3D game engine design: a practical approach to real-time computer graphics
Gespeichert in:
1. Verfasser: | |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
San Francisco, Calif. [u.a.]
Morgan Kaufmann
2001
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Schlagworte: | |
Online-Zugang: | Beschreibung für Leser Inhaltsverzeichnis Autorenbiografie |
Beschreibung: | XXVIII, 561 S. Ill., graph. Darst. 1 CD-ROM (12 cm) |
ISBN: | 1558605932 |
Internformat
MARC
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246 | 1 | 3 | |a Three D game engine design |
264 | 1 | |a San Francisco, Calif. [u.a.] |b Morgan Kaufmann |c 2001 | |
300 | |a XXVIII, 561 S. |b Ill., graph. Darst. |e 1 CD-ROM (12 cm) | ||
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650 | 4 | |a Computer games -- Programming | |
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650 | 0 | 7 | |a Programmierung |0 (DE-588)4076370-5 |2 gnd |9 rswk-swf |
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Datensatz im Suchindex
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any_adam_object | |
author | Eberly, David H. |
author_GND | (DE-588)137009100 |
author_facet | Eberly, David H. |
author_role | aut |
author_sort | Eberly, David H. |
author_variant | d h e dh dhe |
building | Verbundindex |
bvnumber | BV014067423 |
callnumber-first | T - Technology |
callnumber-label | T385 |
callnumber-raw | T385 |
callnumber-search | T385 |
callnumber-sort | T 3385 |
callnumber-subject | T - General Technology |
classification_rvk | ST 300 ST 320 ST 324 |
classification_tum | DAT 758f |
ctrlnum | (OCoLC)247416179 (DE-599)BVBBV014067423 |
dewey-full | 006.6/93 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 006 - Special computer methods |
dewey-raw | 006.6/93 |
dewey-search | 006.6/93 |
dewey-sort | 16.6 293 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
format | Book |
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id | DE-604.BV014067423 |
illustrated | Illustrated |
indexdate | 2024-07-09T18:57:03Z |
institution | BVB |
isbn | 1558605932 |
language | English |
lccn | 00055019 |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-009634125 |
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physical | XXVIII, 561 S. Ill., graph. Darst. 1 CD-ROM (12 cm) |
publishDate | 2001 |
publishDateSearch | 2001 |
publishDateSort | 2001 |
publisher | Morgan Kaufmann |
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spelling | Eberly, David H. Verfasser (DE-588)137009100 aut 3D game engine design a practical approach to real-time computer graphics David H. Eberly Three D game engine design San Francisco, Calif. [u.a.] Morgan Kaufmann 2001 XXVIII, 561 S. Ill., graph. Darst. 1 CD-ROM (12 cm) txt rdacontent n rdamedia nc rdacarrier Computer graphics Real-time programming Three-dimensional display systems Computer games -- Programming Dreidimensionale Computergrafik (DE-588)4133691-4 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Programmierung (DE-588)4076370-5 gnd rswk-swf Dreidimensionale Computergrafik (DE-588)4133691-4 s Computerspiel (DE-588)4010457-6 s Programmierung (DE-588)4076370-5 s DE-604 text/html http://www.loc.gov/catdir/description/els031/00055019.html Publisher description Beschreibung für Leser text/html http://www.loc.gov/catdir/toc/els031/00055019.html Table of contents Inhaltsverzeichnis text/html http://www.loc.gov/catdir/enhancements/fy1211/00055019-b.html Contributor biographical information Autorenbiografie |
spellingShingle | Eberly, David H. 3D game engine design a practical approach to real-time computer graphics Computer graphics Real-time programming Three-dimensional display systems Computer games -- Programming Dreidimensionale Computergrafik (DE-588)4133691-4 gnd Computerspiel (DE-588)4010457-6 gnd Programmierung (DE-588)4076370-5 gnd |
subject_GND | (DE-588)4133691-4 (DE-588)4010457-6 (DE-588)4076370-5 |
title | 3D game engine design a practical approach to real-time computer graphics |
title_alt | Three D game engine design |
title_auth | 3D game engine design a practical approach to real-time computer graphics |
title_exact_search | 3D game engine design a practical approach to real-time computer graphics |
title_full | 3D game engine design a practical approach to real-time computer graphics David H. Eberly |
title_fullStr | 3D game engine design a practical approach to real-time computer graphics David H. Eberly |
title_full_unstemmed | 3D game engine design a practical approach to real-time computer graphics David H. Eberly |
title_short | 3D game engine design |
title_sort | 3d game engine design a practical approach to real time computer graphics |
title_sub | a practical approach to real-time computer graphics |
topic | Computer graphics Real-time programming Three-dimensional display systems Computer games -- Programming Dreidimensionale Computergrafik (DE-588)4133691-4 gnd Computerspiel (DE-588)4010457-6 gnd Programmierung (DE-588)4076370-5 gnd |
topic_facet | Computer graphics Real-time programming Three-dimensional display systems Computer games -- Programming Dreidimensionale Computergrafik Computerspiel Programmierung |
url | http://www.loc.gov/catdir/description/els031/00055019.html http://www.loc.gov/catdir/toc/els031/00055019.html http://www.loc.gov/catdir/enhancements/fy1211/00055019-b.html |
work_keys_str_mv | AT eberlydavidh 3dgameenginedesignapracticalapproachtorealtimecomputergraphics AT eberlydavidh threedgameenginedesign |