Essential computer animation fast: how to understand the techniques and potential of computer animation
Gespeichert in:
1. Verfasser: | |
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Format: | Buch |
Sprache: | German |
Veröffentlicht: |
London [u.a.]
Springer
2000
|
Schriftenreihe: | Essential series
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Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Beschreibung: | XIV, 160 S. Ill., graph. Darst. |
ISBN: | 1852331410 |
Internformat
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Datensatz im Suchindex
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adam_text | JOHN VINCE ESSENTIAL COMPUTER ANIMATION FAST HOW TO UNDERSTAND THE
TECHNIQUES AND POTENTIAL OF COMPUTER ANIMATION SPRINGER CONTENTS 1 WHAT
IS COMPUTER ANIMATION? 1 INTRODUCTION 1 WHAT IS COMPUTER ANIMATION? 1
WHO SHOULD READ THIS BOOK? 3 THE AIMS AND OBJECTIVES OF THIS BOOK 3
ASSUMPTIONS MADE IN THIS BOOK 4 HOW TO USE THE BOOK 4 2 COMPUTER
ANIMATION 5 INTRODUCTION 5 ANIMATION AND COMPUTERS 5 THE HISTORY OF
ANIMATION 7 ANIMATION AND THE HUMAN VISUAL SYSTEM 9 PERSISTENCE OF
VISION 9 FUSION FREQUENCY 9 COMPUTER ANIMATION 10 MODELING 10 DECORATION
10 ANIMATING 11 LIGHTING 11 CAMERA CONTROL 12 RENDERING 12 COMPOSITING
13 CONCLUSION 14 3 3D COMPUTER GRAPHICS 15 INTRODUCTION. 15 FROM
COMPUTER GRAPHICS TO COMPUTER ANIMATION 15 PRINCIPLES OF COMPUTER
GRAPHICS 16 CARTESIAN COORDINATES 16 MODELING SIMPLE OBJECTS 17
INTERACTIVE MODELING 20 MODELING ASSEMBLIES 21 3D LIBRARIES 22 INTERNAL
REPRESENTATION OF GEOMETRY 24 MODELING CURVES 25 CONTENTS BEZIER CURVES
26 NURBS 29 SURFACE PATCHES 30 PROCEDURAL MODELING 33 LASER SCANNERS 33
PERSPECTIVE VIEW 34 3D CLIPPING 35 COORDINATE SYSTEMS 37 TRANSFORMATIONS
38 RENDERING THE IMAGE 38 COLOR 38 COLORED OBJECTS 39 LIGHT SOURCES 40
ILLUMINATION MODELS 41 AMBIENT LIGHT 41 DIFFUSE REFLECTION 41
LIGHT-SOURCE ATTENUATION 42 ATMOSPHERIC ATTENUATION 42 SPECULAR
REFLECTION 42 THE PHONG ILLUMINATION MODEL 43 THE BLINN ILLUMINATION
MODEL 43 SHADING MODELS 44 CONSTANT SHADING 44 INTERPOLATED SHADING 44
GOURAUD SHADING 44 PHONG SHADING 45 RENDERING ALGORITHMS 45 SCAN-LINE
ALGORITHM 45 Z-BUFFER ALGORITHM 45 TEXTURE MAPPING 47 DYNAMIC TEXTURES
48 BUMP MAPPING 50 ENVIRONMENT MAPPING 50 DISPLACEMENT MAPPING 50
SHADOWS 52 TRANSPARENCY 52 RADIOSITY 54 RAY TRACING 54 VOLUMETRIC
LIGHTING 57 SHADERS 57 ADVANTAGES 59 DISADVANTAGES 59 THE RENDERMAN
SHADING LANGUAGE 59 ALIASING 60 ANTI-ALIASING 61 CONTENTS XI CONCLUSION
61 4 COMPUTER ANIMATION TECHNIQUES 62 INTRODUCTION 62 INTERPOLATION 63
FUNCTION CURVES 65 PARAMETERS 67 CHANNELS 67 KEYFRAMES 67 INBETWEENING
69 SLOW IN/SLOW OUT 70 MOTION PATHS 71 TRANSFORMATIONS 71 SCALING
TRANSFORMATION 71 TRANSLATION TRANSFORMATION 72 ROTATION TRANSFORMATION
72 HIERARCHICAL ANIMATION 73 HIERARCHICAL GEOMETRY 75 METAMORPHOSIS 78
PROCEDURAL ANIMATION 79 FORWARD KINEMATICS 80 INVERSE KINEMATICS 80
PARTICLE SYSTEMS 81 PHYSICAL SIMULATION 84 COLLISION DETECTION 85
ROTOSCOPING 87 CONSTRAINTS 87 FREE-FORM DEFORMATION 88 SKELETONS 88
CONCLUSION 91 5 COMPUTER ANIMATION HARDWARE 93 INTRODUCTION 93 REFRESH
RATE 93 UPDATE RATE 94 COMPUTERS 95 PC 95 GRAPHICS WORKSTATION 96
SUPERCOMPUTER 96 MOTION CAPTURE 96 MECHANICAL 97 OPTICAL 97
ELECTROMAGNETIC 97 I CONTENTS CONCLUSION 98 6 COMPUTER ANIMATION
SOFTWARE . 99 INTRODUCTION 99 A GENERIC COMPUTER ANIMATION SYSTEM 99
CONCLUSION 100 7 POST-PRODUCTION TECHNIQUES 101 INTRODUCTION 101 DIGITAL
IMAGES 101 SPATIAL RESOLUTION 101 PIXEL RESOLUTION 102 DEPTH CHANNEL 102
ALPHA CHANNEL 102 NORMALIZED VALUES 103 COLOR MANIPULATION 103 COLOR
BALANCE 103 MULTIPLYING IMAGES 104 MATTES 104 DIFFERENCE MATTING 104
IMAGE COMPOSITING 105 CHROMA-KEYING 105 BLEMISHED MATTES 107 COLOR SPILL
107 TRACKING 107 RENDERING AND COMPOSITING 107 INTERACTIVE AND BATCH
PROCESSING 108 CONCLUSION 108 8 COMPUTER ANIMATION APPLICATIONS 109
INTRODUCTION 109 TELEVISION GRAPHICS 109 REAL-TIME ANIMATION 110
COMPUTER GAMES 110 COMMERCIALS 110 MULTIMEDIA ILL LEGAL ILL
COMPUTER-AIDED DESIGN ILL VIRTUAL ENVIRONMENTS 112 THE INTERNET 113
SIMULATION 113 DIGITAL SPECIAL EFFECTS 113 COMPUTER-GENERATED FILMS 114
CONTENTS XIII CONCLUSION 114 9 COMPUTER ANIMATION JOBS 115 INTRODUCTION
115 MODELER 115 ARTIST 116 COMPOSITOR 117 CHARACTER ANIMATOR 117
ENVELOPER 118 TECHNICAL DIRECTOR 119 CONCLUSION 119 10 ANIMATING 120
INTRODUCTION 120 WEIGHT, MASS AND INERTIA 121 CENTER OF GRAVITY 122
KINETIC ENERGY AND MOMENTUM 123 BOUNCING AND RESTITUTION 123 CHARACTER
ANIMATION 125 FACIAL ANIMATION 126 CONCLUSION 127 11 CONCLUSION 128
GLOSSARY 129 APPENDIX A USEFUL WEB SITES 142 ANIMATION SOFTWARE 142
COMPOSITING 143 CONFERENCES 143 CONVERSION TOOLS 143 DIGITIZING HARDWARE
143 FACIAL ANIMATION 144 MAGAZINES 144 MOTION CAPTURE 144 PLUG-INS 145
PROGRAMMING 145 USEFUL COMPANIES 146 TIME-SLICE WEB SITES 148 OTHER
USEFUL SITES 148 V CONTENTS APPENDIX B A RENDERMAN SHADER 149 APPENDIX C
MOTION CAPTURE HARDWARE 150 REFERENCES 151 BIBLIOGRAPHY 153 INDEX 157
|
any_adam_object | 1 |
author | Vince, John 1941- |
author_GND | (DE-588)120106604 |
author_facet | Vince, John 1941- |
author_role | aut |
author_sort | Vince, John 1941- |
author_variant | j v jv |
building | Verbundindex |
bvnumber | BV012791682 |
callnumber-first | T - Technology |
callnumber-label | TR897 |
callnumber-raw | TR897.7 |
callnumber-search | TR897.7 |
callnumber-sort | TR 3897.7 |
callnumber-subject | TR - Photography |
classification_rvk | ST 300 |
ctrlnum | (OCoLC)42641720 (DE-599)BVBBV012791682 |
dewey-full | 006.6/96 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 006 - Special computer methods |
dewey-raw | 006.6/96 |
dewey-search | 006.6/96 |
dewey-sort | 16.6 296 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
format | Book |
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id | DE-604.BV012791682 |
illustrated | Illustrated |
indexdate | 2024-07-09T18:33:46Z |
institution | BVB |
isbn | 1852331410 |
language | German |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-008700687 |
oclc_num | 42641720 |
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owner | DE-29T DE-B170 |
owner_facet | DE-29T DE-B170 |
physical | XIV, 160 S. Ill., graph. Darst. |
publishDate | 2000 |
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publisher | Springer |
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series2 | Essential series |
spelling | Vince, John 1941- Verfasser (DE-588)120106604 aut Essential computer animation fast how to understand the techniques and potential of computer animation John Vince London [u.a.] Springer 2000 XIV, 160 S. Ill., graph. Darst. txt rdacontent n rdamedia nc rdacarrier Essential series Computer animation Computeranimation (DE-588)4199710-4 gnd rswk-swf Computeranimation (DE-588)4199710-4 s DE-604 HEBIS Datenaustausch Darmstadt application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=008700687&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Vince, John 1941- Essential computer animation fast how to understand the techniques and potential of computer animation Computer animation Computeranimation (DE-588)4199710-4 gnd |
subject_GND | (DE-588)4199710-4 |
title | Essential computer animation fast how to understand the techniques and potential of computer animation |
title_auth | Essential computer animation fast how to understand the techniques and potential of computer animation |
title_exact_search | Essential computer animation fast how to understand the techniques and potential of computer animation |
title_full | Essential computer animation fast how to understand the techniques and potential of computer animation John Vince |
title_fullStr | Essential computer animation fast how to understand the techniques and potential of computer animation John Vince |
title_full_unstemmed | Essential computer animation fast how to understand the techniques and potential of computer animation John Vince |
title_short | Essential computer animation fast |
title_sort | essential computer animation fast how to understand the techniques and potential of computer animation |
title_sub | how to understand the techniques and potential of computer animation |
topic | Computer animation Computeranimation (DE-588)4199710-4 gnd |
topic_facet | Computer animation Computeranimation |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=008700687&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
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