Computer graphics: principles and practice
Gespeichert in:
Format: | Buch |
---|---|
Sprache: | English |
Veröffentlicht: |
Reading, Mass. [u.a.]
Addison-Wesley
1997
|
Ausgabe: | 2. ed. in C, reprinted with corr. |
Schriftenreihe: | The systems programming series
|
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Beschreibung: | 1. Aufl. u.d.T.: Foley, James D.: Fundamentals of interactive computer graphics |
Beschreibung: | XXIII, 1175 S., [32] Bl. zahlr. Ill., graph. Darst. |
ISBN: | 0201848406 |
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Datensatz im Suchindex
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adam_text |
SECOND EDITION IN C COMPUTER GRAPHICS PRINCIPLES AND PRACTICE JAMES D.
FOLEY GEORGIA INSTITUTE OF TECHNOLOGY ANDRIES VAN DAM BROWN UNIVERSITY
STEVEN K. FEINER COLUMBIA UNIVERSITY JOHN F. HUGHES BROWN UNIVERSITY *
ADDISON-WESLEY PUBLISHING COMPANY READING, MASSACHUSETTS * MENLO PARK,
CALIFORNIA * NEW YORK DON MILLS, ONTARIO * WOKINGHAM, ENGLAND *
AMSTERDAM * BONN SYDNEY * SINGAPORE * TOKYO * MADRID »SAN JUAN * MILAN *
PARIS CONTENTS CHAPTER 1 INTRODUCTION 1 1.1 IMAGE PROCESSING AS PICTURE
ANALYSIS 2 1.2 THE ADVANTAGES OF INTERACTIVE GRAPHICS 3 1.3
REPRESENTATIVE USES OF COMPUTER GRAPHICS 4 1.4 CLASSIFICATION OF
APPLICATIONS 6 1.5 DEVELOPMENT OF HARDWARE AND SOFTWARE FOR COMPUTER
GRAPHICS 8 1.6 CONCEPTUAL FRAMEWORK FOR INTERACTIVE GRAPHICS 17 1.7
SUMMARY 21 EXERCISES 22 CHAPTER 2 PROGRAMMING IN THE SIMPLE RASTER
GRAPHICS PACKAGE (SRGP) 25 2.1 DRAWING WITH SRGP 26 2.2 BASIC
INTERACTION HANDLING 40 2.3 RASTER GRAPHICS FEATURES 52 2.4 LIMITATIONS
OF SRGP 60 2.5 SUMMARY 63 EXERCISES 64 CHAPTER 3 BASIC RASTER GRAPHICS
ALGORITHMS FOR DRAWING 2D PRIMITIVES 67 3.1 OVERVIEW 67 3.2 SCAN
CONVERTING LINES 72 3.3 SCAN CONVERTING CIRCLES 81 3.4 SCAN CONVERTING
ELLIPSES 88 3.5 FILLING RECTANGLES 91 3.6 FILLING POLYGONS 92 3.7
FILLING ELLIPSE ARES 99 3.8 PATTERN FILLING 100 3.9 THICK PRIMITIVES 104
3.10 LINE STYLE AND PEN STYLE 109 3.11 CLIPPING IN A RASTER WORLD 110
3.12 CLIPPING LINES 111 XVIII CONTENTS 3.13 CLIPPING CIRCLES AND
ELLIPSES 124 3.14 CLIPPING POLYGONS 124 3.15 GENERATING CHARACTERS 127
3.16 SRGP_COPYPIXEL 132 3.17 ANTIALIASING 132 3.18 SUMMARY 140 EXERCISES
142 CHAPTER 4 GRAPHICS HARDWARE 145 4.1 HARDCOPY TECHNOLOGIES 146 4.2
DISPLAY TECHNOLOGIES 155 4.3 RASTER-SCAN DISPLAY SYSTEMS 165 4.4 THE
VIDEO CONTROLLER 179 4.5 RANDOM-SCAN DISPLAY PROCESSOR 184 4.6 INPUT
DEVICES FOR OPERATOR INTERACTION 188 4.7 IMAGE SCANNERS 195 EXERCISES
197 CHAPTER 5 GEOMETRICAL TRANSFORMATIONS 201 5.1 2D TRANSFORMATIONS 201
5.2 HOMOGENEOUS COORDINATES AND MATRIX REPRESENTATION OF 2D
TRANSFORMATIONS 204 5.3 COMPOSITION OF 2D TRANSFORMATIONS 208 5.4 THE
WINDOW-TO-VIEWPORT TRANSFORMATION 210 5.5 EFFICIENCY 212 5.6 MATRIX
REPRESENTATION OF 3D TRANSFORMATIONS 213 5.7 COMPOSITION OF 3D
TRANSFORMATIONS 217 5.8 TRANSFORMATIONS AS A CHANGE IN COORDINATE SYSTEM
222 EXERCISES 226 CHAPTER 6 VIEWING IN 3D 229 6.1 PROJECTIONS 230 6.2
SPECIFYING AN ARBITRARY 3D VIEW 237 6.3 EXAMPLES OF 3D VIEWING 242 6.4
THE MATHEMATICS OF PLANAR GEOMETRIE PROJECTIONS 253 6.5 IMPLEMENTING
PLANAR GEOMETRIE PROJECTIONS 258 6.6 COORDINATE SYSTEMS 279 EXERCISES
281 CONTENTS XIX CHAPTER 7 OBJECT HIERARCHY AND SIMPLE PHIGS (SPHIGS)
285 7.1 GEOMETRIE MODELING 286 7.2 CHARACTERISTICS OF RETAINED-MODE
GRAPHICS PACKAGES 293 7.3 DEFINING AND DISPLAYING STRUCTURES 295 7.4
MODELING TRANSFORMATIONS 304 7.5 HIERARCHICAL STRUCTURE NETWORKS 308 7.6
MATRIX COMPOSITION IN DISPLAY TRAVERSAL 315 7.7 APPEARANCE-ATTRIBUTE
HANDLING IN HIERARCHY 318 7.8 SCREEN UPDATING AND RENDERING MODES 322
7.9 STRUCTURE NETWORK EDITING FOR DYNAMIC EFFECTS 324 7.10 INTERACTION
328 7.11 ADDITIONAL OUTPUT FEATURES 332 7.12 IMPLEMENTATION ISSUES 334
7.13 OPTIMIZING DISPLAY OF HIERARCHICAL MODELS 340 7.14 LIMITATIONS OF
HIERARCHICAL MODELING IN PHIGS 341 7.15 ALTERNATIVE FORMS OF
HIERARCHICAL MODELING 343 7.16 SUMMARY 345 EXERCISES 346 CHAPTER 8
IIMPUT DEVICES, INTERACTION TECHNIQUES, AND INTERACTION TASKS 347 8.1
INTERACTION HARDWARE 349 8.2 BASIC INTERACTION TASKS 358 8.3 COMPOSITE
INTERACTION TASKS 381 EXERCISES 388 CHAPTER 9 DIALOGUE DESIGN 391 9.1
THE FORM AND CONTENT OF USER-COMPUTER DIALOGUES 392 9.2 USER-INTERFACE
STYLES 395 9.3 IMPORTANT DESIGN CONSIDERATIONS 403 9.4 MODES AND SYNTAX
414 9.5 VISUAL DESIGN 418 9.6 THE DESIGN METHODOLOGY 429 EXERCISES 431
CHAPTER 10 USER INTERFACE SOFTWARE 435 10.1 BASIC INTERACTION-HANDLING
MODELS 436 10.2 WINDOW-MANAGEMENT SYSTEMS 439 10.3 OUTPUT HANDLING IN
WINDOW SYSTEMS 443 XX CONTENTS 10.4 INPUT HANDLING IN WINDOW SYSTEMS 447
10.5 INTERACTION-TECHNIQUE TOOLKITS 451 10.6 USER-INTERFACE MANAGEMENT
SYSTEMS 456 EXERCISES 468 CHAPTER 11 REPRESENTING CURVES AND SURFACES
471 11.1 POLYGON MESHES 473 11.2 PARAMETRIC CUBIC CURVES 478 11.3
PARAMETRIC BICUBIC SURFACES 516 11.4 QUADRIC SURFACES 528 11.5 SUMMARY
529 EXERCISES 530 CHAPTER 12 SOLID MODELING 533 12.1 REPRESENTING SOLIDS
534 12.2 REGULARIZED BOOLEAN SET OPERATIONS 535 12.3 PRIMITIVE
INSTANCING 539 12.4 SWEEP REPRESENTATIONS 540 12.5 BOUNDARY
REPRESENTATIONS 542 12.6 SPATIAL-PARTITIONING REPRESENTATIONS 548 12.7
CONSTRUCTIVE SOLID GEOMETRY 557 12.8 COMPARISON OF REPRESENTATIONS 558
12.9 USER INTERFACES FOR SOLID MODELING 561 12.10 SUMMARY 561 EXERCISES
562 CHAPTER 13 ACHROMATIC AND COLORED LIGHT 563 13.1 ACHROMATIC LIGHT
563 13.2 CHROMATIC COLOR 574 13.3 COLOR MODELS FOR RASTER GRAPHICS 584
13.4 REPRODUCING COLOR 599 13.5 USING COLOR IN COMPUTER GRAPHICS 601
13.6 SUMMARY 603 EXERCISES 603 CHAPTER 14 THE QUEST FOR VISUAL REALISM
605 14.1 WHY REALISM? 606 14.2 FUNDAMENTAL DIFFICULTIES 607 14.3
RENDERING TECHNIQUES FOR LINE DRAWINGS 609 CONTENTS XXI 14.4 RENDERING
TECHNIQUES FOR SHADED IMAGES 612 14.5 IMPROVED OBJECT MODELS 615 14.6
DYNAMICS 615 14.7 STEREOPSIS 616 14.8 IMPROVED DISPLAYS 617 14.9
INTERACTING WITH OUR OTHER SENSES 617 14.10 ALIASING AND ANTIALIASING
617 14.11 SUMMARY 646 EXERCISES 647 CHAPTER 15 VISIBLE-SURFACE
DETERMINATION 649 15.1 FUNCTIONS OF TWO VARIABLES 651 15.2 TECHNIQUES
FOR EFFICIENT VISIBLE-SURFACE ALGORITHMS 656 15.3 ALGORITHMS FOR
VISIBLE-LINE DETERMINATION 665 15.4 THE Z-BUFFER ALGORITHM 668 15.5
LIST-PRIORITY ALGORITHMS 672 15.6 SCAN-LINE ALGORITHMS 680 15.7
AREA-SUBDIVISION ALGORITHMS 686 15.8 ALGORITHMS FOR OCTREES 695 15.9
ALGORITHMS FOR CURVED SURFACES 698 15.10 VISIBLE-SURFACE RAY TRACING 701
15.11 SUMMARY 715 EXERCISES 718 CHAPTER 16 ILLUMINATION AND SHADING 721
16.1 ILLUMINATION MODELS 722 16.2 SHADING MODELS FOR POLYGONS 734 16.3
SURFACE DETAIL 741 16.4 SHADOWS 745 16.5 TRANSPARENCY 754 16.6
INTEROBJECT REFLECTIONS 758 16.7 PHYSICALLY BASED ILLUMINATION MODELS
760 16.8 EXTENDED LIGHT SOURCES 772 16.9 SPECTRAL SAMPLING 773 16.10
IMPROVING THE CAMERA MODEL 774 16.11 GLOBAL ILLUMINATION ALGORITHMS 775
16.12 RECURSIVE RAY TRACING 776 16.13 RADIOSITY METHODS 793 16.14 THE
RENDERING PIPELINE 806 16.15 SUMMARY 813 EXERCISES 813 XXII CONTENTS
CHAPTER 17 IMAGE MANIPULATION AND STORAGE 815 17.1 WHAT IS AN IMAGE? 816
17.2 FILTERING 817 17.3 IMAGE PROCESSING 820 17.4 GEOMETRIE
TRANSFORMATIONS OF IMAGES 820 17.5 MULTIPASS TRANSFORMATIONS 828 17.6
IMAGE COMPOSITING 835 17.7 MECHANISMS FOR IMAGE STORAGE 843 17.8 SPECIAL
EFFECTS WITH IMAGES 850 17.9 SUMMARY 851 EXERCISES 851 CHAPTER 18
ADVANCED RASTER GRAPHICS ARCHITECTURE 855 18.1 SIMPLE RASTER-DISPLAY
SYSTEM 856 18.2 DISPLAY-PROCESSOR SYSTEMS 861 18.3 STANDARD GRAPHICS
PIPELINE 866 18.4 INTRODUCTION TO MULTIPROCESSING 873 18.5 PIPELINE
FRONT-END ARCHITECTURES 877 18.6 PARALLEL FRONT-END ARCHITECTURES 880
18.7 MULTIPROCESSOR RASTERIZATION ARCHITECTURES 882 18.8 IMAGE-PARALLEL
RASTERIZATIORI 887 18.9 OBJECT-PARALLEL RASTERIZATION 899 18.10
HYBRID-PARALLEL RASTERIZATION 902 18.11 ENHANCED DISPLAY CAPABILITIES
907 18.12 SUMMARY 920 EXERCISES 920 CHAPTER 19 ADVANCED GEOMETRIC AND
RASTER ALGORITHMS 923 19.1 CLIPPING 924 19.2 SCAN-CONVERTING PRIMITIVES
945 19.3 ANTIALIASING 965 19.4 THE SPECIAL PROBLEMS OF TEXT 976 19.5
FILLING ALGORITHMS 979 19.6 MAKING COPYPIXEL FAST 986 19.7 THE SHAPE
DATA STRUCTURE AND SHAPE ALGEBRA 992 19.8 MANAGING WINDOWS WITH BITBLT
996 19.9 PAGE-DESCRIPTION LANGUAGES 998 19.10 SUMMARY 1006 EXERCISES
1006 CONTENTS XXII CHAPTER 20 ADVANCED MODELING TECHNIQUES 1011 20.1
EXTENSIONS OF PREVIOUS TECHNIQUES 1012 20.2 PROCEDURAL MODELS 1018 20.3
FRACTAL MODELS 1020 20.4 GRAMMAR-BASED MODELS 1027 20.5 PARTICLE SYSTEMS
1031 20.6 VOLUME RENDERING 1034 20.7 PHYSICALLY BASED MODELING 1039 20.8
SPECIAL MODELS FOR NATURAL AND SYNTHETIC OBJECTS 1043 20.9 AUTOMATING
OBJECT PLACEMENT 1050 20.10 SUMMARY 1054 EXERCISES 1054 CHAPTER 21
ANIMATION 1057 21.1 CONVENTIONAL AND COMPUTER-ASSISTED ANIMATION 1058
21.2 ANIMATION LANGUAGES 1065 21.3 METHODS OF CONTROLLING ANIMATION 1070
21.4 BASIC RULES OF ANIMATION 1077 21.5 PROBLEMS PECULIAR TO ANIMATION _
1078 21.6 SUMMARY 1080 EXERCISES 1080 APPENDIX: MATHEMATICS FOR COMPUTER
GRAPHICS 1083 A.L VECTOR SPACES AND AFFINE SPACES 1083 A.2 SOME STANDARD
CONSTRUCTIONS IN VECTOR SPACES 1091 A.3 DOT PRODUCTS AND DISTANCES 1094
A.4 MATRICES 1103 A.5 LINEAR AND AFFINE TRANSFORMATIONS 1106 A.6
EIGENVALUES AND EIGENVECTORS 1108 A.7 NEWTON-RAPHSON ITERATION FOR ROOT
FINDING 1109 EXERCISES 1111 BIBLIOGRAPHY 1113 INDEX 1153 |
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spelling | Computer graphics principles and practice James D. Foley ... 2. ed. in C, reprinted with corr. Reading, Mass. [u.a.] Addison-Wesley 1997 XXIII, 1175 S., [32] Bl. zahlr. Ill., graph. Darst. txt rdacontent n rdamedia nc rdacarrier The systems programming series 1. Aufl. u.d.T.: Foley, James D.: Fundamentals of interactive computer graphics Dialogsystem (DE-588)4131632-0 gnd rswk-swf Computergrafik (DE-588)4010450-3 gnd rswk-swf Computergrafik (DE-588)4010450-3 s Dialogsystem (DE-588)4131632-0 s 1\p DE-604 Foley, James D. 1942- Sonstige (DE-588)114491038 oth GBV Datenaustausch application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=008302021&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | Computer graphics principles and practice Dialogsystem (DE-588)4131632-0 gnd Computergrafik (DE-588)4010450-3 gnd |
subject_GND | (DE-588)4131632-0 (DE-588)4010450-3 |
title | Computer graphics principles and practice |
title_auth | Computer graphics principles and practice |
title_exact_search | Computer graphics principles and practice |
title_full | Computer graphics principles and practice James D. Foley ... |
title_fullStr | Computer graphics principles and practice James D. Foley ... |
title_full_unstemmed | Computer graphics principles and practice James D. Foley ... |
title_short | Computer graphics |
title_sort | computer graphics principles and practice |
title_sub | principles and practice |
topic | Dialogsystem (DE-588)4131632-0 gnd Computergrafik (DE-588)4010450-3 gnd |
topic_facet | Dialogsystem Computergrafik |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=008302021&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
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