Multimedia and virtual reality engineering:
Gespeichert in:
1. Verfasser: | |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Oxford [u.a.]
Newnes
1997
|
Ausgabe: | 1. publ. |
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Beschreibung: | XI, 307 S. Ill., graph. Darst. CD-ROM (12 cm) |
ISBN: | 0750629878 |
Internformat
MARC
LEADER | 00000nam a2200000 c 4500 | ||
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245 | 1 | 0 | |a Multimedia and virtual reality engineering |c Richard Brice |
246 | 1 | 3 | |a Multimedia & virtual reality engineering |
250 | |a 1. publ. | ||
264 | 1 | |a Oxford [u.a.] |b Newnes |c 1997 | |
300 | |a XI, 307 S. |b Ill., graph. Darst. |e CD-ROM (12 cm) | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
650 | 7 | |a Multimedia |2 gtt | |
650 | 7 | |a Virtuele werkelijkheid |2 gtt | |
650 | 4 | |a Multimedia systems | |
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Datensatz im Suchindex
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adam_text | Contents
Preface x
PART I Media: Sound, Image and Text 1
1 Introduction to Multimedia and Virtual Reality 3
1.1 Multimedia and virtual reality: a brave new world 3
1.2 Disciplines: the interdisciplinary nature of multimedia and VR
development 6
1.3 The senses 7
2 Sound 9
2.1 The physics of sound 9
2.2 The physiology of hearing 11
2.3 The psychology of hearing 13
2.4 Spatial hearing 14
2.5 Recording technology 16
2.5.1 Microphones 16
2.5.2 Microphone pre amplifiers 19
2.5.3 Mix amplifiers 19
2.5.4 Equalizers and tone controls 19
2.5.5 Power amplifiers 21
2.5.6 Loudspeakers and enclosures 24
3 Waveform Generation and Synthesis 27
3.1 Function Generation 27
3.2 Additive synthesis 30
3.3 FM synthesis 31
3.4 Sampling 34
3.5 Wavetable synthesis 34
3.6 MIDI 34
3.7 Speech synthesis 42
vi Contents
4 Image 44
4.1 The physics of light 44
4.2 The physiology of the eye 45
4.3 Psychology of vision 46
4.3.1 Colour perception 46
4.3.2 Persistence of vision 48
4.3.3 Depth 48
4.4 Film and television 51
4.4.1 Television signals 52
4.4.2 Colour television 55
4.5 Switching and combining of video signals 60
4.6 Computer video standards 66
4.7 Vector and bitmap graphics: What s the difference? 67
4.7.1 Graphics file formats 68
5 Text, Hypertext 72
5.1 Text in the electronic world 72
5.2 Text files and the ASCII standard 73
5.3 Word processors, their uses, file formats and importability/exportability 74
5.4 Fonts, typefaces and layout 74
5.5 Hypertext 77
6 Digital Audio and Digital Video 78
6.1 Being Digital 78
6.2 Sampling theory: A to D and D to A conversion 79
6.3 Description of digital audio and digital video standard interfaces 81
6.3.1 Introduction to digital audio interfacing 81
6.3.2 Practical digital audio interface 85
6.3.3 Introduction to digital video and the digital video interfaces 88
6.3.4 Protocol description: general 89
6.3.5 Serial digital video interface 94
6.3.6 Embedding digital audio in the digital video interface 95
6.4 Digital image processing 98
6.4.1 Point operations 98
6.4.2 Window operations 99
6.5 Data compression techniques 101
6.5.1 Image data compression 103
6.5.2 Audio data compression 108
7 Computers 112
7.1 Hardware platforms 112
7.2 Capture and playback hardware 118
7.3 Peripheral hardware and software tools 121
Contents vii
PART II Media Production and Hardware 127
8 Audio Production 129
8.1 Production tools and concepts 129
8.1.1 Multitrack recording and mixers 131
8.1.2 Delay 133
8.1.3 Reverb 134
8.1.4 Stereo panning 134
8.1.5 Distortion 135
8.1.6 Noise gates and compressors 135
8.1.7 Audio enhancers 139
8.2 Digital audio production 140
8.2.1 Hard disk editing 140
8.2.2 MIDI sequencing 143
8.2.3 A practical look at sampling rates and audio compromises
required for CD ROM 146
8.3 A typical mixed media audio production 148
9 Video Production 150
9.1 Stage 1: Pre production planning 150
9.1.1 Scripting 151
9.1.2 Storyboarding 152
9.1.3 Writing the production schedule 152
9.2 Stage 2: Production shoot 153
9.2.1 Camera 153
9.2.2 Lighting 156
9.2.3 Sound 156
9.3 Stage 3: Video post production 157
9.3.1 What is a video transition? 157
9.3.2 The cut 167
9.3.3 The dissolve 168
9.3.4 The fade 169
9.3.5 Wipes and reverse wipes 169
9.3.6 Keys 170
9.3.7 Preview 171
9.4 Working with a computer 171
9.4.1 Keying in computer graphics 172
9.4.2 The computer as editor 172
9.5 Advanced video production techniques 173
9.5.1 Introduction 173
9.5.2 Monochrome 173
9.5.3 Split screens 173
9.5.4 Posterize 173
9.5.5 Chroma key 174
9.6 Notes on audio in video post production 174
viii Contents
10 Computer Graphics and Animation 176
10.1 The role of the computer 176
10.1.1 Types of animation 176
10.1.2 Software 177
10.2 2D graphics and animation 178
10.2.1 Paint functions 178
10.2.2 Compositing 184
10.2.3 Video effects 184
10.2.4 Rotorscoping 187
10.3 3D graphics and animation 187
11 Multimedia Authoring 195
11.1 Interactive multimedia authoring 195
11.2 Windows and OLE 196
11.2.1 WAV files 198
11.2.2 BMP files 199
11.2.3 MID files 199
11.2.4 AVI files 200
11.3 Macromedia Authorware Professional as an authoring environment 202
11.3.1 Incorporating files 202
11.3.2 Design of buttons/ hot spots 203
11.3.3 Animation 204
11.3.4 Packaging: generation of EXE files 204
11.4 Graphical browsers 205
11.5 HTML files and the Internet 206
PART III Virtual Reality 213
12 Realistic Auditory Stimulation 215
12.1 Spatial hearing theory revisited 215
12.2 Binaural techniques 218
12.2.1 B inaural microphone technique 218
12.2.2 Synthetic binaural soundfields 221
12.2.3 Limitations of binaural technique 222
12.3 Creation of sound fields using loudspeakers 223
12.3.1 Binaural cancellation techniques and their limitations 227
12.3.2 Blumlein s technique for stereophony 228
12.3.3 FRANCINSTIEN stereophonic image enhancement
technique 236
12.4 Creation of synthetic, realistic sound fields using loudspeakers 240
12.4.1 Dolby surround 240
12.4.2 Ambisonics 243
12.5 Commercial 3D from two loudspeakers 246
12.5.1 Roland RSS system and Thorn EMI Sensaura 246
12.5.2 OM 3D sound processor 247
Contents ix
13 Realistic Visual Stimulation 256
13.1 Stereoscopy and display of stereoscopic television images 256
13.1.1 Colour analglyph displays 261
13.1.2 Polarized displays 262
13.1.3 Field sequential displays 264
13.1.4 Head mounted displays 267
13.1.5 Autostereoscopy: stereoscopic displays not requiring glasses 267
13.2 Depth enhancement techniques 269
14 Cyberspace 272
14.1 What is virtual realiy? 272
14.2 The other senses 273
14.3 Physical interaction 275
14.4 Practical virtual reality systems 277
14.5 Cyberatmosphere stepping stones to cyberspace 283
Appendix 1: The Fourier transform 294
Appendix 2: A top down, non linear model of the binaural and monaural
signal processing for auditory localization 297
Index 300
|
any_adam_object | 1 |
author | Brice, Richard |
author_facet | Brice, Richard |
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author_sort | Brice, Richard |
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building | Verbundindex |
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classification_rvk | AP 18600 |
ctrlnum | (OCoLC)38200366 (DE-599)BVBBV013182581 |
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dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 006 - Special computer methods |
dewey-raw | 006.7 |
dewey-search | 006.7 |
dewey-sort | 16.7 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Allgemeines Informatik |
edition | 1. publ. |
format | Book |
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indexdate | 2024-07-09T18:40:25Z |
institution | BVB |
isbn | 0750629878 |
language | English |
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owner | DE-1102 |
owner_facet | DE-1102 |
physical | XI, 307 S. Ill., graph. Darst. CD-ROM (12 cm) |
publishDate | 1997 |
publishDateSearch | 1997 |
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publisher | Newnes |
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spelling | Brice, Richard Verfasser aut Multimedia and virtual reality engineering Richard Brice Multimedia & virtual reality engineering 1. publ. Oxford [u.a.] Newnes 1997 XI, 307 S. Ill., graph. Darst. CD-ROM (12 cm) txt rdacontent n rdamedia nc rdacarrier Multimedia gtt Virtuele werkelijkheid gtt Multimedia systems Virtual reality Multimedia (DE-588)4192358-3 gnd rswk-swf Multimedia (DE-588)4192358-3 s DE-604 HBZ Datenaustausch application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=008981961&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Brice, Richard Multimedia and virtual reality engineering Multimedia gtt Virtuele werkelijkheid gtt Multimedia systems Virtual reality Multimedia (DE-588)4192358-3 gnd |
subject_GND | (DE-588)4192358-3 |
title | Multimedia and virtual reality engineering |
title_alt | Multimedia & virtual reality engineering |
title_auth | Multimedia and virtual reality engineering |
title_exact_search | Multimedia and virtual reality engineering |
title_full | Multimedia and virtual reality engineering Richard Brice |
title_fullStr | Multimedia and virtual reality engineering Richard Brice |
title_full_unstemmed | Multimedia and virtual reality engineering Richard Brice |
title_short | Multimedia and virtual reality engineering |
title_sort | multimedia and virtual reality engineering |
topic | Multimedia gtt Virtuele werkelijkheid gtt Multimedia systems Virtual reality Multimedia (DE-588)4192358-3 gnd |
topic_facet | Multimedia Virtuele werkelijkheid Multimedia systems Virtual reality |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=008981961&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
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