Parallel and distributed simulation systems:
Gespeichert in:
1. Verfasser: | |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
New York [u.a.]
Wiley
2000
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Schriftenreihe: | Wiley series on parallel and distributed computing
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Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Beschreibung: | XVII, 300 S. graph. Darst. |
ISBN: | 0471183830 |
Internformat
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245 | 1 | 0 | |a Parallel and distributed simulation systems |c Richard M. Fujimoto |
264 | 1 | |a New York [u.a.] |b Wiley |c 2000 | |
300 | |a XVII, 300 S. |b graph. Darst. | ||
336 | |b txt |2 rdacontent | ||
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650 | 4 | |a Parallélisme (Informatique) | |
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650 | 4 | |a Traitement réparti | |
650 | 4 | |a Datenverarbeitung | |
650 | 4 | |a Computer simulation | |
650 | 4 | |a Electronic data processing |x Distributed processing | |
650 | 4 | |a Parallel processing (Electronic computers) | |
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Datensatz im Suchindex
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adam_text | PARALLEL AND DISTRIBUTED SIMULATION SYSTEMS RICHARD M. FUJIMOTO, PHD
GEORGIA INSTITUTE OF TECHNOLOGY AWILEY-INTERSCIENCE PUBLICATION JOHN
WILEY & SONS, INC. NEW YORK * CHICHESTER * WEINHEIM * BRISBANE *
SINGAPORE * TORONTO CONTENTS PREFACE XV PART I INTRODUCTION 1 BACKGROUND
AND APPLICATIONS 3 1.1 WHY PARALLEL/DISTRIBUTED SIMULATION? 4 1.2
ANALYTIC SIMULATIONS VERSUS VIRTUAL ENVIRONMENTS 6 1.3 HISTORICAL
PERSPECTIVE 8 1.3.1 HIGH-PERFORMANCE COMPUTING COMMUNITY 8 1.3.2 DEFENSE
COMMUNITY 9 1.3.3 INTERACTIVE GAMING AND INTERNET COMMUNITIES 10 1.4
APPLICATIONS 11 1.4.1 MILITARY APPLICATIONS 12 1.4.2 ENTERTAINMENT 13
1.4.3 SOCIAL INTERACTIONS AND BUSINESS COUABORATIONS 13 1.4.4 EDUCATION
AND TRAINING 14 1.4.5 TELECOMMUNICATION NETWORKS 14 1.4.6 DIGITAL LOGIC
CIRCUITS AND COMPUTER SYSTEMS 15 1.4.7 TRANSPORTATION 16 1.5 UNDERLYING
TECHNOLOGIES 16 1.6 HARDWARE PLATFORMS 17 1.6.1 PARALLEL VERSUS
DISTRIBUTED COMPUTERS 17 1.6.2 SHARED-MEMORY MULTIPROCESSORS 19 1.6.3
DISTRIBUTED-MEMORY MULTICOMPUTERS 20 1.6.4 SIMD MACHINES 21 1.6.5
DISTRIBUTED COMPUTERS 22 1.7 SUMMARY 23 1.8 ADDITIONAL READINGS 2 4 2
DISCRETE EVENT SIMULATION FUNDAMENTALS 27 2.1 TIME 27 2.2 REAL-TIME,
SCALED REAL-TIME, AND AS-FAST-AS-POSSIBLE EXECUTION 28 VII VUEI CONTENTS
2.3 STATE CHANGES AND TIME FLOW MECHANISMS 30 2.3.1 TIME-STEPPED
EXECUTION 31 2.3.2 EVENT-DRIVEN EXECUTION 32 2.4 DISCRETE-EVENT
SIMULATION PROGRAMS 34 2.5 AN EXAMPLE APPLICATION 36 2.6 STARTING AND
STOPPING THE SIMULATION 39 2.7 PARALLEL/DISTRIBUTED SIMULATION EXAMPLE
39 2.8 WORLD VIEWS AND OBJECT-ORIENTED SIMULATION 41 2.8.1 SIMULATION
PROCESSES 41 2.8.2 OBJECT-BASED AND OBJECT-ORIENTED SIMULATIONS 45 2.8.3
QUERY EVENTS AND PUSH VERSUS PULL PROCESSING 46 2.8.4 EVENT RETRACTION
47 2.9 OTHER APPROACHES TO EXPLOITING CONCURRENT EXECUTION 48 2.10
ADDITIONAL READINGS 48 PART II PARALLEL AND DISTRIBUTED DISCRETE-EVENT
SIMULATION CONSERVATIVE SYNCHRONIZATION ALGORITHMS 51 3.1
SYNCHRONIZATION PROBLEM 52 3.2 DEADLOCK AVOIDANCE USING NULL MESSAGES 54
3.3 LOOKAHEAD AND THE SIMULATION MODEL 58 3.4 DEADLOCK DETECTION AND
RECOVERY 60 3.4.1 DEADLOCK DETECTION 60 3.4.2 DEADLOCK RECOVERY 63 3.5
SYNCHRONOUS EXECUTION 65 3.5.1 CENTRALIZED BARRIERS 66 3.5.2 TREE
BARRIER 67 3.5.3 BUTTERFLY BARRIER 68 3.5.4 TRANSIENT MESSAGES 70 3.5.5
A SIMPLE SYNCHRONOUS PROTOCOL 74 3.5.6 DISTANCE BETWEEN LOGICAL
PROCESSES 75 3.6 BOUNDED LAG 79 3.7 CONDITIONAL VERSUS UNCONDITIONAL
INFORMATION 81 3.8 DYNAMIC PROCESSES AND INTERCONNECTIONS 82 CONTENTS IX
3.9 REPEATABILITY AND SIMULTANEOUS EVENTS 84 3.9.1 USING HIDDEN TIME
STAMP FIELDS TO ORDER SIMULTANEOUS EVENTS 85 3.9.2 PRIORITY NUMBERS 85
3.9.3 RECEIVER-SPECIFIED ORDERING 86 3.10 PERFORMANCE OF CONSERVATIVE
MECHANISMS 87 3.11 SUMMARY AND CRITIQUE OF CONSERVATIVE MECHANISMS 91
3.12 ADDITIONAL READINGS 94 4 TIME WARP 97 4.1 PRELIMINARIES 98 4.2
LOCAL CONTROL MECHANISM 98 4.2.1 ROLLING BACK STATE VARIABLES 100 4.2.2
UNSENDING MESSAGES 102 4.2.3 ZERO LOOKAHEAD, SIMULTANEOUS EVENTS, AND
REPEATABILITY 106 4.3 GLOBAL CONTROL MECHANISM 108 4.3.1 FOSSIL
COLLECTION 110 4.3.2 ERROR HANDLING 110 4.4 COMPUTING GLOBAL VIRTUAL
TIME 112 4.4.1 TRANSIENT MESSAGE PROBLEM 113 4.4.2 SIMULTANEOUS
REPORTING PROBLEM 114 4.4.3 SAMADI S GVT ALGORITHM 116 4.4.4 MATTERN S
GVT ALGORITHM 117 4.5 OTHER MECHANISMS 122 4.5.1 DYNAMIC MEMORY
ALLOCATION 122 4.5.2 INFREQUENT STATE SAVING 123 4.5.3 SPECIFYING WHAT
TO CHECKPOINT 126 4.5.4 EVENT RETRACTION 128 4.5.5 LAZY CANCELLATION 129
4.5.6 LAZY RE-EVALUATION 132 4.6 SCHEDULING LOGICAL PROCESSES 133 4.7
SUMMARY 135 4.8 ADDITIONAL READINGS 135 5 ADVANCED OPTIMISTIC TECHNIQUES
137 5.1 MEMORY UTILIZATION IN TIME WARP 138 X CONTENTS 5.1.1
PRELIMINARIES: STATE VECTORS AND MESSAGE SEND TIME STAMPS 139 5.1.2
MEMORY MANAGEMENT MECHANISMS AND MESSAGE SENDBACK 5.1.3 STORAGE
OPTIMALITY 5.1.4 CANCELBACK 5.1.5 ARTIFICIAL ROLLBACK 5.1.6 PRUNEBACK
5.1.7 MEMORY-BASED FLOW CONTROL 5.1.8 TRADING OFF PERFORMANCE AND MEMORY
5.2 PERFORMANCE HAZARDS IN TIME WARP 5.2.1 CHASING DOWN INCORRECT
COMPUTATIONS 5.2.2 ROLLBACK ECHOES 5.3 OTHER OPTIMISTIC SYNCHRONIZATION
ALGORITHMS 5.3.1 MOVING TIME WINDOW 5.3.2 LOOKAHEAD-BASED BLOCKING 5.3.3
LOCAL ROLLBACK 5.3.4 BREATHING TIME BUCKETS 5.3.5 WOLF CALLS 5.3.6
PROBABILISTIC ROLLBACKS 5.3.7 SPACE-TIME SIMULATION 5.3.8 SUMMARY 5.4
PUTTING IT ALL TOGETHER: GEORGIA TECH TIME WARP (GTW) 5.4.1 PROGRAMMER S
INTERFACE 5.4.2 I/O AND DYNAMIC MEMORY ALLOCATION 5.4.3 GTW DATA
STRUCTURES 5.4.4 DIRECT CANCELLATION 5.4.5 EVENT-PROCESSING LOOP 5.4.6
BUFFER MANAGEMENT 5.4.7 FLOW CONTROL 5.4.8 GVT COMPUTATION AND FOSSIL
COLLECTION 5.4.9 INCREMENTAL STATE SAVING 5.4.10 LOCAL MESSAGE SENDS
5.4.11 MESSAGE COPYING 5.4.12 BATCH EVENT PROCESSING 5.4.13 PERFORMANCE
MEASUREMENTS 5.5 SUMMARY 5.6 COMPARING OPTIMISTIC AND CONSERVATIVE 140
142 145 145 147 148 149 151 151 152 154 155 156 156 157 159 160 160 160
161 161 162 163 165 166 166 168 168 169 169 169 169 170 171
SYNCHRONIZATION 172 5.7 ADDITIONAL READINGS 174 CONTENTS XI TIME
PARALLEL SIMULATION 177 6.1 TIME PARALLEL CACHE SIMULATION USING FIX-UP
COMPUTATIONS 179 6.2 SIMULATION OF AN ATM MULTIPLEXER USING REGENERATION
POINTS 183 6.3 SIMULATION OF QUEUES USING PARALLEL PREFIX 188 6.4
SUMMARY 190 6.5 ADDITIONAL READINGS 191 PART III DISTRIBUTED VIRTUAL
ENVIRONMENTS (DVES) 7 DVES: INTRODUCTION 195 7.1 GOALS 195 7.2
CONTRASTING DVE AND PDES SYSTEMS 196 7.3 SERVER VERSUS SERVERLESS
ARCHITECTURES 197 7.4 DISTRIBUTED INTERACTIVE SIMULATION 199 7.4.1 DIS
DESIGN PRINCIPLES 200 7.4.2 DIS PDUS 202 7.4.3 TIME CONSTRAINTS 203 7.5
DEAD RECKONING 204 7.5.1 DEAD RECKONING MODELS 206 7.5.2 TIME
COMPENSATION 208 7.5.3 SMOOTHING 208 7.6 HIGH LEVEL ARCHITECTURE 209
7.6.1 HISTORICAL PERSPECTIVE 210 7.6.2 OVERVIEW OF THE HLA 211 7.6.3 HLA
RULES 213 7.6.4 OBJECT MODELS AND THE OBJECT MODEL TEMPLATE 213 7.6.5
INTERFACE SPECIFICATION 218 7.6.6 TYPICAL FEDERATION EXECUTION 219 7.7
SUMMARY 220 7.8 ADDITIONAL READINGS 221 8 NETWORKING AND DATA
DISTRIBUTION 223 8.1 MESSAGE-PASSING SERVICES 223 8.1.1 RELIABLE
DELIVERY 223 XUE CONTENTS 8.1.2 MESSAGE ORDERING 224 8.1.3
CONNECTION-ORIENTED VERSUS CONNECTIONLESS COMMUNICATION 224 8.1.4
UNICAST VERSUS GROUP COMMUNICATION 224 8.1.5 EXAMPLES: DIS AND NPSNET
225 8.2 NETWORKING REQUIREMENTS 226 8.3 NETWORKING TECHNOLOGIES 227
8.3.1 LAN TECHNOLOGIES 227 8.3.2 WAN TECHNOLOGIES 231 8.3.3 QUALITY OF
SERVICE 233 8.4 COMMUNICATION PROTOCOLS 234 8.4.1 OSI PROTOCOL STACK 235
8.4.2 ATM PROTOCOL STACK 238 8.4.3 INTERNETWORKING AND INTERNET
PROTOCOLS 240 8.5 GROUP COMMUNICATION 243 8.5.1 GROUPS AND GROUP
COMMUNICATION PRIMITIVES 244 8.5.2 TRANSPORT MECHANISMS 244 8.6 DATA
DISTRIBUTION 245 8.6.1 INTERFACE TO THE DATA DISTRIBUTION SYSTEM 245
8.6.2 EXAMPLE: DATA DISTRIBUTION IN THE HIGH LEVEL ARCHITECTURE 247
8.6.3 IMPLEMENTATION ISSUES 251 8.6.4 DYNAMIC GROUP MANAGEMENT 254 8.6.5
WIDE-AREA VIEWERS AND FAST-MOVING ENTITIES 255 8.7 SUMMARY 256 8.8
ADDITIONAL READINGS 257 9 TIME MANAGEMENT AND EVENT ORDERING 259 9.1 THE
PROBLEM 259 9.2 MESSAGE-ORDERING SERVICES 261 9.2.1 CAUSAL ORDER 261
9.2.2 CAUSAL AND TOTALLY ORDERED 265 9.2.3 DELTA CAUSALITY 267 9.2.4
TIME STAMP ORDER 268 9.3 SYNCHRONIZING WALLCLOCK TIME 269 9.3.1 TIME AND
TIME SOURCES 270 9.3.2 CLOCK SYNCHRONIZATION ALGORITHMS 271 9.3.3
CORRECTING CLOCK SYNCHRONIZATION ERRORS 273 9.3.4 NETWORK TIME PROTOCOL
274 CONTENTS XIII 9.4 SUMMARY 275 9.5 ADDITIONAL READINGS 275 REFERENCES
277 INDEX 293
|
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indexdate | 2024-07-09T18:33:49Z |
institution | BVB |
isbn | 0471183830 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-008702831 |
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owner | DE-739 DE-29T DE-703 DE-20 DE-706 DE-83 |
owner_facet | DE-739 DE-29T DE-703 DE-20 DE-706 DE-83 |
physical | XVII, 300 S. graph. Darst. |
publishDate | 2000 |
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publisher | Wiley |
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series2 | Wiley series on parallel and distributed computing |
spelling | Fujimoto, Richard M. Verfasser aut Parallel and distributed simulation systems Richard M. Fujimoto New York [u.a.] Wiley 2000 XVII, 300 S. graph. Darst. txt rdacontent n rdamedia nc rdacarrier Wiley series on parallel and distributed computing Parallélisme (Informatique) Simulation par ordinateur Traitement réparti Datenverarbeitung Computer simulation Electronic data processing Distributed processing Parallel processing (Electronic computers) Verteiltes System (DE-588)4238872-7 gnd rswk-swf Simulation (DE-588)4055072-2 gnd rswk-swf Verteiltes System (DE-588)4238872-7 s Simulation (DE-588)4055072-2 s DE-604 GBV Datenaustausch application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=008702831&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Fujimoto, Richard M. Parallel and distributed simulation systems Parallélisme (Informatique) Simulation par ordinateur Traitement réparti Datenverarbeitung Computer simulation Electronic data processing Distributed processing Parallel processing (Electronic computers) Verteiltes System (DE-588)4238872-7 gnd Simulation (DE-588)4055072-2 gnd |
subject_GND | (DE-588)4238872-7 (DE-588)4055072-2 |
title | Parallel and distributed simulation systems |
title_auth | Parallel and distributed simulation systems |
title_exact_search | Parallel and distributed simulation systems |
title_full | Parallel and distributed simulation systems Richard M. Fujimoto |
title_fullStr | Parallel and distributed simulation systems Richard M. Fujimoto |
title_full_unstemmed | Parallel and distributed simulation systems Richard M. Fujimoto |
title_short | Parallel and distributed simulation systems |
title_sort | parallel and distributed simulation systems |
topic | Parallélisme (Informatique) Simulation par ordinateur Traitement réparti Datenverarbeitung Computer simulation Electronic data processing Distributed processing Parallel processing (Electronic computers) Verteiltes System (DE-588)4238872-7 gnd Simulation (DE-588)4055072-2 gnd |
topic_facet | Parallélisme (Informatique) Simulation par ordinateur Traitement réparti Datenverarbeitung Computer simulation Electronic data processing Distributed processing Parallel processing (Electronic computers) Verteiltes System Simulation |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=008702831&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
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