Search in games with incomplete information: a case study using bridge card play
Abstract: "We examine search algorithms in games with incomplete information. We proceed by adopting the standard game theoretic framework of zero-sum two-player games, introducing a reduced form of incomplete information games in which equilibrium point strategies can be identified, and giving...
Gespeichert in:
Hauptverfasser: | , |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Edinburgh
1996
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Schriftenreihe: | University <Edinburgh> / Department of Artificial Intelligence: DAI research paper
780 |
Schlagworte: | |
Zusammenfassung: | Abstract: "We examine search algorithms in games with incomplete information. We proceed by adopting the standard game theoretic framework of zero-sum two-player games, introducing a reduced form of incomplete information games in which equilibrium point strategies can be identified, and giving an algorithm that finds such strategies. We apply our formalisation to the game of Bridge, for which the reduced form corresponds to the typical model analysed in expert texts. In particular, we examine search algorithms for Bridge that have been proposed by other researchers, countering the optimistic suggestion that the incomplete information in the game can be tackled by an algorithm which considers some statistically significant subset of the possible worlds (card distributions). We use our model to pinpoint why, both in theory and practice, such approaches must lead to suboptimal performance and we generalise the reasons for this failure into two specific and distinct problems. We illustrate these problems and our solution with simple game trees and with actual play situations from Bridge itself." |
Beschreibung: | 28 S. |
Internformat
MARC
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100 | 1 | |a Frank, Ian |e Verfasser |4 aut | |
245 | 1 | 0 | |a Search in games with incomplete information |b a case study using bridge card play |c Ian Frank ; David Basin |
264 | 1 | |a Edinburgh |c 1996 | |
300 | |a 28 S. | ||
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337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
490 | 1 | |a University <Edinburgh> / Department of Artificial Intelligence: DAI research paper |v 780 | |
520 | 3 | |a Abstract: "We examine search algorithms in games with incomplete information. We proceed by adopting the standard game theoretic framework of zero-sum two-player games, introducing a reduced form of incomplete information games in which equilibrium point strategies can be identified, and giving an algorithm that finds such strategies. We apply our formalisation to the game of Bridge, for which the reduced form corresponds to the typical model analysed in expert texts. In particular, we examine search algorithms for Bridge that have been proposed by other researchers, countering the optimistic suggestion that the incomplete information in the game can be tackled by an algorithm which considers some statistically significant subset of the possible worlds (card distributions). We use our model to pinpoint why, both in theory and practice, such approaches must lead to suboptimal performance and we generalise the reasons for this failure into two specific and distinct problems. We illustrate these problems and our solution with simple game trees and with actual play situations from Bridge itself." | |
650 | 7 | |a Applied statistics, operational research |2 sigle | |
650 | 7 | |a Bionics and artificial intelligence |2 sigle | |
650 | 4 | |a Datenverarbeitung | |
650 | 4 | |a Computer games | |
650 | 4 | |a Contract bridge |x Data processing | |
650 | 4 | |a Game theory | |
650 | 4 | |a Heuristic programming | |
700 | 1 | |a Basin, David |e Verfasser |4 aut | |
810 | 2 | |a Department of Artificial Intelligence: DAI research paper |t University <Edinburgh> |v 780 |w (DE-604)BV010450646 |9 780 | |
999 | |a oai:aleph.bib-bvb.de:BVB01-007396963 |
Datensatz im Suchindex
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any_adam_object | |
author | Frank, Ian Basin, David |
author_facet | Frank, Ian Basin, David |
author_role | aut aut |
author_sort | Frank, Ian |
author_variant | i f if d b db |
building | Verbundindex |
bvnumber | BV011045958 |
ctrlnum | (OCoLC)37571995 (DE-599)BVBBV011045958 |
format | Book |
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id | DE-604.BV011045958 |
illustrated | Not Illustrated |
indexdate | 2024-07-09T18:03:06Z |
institution | BVB |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-007396963 |
oclc_num | 37571995 |
open_access_boolean | |
owner | DE-91G DE-BY-TUM |
owner_facet | DE-91G DE-BY-TUM |
physical | 28 S. |
publishDate | 1996 |
publishDateSearch | 1996 |
publishDateSort | 1996 |
record_format | marc |
series2 | University <Edinburgh> / Department of Artificial Intelligence: DAI research paper |
spelling | Frank, Ian Verfasser aut Search in games with incomplete information a case study using bridge card play Ian Frank ; David Basin Edinburgh 1996 28 S. txt rdacontent n rdamedia nc rdacarrier University <Edinburgh> / Department of Artificial Intelligence: DAI research paper 780 Abstract: "We examine search algorithms in games with incomplete information. We proceed by adopting the standard game theoretic framework of zero-sum two-player games, introducing a reduced form of incomplete information games in which equilibrium point strategies can be identified, and giving an algorithm that finds such strategies. We apply our formalisation to the game of Bridge, for which the reduced form corresponds to the typical model analysed in expert texts. In particular, we examine search algorithms for Bridge that have been proposed by other researchers, countering the optimistic suggestion that the incomplete information in the game can be tackled by an algorithm which considers some statistically significant subset of the possible worlds (card distributions). We use our model to pinpoint why, both in theory and practice, such approaches must lead to suboptimal performance and we generalise the reasons for this failure into two specific and distinct problems. We illustrate these problems and our solution with simple game trees and with actual play situations from Bridge itself." Applied statistics, operational research sigle Bionics and artificial intelligence sigle Datenverarbeitung Computer games Contract bridge Data processing Game theory Heuristic programming Basin, David Verfasser aut Department of Artificial Intelligence: DAI research paper University <Edinburgh> 780 (DE-604)BV010450646 780 |
spellingShingle | Frank, Ian Basin, David Search in games with incomplete information a case study using bridge card play Applied statistics, operational research sigle Bionics and artificial intelligence sigle Datenverarbeitung Computer games Contract bridge Data processing Game theory Heuristic programming |
title | Search in games with incomplete information a case study using bridge card play |
title_auth | Search in games with incomplete information a case study using bridge card play |
title_exact_search | Search in games with incomplete information a case study using bridge card play |
title_full | Search in games with incomplete information a case study using bridge card play Ian Frank ; David Basin |
title_fullStr | Search in games with incomplete information a case study using bridge card play Ian Frank ; David Basin |
title_full_unstemmed | Search in games with incomplete information a case study using bridge card play Ian Frank ; David Basin |
title_short | Search in games with incomplete information |
title_sort | search in games with incomplete information a case study using bridge card play |
title_sub | a case study using bridge card play |
topic | Applied statistics, operational research sigle Bionics and artificial intelligence sigle Datenverarbeitung Computer games Contract bridge Data processing Game theory Heuristic programming |
topic_facet | Applied statistics, operational research Bionics and artificial intelligence Datenverarbeitung Computer games Contract bridge Data processing Game theory Heuristic programming |
volume_link | (DE-604)BV010450646 |
work_keys_str_mv | AT frankian searchingameswithincompleteinformationacasestudyusingbridgecardplay AT basindavid searchingameswithincompleteinformationacasestudyusingbridgecardplay |