalisierung UB Bayreuth application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=009883606&sequence=000003&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis Digitalisierung UB Bayreuth application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=009883606&sequence=000004&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA Klappentext |
spellingShingle | The medium of the video game Computerspelen gtt Jeux vidéo - Histoire - États-Unis Jeux vidéo - États-Unis Geschichte Video games History United States Video games United States Videospiel (DE-588)4063465-6 gnd |
subject_GND | (DE-588)4063465-6 (DE-588)4078704-7 |
title | The medium of the video game |
title_auth | The medium of the video game |
title_exact_search | The medium of the video game |
title_full | The medium of the video game ed. by Mark J. P. Wolf |
title_fullStr | The medium of the video game ed. by Mark J. P. Wolf |
title_full_unstemmed | The medium of the video game ed. by Mark J. P. Wolf |
title_short | The medium of the video game |
title_sort | the medium of the video game |
topic | Computerspelen gtt Jeux vidéo - Histoire - États-Unis Jeux vidéo - États-Unis Geschichte Video games History United States Video games United States Videospiel (DE-588)4063465-6 gnd |
topic_facet | Computerspelen Jeux vidéo - Histoire - États-Unis Jeux vidéo - États-Unis Geschichte Video games History United States Video games United States Videospiel USA |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=009883606&sequence=000003&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=009883606&sequence=000004&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA |
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