Implementing augmented reality into immersive virtual learning environments:
"This book provides a comprehensive review of educational programs that are integrating augmented reality into immersive virtual learning environments"--
Gespeichert in:
Weitere Verfasser: | |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA) :
IGI Global,
2021.
|
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | "This book provides a comprehensive review of educational programs that are integrating augmented reality into immersive virtual learning environments"-- |
Beschreibung: | 24 PDFs (266 pages) Also available in print. |
Format: | Mode of access: World Wide Web. |
Bibliographie: | Includes bibliographical references and index. |
ISBN: | 9781799842231 |
Zugangseinschränkungen: | Restricted to subscribers or individual electronic text purchasers. |
Internformat
MARC
LEADER | 00000nam a2200000 i 4500 | ||
---|---|---|---|
001 | ZDB-98-IGB-00244385 | ||
003 | IGIG | ||
005 | 20210210204109.0 | ||
006 | m eo d | ||
007 | cr bn |||m|||a | ||
008 | 210211t20212021pau fob 001 0 eng d | ||
010 | |z 2020038818 | ||
020 | |a 9781799842231 |q eBook | ||
020 | |z 9781799842224 |q Hardcover | ||
024 | 7 | |a 10.4018/978-1-7998-4222-4 |2 doi | |
035 | |a (CaBNVSL)slc00001093 | ||
035 | |a (OCoLC)1237530934 | ||
040 | |a CaBNVSL |b eng |e rda |c CaBNVSL |d CaBNVSL | ||
050 | 4 | |a LB1044.87 |b .I47 2021e | |
082 | 7 | |a 371.33/44678 |2 23 | |
245 | 0 | 0 | |a Implementing augmented reality into immersive virtual learning environments |c Donna Russell, editor. |
264 | 1 | |a Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA) : |b IGI Global, |c 2021. | |
264 | 4 | |c © 2021 | |
300 | |a 24 PDFs (266 pages) | ||
336 | |a text |2 rdacontent | ||
337 | |a electronic |2 isbdmedia | ||
338 | |a online resource |2 rdacarrier | ||
504 | |a Includes bibliographical references and index. | ||
505 | 0 | |a Section 1. Conceptual topics. Chapter 1. Finding a path forward for integrating augmented reality into K-12 classrooms: a literature review ; Chapter 2. Framework for 3D task design: an immersive approach ; Chapter 3. What's so special about spatial?: a review study joining virtual reality and spatial ability ; Chapter 4. Unified approach to augmented reality: taking into account technological, psychological, and ecological approaches ; Chapter 5. Application of augmented reality and virtual reality in education ; Chapter 6. Implementing augmented reality into immersive virtual learning environments: implementation of augmented reality technologies in immersive education programs -- Section 2. Implementation of AR into education. Chapter 7. A safe space: practicing teaching skills with avatars ; Chapter 8. Immersive virtual reality in sports: coaching and training ; Chapter 9. Advancing emergency nurse practitioner training using virtual nursing centers ; Chapter 10. Teaching and learning Mandarin Chinese: gamification and simulation in an early childhood classroom ; Chapter 11. Integrating augmented reality into the workshop model remote learning classroom ; Chapter 12. Delivering interventions to individuals with trauma-induced behaviors through immersive virtual learning environments ; Chapter 13. Mobile tablet integration using augmented reality ; Chapter 14. Introduction to augmented reality training in the industrial environment. | |
506 | |a Restricted to subscribers or individual electronic text purchasers. | ||
520 | 3 | |a "This book provides a comprehensive review of educational programs that are integrating augmented reality into immersive virtual learning environments"-- |c Provided by publisher. | |
530 | |a Also available in print. | ||
538 | |a Mode of access: World Wide Web. | ||
588 | |a Description based on title screen (IGI Global, viewed 02/11/2021). | ||
650 | 0 | |a Augmented reality. | |
650 | 0 | |a Computer-assisted instruction. | |
650 | 0 | |a Internet in education. | |
650 | 0 | |a Teaching |x Computer network resources. | |
650 | 0 | |a Virtual reality in education. | |
650 | 7 | |a Augmented reality. |2 fast | |
650 | 7 | |a Computer-assisted instruction. |2 fast | |
650 | 7 | |a Internet in education. |2 fast | |
650 | 7 | |a Teaching |x Computer network resources. |2 fast | |
650 | 7 | |a Virtual reality in education. |2 fast | |
700 | 1 | |a Russell, Donna |d 1955- |e editor. | |
710 | 2 | |a IGI Global, |e publisher. | |
776 | 0 | |c (Original) |w (DLC)2020038818 | |
776 | 0 | 8 | |i Print version: |z 1799842223 |z 9781799842224 |w (DLC) 2020038818 |
856 | 4 | 0 | |l FWS01 |p ZDB-98-IGB |q FWS_PDA_IGB |u http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-7998-4222-4 |3 Volltext |
912 | |a ZDB-98-IGB | ||
049 | |a DE-863 |
Datensatz im Suchindex
DE-BY-FWS_katkey | ZDB-98-IGB-00244385 |
---|---|
_version_ | 1804751461531254784 |
adam_text | |
any_adam_object | |
author2 | Russell, Donna 1955- |
author2_role | edt |
author2_variant | d r dr |
author_facet | Russell, Donna 1955- |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | L - Education |
callnumber-label | LB1044 |
callnumber-raw | LB1044.87 .I47 2021e |
callnumber-search | LB1044.87 .I47 2021e |
callnumber-sort | LB 41044.87 I47 42021E |
callnumber-subject | LB - Theory and Practice of Education |
collection | ZDB-98-IGB |
contents | Section 1. Conceptual topics. Chapter 1. Finding a path forward for integrating augmented reality into K-12 classrooms: a literature review ; Chapter 2. Framework for 3D task design: an immersive approach ; Chapter 3. What's so special about spatial?: a review study joining virtual reality and spatial ability ; Chapter 4. Unified approach to augmented reality: taking into account technological, psychological, and ecological approaches ; Chapter 5. Application of augmented reality and virtual reality in education ; Chapter 6. Implementing augmented reality into immersive virtual learning environments: implementation of augmented reality technologies in immersive education programs -- Section 2. Implementation of AR into education. Chapter 7. A safe space: practicing teaching skills with avatars ; Chapter 8. Immersive virtual reality in sports: coaching and training ; Chapter 9. Advancing emergency nurse practitioner training using virtual nursing centers ; Chapter 10. Teaching and learning Mandarin Chinese: gamification and simulation in an early childhood classroom ; Chapter 11. Integrating augmented reality into the workshop model remote learning classroom ; Chapter 12. Delivering interventions to individuals with trauma-induced behaviors through immersive virtual learning environments ; Chapter 13. Mobile tablet integration using augmented reality ; Chapter 14. Introduction to augmented reality training in the industrial environment. |
ctrlnum | (CaBNVSL)slc00001093 (OCoLC)1237530934 |
dewey-full | 371.33/44678 |
dewey-hundreds | 300 - Social sciences |
dewey-ones | 371 - Schools and their activities; special education |
dewey-raw | 371.33/44678 |
dewey-search | 371.33/44678 |
dewey-sort | 3371.33 544678 |
dewey-tens | 370 - Education |
discipline | Pädagogik |
format | Electronic eBook |
fullrecord | <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>03735nam a2200553 i 4500</leader><controlfield tag="001">ZDB-98-IGB-00244385</controlfield><controlfield tag="003">IGIG</controlfield><controlfield tag="005">20210210204109.0</controlfield><controlfield tag="006">m eo d </controlfield><controlfield tag="007">cr bn |||m|||a</controlfield><controlfield tag="008">210211t20212021pau fob 001 0 eng d</controlfield><datafield tag="010" ind1=" " ind2=" "><subfield code="z"> 2020038818</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9781799842231</subfield><subfield code="q">eBook</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="z">9781799842224</subfield><subfield code="q">Hardcover</subfield></datafield><datafield tag="024" ind1="7" ind2=" "><subfield code="a">10.4018/978-1-7998-4222-4</subfield><subfield code="2">doi</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(CaBNVSL)slc00001093</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)1237530934</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">CaBNVSL</subfield><subfield code="b">eng</subfield><subfield code="e">rda</subfield><subfield code="c">CaBNVSL</subfield><subfield code="d">CaBNVSL</subfield></datafield><datafield tag="050" ind1=" " ind2="4"><subfield code="a">LB1044.87</subfield><subfield code="b">.I47 2021e</subfield></datafield><datafield tag="082" ind1="7" ind2=" "><subfield code="a">371.33/44678</subfield><subfield code="2">23</subfield></datafield><datafield tag="245" ind1="0" ind2="0"><subfield code="a">Implementing augmented reality into immersive virtual learning environments </subfield><subfield code="c">Donna Russell, editor.</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA) :</subfield><subfield code="b">IGI Global,</subfield><subfield code="c">2021.</subfield></datafield><datafield tag="264" ind1=" " ind2="4"><subfield code="c">© 2021</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">24 PDFs (266 pages)</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="a">text</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="a">electronic</subfield><subfield code="2">isbdmedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="a">online resource</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="504" ind1=" " ind2=" "><subfield code="a">Includes bibliographical references and index.</subfield></datafield><datafield tag="505" ind1="0" ind2=" "><subfield code="a">Section 1. Conceptual topics. Chapter 1. Finding a path forward for integrating augmented reality into K-12 classrooms: a literature review ; Chapter 2. Framework for 3D task design: an immersive approach ; Chapter 3. What's so special about spatial?: a review study joining virtual reality and spatial ability ; Chapter 4. Unified approach to augmented reality: taking into account technological, psychological, and ecological approaches ; Chapter 5. Application of augmented reality and virtual reality in education ; Chapter 6. Implementing augmented reality into immersive virtual learning environments: implementation of augmented reality technologies in immersive education programs -- Section 2. Implementation of AR into education. Chapter 7. A safe space: practicing teaching skills with avatars ; Chapter 8. Immersive virtual reality in sports: coaching and training ; Chapter 9. Advancing emergency nurse practitioner training using virtual nursing centers ; Chapter 10. Teaching and learning Mandarin Chinese: gamification and simulation in an early childhood classroom ; Chapter 11. Integrating augmented reality into the workshop model remote learning classroom ; Chapter 12. Delivering interventions to individuals with trauma-induced behaviors through immersive virtual learning environments ; Chapter 13. Mobile tablet integration using augmented reality ; Chapter 14. Introduction to augmented reality training in the industrial environment.</subfield></datafield><datafield tag="506" ind1=" " ind2=" "><subfield code="a">Restricted to subscribers or individual electronic text purchasers.</subfield></datafield><datafield tag="520" ind1="3" ind2=" "><subfield code="a">"This book provides a comprehensive review of educational programs that are integrating augmented reality into immersive virtual learning environments"--</subfield><subfield code="c">Provided by publisher.</subfield></datafield><datafield tag="530" ind1=" " ind2=" "><subfield code="a">Also available in print.</subfield></datafield><datafield tag="538" ind1=" " ind2=" "><subfield code="a">Mode of access: World Wide Web.</subfield></datafield><datafield tag="588" ind1=" " ind2=" "><subfield code="a">Description based on title screen (IGI Global, viewed 02/11/2021).</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Augmented reality.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Computer-assisted instruction.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Internet in education.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Teaching</subfield><subfield code="x">Computer network resources.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Virtual reality in education.</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Augmented reality.</subfield><subfield code="2">fast</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Computer-assisted instruction.</subfield><subfield code="2">fast</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Internet in education.</subfield><subfield code="2">fast</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Teaching</subfield><subfield code="x">Computer network resources.</subfield><subfield code="2">fast</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Virtual reality in education.</subfield><subfield code="2">fast</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Russell, Donna</subfield><subfield code="d">1955-</subfield><subfield code="e">editor.</subfield></datafield><datafield tag="710" ind1="2" ind2=" "><subfield code="a">IGI Global,</subfield><subfield code="e">publisher.</subfield></datafield><datafield tag="776" ind1="0" ind2=" "><subfield code="c">(Original)</subfield><subfield code="w">(DLC)2020038818</subfield></datafield><datafield tag="776" ind1="0" ind2="8"><subfield code="i">Print version:</subfield><subfield code="z">1799842223</subfield><subfield code="z">9781799842224</subfield><subfield code="w">(DLC) 2020038818</subfield></datafield><datafield tag="856" ind1="4" ind2="0"><subfield code="l">FWS01</subfield><subfield code="p">ZDB-98-IGB</subfield><subfield code="q">FWS_PDA_IGB</subfield><subfield code="u">http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-7998-4222-4</subfield><subfield code="3">Volltext</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">ZDB-98-IGB</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">DE-863</subfield></datafield></record></collection> |
id | ZDB-98-IGB-00244385 |
illustrated | Not Illustrated |
indexdate | 2024-07-16T15:51:56Z |
institution | BVB |
isbn | 9781799842231 |
language | English |
oclc_num | 1237530934 |
open_access_boolean | |
owner | DE-863 DE-BY-FWS |
owner_facet | DE-863 DE-BY-FWS |
physical | 24 PDFs (266 pages) Also available in print. |
psigel | ZDB-98-IGB |
publishDate | 2021 |
publishDateSearch | 2021 |
publishDateSort | 2021 |
publisher | IGI Global, |
record_format | marc |
spelling | Implementing augmented reality into immersive virtual learning environments Donna Russell, editor. Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA) : IGI Global, 2021. © 2021 24 PDFs (266 pages) text rdacontent electronic isbdmedia online resource rdacarrier Includes bibliographical references and index. Section 1. Conceptual topics. Chapter 1. Finding a path forward for integrating augmented reality into K-12 classrooms: a literature review ; Chapter 2. Framework for 3D task design: an immersive approach ; Chapter 3. What's so special about spatial?: a review study joining virtual reality and spatial ability ; Chapter 4. Unified approach to augmented reality: taking into account technological, psychological, and ecological approaches ; Chapter 5. Application of augmented reality and virtual reality in education ; Chapter 6. Implementing augmented reality into immersive virtual learning environments: implementation of augmented reality technologies in immersive education programs -- Section 2. Implementation of AR into education. Chapter 7. A safe space: practicing teaching skills with avatars ; Chapter 8. Immersive virtual reality in sports: coaching and training ; Chapter 9. Advancing emergency nurse practitioner training using virtual nursing centers ; Chapter 10. Teaching and learning Mandarin Chinese: gamification and simulation in an early childhood classroom ; Chapter 11. Integrating augmented reality into the workshop model remote learning classroom ; Chapter 12. Delivering interventions to individuals with trauma-induced behaviors through immersive virtual learning environments ; Chapter 13. Mobile tablet integration using augmented reality ; Chapter 14. Introduction to augmented reality training in the industrial environment. Restricted to subscribers or individual electronic text purchasers. "This book provides a comprehensive review of educational programs that are integrating augmented reality into immersive virtual learning environments"-- Provided by publisher. Also available in print. Mode of access: World Wide Web. Description based on title screen (IGI Global, viewed 02/11/2021). Augmented reality. Computer-assisted instruction. Internet in education. Teaching Computer network resources. Virtual reality in education. Augmented reality. fast Computer-assisted instruction. fast Internet in education. fast Teaching Computer network resources. fast Virtual reality in education. fast Russell, Donna 1955- editor. IGI Global, publisher. (Original) (DLC)2020038818 Print version: 1799842223 9781799842224 (DLC) 2020038818 FWS01 ZDB-98-IGB FWS_PDA_IGB http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-7998-4222-4 Volltext |
spellingShingle | Implementing augmented reality into immersive virtual learning environments Section 1. Conceptual topics. Chapter 1. Finding a path forward for integrating augmented reality into K-12 classrooms: a literature review ; Chapter 2. Framework for 3D task design: an immersive approach ; Chapter 3. What's so special about spatial?: a review study joining virtual reality and spatial ability ; Chapter 4. Unified approach to augmented reality: taking into account technological, psychological, and ecological approaches ; Chapter 5. Application of augmented reality and virtual reality in education ; Chapter 6. Implementing augmented reality into immersive virtual learning environments: implementation of augmented reality technologies in immersive education programs -- Section 2. Implementation of AR into education. Chapter 7. A safe space: practicing teaching skills with avatars ; Chapter 8. Immersive virtual reality in sports: coaching and training ; Chapter 9. Advancing emergency nurse practitioner training using virtual nursing centers ; Chapter 10. Teaching and learning Mandarin Chinese: gamification and simulation in an early childhood classroom ; Chapter 11. Integrating augmented reality into the workshop model remote learning classroom ; Chapter 12. Delivering interventions to individuals with trauma-induced behaviors through immersive virtual learning environments ; Chapter 13. Mobile tablet integration using augmented reality ; Chapter 14. Introduction to augmented reality training in the industrial environment. Augmented reality. Computer-assisted instruction. Internet in education. Teaching Computer network resources. Virtual reality in education. Augmented reality. fast Computer-assisted instruction. fast Internet in education. fast Teaching Computer network resources. fast Virtual reality in education. fast |
title | Implementing augmented reality into immersive virtual learning environments |
title_auth | Implementing augmented reality into immersive virtual learning environments |
title_exact_search | Implementing augmented reality into immersive virtual learning environments |
title_full | Implementing augmented reality into immersive virtual learning environments Donna Russell, editor. |
title_fullStr | Implementing augmented reality into immersive virtual learning environments Donna Russell, editor. |
title_full_unstemmed | Implementing augmented reality into immersive virtual learning environments Donna Russell, editor. |
title_short | Implementing augmented reality into immersive virtual learning environments |
title_sort | implementing augmented reality into immersive virtual learning environments |
topic | Augmented reality. Computer-assisted instruction. Internet in education. Teaching Computer network resources. Virtual reality in education. Augmented reality. fast Computer-assisted instruction. fast Internet in education. fast Teaching Computer network resources. fast Virtual reality in education. fast |
topic_facet | Augmented reality. Computer-assisted instruction. Internet in education. Teaching Computer network resources. Virtual reality in education. |
url | http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-7998-4222-4 |
work_keys_str_mv | AT russelldonna implementingaugmentedrealityintoimmersivevirtuallearningenvironments AT igiglobal implementingaugmentedrealityintoimmersivevirtuallearningenvironments |