The big book of presentation games: wake-em-up tricks, ice breakers, & other fun stuff
"How do you keep an audience from becoming bored or restless during a presentation? Stop relying on tired jokes and use these fun-filled, interactive games and activities specifically designed to: build rapport and warm up the audience, provide refreshing "breathers" from the monotony...
Gespeichert in:
Hauptverfasser: | , |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
New York [u.a.]
McGraw-Hill
1998
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Schriftenreihe: | Games trainers play
|
Schlagworte: | |
Online-Zugang: | Publisher description Table of contents Inhaltsverzeichnis |
Zusammenfassung: | "How do you keep an audience from becoming bored or restless during a presentation? Stop relying on tired jokes and use these fun-filled, interactive games and activities specifically designed to: build rapport and warm up the audience, provide refreshing "breathers" from the monotony of a speech, get people's blood flowing with physical activity, generate lively discussions, reinforce the key points of your message in an enjoyable way, and win back an audience that's tuned out." "Each game is fast, fun, creative, and easy-to-lead, and costs little or nothing."--BOOK JACKET. |
Beschreibung: | XI, 211 S. Ill. |
ISBN: | 0070465010 |
Internformat
MARC
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Datensatz im Suchindex
_version_ | 1804127418902904832 |
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adam_text | Contents
Acknowledgments viii
Introduction iX
Chapter 1. Session Openers and Speaker Introductions 7
Participant Pictures 3
Expectations 5
Throw Away Your Troubles 9
I m Glad I m Here 11
But I ve Always Done It That Way... 13
Mythologizing (Constructing or Reacting to Myths) 15
Guest Speaker Introduction 17
The Standing Ovation 19
Chapter 2. Icebreakers and Participant Introductions 21
Getting Acquainted I 23
Getting Acquainted II 25
The Mystery Person 27
Bingo Game 29
Introduction by Association 33
Who Are You? 35
Name Tag Mixer 37
What s Your Sign? 39
Handful of Icebreakers 41
Treasure Hunt 43
The Whole Room Handshake 47
Chapter 3. Attention Getters 49
What Kind of Employee Are You? 51
How Observant Are We? 53
ESP Icebreaker 55
V
Vi / Contents
Five Easy Questions 57
The National Sales Representatives Test 59
Mind over Matter 61
Name Tag Mixer 37
How Good Is 99.9%? 63
Chapter 4. Meaningful Stories About Life 67
The Zen Koan (A Cup of Tea) 69
The Pike (Hot Stove) Syndrome 71
Tale of the Processionary Caterpillars 73
Resistance to Change 75
The Dumb Joke 79
Chapter 5. Audience Brainfeasers 81
Win, Place, Show, or What? 83
The Nine Dots 89
A Couple Bought a House 93
Equation Quiz 95
Hidden Squares 707
Chapter 6. Creating Discussion Groups 1°5
Mixing It Up 707
Mix or Match 709
The 66 Technique 713
Brainstorming 7 75
Let s Play Cards 7 77
Alternatives to Shut Up! 719
Chapter 7. Audience Enereizers j2 ]
Tombstone Planning 123
The Walking Billboard 725
New Directions in Learning 727
Stop the Music! 131
A Read and Do Test 133
The Hidden Triangles 737
Contents / Vli
Don t Push Me 74 7
Stand Up and Pat Down 143
Leader of the Band 745
How Many Trees Are in an Apple? 747
Chapter 8. Encouraging Audience Participation 749
The Dollar Exchange 757
Idea Exchange 153
Swap Shop 755
Stay on the Ball 757
The Company Store Catalog 759
Expectations Fulfilled 767
The Coat 163
Graffiti Feedback Boards 765
Feedback Cards 767
Competing for Dollars 769
Chapter 9. Reinforcing and Reviewing Key Ideas 171
The Alphabet Review 173
The Wheel of Fortune 777
Quickie Review 183
Top Ten Review 785
Jeopardy 7S9
Password Review 797
Positive Reinforcement for Participants 193
Even Presenters Err Sometimes 795
Chapter 10. Winding Down: Memorable Closing Activities 197
Collecting Positive Strokes 799
Positive Strokes 207
Time to Share 203
Value Added 205
Test Your Constraints 207
I m Gonna Write Myself a Letter... 209
If You Want My Opinion 27 7
|
any_adam_object | 1 |
author | Newstrom, John W. Scannell, Edward E. |
author_facet | Newstrom, John W. Scannell, Edward E. |
author_role | aut aut |
author_sort | Newstrom, John W. |
author_variant | j w n jw jwn e e s ee ees |
building | Verbundindex |
bvnumber | BV012752768 |
callnumber-first | H - Social Science |
callnumber-label | HF5718 |
callnumber-raw | HF5718.22.N49 1998 |
callnumber-search | HF5718.22.N49 1998 |
callnumber-sort | HF 45718.22 N49 41998 |
callnumber-subject | HF - Commerce |
classification_rvk | AK 39700 CV 4000 DG 9400 DP 2180 |
ctrlnum | (OCoLC)845038415 (DE-599)BVBBV012752768 |
dewey-full | 658.4/5 658.4/521 |
dewey-hundreds | 600 - Technology (Applied sciences) |
dewey-ones | 658 - General management |
dewey-raw | 658.4/5 658.4/5 21 |
dewey-search | 658.4/5 658.4/5 21 |
dewey-sort | 3658.4 15 |
dewey-tens | 650 - Management and auxiliary services |
discipline | Allgemeines Pädagogik Psychologie Wirtschaftswissenschaften |
format | Book |
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genre_facet | Ratgeber |
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institution | BVB |
isbn | 0070465010 |
language | English |
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physical | XI, 211 S. Ill. |
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series2 | Games trainers play |
spelling | Newstrom, John W. Verfasser aut The big book of presentation games wake-em-up tricks, ice breakers, & other fun stuff John W. Newstrom ; Edward E. Scannell New York [u.a.] McGraw-Hill 1998 XI, 211 S. Ill. txt rdacontent n rdamedia nc rdacarrier Games trainers play "How do you keep an audience from becoming bored or restless during a presentation? Stop relying on tired jokes and use these fun-filled, interactive games and activities specifically designed to: build rapport and warm up the audience, provide refreshing "breathers" from the monotony of a speech, get people's blood flowing with physical activity, generate lively discussions, reinforce the key points of your message in an enjoyable way, and win back an audience that's tuned out." "Each game is fast, fun, creative, and easy-to-lead, and costs little or nothing."--BOOK JACKET. Business presentations Group games Vortragstechnik (DE-588)4188737-2 gnd rswk-swf Präsentation (DE-588)4135231-2 gnd rswk-swf (DE-588)4048476-2 Ratgeber gnd-content Vortragstechnik (DE-588)4188737-2 s Präsentation (DE-588)4135231-2 s DE-604 Scannell, Edward E. Verfasser aut http://www.loc.gov/catdir/description/mh023/97035043.html Publisher description http://www.loc.gov/catdir/toc/mh022/97035043.html Table of contents HBZ Datenaustausch application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=008670674&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Newstrom, John W. Scannell, Edward E. The big book of presentation games wake-em-up tricks, ice breakers, & other fun stuff Business presentations Group games Vortragstechnik (DE-588)4188737-2 gnd Präsentation (DE-588)4135231-2 gnd |
subject_GND | (DE-588)4188737-2 (DE-588)4135231-2 (DE-588)4048476-2 |
title | The big book of presentation games wake-em-up tricks, ice breakers, & other fun stuff |
title_auth | The big book of presentation games wake-em-up tricks, ice breakers, & other fun stuff |
title_exact_search | The big book of presentation games wake-em-up tricks, ice breakers, & other fun stuff |
title_full | The big book of presentation games wake-em-up tricks, ice breakers, & other fun stuff John W. Newstrom ; Edward E. Scannell |
title_fullStr | The big book of presentation games wake-em-up tricks, ice breakers, & other fun stuff John W. Newstrom ; Edward E. Scannell |
title_full_unstemmed | The big book of presentation games wake-em-up tricks, ice breakers, & other fun stuff John W. Newstrom ; Edward E. Scannell |
title_short | The big book of presentation games |
title_sort | the big book of presentation games wake em up tricks ice breakers other fun stuff |
title_sub | wake-em-up tricks, ice breakers, & other fun stuff |
topic | Business presentations Group games Vortragstechnik (DE-588)4188737-2 gnd Präsentation (DE-588)4135231-2 gnd |
topic_facet | Business presentations Group games Vortragstechnik Präsentation Ratgeber |
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