Exploratory vision: the active eye
Gespeichert in:
Format: | Buch |
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Sprache: | German |
Veröffentlicht: |
New York ; Berlin ; Heidelberg ; Barcelona ; Budapest ; Hong Kon
Springer
1996
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Schriftenreihe: | Springer series in perception engineering
|
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Beschreibung: | Literaturangaben |
Beschreibung: | XVIII, 344 S. Ill., graph. Darst. |
ISBN: | 0387945636 |
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Datensatz im Suchindex
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adam_text | MICHAEL S. LANDY LAURENCE T. MALONEY MISHA PAVEL EDITORS EXPLORATORY
VISION THE ACTIVE EYE WITH 133 ILLUSTRATIONS SPRINGER CONTENTS PREFACE V
LIST OF CONTRIBUTORS XVII I ACTIVE HUMAN VISION 1 1 MOVEO ERGO VIDEO:
NATURAL RETINAL IMAGE MOTION AND ITS EFFECT ON VISION 3 ROBERT M.
STEINMAN 1.1 PROLOGUE 3 1.2 INTRODUCTION 4 1.3 RELATION BETWEEN EYE
MOVEMENT AND VISUAL ACUITY CIRCA 1900 . 7 1.4 THE MARSHALL-TALBOT
DYNAMIC THEORY OF VISUAL ACUITY 11 1.5 EMPIRICAL TESTS OF THE
MARSHALL-TALBOT THEORY 13 1.6 THE PHONE RANG 14 1.7 THE PHONE RANG AGAIN
23 1.8 RETINAL IMAGE SLIP FOLLOWING ADAPTATION OF THE VOR 31 1.9 AN
INTRAMURAL PHONE CALL 33 1.10 REFERENCES 44 2 COGITO ERGO MOVEO:
COGNITIVE CONTROL OF EYE MOVEMENT 51 EILEEN KOWLER 2.1 INTRODUCTION . .
. . 51 2.2 EXAMPLE 1: SELECTION OF THE TARGET FOR SMOOTH EYE MOVEMENTS
. 53 2.2.1 SMOOTH EYE MOVEMENTS IN THE PRESENCE OF VISUAL BACKGROUNDS 53
2.2.2 THE ROLE OF SELECTIVE ATTENTION 56 2.3 EXAMPLE 2: PREDICTING THE
FUTURE POSITION OF TARGETS 58 2.3.1 THE EFFECT OF EXPECTATIONS ON SMOOTH
EYE MOVEMENTS . . 58 2.3.2 PAST HISTORY VS. COGNITIVE EXPECTATIONS OF
FUTURE TARGET MOTION 63 2.4 EXAMPLE 3: PLANNING SEQUENCES OF SACCADES 67
2.5 EXAMPLE 4: SACCADES TO SELECTED TARGETS IN THE PRESENCE OF
IRRELEVANT VISUAL BACKGROUNDS 70 XII CONTENTS 2.6 SUMMARY AND
CONCLUSIONS 71 2.7 REFERENCES 74 II SOLVING VISUAL PROBLEMS 79 3 ROBUST
COMPUTATIONAL VISION 81 BRIAN G. SCHUNCK 3.1 INTRODUCTION 81 3.2 VISION
PROBLEMS 83 3.3 VISION METHODS 83 3.4 ROBUST METHODS 86 3.5 APPLICATIONS
88 3.5.1 SURFACE RECONSTRUCTION 88 3.5.2 IMAGE FLOW 89 3.5.3 DYNAMIC
STEREO 92 3.6 DISCUSSION 93 3.6.1 COMPARISON WITH OTHER PARADIGMS 94
3.6.2 IMPROVING PERFORMANCE 95 3.6.3 COMPUTATIONAL RESOURCES 96 3.6.4
FURTHER WORK 96 3.7 REFERENCES 97 4 EYE MOVEMENTS AND THE COMPLEXITY OF
VISUAL PROCESSING 101 MISHA PAVEL, HELEN A. CUNNINGHAM 4.1 INTRODUCTION
101 4.2 VISUAL TASK PERFORMANCE 102 4.2.1 DETECTION 102 4.2.2 MASKING
104 4.2.3 LOCALIZATION 104 4.2.4 MULTIDIMENSIONAL TASKS 105 4.2.5
SPEED-ACCURACY TRADEOFF 105 4.3 TASK COMPLEXITY . 106 4.3.1 THEORY OF
COMPLEXITY 106 4.3.2 CAPACITY OF CONSTRAINED PARALLEL MACHINES 108 4.3.3
SEQUENTIAL MACHINES 112 4.3.4 THEORETICAL SPEED-ACCURACY TRADEOFF 113
4.4 TRANSLATION INVARIANCE 115 4.5 CONCLUSION 118 4.6 REFERENCES 119 5
EXPLORATORY VISION: SOME IMPLICATIONS FOR RETINAL SAMPLING AND
RECONSTRUCTION 121 LAURENCE T. MALONEY 5.1 INTRODUCTION 121 CONTENTS
XIII 5.2 FROM SCENE TO SENSOR TO CODE 122 5.3 LINEAR RECONSTRUCTION AND
THE SAMPLING THEOREM 126 5.4 LINEAR RECONSTRUCTION AND ALIASING 133 5.5
NONLINEAR CONSTRAINTS ON POSSIBLE IMAGES 135 5.6 IRREGULAR SAMPLING
ARRAYS AND ALIASING 138 5.7 LINEAR RECONSTRUCTION AND MOVEMENT 139 5.8
LINEAR RECONSTRUCTION WITH MULTIPLE SAMPLING ARRAYS 142 5.9 IDEAL ARRAYS
147 5.10 VISUAL REPRESENTATION AND TRANSFORMATIONAL CONSTANCY 150 5.11
CONCLUSION 153 5.12 REFERENCES 154 CALIBRATION OF A VISUAL SYSTEM WITH
RECEPTOR DROP-OUT 157 ALBERT J. AHUMADA JR., KATHLEEN TURANO 6.1
INTRODUCTION 157 6.1.1 RETINAL DEGENERATION AND BISECTION JUDGMENTS 157
6.1.2 CONE POSITION CALIBRATION MODELS 158 6.2 THE LEARNING ALGORITHMS
159 6.2.1 THE VISUAL SYSTEM MODEL 159 6.2.2 THE DELTA RULE 160 6.2.3 THE
TI RULE 162 6.2.4 INADEQUATE SAMPLING 163 6.2.5 A NEW RULE 164 6.2.6 A
FINAL EXAMPLE 164 6.3 DISCUSSION 166 6.3.1 KNOWN TRANSLATIONS 166 6.3.2
THE INTERPOLATED IMAGE 166 6.3.3 TWO VIEWS FROM TWO EYES 166 6.3.4
PARTIAL DAMAGE 167 6.4 CONCLUSIONS 167 6.5 REFERENCES 167 PERIPHERAL
VISUAL FIELD, FIXATION AND DIRECTION OF HEADING 169 INIGO THOMAS, EERO
SIMONCELLI, RUZENA BAJCSY 7.1 INTRODUCTION 169 7.2 RETINAL FLOW IN A
RIGID 2-D UNIVERSE 170 7.2.1 CALCULATING RETINAL FLOW 171 7.2.2 LEVEL
SETS OF RETINAL FLOW 172 7.3 RETINAL FLOW IN A RIGID 3-D UNIVERSE 174
7.3.1 CALCULATING RETINAL FLOW 174 7.3.2 POINTS WITH ZERO FLOW IN THE
3-D UNIVERSE 177 7.4 LATITUDINAL AND LONGITUDINAL FLOW 179 7.4.1
CALCULATING LATITUDINAL AND LONGITUDINAL FLOW 179 7.4.2 POINTS WITH ZERO
LONGITUDINAL FLOW IN THE 3-D UNIVERSE . . 180 7.4.3 POINTS WITH ZERO
LATITUDINAL FLOW IN THE 3-D UNIVERSE . . . 180 XIV CONTENTS 7.5 A
SYSTEMATIC PATTERN AT THE PERIPHERY 181 7.6 EXPERIMENT I: SIMULATED
IMAGE SEQUENCE 183 7.7 EXPERIMENT II: SERVOING TO A TARGET 184 7.8
CONCLUSION 188 7.9 REFERENCES 189 8 LOCAL QUALITATIVE SHAPE FROM ACTIVE
SHADING 191 MICHAEL S. LANGER, STEVEN W. ZUCKER 8.1 INTRODUCTION 191 8.2
LOCAL QUALITATIVE SHAPE 192 8.3 DIFFUSE SHADING 193 8.3.1 A MODEL OF
DIFFUSE SHADING 193 8.3.2 AN EXAMPLE 196 8.3.3 DIFFUSE SHADING IN
CONCAVITIES 196 8.4 POINT SOURCE SHADING 198 8.5 ACTIVE SHADING 200 8.6
CONCLUSION 200 8.7 REFERENCES 201 III ROBOTS THAT EXPLORE 203 9 THE
SYNTHESIS OF VISION AND ACTION 205 CORNELIA FERMULLER, YIANNIS ALOIMONOS
9.1 PROLEGOMENA 205 9.2 MARR S THEORY AND ITS DRAWBACKS 207 9.3 THE
ARCHITECTURE 208 9.3.1 THE MODULES OF THE SYSTEM 208 9.3.2 OUTLINE OF
THE APPROACH 210 9.4 THE COMPETENCES 211 9.4.1 COMPUTATIONAL PRINCIPLES
211 9.4.2 BIOLOGICAL HIERARCHY 214 9.4.3 A HIERARCHY OF MODELS FOR
NAVIGATIONAL COMPETENCES . . 217 9.4.4 MOTION-BASED COMPETENCES 220
9.4.5 A LOOK AT THE MOTION PATHWAY 226 9.4.6 FORM-BASED COMPETENCES 228
9.4.7 SPATIAL UNDERSTANDING 232 9.5 CONCLUSIONS 235 9.6 REFERENCES 236
10 A FRAMEWORK FOR INFORMATION ASSIMILATION 241 ARUN KATKERE, RAMESH
JAIN 10.1 INTRODUCTION 241 10.2 INFORMATION ASSIMILATION: FORMAL
FRAMEWORK 242 10.2.1 PERCEPTUAL CYCLE 243 CONTENTS XV 10.2.2 SENSOR
FUSION AND INFORMATION ASSIMILATION 244 10.2.3 ENVIRONMENT MODEL 245
10.2.4 INPUT INFORMATION TRACKS 247 10.2.5 TASK MODELING 248 10.2.6
INFORMATION ASSIMILATION 248 10.2.7 KNOWLEDGE CACHING FOR ASSIMILATION
249 10.3 EXAMPLE APPLICATION: AUTONOMOUS OUTDOOR NAVIGATION 249 10.3.1
DESIGN 250 10.3.2 SYSTEM ARCHITECTURE 250 10.3.3 INFORMATION
ASSIMILATION MODULE 252 10.4 APPLICATIONS OF INFORMATION ASSIMILATION
253 10.5 CONCLUSION 254 10.6 REFERENCES 255 11 TASK-ORIENTED VISION 257
KATSUSHI IKEUCHI, MARTIAL HEBERT 11.1 INTRODUCTION 257 11.2 SYSTEMS
DESCRIPTION 258 11.2.1 ROCK SAMPLING SYSTEM 258 11.2.2 BIN PICKING
SYSTEM 262 11.3 SYSTEM ANALYSIS 265 11.3.1 ROCK-SAMPLING SYSTEM 265
11.3.2 BIN-PICKING SYSTEM 266 11.4 TASK-ORIENTED APPROACH 269 11.5
CONCLUSION 275 11.6 REFERENCES 276 IV HUMAN AND MACHINE: TELEPRESENCE
AND VIRTUAL REALITY 279 12 ACTIVE VISION AND VIRTUAL REALITY 281 BRIAN
C. MADDEN, HANY FARID 12.1 INTRODUCTION 281 12.1.1 VIRTUAL REALITY AND
TELEPRESENCE 282 12.1.2 ACTIVE VISION 287 12.1.3 ACTIVE TELEPRESENCE 289
12.2 GENERATING VIEWS 293 12.2.1 CAMERA CALIBRATION 294 12.2.2
DIGITIZATION 294 12.2.3 ACTIVE ESTIMATION OF SURFACE DEPTH 295 12.2.4
REGISTRATION 296 12.2.5 WARPING 297 12.2.6 INTEGRATION OF VIEWS 297
12.2.7 DISTORTIONS 298 XVI CONTENTS 12.3 RESULTS 301 12.3.1 SIMULATIONS
301 12.3.2 DIGITIZED IMAGE INTERPOLATION 310 12.4 DISCUSSION 313 12.5
REFERENCES 316 13 A NOVEL ENVIRONMENT FOR SITUATED VISION AND BEHAVIOR
319 TREVOR DARRELL, PATTIE MAES, BRUCE BLUMBERG, ALEX P. PENTLAND 13.1
INTRODUCTION 319 13.2 THE LOOKING AT PEOPLE DOMAIN 320 13.3 ATTENTION
AND INTENTION 322 13.4 ACTION SELECTION WITH TIME-VARY ING GOALS 323
13.5 ROUTINES FOR LOOKING AT PEOPLE 324 13.5.1 DOMAIN CONSTRAINTS 324
13.5.2 FIGURE-GROUND PROCESSING 326 13.5.3 SCENE PROJECTION AND
CALIBRATION 326 13.5.4 HAND TRACKING 327 13.5.5 GESTURE INTERPRETATION
328 13.6 AN EXAMPLE IMPLEMENTATION: ALIVE 328 13.7 CONCLUSION 330 13.8
REFERENCES 330 AUTHOR INDEX 333 SUBJECT INDEX 341
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indexdate | 2024-07-09T17:56:03Z |
institution | BVB |
isbn | 0387945636 |
language | German |
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physical | XVIII, 344 S. Ill., graph. Darst. |
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spelling | Exploratory vision the active eye Michael S. Landy ... eds. New York ; Berlin ; Heidelberg ; Barcelona ; Budapest ; Hong Kon Springer 1996 XVIII, 344 S. Ill., graph. Darst. txt rdacontent n rdamedia nc rdacarrier Springer series in perception engineering Literaturangaben Oeil - Mouvements - Simulation par ordinateur ram Vision - Simulation par ordinateur ram Vision par ordinateur ram mouvement oeil inriac reconstruction image inriac réalité virtuelle inriac traitement image inriac vision humaine inriac vision ordinateur inriac vision robot inriac Computer vision Eye Movements Computer simulation Vision Computer simulation Sehen (DE-588)4054260-9 gnd rswk-swf Maschinelles Sehen (DE-588)4129594-8 gnd rswk-swf (DE-588)4143413-4 Aufsatzsammlung gnd-content Maschinelles Sehen (DE-588)4129594-8 s DE-604 Sehen (DE-588)4054260-9 s Landy, Michael S. Sonstige oth GBV Datenaustausch application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=007083227&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Exploratory vision the active eye Oeil - Mouvements - Simulation par ordinateur ram Vision - Simulation par ordinateur ram Vision par ordinateur ram mouvement oeil inriac reconstruction image inriac réalité virtuelle inriac traitement image inriac vision humaine inriac vision ordinateur inriac vision robot inriac Computer vision Eye Movements Computer simulation Vision Computer simulation Sehen (DE-588)4054260-9 gnd Maschinelles Sehen (DE-588)4129594-8 gnd |
subject_GND | (DE-588)4054260-9 (DE-588)4129594-8 (DE-588)4143413-4 |
title | Exploratory vision the active eye |
title_auth | Exploratory vision the active eye |
title_exact_search | Exploratory vision the active eye |
title_full | Exploratory vision the active eye Michael S. Landy ... eds. |
title_fullStr | Exploratory vision the active eye Michael S. Landy ... eds. |
title_full_unstemmed | Exploratory vision the active eye Michael S. Landy ... eds. |
title_short | Exploratory vision |
title_sort | exploratory vision the active eye |
title_sub | the active eye |
topic | Oeil - Mouvements - Simulation par ordinateur ram Vision - Simulation par ordinateur ram Vision par ordinateur ram mouvement oeil inriac reconstruction image inriac réalité virtuelle inriac traitement image inriac vision humaine inriac vision ordinateur inriac vision robot inriac Computer vision Eye Movements Computer simulation Vision Computer simulation Sehen (DE-588)4054260-9 gnd Maschinelles Sehen (DE-588)4129594-8 gnd |
topic_facet | Oeil - Mouvements - Simulation par ordinateur Vision - Simulation par ordinateur Vision par ordinateur mouvement oeil reconstruction image réalité virtuelle traitement image vision humaine vision ordinateur vision robot Computer vision Eye Movements Computer simulation Vision Computer simulation Sehen Maschinelles Sehen Aufsatzsammlung |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=007083227&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
work_keys_str_mv | AT landymichaels exploratoryvisiontheactiveeye |