Learning with Logo:
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
New York u.a.
McGraw-Hill
1983
|
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Beschreibung: | IX, 365 S. Ill., graph. Darst. |
ISBN: | 0070685703 |
Internformat
MARC
LEADER | 00000nam a2200000 c 4500 | ||
---|---|---|---|
001 | BV006504791 | ||
003 | DE-604 | ||
005 | 20161110 | ||
007 | t | ||
008 | 930210s1983 ad|| |||| 00||| eng d | ||
020 | |a 0070685703 |9 0-07-068570-3 | ||
035 | |a (OCoLC)9618449 | ||
035 | |a (DE-599)BVBBV006504791 | ||
040 | |a DE-604 |b ger |e rakddb | ||
041 | 0 | |a eng | |
049 | |a DE-739 | ||
050 | 0 | |a QA76.73.L63 | |
082 | 0 | |a 001.64/24 |2 19 | |
084 | |a ST 250 |0 (DE-625)143626: |2 rvk | ||
100 | 1 | |a Watt, Daniel |e Verfasser |4 aut | |
245 | 1 | 0 | |a Learning with Logo |
264 | 1 | |a New York u.a. |b McGraw-Hill |c 1983 | |
300 | |a IX, 365 S. |b Ill., graph. Darst. | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
650 | 4 | |a Microcomputer systems - Programming languages: LOGO language - Manuals - For children | |
650 | 4 | |a LOGO (Langage de programmation) | |
650 | 7 | |a LOGO |2 gtt | |
650 | 4 | |a LOGO (Computer program language) | |
650 | 0 | 7 | |a LOGO |0 (DE-588)4036214-0 |2 gnd |9 rswk-swf |
689 | 0 | 0 | |a LOGO |0 (DE-588)4036214-0 |D s |
689 | 0 | |8 1\p |5 DE-604 | |
856 | 4 | 2 | |m HBZ Datenaustausch |q application/pdf |u http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=004137961&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |3 Inhaltsverzeichnis |
999 | |a oai:aleph.bib-bvb.de:BVB01-004137961 | ||
883 | 1 | |8 1\p |a cgwrk |d 20201028 |q DE-101 |u https://d-nb.info/provenance/plan#cgwrk |
Datensatz im Suchindex
_version_ | 1804120767922700288 |
---|---|
adam_text | Table of Contents
Chapter 0 Before You Start Reading this Book 1
0.1 Who this Book is For 1
0.2 How to Use this Book 2
0.3 Using the LWL Procedures Disk 7
0.4 What is Logo? 7
Chapter 1 Getting Started 11
1.1 Loading Logo From a Logo Language Disk 11
1.2 Using the Apple Keyboard 13
1.3 Typing Logo Commands 15
1.4 Meet the Turtle 18
Chapter 2 The World of the Turtle 23
2.1 Basic Turtle Commands 23
2.2 Exploring the Turtle s World 25
2.3 Drawing Shapes with the Turtle 30
2.4 Living Color 35
2.5 Designs with Circles and Arcs 36
2.6 More Turtle Commands 39
Chapter 3 Special Turtle Activities: SHOOT and QUICKDRAW 45
3.1 SHOOT: An Interactive Turtle Game 45
3.2 QUICKDRAW: Drawing with an Instant Turtle 50
Chapter 4 Teaching the Computer 57
4.1 Teaching the Computer how to BOX 57
4.2 Using the Logo Screen Editor 65
4.3 Saving Procedures on a Logo Work Disk 68
4.4 Saving Logo Pictures on a Work Disk 72
4.5 Printing Procedures and Pictures with a Printer 73
Chapter 5 Turtle Projects 1: Designs 77
5.1 Procedures and Subprocedures 77
5.2 Regular Shapes 81
5.3 Using the REPEAT Command 82
5.4 Using Recursion 88
5.5 Designs with Circles and Arcs 94
Chapter 6 Turtle Projects 2: Drawings 103
6.1 Drawing a Truck 104
6.2 Drawing a Person 109
6.3 Drawing a Flower 116
6.4 More Ideas for Turtle Drawing Projects 118
Chapter 7 Variables 123
7.1 Inputs that Change the Size of a Design 123
7.2 Inputs that Change the Shape of a Design 129
7.3 Procedures with Two or More Inputs 131
7.4 Subprocedures with Variables 133
7.5 Making a Design Grow and Stop 138
7.6 More Procedures that Grow and Stop 143
Chapter 8 POLY and its Relatives 151
8.1 POLY 151
8.2 Making POLY Stop 154
8.3 Thinking More about Stop Rules 157
8.4 Polyspirals 159
8.5 Inspirals 164
8.6 More POLY Relatives 168
Chapter 9 Conversations with the Computer:
Activities with Numbers, Words, and Lists 177
9.1 Numbers, Words, and Lists 177
9.2 Commands for Using Words and Lists 179
9.3 Numbers, Words, and Lists as Variables 184
9.4 Questions and Answers 190
9.5 GUESSNUMBER 193
9.6 MATHQUIZ 197
Chapter 10 SHOOT: An Interactive Turtle Game 205
10.1 New Logo Commands and Tool Procedures Used in the
SHOOT Game 206
10.2 How the SHOOT Game Works 209
10.3 Ways to Improve the SHOOT Game 213
10.4 Making the Game More Interesting 214
10.5 Making the SHOOT Game Harder 214
10.6 Making the Game Easier 218
10.7 Adding Instructions and Changing Messages 220
10.8 Putting All the Options Together 221
Chapter 11 QUICKDRAW: A Turtle Drawing Activity for Young
Children 225
11.1 How the QUICKDRAW Procedure Works 225
11.2 Making QUICKDRAW Remember its Moves 226
11.3 Improving QUICKDRAW 230
Chapter 12 Animating the Turtle: Building a Racetrack Game 237
12.1 Animating the Turtle 237
12.2 Improving the Animation 240
12.3 Animating the Turtle Using the Game Paddles 241
12.4 Racing with the Turtle, Part 1 243
12.5 Racing with the Turtle, Part II 245
12.6 Turtle RACE Variations 250
Chapter 13 Meet the Poet 257
13.1 Sentences 258
13.2 Making Sentences Make Sense 262
13.3 POET 263
13.4 More Explorations with Language 265
Chapter 14 How the Special Tool Procedures Work 269
14.1 Circles and Arcs 270
14.2 CCIRCLE 272
14.3 Boxes 274
14.4 DISTANCE 276
14.5 READKEY 277
14.6 PICKRANDOM, PICK, and COUNT 278
14.7 READNUMBER 283
14.8 PRINTSCREEN 285
14.9 WAIT 287
Appendix I Creating Your Own LWL Procedures Disk 289
Appendix 1A Terrapin/Krell Logo Procedures 291
IA.l CIRCLES 291
IA.2 CCIRCLE 292
IA.3 BOXES 292
IA.4 DISTANCE 293
IA.5 READKEY 293
IA.6 PICKRANDOM 294
IA.7 READNUMBER 294
IA.8 PRINTSCREEN 294
IA.9 WAIT 296
IA.10 GUESSNUMBER 296
IA.ll MATHQUIZ 297
IA.12 SHOOT 298
IA.13 QUICKDRAW 300
IA.14 RACE 301
IA. 15 POET 303
Appendix IB Apple Logo Procedures Disk 307
IB.l CIRCLES 307
IB.2 CCIRCLE 307
IB.3 BOXES 308
IB.4 DISTANCE 309
IB.5 READKEY 309
IB.6 PICKRANDOM 309
IB.7 READNUMBER 310
IB.8 PRINTSCREEN 310
IB.9 WAIT 312
IB.10 GUESSNUMBER 312
IB.ll MATHQUIZ 313
IB.12 SHOOT 314
IB.13 QUICKDRAW 315
IB.14 RACE 317
IB.15 POET 318
Appendix 1C TI Logo Procedures Disk 321
IC.l CIRCLES 321
IC.2 CCIRCLE 322
IC.3 BOXES 322
IC.4 DISTANCE 323
IC.5 READKEY 323
IC.6 PICKRANDOM 323
IC.7 READNUMBER 324
IC.8 RAND and REMAINDER 324
IC.9 WAIT 325
IC.10 GUESSNUMBER 325
IC.ll MATHQUIZ 326
IC.12 SHOOT 327
IC.13 QUICKDRAW 328
IC.14 RACE 329
IC.15 POET 331
Appendix II Using this Book with Apple Logo and TI Logo 335
Appendix IIA Using this Book with Apple Logo 337
IIA. 1 Conversion Procedures 337
IIA.2 Chapter-by-Chapter Comparison 339
Chapter 1 — Getting Started 339
Chapter 2 — The World of the Turtle 339
Chapter 3 — SHOOT and QUICKDRAW 339
Chapter 4 — Teaching the Computer 339
Chapter 5 — Turtle Projects 1: Designs 340
Chapter 6 — Turtle Projects 2: Drawings 340
Chapter 7 — Variables 340
Chapter 8 — POLY and its Relatives 341
Chapter 9 — Conversations with the Computer 341
Chapter 10 — SHOOT 342
Chapter 11 — QUICKDRAW 342
Chapter 12 — RACE 342
Chapter 13 — POET 342
Chapter 14 — How the Special Tool Procedures
Work 342
Appendix IIB Using this Book with TI Logo 343
IIB.l Conversion Procedures 344
IIB.2 Chapter-by-Chapter Comparison 345
Chapter 1 — Getting Started 345
Chapter 2 — The World of the Turtle 345
Chapter 3 — SHOOT and QUICKDRAW ...346
Chapter 4 — Teaching the Computer 346
Chapter 5 — Turtle Projects 1: Designs 347
Chapter 6 — Turtle Projects 2: Drawings 347
Chapter 7 — Variables 347
Chapter 8 — POLY and its Relatives 347
Chapter 9 — Conversations with the Computer 347
Chapter 10 — SHOOT 348
Chapter 11 — QUICKDRAW 349
Chapter 12 — RACE 349
Chapter 13 — POET 349
Chapter 14 — How the Special Tool Procedures
Work 349
Appendix III Initializing and Copying Logo Work Disks 351
111.1 Initializing Logo Work Disks 351
111.2 Copying Logo Work Disks 351
111.3 Copying Files From One Disk to Another 352
111.4 Saving Some of the Procedures in a File 353
111.5 Updating Files 353
111.6 Some Common Sense Tips for Caring for Disks 354
Appendix IV A Summary of Logo Commands 355
IV. 1 Turtle Commands 355
IV.2 Editing and Filing Commands 356
IV.3 Input, Output, and Printing Commands 356
IV.4 Arithmetic and Number Commands 356
IV.5 Word, List, and Variable Commands 357
IV.6 Procedure Control and Conditional Commands 357
IV.7 Miscellaneous Commands 357
IV.8 Special Keys Used in Logo Command Mode 358
IV.9 Special Keys in Edit Mode 358
Index 359
|
any_adam_object | 1 |
author | Watt, Daniel |
author_facet | Watt, Daniel |
author_role | aut |
author_sort | Watt, Daniel |
author_variant | d w dw |
building | Verbundindex |
bvnumber | BV006504791 |
callnumber-first | Q - Science |
callnumber-label | QA76 |
callnumber-raw | QA76.73.L63 |
callnumber-search | QA76.73.L63 |
callnumber-sort | QA 276.73 L63 |
callnumber-subject | QA - Mathematics |
classification_rvk | ST 250 |
ctrlnum | (OCoLC)9618449 (DE-599)BVBBV006504791 |
dewey-full | 001.64/24 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 001 - Knowledge |
dewey-raw | 001.64/24 |
dewey-search | 001.64/24 |
dewey-sort | 11.64 224 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Allgemeines Informatik |
format | Book |
fullrecord | <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>01462nam a2200397 c 4500</leader><controlfield tag="001">BV006504791</controlfield><controlfield tag="003">DE-604</controlfield><controlfield tag="005">20161110 </controlfield><controlfield tag="007">t</controlfield><controlfield tag="008">930210s1983 ad|| |||| 00||| eng d</controlfield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">0070685703</subfield><subfield code="9">0-07-068570-3</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)9618449</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-599)BVBBV006504791</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">DE-604</subfield><subfield code="b">ger</subfield><subfield code="e">rakddb</subfield></datafield><datafield tag="041" ind1="0" ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">DE-739</subfield></datafield><datafield tag="050" ind1=" " ind2="0"><subfield code="a">QA76.73.L63</subfield></datafield><datafield tag="082" ind1="0" ind2=" "><subfield code="a">001.64/24</subfield><subfield code="2">19</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">ST 250</subfield><subfield code="0">(DE-625)143626:</subfield><subfield code="2">rvk</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Watt, Daniel</subfield><subfield code="e">Verfasser</subfield><subfield code="4">aut</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">Learning with Logo</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">New York u.a.</subfield><subfield code="b">McGraw-Hill</subfield><subfield code="c">1983</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">IX, 365 S.</subfield><subfield code="b">Ill., graph. Darst.</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="b">n</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="b">nc</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Microcomputer systems - Programming languages: LOGO language - Manuals - For children</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">LOGO (Langage de programmation)</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">LOGO</subfield><subfield code="2">gtt</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">LOGO (Computer program language)</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">LOGO</subfield><subfield code="0">(DE-588)4036214-0</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="689" ind1="0" ind2="0"><subfield code="a">LOGO</subfield><subfield code="0">(DE-588)4036214-0</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2=" "><subfield code="8">1\p</subfield><subfield code="5">DE-604</subfield></datafield><datafield tag="856" ind1="4" ind2="2"><subfield code="m">HBZ Datenaustausch</subfield><subfield code="q">application/pdf</subfield><subfield code="u">http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=004137961&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA</subfield><subfield code="3">Inhaltsverzeichnis</subfield></datafield><datafield tag="999" ind1=" " ind2=" "><subfield code="a">oai:aleph.bib-bvb.de:BVB01-004137961</subfield></datafield><datafield tag="883" ind1="1" ind2=" "><subfield code="8">1\p</subfield><subfield code="a">cgwrk</subfield><subfield code="d">20201028</subfield><subfield code="q">DE-101</subfield><subfield code="u">https://d-nb.info/provenance/plan#cgwrk</subfield></datafield></record></collection> |
id | DE-604.BV006504791 |
illustrated | Illustrated |
indexdate | 2024-07-09T16:47:20Z |
institution | BVB |
isbn | 0070685703 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-004137961 |
oclc_num | 9618449 |
open_access_boolean | |
owner | DE-739 |
owner_facet | DE-739 |
physical | IX, 365 S. Ill., graph. Darst. |
publishDate | 1983 |
publishDateSearch | 1983 |
publishDateSort | 1983 |
publisher | McGraw-Hill |
record_format | marc |
spelling | Watt, Daniel Verfasser aut Learning with Logo New York u.a. McGraw-Hill 1983 IX, 365 S. Ill., graph. Darst. txt rdacontent n rdamedia nc rdacarrier Microcomputer systems - Programming languages: LOGO language - Manuals - For children LOGO (Langage de programmation) LOGO gtt LOGO (Computer program language) LOGO (DE-588)4036214-0 gnd rswk-swf LOGO (DE-588)4036214-0 s 1\p DE-604 HBZ Datenaustausch application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=004137961&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | Watt, Daniel Learning with Logo Microcomputer systems - Programming languages: LOGO language - Manuals - For children LOGO (Langage de programmation) LOGO gtt LOGO (Computer program language) LOGO (DE-588)4036214-0 gnd |
subject_GND | (DE-588)4036214-0 |
title | Learning with Logo |
title_auth | Learning with Logo |
title_exact_search | Learning with Logo |
title_full | Learning with Logo |
title_fullStr | Learning with Logo |
title_full_unstemmed | Learning with Logo |
title_short | Learning with Logo |
title_sort | learning with logo |
topic | Microcomputer systems - Programming languages: LOGO language - Manuals - For children LOGO (Langage de programmation) LOGO gtt LOGO (Computer program language) LOGO (DE-588)4036214-0 gnd |
topic_facet | Microcomputer systems - Programming languages: LOGO language - Manuals - For children LOGO (Langage de programmation) LOGO LOGO (Computer program language) |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=004137961&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
work_keys_str_mv | AT wattdaniel learningwithlogo |