Parallel architectures for fast curve and surface generation:

Abstract: "The real-time display of high quality images in geometric design and solid modeling systems currently requires massive hardware support for parametric surface approximation, shading, and hidden surface removal. We investigate a much less expensive alternative where low quality real-t...

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Bibliographische Detailangaben
Hauptverfasser: De Rose, Tony D. (VerfasserIn), Holman, Thomas J. (VerfasserIn)
Format: Buch
Sprache:English
Veröffentlicht: Seattle, Wash. 1991
Schriftenreihe:University of Washington <Seattle, Wash.> / Department of Computer Science: Technical report 91,4,3
Schlagworte:
Zusammenfassung:Abstract: "The real-time display of high quality images in geometric design and solid modeling systems currently requires massive hardware support for parametric surface approximation, shading, and hidden surface removal. We investigate a much less expensive alternative where low quality real-time display is used when objects are being manipulated, coupled with slower high-quality display during more static phases of the design. For this type of display system, a critical real-time bottleneck is the generation of points lying on the parametric curves and surfaces
Various existing methods of point generation, including de Casteljau's algorithm, recursive subdivision, Horner's method, and forward differencing, are compared to a new method based on a generalization of de Casteljau's algorithm. For curves of degree three or less, it is shown that the new method is somewhat more desirable that the other techniques. The new method has been implemented as a single VLSI chip capable of generating line segments, conic sections, cubic Bezier and B-spline curves at rates exceeding five million points per second: tensor product surfaces can be generated using a board containing several of the chips.
Beschreibung:16 S.

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