Object oriented discrete event simulation with Java: a practical introduction
Gespeichert in:
1. Verfasser: | |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
New York [u.a.]
Kluwer Acad. / Plenum Publ.
2001
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Schriftenreihe: | Series in computer systems
|
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Beschreibung: | Includes bibliographical references and index |
Beschreibung: | XVI, 256 S. graph. Darst. 1 CD-ROM (12 cm) |
ISBN: | 0306466880 |
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adam_text | OBJECT-ORIENTED DISCRETE-EVENT SIMULATION WITH JAVA A PRACTICAL
INTRODUCTION JOSE M. GARRIDO KENNESAW STATE UNIVERSITY KENNESAW, GEORGIA
KLUWER ACADEMIC / PLENUM PUBLISHERS NEW YORK * BOSTON * DORDRECHT *
LONDON * MOSCOW CONTENTS 1 INTRODUCTION TO SIMULATION 1 1.1 INTRODUCTION
1 1.2 SIMULATION WITH JAVA 1 1.2.1 OVERVIEW 1 1.2.2 IMPLEMENTING
SIMULATION MODELS WITH JAVA AND PSIM-J 3 1.3 SYSTEMS, MODELS, AND
MODELING 4 1.4 CATEGORIES OF MODELS 5 1.5 CONCEPTUAL MODELS 5 1.6
SIMULATION MODELS 6 1.6.1 GENERAL CONCEPTS 6 1.6.2 DESIGNING SIMULATION
MODELS 8 1.6.3 IMPLEMENTING SIMULATION MODELS 9 1.7 SIMULATION RESULTS 9
1.8 TYPES OF SIMULATION MODELS 10 1.9 PHASES IN MODEL DEVELOPMENT 11
1.10 PERFORMANCE MEASURES AND PERFORMANCE MODELING 13 1.10.1 PERFORMANCE
METRICS 13 1.10.2 WORKLOAD 14 1.10.3 ADDITIONAL PERFORMANCE CONCEPTS 14
1.11 SUMMARY 15 1.12 EXERCISES 15 2 OBJECTS, CLASSES AND UML 17 2.1
INTRODUCTION 17 2.2 OBJECT-ORIENTED MODELING 17 2.2.1 CONCEPTUAL MODEL
17 IX CONTENTS 18 19 19 19 20 21 22 22 23 24 24 25 25 25 26 26 27 27 28
29 30 RELEVANT ASPECTS OF THE JAVA PROGRAMMING LANGUAGE 31 3.1
INTRODUCTION 31 3.2 TYPES OF JAVA PROGRAMS 31 3.3 BASIC OBJECT-ORIENTED
CONCEPTS OF JAVA 32 3.3.1 JAVA CLASSES 32 3.3.2 JAVA PACKAGES 33 3.3.3
CONSTRUCTORS 33 3.4 A SIMPLE APPLICATION WITH TWO CLASSES 34 3.5 DEALING
WITH GLOBAL VARIABLES 37 3.5.1 NEED FOR GLOBAL VARIABLES 37 3.5.2 GLOBAL
CONSTANTS 37 3.6 ARRAYS AND COLLECTION CLASSES 38 3.6.1 COLLECTION
CLASSES 40 3.7 INHERITANCE 40 3.7.1 BASE AND DERIVED CLASSES 40 3.7.2
CONSTRUCTORS OF THE SUBCLASSES 42 2.3 2.4 2.5 2.6 2.7 2.8 2.9 2.2.2
2.2.3 2.2.4 2.2.5 MODELING OBJECTS ENCAPSULATION INTERFACES OBJECTS AND
CLASSES USING UML FOR OBJECT-ORIENTED MODELING USE CASE DIAGRAMS STATIC
MODELING DIAGRAMS 2.5.1 2.5.2 2.5.3 2.5.4 2.5.5 CLASS DIAGRAMS
ASSOCIATIONS MULTIPLICITY OF THE ASSOCIATION AGGREGATION GENERALIZATION
AND INHERITANCE 2.5.5.1 CLASS INHERITANCE. 2.5.5.2 GENERALIZATION.
DYNAMIC MODELING DIAGRAMS 2.6.1 2.6.2 2.6.3 COLLABORATION DIAGRAMS
SEQUENCE DIAGRAMS STATE DIAGRAMS CONCURRENCY SUMMARY EXERCISES CONTENTS
XI 3.8 ABSTRACT CLASSES 42 3.9 POLYMORPHISM 43 3.10 CLASSES AND
INTERFACES 43 3.11 EXCEPTIONS 44 3.12 JAVA THREADS 45 3.12.1 USING
THREADS 45 3.12.2 INHERITING THE THREAD CLASS 46 3.12.3 OTHER BASIC
THREAD METHODS 47 3.12.4 THREAD SUSPENDING ITSELF 48 3.12.5 IMPLEMENTING
THE RUNNABLE INTERFACE 48 3.12.6 INTERRUPTING A THREAD OBJECT 49 3.12.7
THREAD PRIORITIES 51 3.12.8 SIMPLE THREAD SYNCHRONIZATION 51 3.12.9
WAIT/NOTIFY MECHANISM IN THREADS 52 3.13 SUMMARY 53 3.14 EXERCISES 53
DISCRETE-EVENT SIMULATION 55 4.1 INTRODUCTION 55 4.2 MODELING SYSTEM
BEHAVIOR 55 4.3 IMPLEMENTATION OF DISCRETE-EVENT SIMULATION 56 4.4 THE
TIME DIMENSION 57 4.5 WORLD VIEWS FOR DISCRETE-EVENT SIMULATION 58 4.5.1
THE ACTIVITY WORLD VIEW 59 4.5.2 THE EVENT WORLD VIEW 59 4.5.3 THE
PROCESS INTERACTION WORLD VIEW 59 4.6 IMPLEMENTING THE PROCESS WORLDVIEW
60 4.7 OBJECT-ORIENTED SIMULATION 62 4.8 SOFTWARE FOR DISCRETE-EVENT
SIMULATION 63 4.9 DISCRETE EVENT SIMULATION PACKAGES 64 4.9.1 SIMPACK
AND SIM++ 64 4.9.2 CSIM 64 4.9.3 MODSIM 64 4.9.4 GPSS 65 4.9.5 SIMULA 65
4.9.6 SIMSCRIPT 65 4.9.7 GASP 66 4.9.8 SLAM 66 4.9.9 TASK LIBRARY 66 XII
CONTENTS 4.9.10 THE SIMULATION PACKAGE AND LANGUAGE, PSIM AND PSIML 66
4.9.11 OTHER SIMULATION PACKAGES 67 4.10 SIMULATION PACKAGES IN JAVA 67
4.10.1 JAVA VERSION OF PSIM 67 4.10.2 OTHER SOURCES ON SIMULATION
LANGUAGES, CONFERENCES, AND COURSES 67 4.11 SUMMARY 68 4.12 EXERCISES 69
SIMULATION WITH THE PROCESS WORLDVIEW 71 5.1 INTRODUCTION 71 5.2
PROCESSES AND SIMULATION MODELS 71 5.2.1 ENTITIES AND OBJECTS 71 5.2.2
SINGLE-SERVER MODELS 72 5.3 A MODEL FOR THE CAR-WASH SYSTEM 73 5.3.1 THE
CONCEPTUAL MODEL 73 5.3.2 THE CAR-WASH DETERMINISTIC MODEL 75 5.3.3 THE
CAR-WASH STOCHASTIC MODEL 80 5.4 PERFORMANCE AND WORKLOAD
CHARACTERIZATION 84 5.5 IMPLEMENTING THE SIMULATION MODEL 85 5.5.1 USING
JAVA AND PSIM-J 85 5.5.2 JAVA IMPLEMENTATION OF THE CAR-WASH MODEL 87
5.6 GRAPHICAL USER INTERFACES 93 5.7 SUMMARY 93 5.8 EXERCISES 95 MODELS
OF MULTI-SERVER SYSTEMS 97 6.1 INTRODUCTION 97 6.2 QUEUING MODELS 97 6.3
MULTI-SERVER QUEUING MODELS 98 6.4 THE MULTI-SERVER MODEL OF THE
CAR-WASH SYSTEM 99 6.4.1 DESCRIPTION OF THE SERVER PROCESS 100 6.4.2
DESCRIPTION OF THE CUSTOMER PROCESS 100 6.4.3 DESCRIPTION OF THE
ARRIVALS PROCESS 101 6.4.4 SIMULATION RESULTS 102 6.5 JAVA
IMPLEMENTATION OF THE MULTI-SERVER MODEL 105 6.6 MULTI-SERVER MODELS
WITH MULTIPLE QUEUES 108 CONTENTS XIII 6.6.1 DESCRIPTION OF THE SERVER
PROCESS 108 6.6.2 DESCRIPTION OF THE CUSTOMER PROCESS 109 6.7 QUEUING
NETWORKS 109 6.8 SUMMARY 110 6.9 EXERCISES 111 7 MULTI-CLASS QUEUING
MODELS 113 7.1 INTRODUCTION 113 7.2 PRIORITIES WITH SINGLE-SERVER MODELS
114 7.2.1 DESCRIPTION OF THE SERVER PROCESS 114 7.2.2 DESCRIPTION OF THE
ARRIVALS PROCESS 115 7.2.3 DESCRIPTION OF THE CAR PROCESS 115 7.2.4
RESULTS FROM THE SIMULATION 116 7.2.5 IMPLEMENTATION OF THE CAR-WASH
MODEL 120 7.3 MULTI-SERVER MODELS WITH PRIORITIES 123 7.4 SUMMARY 123
7.5 EXERCISES 124 8 RESOURCES 127 8.1 INTRODUCTION 127 8.2 RESOURCE
MANIPULATION 127 8.3 SOFTWARE IMPLEMENTATION OF RESOURCES 128 8.4 MODEL
IMPLEMENTATION IN PSIM-J 130 8.5 A MODEL OF A BUSY WAREHOUSE 131 8.6
ALLOCATING RESOURCES WITH PRIORITIES 136 8.7 DEADLOCK 136 8.8 SUMMARY
137 8.9 EXERCISES 138 9 BASIC PROCESS COOPERATION 139 9.1 INTRODUCTION
139 9.2 PRODUCER-CONSUMER COOPERATION 139 9.3 PRODUCER AND CONSUMER
OBJECTS 140 9.4 IMPLEMENTING PROCESS COOPERATION 141 9.4.1 PRODUCER
IMPLEMENTATION 141 9.4.2 CONSUMER IMPLEMENTATION 142 9.5 MODEL OF A
MACHINE PARTS-REPLACEMENT SYSTEM 142 9.6 SUMMARY 147 9.7 EXERCISES 147
XIV CONTENTS 10 SYNCHRONOUS COOPERATION 149 10.1 INTRODUCTION 149 10.2
MASTER-SLAVE SYNCHRONIZATION 149 10.2.1 GENERAL SYNCHRONOUS COOPERATION
149 10.2.2 SYNCHRONOUS COMMUNICATION 150 10.3 IMPLEMENTING PROCESS
COOPERATION IN JAVA 151 10.4 MODEL WITH SYNCHRONOUS COMMUNICATION 152
10.5 COOPERATION WITH SEVERAL SLAVES 156 10.6 SUMMARY 157 10.7 QUESTIONS
157 11 CONDITIONAL WAITING 159 11.1 INTRODUCTION 159 11.2 MODELING WITH
CONDITIONAL SYNCHRONIZATION 159 11.3 IMPLEMENTATION WITH JAVA AND PSIM-J
160 11.3.1 GENERAL APPROACH 160 11.3.2 IMPLEMENTING SIMULATION MODELS
161 11.4 A MODEL OF A PORT SYSTEM 162 11.5 SUMMARY 166 11.6 EXERCISES
166 12 INTERRUPTS 167 12.1 INTRODUCTION 167 12.2 BASIC NOTION OF
INTERRUPTIONS 167 12.3 INTERRUPT HANDLING 168 12.4 INTERRUPTS USING JAVA
AND PSIM-J 169 12.5 THE PARTS-REPLACEMENT MODEL WITH INTERRUPTS 171 12.6
CAR-WASH MODEL WITH INTERRUPTS 175 12.7 SUMMARY 181 12.8 EXERCISES 181
13 MORE SIMULATION MODELS 183 13.1 INTRODUCTION 183 13.2 MODEL OF A
SIMPLE CLIENT-SERVER SYSTEM 183 13.3 MODEL OF AN ETHERNET CLIENT-SERVER
SYSTEM 191 13.3.1 THE ETHERNET PROTOCOL 191 13.3.2 NETWORK PERFORMANCE
192 13.3.3 MODEL IMPLEMENTATION 192 13.4 SUMMARY 196 CONTENTS XV 13.5
EXERCISES 196 14 BASIC PROBABILITY THEORY AND RANDOM NUMBERS 197 14.1
INTRODUCTION 197 14.2 EXPERIMENTS AND OUTCOMES 197 14.3 LONG-TERM
BEHAVIOR OF SYSTEMS 198 14.4 OVERVIEW OF SET THEORY 198 14.5
PROBABILITIES 199 14.6 RANDOM VARIABLE AND DISTRIBUTION FUNCTIONS 199
14.7 EXPECTED VALUES, VARIANCE AND COVARIANCE 200 14.8 THE GEOMETRIC
DISTRIBUTION 201 14.9 THE BINOMIAL DISTRIBUTION 202 14.10 THE
EXPONENTIAL DISTRIBUTION 203 14.11 THE POISSON DISTRIBUTION 203 14.12
THE UNIFORM DISTRIBUTION 204 14.13 THE NORMAL DISTRIBUTION 204 14.14
STOCHASTIC PROCESSES 204 14.15 RANDOM NUMBERS IN SIMULATION MODELS 205
14.16 MARKOV MODELS 206 14.16.1 STATE DEPENDENCIES 206 14.16.2 MARKOV
CHAINS 207 14.17 SUMMARY STATISTICS 208 14.18 COMPARING SAMPLE DATA 209
14.19 SUMMARY 210 14.20 QUESTIONS 211 15 OVERVIEW OF MODEL VERIFICATION
AND VALIDATION 213 15.1 INTRODUCTION 213 15.2 VERIFICATION TECHNIQUES
FOR SIMULATION MODELS 213 15.2.1 OBJECT-ORIENTED MODELING AND
PROGRAMMING 213 15.2.2 USING TRACES 214 15.2.3 GRAPHICAL OUTPUTS 214
15.2.4 TESTING FOR VERIFICATION 214 15.3 VALIDATION TECHNIQUES FOR
SIMULATION MODELS 215 15.3.1 IMPORTANCE 215 15.3.2 GENERAL VALIDATION
APPROACH 215 15.3.3 BLACK BOX VALIDATION 216 15.3.4 WHITE BOX VALIDATION
216 XVI CONTENTS 15.4 SUMMARY 217 APPENDIX A: A SHORT MANUAL FOR PSIM-J
219 A.L INTRODUCTION TO THE PSIM-J LIBRARY 219 A.2 LIST OF CLASSES 220
A.3 DEFINING PROCESSES IN A SIMULATION MODEL 221 A.4 THE TIME DIMENSION
222 A.5 OTHER PROCESS METHODS 222 A.6 STARTING AND RUNNING A SIMULATION
226 A.7 PRIORITY OF A PROCESS 226 A.8 PROCESS STATES 227 A.9 SCHEDULING
PROCESSES 228 A. 10 HANDLING QUEUES 228 A. 10.1 GENERAL DESCRIPTION 228
A. 10.2 METHODS IN CLASS SQUEUE 228 A. 10.3 MEMBERS OF CLASS PQUEUE 231
A. 11 CLASSES FOR RESOURCES 235 A.11.1 GENERAL DESCRIPTION 235 A.11.2
CLASS RES 235 A.11.3 RELEVANT FEATURES IN THE BIN CLASS 236 A. 12 CLASS
WAITQ 238 A. 13 THE CONDQ CLASS 240 A. 14 RANDOM NUMBER GENERATION IN
PSIM-J 241 A. 14.1 CLASS RANDINT 242 A. 14.2 CLASS ERAND 243 A. 14.3
CLASS NORMAL 244 A. 14.4 CLASS POISSON 245 A.14.5 CLASS URAND 246
APPENDIX B: BIBLIOGRAPHY 247 ABOUT THE AUTHOR 251 INDEX 253
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illustrated | Illustrated |
indexdate | 2024-07-09T19:02:14Z |
institution | BVB |
isbn | 0306466880 |
language | English |
lccn | 2001038770 |
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spelling | Garrido, José M. Verfasser (DE-588)127148531 aut Object oriented discrete event simulation with Java a practical introduction José M. Garrido Object-oriented discrete-event simulation with Java New York [u.a.] Kluwer Acad. / Plenum Publ. 2001 XVI, 256 S. graph. Darst. 1 CD-ROM (12 cm) txt rdacontent n rdamedia nc rdacarrier Series in computer systems Includes bibliographical references and index Java (Langage de programmation) Programmation orientée objet (Informatique) Java (Computer program language) Object-oriented programming (Computer science) Objektorientierte Programmierung (DE-588)4233947-9 gnd rswk-swf Java Programmiersprache (DE-588)4401313-9 gnd rswk-swf Java Programmiersprache (DE-588)4401313-9 s Objektorientierte Programmierung (DE-588)4233947-9 s DE-604 GBV Datenaustausch application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=009848143&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Garrido, José M. Object oriented discrete event simulation with Java a practical introduction Java (Langage de programmation) Programmation orientée objet (Informatique) Java (Computer program language) Object-oriented programming (Computer science) Objektorientierte Programmierung (DE-588)4233947-9 gnd Java Programmiersprache (DE-588)4401313-9 gnd |
subject_GND | (DE-588)4233947-9 (DE-588)4401313-9 |
title | Object oriented discrete event simulation with Java a practical introduction |
title_alt | Object-oriented discrete-event simulation with Java |
title_auth | Object oriented discrete event simulation with Java a practical introduction |
title_exact_search | Object oriented discrete event simulation with Java a practical introduction |
title_full | Object oriented discrete event simulation with Java a practical introduction José M. Garrido |
title_fullStr | Object oriented discrete event simulation with Java a practical introduction José M. Garrido |
title_full_unstemmed | Object oriented discrete event simulation with Java a practical introduction José M. Garrido |
title_short | Object oriented discrete event simulation with Java |
title_sort | object oriented discrete event simulation with java a practical introduction |
title_sub | a practical introduction |
topic | Java (Langage de programmation) Programmation orientée objet (Informatique) Java (Computer program language) Object-oriented programming (Computer science) Objektorientierte Programmierung (DE-588)4233947-9 gnd Java Programmiersprache (DE-588)4401313-9 gnd |
topic_facet | Java (Langage de programmation) Programmation orientée objet (Informatique) Java (Computer program language) Object-oriented programming (Computer science) Objektorientierte Programmierung Java Programmiersprache |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=009848143&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
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