AI for games and animation: a cognitive modeling approach
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Natick, Mass.
Peters
1999
|
Schlagworte: | |
Beschreibung: | XVI, 212 S. Ill., graph. Darst. |
ISBN: | 1568811039 |
Internformat
MARC
LEADER | 00000nam a2200000 c 4500 | ||
---|---|---|---|
001 | BV014067439 | ||
003 | DE-604 | ||
005 | 20180612 | ||
007 | t | ||
008 | 011219s1999 ad|| |||| 00||| eng d | ||
020 | |a 1568811039 |9 1-56881-103-9 | ||
035 | |a (OCoLC)41412025 | ||
035 | |a (DE-599)BVBBV014067439 | ||
040 | |a DE-604 |b ger |e rakwb | ||
041 | 0 | |a eng | |
049 | |a DE-384 |a DE-1051 | ||
050 | 0 | |a QA76.76.C672 | |
082 | 0 | |a 794.8/163 |2 21 | |
084 | |a ST 300 |0 (DE-625)143650: |2 rvk | ||
100 | 1 | |a Funge, John David |d 1968- |e Verfasser |0 (DE-588)140001026 |4 aut | |
245 | 1 | 0 | |a AI for games and animation |b a cognitive modeling approach |c John David Funge |
264 | 1 | |a Natick, Mass. |b Peters |c 1999 | |
300 | |a XVI, 212 S. |b Ill., graph. Darst. | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
650 | 4 | |a Künstliche Intelligenz | |
650 | 4 | |a Artificial intelligence | |
650 | 4 | |a Computer animation | |
650 | 4 | |a Computer games |x Programming | |
650 | 0 | 7 | |a Computeranimation |0 (DE-588)4199710-4 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Computerspiel |0 (DE-588)4010457-6 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Künstliche Intelligenz |0 (DE-588)4033447-8 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Programmierung |0 (DE-588)4076370-5 |2 gnd |9 rswk-swf |
689 | 0 | 0 | |a Computerspiel |0 (DE-588)4010457-6 |D s |
689 | 0 | 1 | |a Programmierung |0 (DE-588)4076370-5 |D s |
689 | 0 | 2 | |a Künstliche Intelligenz |0 (DE-588)4033447-8 |D s |
689 | 0 | |5 DE-604 | |
689 | 1 | 0 | |a Computeranimation |0 (DE-588)4199710-4 |D s |
689 | 1 | 1 | |a Programmierung |0 (DE-588)4076370-5 |D s |
689 | 1 | 2 | |a Künstliche Intelligenz |0 (DE-588)4033447-8 |D s |
689 | 1 | |5 DE-604 | |
999 | |a oai:aleph.bib-bvb.de:BVB01-009634140 |
Datensatz im Suchindex
_version_ | 1804128929430110208 |
---|---|
any_adam_object | |
author | Funge, John David 1968- |
author_GND | (DE-588)140001026 |
author_facet | Funge, John David 1968- |
author_role | aut |
author_sort | Funge, John David 1968- |
author_variant | j d f jd jdf |
building | Verbundindex |
bvnumber | BV014067439 |
callnumber-first | Q - Science |
callnumber-label | QA76 |
callnumber-raw | QA76.76.C672 |
callnumber-search | QA76.76.C672 |
callnumber-sort | QA 276.76 C672 |
callnumber-subject | QA - Mathematics |
classification_rvk | ST 300 |
ctrlnum | (OCoLC)41412025 (DE-599)BVBBV014067439 |
dewey-full | 794.8/163 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8/163 |
dewey-search | 794.8/163 |
dewey-sort | 3794.8 3163 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport Informatik |
format | Book |
fullrecord | <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>01688nam a2200481 c 4500</leader><controlfield tag="001">BV014067439</controlfield><controlfield tag="003">DE-604</controlfield><controlfield tag="005">20180612 </controlfield><controlfield tag="007">t</controlfield><controlfield tag="008">011219s1999 ad|| |||| 00||| eng d</controlfield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">1568811039</subfield><subfield code="9">1-56881-103-9</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)41412025</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-599)BVBBV014067439</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">DE-604</subfield><subfield code="b">ger</subfield><subfield code="e">rakwb</subfield></datafield><datafield tag="041" ind1="0" ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">DE-384</subfield><subfield code="a">DE-1051</subfield></datafield><datafield tag="050" ind1=" " ind2="0"><subfield code="a">QA76.76.C672</subfield></datafield><datafield tag="082" ind1="0" ind2=" "><subfield code="a">794.8/163</subfield><subfield code="2">21</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">ST 300</subfield><subfield code="0">(DE-625)143650:</subfield><subfield code="2">rvk</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Funge, John David</subfield><subfield code="d">1968-</subfield><subfield code="e">Verfasser</subfield><subfield code="0">(DE-588)140001026</subfield><subfield code="4">aut</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">AI for games and animation</subfield><subfield code="b">a cognitive modeling approach</subfield><subfield code="c">John David Funge</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">Natick, Mass.</subfield><subfield code="b">Peters</subfield><subfield code="c">1999</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">XVI, 212 S.</subfield><subfield code="b">Ill., graph. Darst.</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="b">n</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="b">nc</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Künstliche Intelligenz</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Artificial intelligence</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Computer animation</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Computer games</subfield><subfield code="x">Programming</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Computeranimation</subfield><subfield code="0">(DE-588)4199710-4</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Computerspiel</subfield><subfield code="0">(DE-588)4010457-6</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Künstliche Intelligenz</subfield><subfield code="0">(DE-588)4033447-8</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Programmierung</subfield><subfield code="0">(DE-588)4076370-5</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="689" ind1="0" ind2="0"><subfield code="a">Computerspiel</subfield><subfield code="0">(DE-588)4010457-6</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2="1"><subfield code="a">Programmierung</subfield><subfield code="0">(DE-588)4076370-5</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2="2"><subfield code="a">Künstliche Intelligenz</subfield><subfield code="0">(DE-588)4033447-8</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2=" "><subfield code="5">DE-604</subfield></datafield><datafield tag="689" ind1="1" ind2="0"><subfield code="a">Computeranimation</subfield><subfield code="0">(DE-588)4199710-4</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="1" ind2="1"><subfield code="a">Programmierung</subfield><subfield code="0">(DE-588)4076370-5</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="1" ind2="2"><subfield code="a">Künstliche Intelligenz</subfield><subfield code="0">(DE-588)4033447-8</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="1" ind2=" "><subfield code="5">DE-604</subfield></datafield><datafield tag="999" ind1=" " ind2=" "><subfield code="a">oai:aleph.bib-bvb.de:BVB01-009634140</subfield></datafield></record></collection> |
id | DE-604.BV014067439 |
illustrated | Illustrated |
indexdate | 2024-07-09T18:57:03Z |
institution | BVB |
isbn | 1568811039 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-009634140 |
oclc_num | 41412025 |
open_access_boolean | |
owner | DE-384 DE-1051 |
owner_facet | DE-384 DE-1051 |
physical | XVI, 212 S. Ill., graph. Darst. |
publishDate | 1999 |
publishDateSearch | 1999 |
publishDateSort | 1999 |
publisher | Peters |
record_format | marc |
spelling | Funge, John David 1968- Verfasser (DE-588)140001026 aut AI for games and animation a cognitive modeling approach John David Funge Natick, Mass. Peters 1999 XVI, 212 S. Ill., graph. Darst. txt rdacontent n rdamedia nc rdacarrier Künstliche Intelligenz Artificial intelligence Computer animation Computer games Programming Computeranimation (DE-588)4199710-4 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Künstliche Intelligenz (DE-588)4033447-8 gnd rswk-swf Programmierung (DE-588)4076370-5 gnd rswk-swf Computerspiel (DE-588)4010457-6 s Programmierung (DE-588)4076370-5 s Künstliche Intelligenz (DE-588)4033447-8 s DE-604 Computeranimation (DE-588)4199710-4 s |
spellingShingle | Funge, John David 1968- AI for games and animation a cognitive modeling approach Künstliche Intelligenz Artificial intelligence Computer animation Computer games Programming Computeranimation (DE-588)4199710-4 gnd Computerspiel (DE-588)4010457-6 gnd Künstliche Intelligenz (DE-588)4033447-8 gnd Programmierung (DE-588)4076370-5 gnd |
subject_GND | (DE-588)4199710-4 (DE-588)4010457-6 (DE-588)4033447-8 (DE-588)4076370-5 |
title | AI for games and animation a cognitive modeling approach |
title_auth | AI for games and animation a cognitive modeling approach |
title_exact_search | AI for games and animation a cognitive modeling approach |
title_full | AI for games and animation a cognitive modeling approach John David Funge |
title_fullStr | AI for games and animation a cognitive modeling approach John David Funge |
title_full_unstemmed | AI for games and animation a cognitive modeling approach John David Funge |
title_short | AI for games and animation |
title_sort | ai for games and animation a cognitive modeling approach |
title_sub | a cognitive modeling approach |
topic | Künstliche Intelligenz Artificial intelligence Computer animation Computer games Programming Computeranimation (DE-588)4199710-4 gnd Computerspiel (DE-588)4010457-6 gnd Künstliche Intelligenz (DE-588)4033447-8 gnd Programmierung (DE-588)4076370-5 gnd |
topic_facet | Künstliche Intelligenz Artificial intelligence Computer animation Computer games Programming Computeranimation Computerspiel Programmierung |
work_keys_str_mv | AT fungejohndavid aiforgamesandanimationacognitivemodelingapproach |