Handbook of research on using disruptive methodologies and game-based learning to foster transversal skills:
"This book gathers knowledges, skills, abilities, and capabilities on innovative and disruptive methodologies that can be applied in all educational levels to foster transversal skills including game-based learning (gamification, educational Escape Rooms, etc.), online learning environments, co...
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Weitere Verfasser: | , , , , |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA) :
IGI Global,
[2022]
|
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | "This book gathers knowledges, skills, abilities, and capabilities on innovative and disruptive methodologies that can be applied in all educational levels to foster transversal skills including game-based learning (gamification, educational Escape Rooms, etc.), online learning environments, collaborative learning, and project-based learning" |
Beschreibung: | 33 PDFs (507 pages) Also available in print. |
Format: | Mode of access: World Wide Web. |
Bibliographie: | Includes bibliographical references and index. |
ISBN: | 9781799886471 |
Zugangseinschränkungen: | Restricted to subscribers or individual electronic text purchasers. |
Internformat
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245 | 0 | 0 | |a Handbook of research on using disruptive methodologies and game-based learning to foster transversal skills |c Irene Rivera-Trigeuros, Abigail López-Alcarria, Diego Ruiz, Maria-Dolores Olvera-Lobo, and José Gutiérrez-Pérez, editor. |
264 | 1 | |a Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA) : |b IGI Global, |c [2022] | |
300 | |a 33 PDFs (507 pages) | ||
336 | |a text |2 rdacontent | ||
337 | |a electronic |2 isbdmedia | ||
338 | |a online resource |2 rdacarrier | ||
504 | |a Includes bibliographical references and index. | ||
505 | 0 | |a Section 1. Approaching disruptive methodologies. Chapter 1. Teachers using disruptive methodologies in teaching and learning to foster learner skills: technological, pedagogical, and content knowledge ; Chapter 2. Disruptive unicorn of digital innovations: a challenge for university professors -- Section 2. Disruptive methodologies in practice: learning communities, task, and game-based learning. Chapter 3. Implementing learning communities in a medical school: how we built, executed, and embraced a new model for medical education ; Chapter 4. Transcreation and creativity in higher education: a task-based learning experience in the undergraduate program of translation and interpreting ; Chapter 5. Theoretical overview of the game in education and an innovative proposal in higher education ; Chapter 6. Fostering transversal skills in game-based learning: a deep learning approach ; Chapter 7. Masterchef: a talent show-based educational project for the training of future physical education teachers -- Section 3. Disruptive methodologies aimed to the sustainable development goals. Chapter 8. Active methodologies in education for sustainability and development of action skills ; Chapter 9. Disruptive methodologies in eco-centers: sustainability audit as a tool for detecting needs in participatory processes ; Chapter 10. "La voz del rehén": an interdisciplinary approach to the development of creativity in pre-service teachers of physical education towards collective learning models for unlocking the SDGs ; Chapter 11. Dramatizing the climate emergency: thinking up new cultural mediators in environmental education ; Chapter 12. Project-based learning: a climate change education proposal in the contexts of inequality and vulnerability ; Chapter 13. Educational innovation to address climate change issues: the emerging trend of (online) escape rooms -- Section 4. Educational escape rooms. Chapter 14. The use of the escape room as a methodology for the development of professional skills in the training of future teachers: active methodologies and development of skills in future teachers ; Chapter 15. Gamification and escape rooms for learning: a practical proposal for primary education ; Chapter 16. Using escape rooms to improve pre-service teachers' communicative skills in English as a foreign language ; Chapter 17. Physical, hybrid, and digital escape rooms: using EERGs in the English studies classroom through literature ; Chapter 18. Escapewine!: a fusion of game-based activities for the virtual learning process in a bachelor's degree in enology ; Chapter 19. A digital escape rooms for learning general physics in HEIs: building the universe in five rooms ; Chapter 20. Design and implementation of an escape room about the discovery of the periodic table ; Chapter 21. Challenges in the application of educational escape rooms in the Brazilian context. | |
506 | |a Restricted to subscribers or individual electronic text purchasers. | ||
520 | 3 | |a "This book gathers knowledges, skills, abilities, and capabilities on innovative and disruptive methodologies that can be applied in all educational levels to foster transversal skills including game-based learning (gamification, educational Escape Rooms, etc.), online learning environments, collaborative learning, and project-based learning" | |
530 | |a Also available in print. | ||
538 | |a Mode of access: World Wide Web. | ||
588 | |a Description based on title screen (IGI Global, viewed 01/11/2022). | ||
650 | 0 | |a Educational games. | |
650 | 0 | |a Simulation games in education. | |
650 | 0 | |a Soft skills |x Study and teaching. | |
700 | 1 | |a Gutiérrez-Pérez, José, |e editor. | |
700 | 1 | |a Lobo, María Dolores Olvera, |e editor. | |
700 | 1 | |a López-Alcarria, Abigail, |e editor. | |
700 | 1 | |a Rivera-Trigeuros, Irene, |e editor. | |
700 | 1 | |a Ruiz, Diego, |e editor. | |
710 | 2 | |a IGI Global, |e publisher. | |
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author2 | Gutiérrez-Pérez, José Lobo, María Dolores Olvera López-Alcarria, Abigail Rivera-Trigeuros, Irene Ruiz, Diego |
author2_role | edt edt edt edt edt |
author2_variant | j g p jgp m d o l mdo mdol a l a ala i r t irt d r dr |
author_facet | Gutiérrez-Pérez, José Lobo, María Dolores Olvera López-Alcarria, Abigail Rivera-Trigeuros, Irene Ruiz, Diego |
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contents | Section 1. Approaching disruptive methodologies. Chapter 1. Teachers using disruptive methodologies in teaching and learning to foster learner skills: technological, pedagogical, and content knowledge ; Chapter 2. Disruptive unicorn of digital innovations: a challenge for university professors -- Section 2. Disruptive methodologies in practice: learning communities, task, and game-based learning. Chapter 3. Implementing learning communities in a medical school: how we built, executed, and embraced a new model for medical education ; Chapter 4. Transcreation and creativity in higher education: a task-based learning experience in the undergraduate program of translation and interpreting ; Chapter 5. Theoretical overview of the game in education and an innovative proposal in higher education ; Chapter 6. Fostering transversal skills in game-based learning: a deep learning approach ; Chapter 7. Masterchef: a talent show-based educational project for the training of future physical education teachers -- Section 3. Disruptive methodologies aimed to the sustainable development goals. Chapter 8. Active methodologies in education for sustainability and development of action skills ; Chapter 9. Disruptive methodologies in eco-centers: sustainability audit as a tool for detecting needs in participatory processes ; Chapter 10. "La voz del rehén": an interdisciplinary approach to the development of creativity in pre-service teachers of physical education towards collective learning models for unlocking the SDGs ; Chapter 11. Dramatizing the climate emergency: thinking up new cultural mediators in environmental education ; Chapter 12. Project-based learning: a climate change education proposal in the contexts of inequality and vulnerability ; Chapter 13. Educational innovation to address climate change issues: the emerging trend of (online) escape rooms -- Section 4. Educational escape rooms. Chapter 14. The use of the escape room as a methodology for the development of professional skills in the training of future teachers: active methodologies and development of skills in future teachers ; Chapter 15. Gamification and escape rooms for learning: a practical proposal for primary education ; Chapter 16. Using escape rooms to improve pre-service teachers' communicative skills in English as a foreign language ; Chapter 17. Physical, hybrid, and digital escape rooms: using EERGs in the English studies classroom through literature ; Chapter 18. Escapewine!: a fusion of game-based activities for the virtual learning process in a bachelor's degree in enology ; Chapter 19. A digital escape rooms for learning general physics in HEIs: building the universe in five rooms ; Chapter 20. Design and implementation of an escape room about the discovery of the periodic table ; Chapter 21. Challenges in the application of educational escape rooms in the Brazilian context. |
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dewey-ones | 650 - Management and auxiliary services |
dewey-raw | 650.1 |
dewey-search | 650.1 |
dewey-sort | 3650.1 |
dewey-tens | 650 - Management and auxiliary services |
discipline | Wirtschaftswissenschaften |
format | Electronic eBook |
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spelling | Handbook of research on using disruptive methodologies and game-based learning to foster transversal skills Irene Rivera-Trigeuros, Abigail López-Alcarria, Diego Ruiz, Maria-Dolores Olvera-Lobo, and José Gutiérrez-Pérez, editor. Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA) : IGI Global, [2022] 33 PDFs (507 pages) text rdacontent electronic isbdmedia online resource rdacarrier Includes bibliographical references and index. Section 1. Approaching disruptive methodologies. Chapter 1. Teachers using disruptive methodologies in teaching and learning to foster learner skills: technological, pedagogical, and content knowledge ; Chapter 2. Disruptive unicorn of digital innovations: a challenge for university professors -- Section 2. Disruptive methodologies in practice: learning communities, task, and game-based learning. Chapter 3. Implementing learning communities in a medical school: how we built, executed, and embraced a new model for medical education ; Chapter 4. Transcreation and creativity in higher education: a task-based learning experience in the undergraduate program of translation and interpreting ; Chapter 5. Theoretical overview of the game in education and an innovative proposal in higher education ; Chapter 6. Fostering transversal skills in game-based learning: a deep learning approach ; Chapter 7. Masterchef: a talent show-based educational project for the training of future physical education teachers -- Section 3. Disruptive methodologies aimed to the sustainable development goals. Chapter 8. Active methodologies in education for sustainability and development of action skills ; Chapter 9. Disruptive methodologies in eco-centers: sustainability audit as a tool for detecting needs in participatory processes ; Chapter 10. "La voz del rehén": an interdisciplinary approach to the development of creativity in pre-service teachers of physical education towards collective learning models for unlocking the SDGs ; Chapter 11. Dramatizing the climate emergency: thinking up new cultural mediators in environmental education ; Chapter 12. Project-based learning: a climate change education proposal in the contexts of inequality and vulnerability ; Chapter 13. Educational innovation to address climate change issues: the emerging trend of (online) escape rooms -- Section 4. Educational escape rooms. Chapter 14. The use of the escape room as a methodology for the development of professional skills in the training of future teachers: active methodologies and development of skills in future teachers ; Chapter 15. Gamification and escape rooms for learning: a practical proposal for primary education ; Chapter 16. Using escape rooms to improve pre-service teachers' communicative skills in English as a foreign language ; Chapter 17. Physical, hybrid, and digital escape rooms: using EERGs in the English studies classroom through literature ; Chapter 18. Escapewine!: a fusion of game-based activities for the virtual learning process in a bachelor's degree in enology ; Chapter 19. A digital escape rooms for learning general physics in HEIs: building the universe in five rooms ; Chapter 20. Design and implementation of an escape room about the discovery of the periodic table ; Chapter 21. Challenges in the application of educational escape rooms in the Brazilian context. Restricted to subscribers or individual electronic text purchasers. "This book gathers knowledges, skills, abilities, and capabilities on innovative and disruptive methodologies that can be applied in all educational levels to foster transversal skills including game-based learning (gamification, educational Escape Rooms, etc.), online learning environments, collaborative learning, and project-based learning" Also available in print. Mode of access: World Wide Web. Description based on title screen (IGI Global, viewed 01/11/2022). Educational games. Simulation games in education. Soft skills Study and teaching. Gutiérrez-Pérez, José, editor. Lobo, María Dolores Olvera, editor. López-Alcarria, Abigail, editor. Rivera-Trigeuros, Irene, editor. Ruiz, Diego, editor. IGI Global, publisher. Print version: 179988645X 9781799886457 FWS01 ZDB-98-IGB FWS_PDA_IGB http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-7998-8645-7 Volltext |
spellingShingle | Handbook of research on using disruptive methodologies and game-based learning to foster transversal skills Section 1. Approaching disruptive methodologies. Chapter 1. Teachers using disruptive methodologies in teaching and learning to foster learner skills: technological, pedagogical, and content knowledge ; Chapter 2. Disruptive unicorn of digital innovations: a challenge for university professors -- Section 2. Disruptive methodologies in practice: learning communities, task, and game-based learning. Chapter 3. Implementing learning communities in a medical school: how we built, executed, and embraced a new model for medical education ; Chapter 4. Transcreation and creativity in higher education: a task-based learning experience in the undergraduate program of translation and interpreting ; Chapter 5. Theoretical overview of the game in education and an innovative proposal in higher education ; Chapter 6. Fostering transversal skills in game-based learning: a deep learning approach ; Chapter 7. Masterchef: a talent show-based educational project for the training of future physical education teachers -- Section 3. Disruptive methodologies aimed to the sustainable development goals. Chapter 8. Active methodologies in education for sustainability and development of action skills ; Chapter 9. Disruptive methodologies in eco-centers: sustainability audit as a tool for detecting needs in participatory processes ; Chapter 10. "La voz del rehén": an interdisciplinary approach to the development of creativity in pre-service teachers of physical education towards collective learning models for unlocking the SDGs ; Chapter 11. Dramatizing the climate emergency: thinking up new cultural mediators in environmental education ; Chapter 12. Project-based learning: a climate change education proposal in the contexts of inequality and vulnerability ; Chapter 13. Educational innovation to address climate change issues: the emerging trend of (online) escape rooms -- Section 4. Educational escape rooms. Chapter 14. The use of the escape room as a methodology for the development of professional skills in the training of future teachers: active methodologies and development of skills in future teachers ; Chapter 15. Gamification and escape rooms for learning: a practical proposal for primary education ; Chapter 16. Using escape rooms to improve pre-service teachers' communicative skills in English as a foreign language ; Chapter 17. Physical, hybrid, and digital escape rooms: using EERGs in the English studies classroom through literature ; Chapter 18. Escapewine!: a fusion of game-based activities for the virtual learning process in a bachelor's degree in enology ; Chapter 19. A digital escape rooms for learning general physics in HEIs: building the universe in five rooms ; Chapter 20. Design and implementation of an escape room about the discovery of the periodic table ; Chapter 21. Challenges in the application of educational escape rooms in the Brazilian context. Educational games. Simulation games in education. Soft skills Study and teaching. |
title | Handbook of research on using disruptive methodologies and game-based learning to foster transversal skills |
title_auth | Handbook of research on using disruptive methodologies and game-based learning to foster transversal skills |
title_exact_search | Handbook of research on using disruptive methodologies and game-based learning to foster transversal skills |
title_full | Handbook of research on using disruptive methodologies and game-based learning to foster transversal skills Irene Rivera-Trigeuros, Abigail López-Alcarria, Diego Ruiz, Maria-Dolores Olvera-Lobo, and José Gutiérrez-Pérez, editor. |
title_fullStr | Handbook of research on using disruptive methodologies and game-based learning to foster transversal skills Irene Rivera-Trigeuros, Abigail López-Alcarria, Diego Ruiz, Maria-Dolores Olvera-Lobo, and José Gutiérrez-Pérez, editor. |
title_full_unstemmed | Handbook of research on using disruptive methodologies and game-based learning to foster transversal skills Irene Rivera-Trigeuros, Abigail López-Alcarria, Diego Ruiz, Maria-Dolores Olvera-Lobo, and José Gutiérrez-Pérez, editor. |
title_short | Handbook of research on using disruptive methodologies and game-based learning to foster transversal skills |
title_sort | handbook of research on using disruptive methodologies and game based learning to foster transversal skills |
topic | Educational games. Simulation games in education. Soft skills Study and teaching. |
topic_facet | Educational games. Simulation games in education. Soft skills Study and teaching. |
url | http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-7998-8645-7 |
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