Automatic generation of computer animation: using AI for movie animation
Gespeichert in:
Hauptverfasser: | , |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Berlin u.a.
Springer
2002
|
Schriftenreihe: | Lecture notes in computer science
2160 |
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Beschreibung: | XI, 380 S. Ill. |
ISBN: | 3540431144 |
Internformat
MARC
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020 | |a 3540431144 |9 3-540-43114-4 | ||
035 | |a (OCoLC)48966439 | ||
035 | |a (DE-599)BVBBV014072665 | ||
040 | |a DE-604 |b ger |e rakddb | ||
041 | 0 | |a eng | |
044 | |a gw |c DE | ||
049 | |a DE-91G |a DE-384 |a DE-739 |a DE-M472 |a DE-706 |a DE-634 |a DE-B170 |a DE-83 |a DE-11 |a DE-Po75 | ||
050 | 0 | |a QA76 | |
050 | 0 | |a TR897.7 | |
082 | 0 | |a 006.6/96 |2 21 | |
084 | |a DAT 758f |2 stub | ||
100 | 1 | |a Lu, Ruqian |d 1935- |e Verfasser |0 (DE-588)123425719 |4 aut | |
245 | 1 | 0 | |a Automatic generation of computer animation |b using AI for movie animation |c Ruqian Lu ; Songmao Zhang |
264 | 1 | |a Berlin u.a. |b Springer |c 2002 | |
300 | |a XI, 380 S. |b Ill. | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
490 | 1 | |a Lecture notes in computer science |v 2160 | |
650 | 4 | |a Animation par ordinateur | |
650 | 7 | |a Animation par ordinateur |2 ram | |
650 | 4 | |a Intelligence artificielle | |
650 | 7 | |a SWAN |2 inriac | |
650 | 7 | |a animation |2 inriac | |
650 | 7 | |a base connaissance |2 inriac | |
650 | 7 | |a chinois |2 inriac | |
650 | 7 | |a compréhension texte |2 inriac | |
650 | 7 | |a planification |2 inriac | |
650 | 4 | |a Künstliche Intelligenz | |
650 | 4 | |a Artificial intelligence | |
650 | 4 | |a Computer animation | |
650 | 0 | 7 | |a Computeranimation |0 (DE-588)4199710-4 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Natürliche Sprache |0 (DE-588)4041354-8 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Film |0 (DE-588)4017102-4 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Verstehen |0 (DE-588)4063241-6 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Sprachverarbeitung |0 (DE-588)4116579-2 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Automatische Handlungsplanung |0 (DE-588)4211191-2 |2 gnd |9 rswk-swf |
689 | 0 | 0 | |a Film |0 (DE-588)4017102-4 |D s |
689 | 0 | 1 | |a Computeranimation |0 (DE-588)4199710-4 |D s |
689 | 0 | 2 | |a Natürliche Sprache |0 (DE-588)4041354-8 |D s |
689 | 0 | 3 | |a Sprachverarbeitung |0 (DE-588)4116579-2 |D s |
689 | 0 | 4 | |a Automatische Handlungsplanung |0 (DE-588)4211191-2 |D s |
689 | 0 | 5 | |a Verstehen |0 (DE-588)4063241-6 |D s |
689 | 0 | |5 DE-604 | |
700 | 1 | |a Zhang, Songmao |d 1967- |e Verfasser |0 (DE-588)123425735 |4 aut | |
830 | 0 | |a Lecture notes in computer science |v 2160 |w (DE-604)BV000000607 |9 2160 | |
856 | 4 | 2 | |m DNB Datenaustausch |q application/pdf |u http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=009638695&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |3 Inhaltsverzeichnis |
943 | 1 | |a oai:aleph.bib-bvb.de:BVB01-009638695 |
Datensatz im Suchindex
_version_ | 1820874909509746688 |
---|---|
adam_text |
CONTENTS
1
OVERVIEW
OF
RESEARCH
ON
COMPUTER
ANIMATION
AND
RELATED
TOPICS
.
1
1.1
KEY
FRAME
BASED
COMPUTER
ANIMATION
.
1
1.1.1
BASIC
IDEAS
AND
NUMERICAL
TECHNIQUES
.
1
1.1.2
EXAMPLE
OF
A
DESKTOP
SYSTEM
FOR
ANIMATION
GENERATION:
THE
LIFE
FORMS
.
2
1.2
ARTICULATE
PLANNING:
KINEMATICS
AND
DYNAMICS
.
3
1.3
PATH
PLANNING
.
5
1.4
CAMERA
PLANNING
.
7
1.5
MUSIC
PLANNING
.
9
1.6
NATURAL
LANGUAGE
UNDERSTANDING
AND
STORY
ANALYSIS
.
12
1.6.1
EARLY
APPROACH
OF
STORY
GRAMMAR
.
13
1.6.2
SCRIPTS
AND
FRAMES
.
15
1.6.3
THE
PLAN
UNDERSTANDING
APPROACH
.
16
1.6.4
THE
STORY
STRUCTURE
.
19
1.7
PLOT
PLANNING
AND
GENERATION
.
21
1.8
GENERATE
COMPUTER
ANIMATION
FROM
NATURAL
LANGUAGE
INSTRUCTIONS
.
23
1.9
GENERATE
ANIMATION
FROM
NATURAL
LANGUAGE
STORIES
.
26
2
SWAN:
FULL
LIFE
CYCLE
AUTOMATION
OF
COMPUTER
ANIMATION
.
29
2.1
AN
OVERVIEW
OF
SWAN
.
29
2.1.1
HOW
SWAN
WAS
BOM
.
29
2.1.2
THE
FLICA
METHODOLOGY
.
29
2.1.3
FIVE
LEVELS
OF
REPRESENTATION
.
30
2.2
MOON
LIGHT:
THE
NATURAL
LANGUAGE
LEVEL
REPRESENTATION
.
31
2.2.1
THE
LIMITED
CHINESE
NATURAL
LANGUAGE
.
31
2.2.2
CHECK
THE
VALIDITY
OF
THE
STORY
BASED
ON
COMMONSENSE
KNOWLEDGE
.
31
2.3
SEMANTIC
ANALYSIS
AND
ITS
REPRESENTATION
.
32
2.3.1
A
REPRESENTATION
BASED
ON
CASE
FRAMES
.
32
2.3.2
A
SHORT
INTRODUCTION
TO
THE
GF1
SYNTAX
.
33
2.3.3
THE
ROLES
.
33
2.3.4
THE
OBJECTS
.
35
2.3.5
THE
ENVIRONMENTS
.
36
2.3.6
THE
ACTIONS
.
37
2.3.7
AN
EXAMPLE
.
37
2.4
PRAGMATIC
ANALYSIS
AND
QUALITATIVE
SCRIPT
PLANNING
.
39
2.4.1
PRAGMATIC
ANALYSIS
.
39
VIII
CONTENTS
2.4.2
THE
QUALITATIVE
PLANNING
.
40
2.4.3
THE
RAINBOW
LANGUAGE.
42
2.4.4
CAMERA
PLANNING
AND
LIGHT
PLANNING
.
45
2.4.5
LIGHT
AND
COLOR
PLANNING
.
46
2.4.6
AN
EXAMPLE
.
47
2.5
QUANTITATIVE
PLANNING
AND
REPRESENTATION
.
49
2.5.1
THE
EVERGREEN
LANGUAGE
-
GLOBAL
DEFINITION
.49
2.5.2
THE
EVERGREEN
LANGUAGE
-
DETAILED
DEFINITION
.
51
2.6
GEOMETRIC
PLANNING
.
54
2.6.1
LAYOUT
PLANNING
.
54
2.6.2
PATH
PLANNING:
THE
TIGER
PLANNER
.
55
2.6.3
PATH
AND
MOVE
PLANNING
OF
CAMERAS
.
60
2.6.4
MODIFICATION
OF
OBJECTS
.
60
2.7
SUMMARY,
ACKNOWLEDGEMENTS,
AND
PROSPECTS
.
60
2.8
NOTATION
USED
IN
THIS
BOOK
.
62
3
UNDERSTANDING
THE
LIMITED
CHINESE
NATURAL
LANGUAGE
.
65
3.1
THE
CHINESE
LANGUAGE
.
65
3.2
THE
MOON
LIGHT
LANGUAGE
.
67
3.2.1
CHARACTERS
AND
WORDS
.
67
3.2.2
SYNTACTIC
CONSTRUCTION
.
69
3.2.3
THE
SYNTACTIC
RULES
.
73
3.3
COMMONSENSE
KNOWLEDGE
CHECK
AND
UNIFICATION
GRAMMAR
.
76
3.4
SEMANTIC
DISAMBIGUATION
BASED
ON
COMMONSENSE
KNOWLEDGE
.
84
4
STORY
UNDERSTANDING:
THE
THEORY
.
93
4.1
STORY
REPRESENTATION
AND
PARSING
.
94
4.1.1
CASE
FRAME
FOREST
.
94
4.1.2
AN
EXAMPLE
OF
STORY
AND
ITS
REPRESENTATION
.
96
4.1.3
STORY
PARSING
PROCESS
.
97
4.2
FOREST
GRAMMAR
.
98
4.2.1
A
GENERAL
INTRODUCTION
TO
FOREST
GRAMMAR
.
98
4.2.2
DEFINITON
OF
FOREST
GRAMMAR
.
98
4.2.3
A
CLASSIFICATION
OF
FOREST
GRAMMARS
.
101
4.3
STORY
PARSING
GRAMMAR
.
102
4.3.1
DEFINITION
OF
STORY
PARSING
GRAMMAR
.
102
4.3.2
AN
EXAMPLE
OF
STORY
PARSING
GRAMMAR
.
104
4.4
WEAK
PRECEDENCE
STORY
PARSING
GRAMMAR
(WPSPG)
.
105
4.4.1
DEFINITION
OF
WPSPG
.
105
4.4.2
SYNTACTIC
PARSING
ALGORITHM
OF
WPSPG
.
110
4.4.3
AN
EXAMPLE
OF
STORY
PARSING
.
117
4.4.4
DATA
ABOUT
RUNTIME
EFFICIENCY
OF
THE
SYNTACTIC
PARSING
OF
WPSPG
.
118
4.5
STORY
PARSING
GRAMMAR
WITH
ATTRIBUTES
.
119
4.6
CONCLUSIONS
.
120
CONTENTS
IX
4.6.1
STORY
PARSING
GRAMMAR
AND
RUMELHART'S
STORY
GRAMMAR
.
120
4.6.2
FROM
SPG
TO
SPG
WITH
ATTRIBUTES
.
121
4.6.3
SIGNIFICANCE
.
122
5
STORY
UNDERSTANDING:
THE
PRACTICE
.
123
5.1
GOAL
OF
STORY
UNDERSTANDING
.
123
5.2
STORY
GRAPH:
THE
SHALLOW
APPROACH
.
126
5.3
THE
TEMPORAL
GRAMMAR
APPROACH
.
136
5.3.1
DEFICIENCY
OF
THE
TRADITIONAL
APPROACHES
.
136
5.3.2
INTRODUCTION
TO
TEMPORAL
MODELS
.
140
5.3.3
THE
HEURISTIC
TEMPORAL
FOREST
GRAMMAR
.
144
5.4
ABSTRACT
REPRESENTATION:
THE
DEEP
APPROACH
.
150
5.4.1
THE
MAIN
IDEA
.
150
5.4.2
SILVER
BEACH:
THE
ABSTRACT
REPRESENTATION
LANGUAGE
.
152
5.4.3
DETERMINE
STORY
PATTERNS
.
155
5.4.4
USE
STORY
PATTERNS
TO
DETERMINE
GLOBAL
INFORMATION
.
158
5.4.5
CONSTRUCT
NEW
PATTERNS
.
161
5.5
SEMANTIC
DISAMBIGUATION
BASED
ON
DEEP
COMMONSENSE
REASONING
.
164
5.5.1
THE
ANAPHORA
PROBLEM
REVISITED
.
164
5.5.2
A
SOLUTION
BASED
ON
DEEP
COMMONSENSE
KNOWLEDGE
.
166
6
PLOT
PLANNING
AND
ACT
PLANNING
.
173
6.1
A
KNOWLEDGE
BASE
OF
DRAMAS
AND
PLOTS
.
174
6.1.1
A
HIERARCHY
OF
DRAMA
AGENTS
AND
PLOT
AGENTS
.
175
6.1.2
GENERALIZED
CASE
FRAMES
AND
BASIC
PLOT
REPRESENTATION
.
176
6.2
SKELETAL
PLOT
PLANNING
.
191
6.2.1
PLOT
PLANNING
THROUGH
INHERITANCE
AND
INSTANTIATION
.
191
6.2.2
PLOT
PLANNING
THROUGH
CROSSOVER
AND
MUTATION
.
200
6.2.3
PLOT
PLANNING
THROUGH
ABSTRACTION
AND
PARTIAL
PRESENTATION
.
204
6.3
QUALITATIVE
TEMPORAL
PLANNING
.
207
6.3.1
A
NOTATION
FOR
TIME
REPRESENTATION
IN
PLOTS
.
207
6.3.2
PLOT
PROCESSING
AT
QUALITATIVE
TEMPORAL
LEVEL
.
209
6.4
DIVIDING
THE
STORY
IN
A
SERIES
OF
ACTS
.
212
6.5
SOLVING
THE
QUANTIFICATION
PROBLEM
.
213
6.5.1
INTRODUCTION
.
213
6.5.2
COMMONSENSE
PROBLEMS
RELATING
TO
THE
QUANTITY
.
215
6.5.3
PRINCIPLES
OF
QUANTITY-ORIENTED
COMMONSENSE
REASONING
.
218
6.5.4
AN
ALGORITHM
OF
QUANTITY
ESTIMATION
.
224
7
DIRECTOR
'
S
PLANNING
.
229
7.1
THE
MISSION
OF
AN
ANIMATION
DIRECTOR
IN
SWAN
.
229
7.2
DPRS:
A
LANGUAGE
FOR
DIRECTOR
PLANNING
.
231
7.2.1
BASIC
SCENARIOS
OF
THE
EPISODES
.
232
7.2.2
ADDITIONAL
INGREDIENTS
.
235
7.2.3
NATURAL
ENVIRONMENT
.
236
7.2.4
BACKGROUND
.
236
X
CONTENTS
7.2.5
ROLES
'
CHARACTERISTICS
.
237
7.2.6
RELATION
AND
ATMOSPHERE
AMONG
ROLES
.
238
7.2.7
DIRECTOR
'
S
INTENTION
AND
ATTITUDE
.
239
7.3
THE
GENERATION
OF
GLOBAL
DPRS
.
240
7.3.1
DETERMINE
THE
GENERAL
STYLE
OF
A
MOVIE
.
241
7.3.2
DETERMINE
THE
BASIC
RHYTHMS
.
243
7.4.
THE
GENERATION
OF
LOCAL
GPRS
.
244
7.4.1
DIVIDE
THE
STORY
INTO
SCENES
.
244
7.4.2
DETERMINE
PRINCIPAL
ROLES
IN
EACH
SCENE
.
248
7.4.3
DETERMINE
THE
BASIC
SCENARIOS
.
248
7.5
DETERMINE
AND
IMPLEMENT
ABSTRACT
INGREDIENTS
.
250
7.5.1
THE
DIRECTOR
'
S
ATTITUDE
.
250
7.5.2
IMPLEMENT
ABSTRACT
INGREDIENTS
.
251
8
CAMERA
PLANNING
.
255
8.1
THE
CAMERA
PLANNING
LANGUAGE
MORNING
GLOW
.
255
8.2
THE
WORK
OF
EDIT
.
256
8.3
THE
ROUTINE
CAMERA
STATEMENTS
.
259
8.3.1
CLASSIFICATION
OF
ROUTINE
CAMERA
STATEMENTS
.
260
8.3.2
FROM
DPRS
TO
RCS
(1):
A
ROUGH
GENERATOR
OF
RCS
.
264
8.3.3
FROM
DPRS
TO
RCS
(2):
INGREDIENT
FOREST
.
266
8.3.4
FROM
DPRS
TO
RCS
(3):
THE
CASE
BASED
RCS
PLANNER
.
269
8.3.5
THE
VIRTUAL
INGREDIENT
FOREST
.
272
8.4
HIGH
LEVEL
CAMERA
PRIMITIVES
.
274
8.4.1
OVERVIEW
.
274
8.4.2
SYNTAX
OF
HLCP
.
276
8.4.3
FROM
RCS
TO
HLCP
.
281
8.5
THE
BASIC
CAMERA
PRIMITIVES
.
283
9
LIGHT,
COLOR,
AND
ROLE
PLANNING
.
287
9.1
LIGHT
PLANNING
.
287
9.1.1
GLORIOUS:
A
LANGUAGE
FOR
LIGHT
PLANNING
.
287
9.1.2
SUBLANGUAGE
DRAGON:
GENERAL
LIGHT
EFFECT
SPECIFICATION
.
288
9.1.3
SUBLANGUAGE
POPLAR:
PARTICULAR
LIGHT
EFFECT
SPECIFICATION
.
292
9.1.4
GENERATION
OF
DRAGON
AND
POPLAR
SPECIFICATIONS
.
298
9.1.5
SUBLANGUAGE
BLP:
LIGHT
SOURCE
SPECIFICATION
.
300
9.1.6
A
WIDE
SPECTRUM
LANGUAGE
.
302
9.2
COLOR
PLANNING
.
304
9.2.1
THE
IMPORTANCE
OF
COLOR
USE
.
304
9.2.2
JADE:
A
LANGUAGE
FOR
COLOR
REQUIREMENT
PLANNING
.
305
9.2.3
GENERATION
OF
JADE
STATEMENTS
.
311
9.3
ROLE
PORTRAYING
.
312
9.3.1
BEHAVIOR
PLANNING
.
312
9.3.2
OUTLOOK
PLANNING
.
313
CONTENTS
XI
10
KNOWLEDGE
BASE
AND
LIBRARIES
.
315
10.1
THE
PANGU
COMMONSENSE
KNOWLEDGE
BASE
.
315
10.1.1
COMMONSENSE
KNOWLEDGE
AND
COMMONSENSE
KNOWLEDGE
BASES.
315
10.1.2
CHARACTERISTIC
FEATURES
OF
PANGU
.
317
10.1.3
THE
AGENT
ARCHITECTURES
AND
THEIR
FUNCTION
LAYERS
.
317
10.1.4
THE
ONTOLOGY
STRUCTURE
OF
PANGU
.
324
10.1.5
THE
WORKING
MECHANISM
OF
PANGU
.
326
10.2
THE
SWANLAKE
KNOWLEDGE
BASE
.
328
10.3
THE
ELEMENT
LIBRARY
.
328
10.3.1
THE
ELEMENT
ARCHIVE
.
328
10.3.2
THE
ELEMENT
INDEX
.
330
10.4
THE
STRUCTURE
LIBRARY
.
330
10.4.1
DEFINITION
OF
A
STRUCTURE
.
330
10.4.2
THE
STRUCTURE
INDEX
.
333
10.4.3
THE
STRUCTURE
FOREST
.
333
10.5
THE
CHARACTER
LIBRARY
.
335
10.5.1
CHARACTER
ARCHIVE
.
335
10.5.2
THE
INDICES
.
337
10.5.3
THE
CLOTH
LIBRARY
.
338
10.
6
THE
ACTION
LIBRARY
.
338
10.6.1
CONTEXT
SENSITIVITY
OF
VERB
MEANINGS
.
338
10.6.2
CONSISTENCY
OF
CONCURRENT
ACTIONS
.
339
10.6.3
THE
ACTION
ARCHIVE
.
342
10.7
BIT
IMAGE
LIBRARIES
.
345
10.7.1
THE
GOLD
FISH
CONTENT
BASED
BACKGROUND
LIBRARY
.
345
10.7.2
THE
DUCKWEED
FACIAL
EXPRESSION
LIBRARY
.
347
APPENDIX
.
351
REFERENCES
.
363
PART
ONE
.
363
PART
TWO
.
371
PART
THREE
.
373
INDEX
375 |
any_adam_object | 1 |
author | Lu, Ruqian 1935- Zhang, Songmao 1967- |
author_GND | (DE-588)123425719 (DE-588)123425735 |
author_facet | Lu, Ruqian 1935- Zhang, Songmao 1967- |
author_role | aut aut |
author_sort | Lu, Ruqian 1935- |
author_variant | r l rl s z sz |
building | Verbundindex |
bvnumber | BV014072665 |
callnumber-first | Q - Science |
callnumber-label | QA76 |
callnumber-raw | QA76 TR897.7 |
callnumber-search | QA76 TR897.7 |
callnumber-sort | QA 276 |
callnumber-subject | QA - Mathematics |
classification_rvk | SS 4800 |
classification_tum | DAT 758f |
ctrlnum | (OCoLC)48966439 (DE-599)BVBBV014072665 |
dewey-full | 006.6/96 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 006 - Special computer methods |
dewey-raw | 006.6/96 |
dewey-search | 006.6/96 |
dewey-sort | 16.6 296 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
format | Book |
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id | DE-604.BV014072665 |
illustrated | Illustrated |
indexdate | 2025-01-10T15:07:14Z |
institution | BVB |
isbn | 3540431144 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-009638695 |
oclc_num | 48966439 |
open_access_boolean | |
owner | DE-91G DE-BY-TUM DE-384 DE-739 DE-M472 DE-706 DE-634 DE-B170 DE-83 DE-11 DE-Po75 |
owner_facet | DE-91G DE-BY-TUM DE-384 DE-739 DE-M472 DE-706 DE-634 DE-B170 DE-83 DE-11 DE-Po75 |
physical | XI, 380 S. Ill. |
publishDate | 2002 |
publishDateSearch | 2002 |
publishDateSort | 2002 |
publisher | Springer |
record_format | marc |
series | Lecture notes in computer science |
series2 | Lecture notes in computer science |
spelling | Lu, Ruqian 1935- Verfasser (DE-588)123425719 aut Automatic generation of computer animation using AI for movie animation Ruqian Lu ; Songmao Zhang Berlin u.a. Springer 2002 XI, 380 S. Ill. txt rdacontent n rdamedia nc rdacarrier Lecture notes in computer science 2160 Animation par ordinateur Animation par ordinateur ram Intelligence artificielle SWAN inriac animation inriac base connaissance inriac chinois inriac compréhension texte inriac planification inriac Künstliche Intelligenz Artificial intelligence Computer animation Computeranimation (DE-588)4199710-4 gnd rswk-swf Natürliche Sprache (DE-588)4041354-8 gnd rswk-swf Film (DE-588)4017102-4 gnd rswk-swf Verstehen (DE-588)4063241-6 gnd rswk-swf Sprachverarbeitung (DE-588)4116579-2 gnd rswk-swf Automatische Handlungsplanung (DE-588)4211191-2 gnd rswk-swf Film (DE-588)4017102-4 s Computeranimation (DE-588)4199710-4 s Natürliche Sprache (DE-588)4041354-8 s Sprachverarbeitung (DE-588)4116579-2 s Automatische Handlungsplanung (DE-588)4211191-2 s Verstehen (DE-588)4063241-6 s DE-604 Zhang, Songmao 1967- Verfasser (DE-588)123425735 aut Lecture notes in computer science 2160 (DE-604)BV000000607 2160 DNB Datenaustausch application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=009638695&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Lu, Ruqian 1935- Zhang, Songmao 1967- Automatic generation of computer animation using AI for movie animation Lecture notes in computer science Animation par ordinateur Animation par ordinateur ram Intelligence artificielle SWAN inriac animation inriac base connaissance inriac chinois inriac compréhension texte inriac planification inriac Künstliche Intelligenz Artificial intelligence Computer animation Computeranimation (DE-588)4199710-4 gnd Natürliche Sprache (DE-588)4041354-8 gnd Film (DE-588)4017102-4 gnd Verstehen (DE-588)4063241-6 gnd Sprachverarbeitung (DE-588)4116579-2 gnd Automatische Handlungsplanung (DE-588)4211191-2 gnd |
subject_GND | (DE-588)4199710-4 (DE-588)4041354-8 (DE-588)4017102-4 (DE-588)4063241-6 (DE-588)4116579-2 (DE-588)4211191-2 |
title | Automatic generation of computer animation using AI for movie animation |
title_auth | Automatic generation of computer animation using AI for movie animation |
title_exact_search | Automatic generation of computer animation using AI for movie animation |
title_full | Automatic generation of computer animation using AI for movie animation Ruqian Lu ; Songmao Zhang |
title_fullStr | Automatic generation of computer animation using AI for movie animation Ruqian Lu ; Songmao Zhang |
title_full_unstemmed | Automatic generation of computer animation using AI for movie animation Ruqian Lu ; Songmao Zhang |
title_short | Automatic generation of computer animation |
title_sort | automatic generation of computer animation using ai for movie animation |
title_sub | using AI for movie animation |
topic | Animation par ordinateur Animation par ordinateur ram Intelligence artificielle SWAN inriac animation inriac base connaissance inriac chinois inriac compréhension texte inriac planification inriac Künstliche Intelligenz Artificial intelligence Computer animation Computeranimation (DE-588)4199710-4 gnd Natürliche Sprache (DE-588)4041354-8 gnd Film (DE-588)4017102-4 gnd Verstehen (DE-588)4063241-6 gnd Sprachverarbeitung (DE-588)4116579-2 gnd Automatische Handlungsplanung (DE-588)4211191-2 gnd |
topic_facet | Animation par ordinateur Intelligence artificielle SWAN animation base connaissance chinois compréhension texte planification Künstliche Intelligenz Artificial intelligence Computer animation Computeranimation Natürliche Sprache Film Verstehen Sprachverarbeitung Automatische Handlungsplanung |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=009638695&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
volume_link | (DE-604)BV000000607 |
work_keys_str_mv | AT luruqian automaticgenerationofcomputeranimationusingaiformovieanimation AT zhangsongmao automaticgenerationofcomputeranimationusingaiformovieanimation |