Games and information: an introduction to game theory
Gespeichert in:
1. Verfasser: | |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Malden, Mass. [u.a.]
Blackwell
2001
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Ausgabe: | 3. ed. |
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Beschreibung: | Hier auch später erschienene, unveränderte Nachdrucke |
Beschreibung: | XXIV, 445 S. graph. Darst. |
ISBN: | 0631210954 |
Internformat
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Datensatz im Suchindex
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adam_text | Titel: Games and information
Autor: Rasmusen, Eric
Jahr: 2001
i
Contents
^ Part 1: Game Theory
* Starred secrions are less important.
List ofFißures x
List ofTMes xiii
Preface xv
Contents and Purpose xv
Changes in the Second Edition, 1994 xv
Changes in the Third Edition, 2001 xvi
Using the Book xvii
The Level of Mathematics xviii
Other Books xix
Contact Information xxiii
Acknowledgements xxiii
Introduction 1
History 1
Game Theory s Method 2
Exemplifying Theory 2
This Book s Style 4
Notes 6
The Rules of the Game 11
1.1 Definitions 11
1.2 Dominant Strategies: the Prisoner s Dilemma 19
1.3 Iterated Dominance: the Battle of the Bismarck Sea 22
vi Contents ^^
1.4 Nash Equilibrium: Boxed Pigs, the Battle of the Scxes, and
Ranked Coordination 25
1.5 Focal Points 31
Notes 33
Problems 36
2 Information 38
2.1 The Strategie and Extensive Forms ofa Game 38
2.2 Information Sets 43
2.3 Perfect, Certain, Symmetrie, and Complete Information 47
2.4 The Harsanyi Transformation and Bayesian Games 51
2.5 Example: the Png Settlement Game 59
Notes 62
Problems 64
3 Mixed and Continuous Strategies 66
3.1 Mixed Strategies: the Weifare Game 66
3.2 Chicken, the War of Attrition, and Correlated Strategies 70
3.3 Mixed Strategies with General Parameters and N Players: the
Civic Duty Game 75
3.4 Randomizing versus Mixing: the Auditing Game 79
3.5 Continuous Strategies: the Cournot Game 81
Notes 84
Problems 88
4 Dynamic Games with Symmetrie Information 90
4.1 Subgame Perfectness 90
4.2 An Example of Perfectness: Entry Deterrence I 93
4.3 Credible Threats, Sunk Costs, and the Open-set Problem in
the Game ofNuisance Suits 95
*4.4 Recoordination to Pareto-dominant Equilibria in Subgames:
Pareto Perfection 103
Notes 105
Problems 106
5 Reputation and Repeated Games with Symmetrie Information 109
5.1 Finitely Repeated Games and the Chainstore Paradox 109
5.2 Infinitely Repeated Games, Minimax Punishments, and
the Folk Theorem 111
5.3 Reputation: the One-sided Prisoner s Dilemma IL7
5.4 Product Quality in an Infinitely Repeated Game 119
*5.5 Markov Equilibria and Overlapping Generations in
the Game of Customer Switching Costs 122
*5.6 Evolutionary Equilibrium: the Hawk-Dove Game
(formerly section 4.6) 125
Vc
O N T E N T S Vl f
Notes 129
Problems 133
6 Dynamic Games with Incomplete Information 137
6.1 Perfect Bayesian Equilibrium: Entry Deterrence II and III 137
6.2 Refining Perfect Bayesian Equilibrium: the PhD Admissions
Game 142
6.3 The Importance of Common Knowledge: Entry Deterrence
IV and V 146
6.4 Incomplete Information in the Repeated Prisoner s Dilemma:
the Gang of Four Model 149
6.5 The Axelrod Tournament 151
*6.6 Credit and the Age of the Firm: the Diamond Model
(formerly section 15.1) 153
Notes 155
Problems 156
^ Part 2: Asymmetric Information 159
7 Moral Hazard: Hidden Actions 161
7.1 Categories of Asymmetric Information Models 161
7.2 A Principal-Agent Model: the Production Game 164
7.3 The Incentive Compatibility, Participation, and
Competition Constraints 172
7.4 Optimal Contractu: the Broadway Game 173
Notes 179
Problems 182
8 Further Topics in Moral Hazard 185
8.1 Efficiency Wages (formerly section 8.4) 185
8.2 Tournaments (formerly section 8.5) 188
8.3 Institutions and Agency Problems (formerly section 8.6) 190
*8.4 Renegoriation: the Repossession Game 193
*8.5 State-space Diagrams: Insurance Games I and II (formerly
section 7.5) 196
*8.6 Joint Production by Many Agents: the Holmstrom Teams
Model (formerly section 8.7) 201
Notes 204
Problems 207
9 Adverse Selection 211
9.1 Introduction: Production Game VI 211
9.2 Adverse Selection under Certainty: Lemons I and II 215
9.3 Heterogeneous Tastes: Lemons III and IV 218
9.4 Adverse Selection under Uncertainty: Insurance Game III 222
viii Contents ^|
*9.5 Market Microstructure (formerly section 15.3) 225
*9.6 AVariety of Applications 230
Notes 233
Problems 237
10 Mechanism Design in Adverse Selection and in Moral Hazard with
Hidden Information 240
10.1 The Revelation Principle and Moral Hazard with Hidden
Knowledge (formerly section 8.1) 240
10.2 An Example of Moral Hazard with Hidden Knowledge:
the Salesman Game (formerly section 8.2) 244
*10.3 Price Discrimination (new) 247
*10.4 Rate-of-return Regulation and Government Procurement
(formerly section 15.4) 255
*10.5 The Groves Mechanism (formerly section 9.6) 261
Notes 263
Problems 265
11 Signalling 267
11.1 The Informed Player Moves First: Signalling 267
11.2 Variants on the Signalling Model ofEducation 271
11.3 General Comments on Signalling in Education 275
11.4 The Informed Player Moves Second: Screening 277
*11.5 Two Signals: the Game of Underpricing New Stock Issues 282
*11.6 Signal Jamming and Limit Pricing (formerly section 14.2) 285
Notes 289
Problems 290
^ Part 3: Applications 293
12 Bargaining 295
12.1 The Basic Bargaining Problem: Splitting a Pie 295
12.2 The Nash Bargaining Solution 296
12.3 Alternating Offers over Finite Time 299
12.4 Alternating Offers over Infinite Time 300
12.5 Incomplete Information 303
*12.6 Setting up a Way to Bargain: the Myerson-Satterthwaite
Mechanism (new) 308
Notes 319
Problems 321
13 Auctions 323
13.1 Auction Classification and Private-value Strategies 323
13.2 Comparing Auction Rules 328
13.3 Risk and Uncertainty over Values (new) 330
^y Contents ix
13.4 Common-value Auctions and the Winner s Curse 331
13.5 Information in Common-value Auctions 334
Notes 335
Problems 338
14 Pricing 340
14.1 Quantities as Strategies: Cournot Equilibrium Revisited 340
14.2 Prices as Strategies 343
14.3 Location Models 349
*14.4 Comparative Statics and Supermodular Games 357
*14.5 Durable Monopoly 362
Notes 367
Problems 370
*15 Entry 372
* 15.1 Innovation and Patent Races 372
*15.2 Takeovers and Greenmail 378
*15.3 Predatory Pricing: the Kreps-Wilson Model 383
*15.4 Entry for Buyout 386
Notes 390
Problems 391
Mathematical Appendix 393
*A.l Notation 393
*A.2 The Greek Alphabet 395
*A.3 Glossary 395
*A.4 Formulas and Functions 399
*A.5 Probability Distributions 400
*A.6 Supermodularity 401
*A.7 Fixed Point Theorems (new) 403
*A.8 Genericity (new) 404
*A.9 Discounting (formerly section4.5) 406
*A.10 Risk 408
References and Name Index 411
Subject Index 439
|
any_adam_object | 1 |
author | Rasmusen, Eric 1958- |
author_GND | (DE-588)137116632 |
author_facet | Rasmusen, Eric 1958- |
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author_variant | e r er |
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callnumber-first | Q - Science |
callnumber-label | QA269 |
callnumber-raw | QA269 |
callnumber-search | QA269 |
callnumber-sort | QA 3269 |
callnumber-subject | QA - Mathematics |
classification_rvk | CC 3200 QH 430 |
classification_tum | WIR 023f MAT 920f |
ctrlnum | (OCoLC)43729031 (DE-599)BVBBV013876214 |
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dewey-hundreds | 500 - Natural sciences and mathematics |
dewey-ones | 519 - Probabilities and applied mathematics |
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dewey-search | 519.3 |
dewey-sort | 3519.3 |
dewey-tens | 510 - Mathematics |
discipline | Mathematik Philosophie Wirtschaftswissenschaften |
edition | 3. ed. |
format | Book |
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spelling | Rasmusen, Eric 1958- Verfasser (DE-588)137116632 aut Games and information an introduction to game theory Eric Rasmusen 3. ed. Malden, Mass. [u.a.] Blackwell 2001 XXIV, 445 S. graph. Darst. txt rdacontent n rdamedia nc rdacarrier Hier auch später erschienene, unveränderte Nachdrucke Speltheorie gtt Game theory Information (DE-588)4026899-8 gnd rswk-swf Unvollkommene Information (DE-588)4140474-9 gnd rswk-swf Spieltheorie (DE-588)4056243-8 gnd rswk-swf Wirtschaftstheorie (DE-588)4079351-5 gnd rswk-swf 1\p (DE-588)4151278-9 Einführung gnd-content 2\p (DE-588)4123623-3 Lehrbuch gnd-content Spieltheorie (DE-588)4056243-8 s Wirtschaftstheorie (DE-588)4079351-5 s DE-604 Information (DE-588)4026899-8 s Unvollkommene Information (DE-588)4140474-9 s 3\p DE-604 HBZ Datenaustausch application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=009492851&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk 2\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk 3\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | Rasmusen, Eric 1958- Games and information an introduction to game theory Speltheorie gtt Game theory Information (DE-588)4026899-8 gnd Unvollkommene Information (DE-588)4140474-9 gnd Spieltheorie (DE-588)4056243-8 gnd Wirtschaftstheorie (DE-588)4079351-5 gnd |
subject_GND | (DE-588)4026899-8 (DE-588)4140474-9 (DE-588)4056243-8 (DE-588)4079351-5 (DE-588)4151278-9 (DE-588)4123623-3 |
title | Games and information an introduction to game theory |
title_auth | Games and information an introduction to game theory |
title_exact_search | Games and information an introduction to game theory |
title_full | Games and information an introduction to game theory Eric Rasmusen |
title_fullStr | Games and information an introduction to game theory Eric Rasmusen |
title_full_unstemmed | Games and information an introduction to game theory Eric Rasmusen |
title_short | Games and information |
title_sort | games and information an introduction to game theory |
title_sub | an introduction to game theory |
topic | Speltheorie gtt Game theory Information (DE-588)4026899-8 gnd Unvollkommene Information (DE-588)4140474-9 gnd Spieltheorie (DE-588)4056243-8 gnd Wirtschaftstheorie (DE-588)4079351-5 gnd |
topic_facet | Speltheorie Game theory Information Unvollkommene Information Spieltheorie Wirtschaftstheorie Einführung Lehrbuch |
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work_keys_str_mv | AT rasmuseneric gamesandinformationanintroductiontogametheory |